Nintendo Nintendo Switch

Zelda And Super Mario Odyssey Labo VR Update Has Sped Up Loading Times

The Legend of Zelda: Breath of the Wild is one of two titles to get support for the recently released Labo VR kit with the other game being Super Mario Odyssey. YouTuber and video game speedruner, Alexis de Champris, confirmed that load times within The Legend of Zelda: Breath of the Wild’s various Shrines has decreased. Other reports have also started coming in that load times in Super Mario Odyssey have also improved due to the Labo VR update. I’m sure there will be plenty more improvements noticed as players have time to fully explore both games.



  1. That’s something good.

    I’m not so sure about the vr mode in botw.
    It needs a lot of work, I actually felt a bit sick playing it.
    The experience is far better in normal mode.

  2. Apparently turning head tilt off is better =b but there where people who got sick with the 3ds 3d, so i would assume the same would happen here. It seems to be a 50/50 on peolle who get motion sickness and those who don’t at the moment.

    1. All thx to the OS 8.0.0 update for the Switch. Which added a 1.75GHz cpu clock speed option aka “Boost” mode.
      Meaning tht if games are patched to use this new option, then they can speed up load times. (as seen with BotW and Odyssey; The Boost mode is only used during loading times, its not gonna b used for gameplay purposes, bc of obvious battery and thermal issues.)

  3. Just asking here

    I’ve noticed on the Labo VR review that there would be a “mini-review” for the Mario Odyssey and Breath of the Wild VR updates. I was wondering if that is still currently being worked on?

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