As we have previously reported, The Legend of Zelda: Breath of the Wild will soon be getting virtual reality support in the form of the newly released Labo VR Kit on 26th April via a software update. The epic adventure’s Technical Director, Takuhiro Dohta, has spoken to Nintendo UK about how the VR mode will work and why they decided that The Legend of Zelda: Breath of the Wild would be a perfect fit for Labo VR. Here’s a summary of what was said by Mr. Dohta and you can read the full interview here.
- Camera control is tied to the headset – i.e. when the player turns their head, the camera turns into that direction as well (this can be disabled in the game’s settings)
- You can turn off VR mode at any time – Nintendo actually recommends only using it for specific areas of interests instead of playing in VR for hours uninterrupted
- The concept behind VR inclusion in Breath of the Wild was “rediscovering Hyrule”; which is why you can use your existing save file instead of it being a separate mode
- The major issue during development was that Breath of the Wild is a third-person game, whereas usually VR games, including Nintendo Labo VR, are first-person games
- The goal of the developers was to create a VR experience everyone could enjoy in their own way, much like the freedom the game itself offers