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Technical Director For Zelda: Breath Of The Wild Talks About Upcoming VR Mode

As we have previously reported, The Legend of Zelda: Breath of the Wild will soon be getting virtual reality support in the form of the newly released Labo VR Kit on 26th April via a software update. The epic adventure’s Technical Director, Takuhiro Dohta, has spoken to Nintendo UK about how the VR mode will work and why they decided that The Legend of Zelda: Breath of the Wild would be a perfect fit for Labo VR. Here’s a summary of what was said by Mr. Dohta and you can read the full interview here.

  • Camera control is tied to the headset – i.e. when the player turns their head, the camera turns into that direction as well (this can be disabled in the game’s settings)
  • You can turn off VR mode at any time – Nintendo actually recommends only using it for specific areas of interests instead of playing in VR for hours uninterrupted
  • The concept behind VR inclusion in Breath of the Wild was “rediscovering Hyrule”; which is why you can use your existing save file instead of it being a separate mode
  • The major issue during development was that Breath of the Wild is a third-person game, whereas usually VR games, including Nintendo Labo VR, are first-person games
  • The goal of the developers was to create a VR experience everyone could enjoy in their own way, much like the freedom the game itself offers

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15 thoughts on “Technical Director For Zelda: Breath Of The Wild Talks About Upcoming VR Mode”

    1. I can see a lot of people just doing that. Climbing to the top of Mount Hebra or Death Mountain and just looking down at the rest of Hyrule for what I assume would look breathtaking in VR.

  1. If psvr already looks all fuzzy and low resolution i can only imagine how the switch vr is going to look without any dedicated hardware for vr. But it’s been getting positive stories so they must have done something right at least.

    1. Also don’t forget this is just an add on for the switch. It’s not very pricey and it’s a step towards Nintendo making better things.
      Psvr is quite a bit of money for something that you might not ultimately like.
      It may turn out pretty good, but for the price and the gimmick that it is Nintendo can’t really get battered too much if it’s a bit of a flop.

      Having said that I want Zelda vr to be fully immersive and feel like your there with all the distractions of the outside world diminished ( 3 kids and wife inc ) lol!

    2. It’s pretty fuzzy but with the simplistic graphics it doesn’t look too terrible although it would definitely benefit from a higher resolution screen. I’m hoping for a switch pro to help with this and see what they can come up with when making a full dedicated vr game with a first party ip (come on pokemon snap!)

  2. “the biggest issue was making a third person game fun to play in VR.” Why didn’t you just make it first person instead then lol? I swear, I would NEVER come out of my room again if Breath of the Wild was first person VR.

  3. Three reasons I can think of are that; One: VR can cause nausea if over used. Two:The pre-rendered videos are still going to be 2D. And three: Do you really want to play for hours while holding the Switch VR Labo up to your face. Your arms would get tired.

    1. This was supposed to be a reply to

      What is the point of vr when u are recommended only to use it jn specfic parts of the game.

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