The Katamari series is seeing its first ever entry on a Nintendo console with Katamari Damacy Reroll, which releases on the Nintendo Switch in December. However, that doesn’t mean that the series has no history with Nintendo. You see, author L. E. Hall is releasing a new book this week, which is called Katamari Damacy. It contains interviews with Katamari designer Keita Takahashi, and helps explain how the original game came to be.
Her book reveals that the original Katamari Damacy had been prototyped on the Nintendo GameCube. According to Takahashi, this is because “our engineer didn’t have much expertise, and neither did I, and the schedule was tight. So for these reasons we picked the Nintendo GameCube platform for prototyping. I wanted to use the PS2 controller though”. The book says that “Nintendo’s developer-friendly outreach and the released specs for the PS2 indicating it would be a difficult path for even experienced game developers” were also contributing factors.