Nintendo playstation

Wii knocked down to 4th best-selling console of all-time as PlayStation 4 overtakes to become No.2

white_wii

The Wii was an absolutely incredible success as many of you could attest with a huge number of consumers opting to purchase Nintendo’s motion controlled system from core gamers to families. Today, Sony has released its financial results and has published a graph showing the five best-selling systems of all-time. Its current PlayStation 4 console has now knocked Nintendo’s legacy system down to fourth place. Sony now has the three top selling consoles of all-time with the PlayStation 2 in first, PlayStation 4 in second and PlayStation One in third. Here’s how they all stack up:

Top 5 of Best Selling Home Consoles of All Time :

  1. PS2 : > 155 million
  2. PS4 : 102.8 million
  3. PS1 : 102.49 million
  4. Wii : 101.63 million
  5. PS3 : 87.4 million

best_selling_consoles

Source

21 comments

  1. PS2 and PS1 both deserve their spots. But I wish more people would come to realize how anti-consumer Sony has been lately.

    I mean, they’re getting a little better I guess. They might be on the way back from the brink. I dunno. We’ll see. But I’m still sour from the PS3 days, and they’ve only been getting more greedy with the PS4. More money they make, more money they want. Again, maybe things are getting better. we’ll see.

    Liked by 2 people

    1. I agree ps1 and ps2 are pretty good but when the ps4 came around I feel like thats when sony turn off a good amount of fans but its selling cause the price has been reduced to a afforable amount now it be funny if the price of ps5 is around $600

      Liked by 2 people

    2. How’s Nintendo any different though? They literally started asking for money for their online services without even improving anything about it. They’re asking for money just because they can and because they know people will pay up no matter what. Meanwhile, the online multiplayer experience is still the same absolute garbage it’s been for years, or not even existent in games where it should be a no-brainer to have it in. Nintendo isn’t any better than Sony, really.
      Both are big corporations looking to make money, and both make decisions that are anti-consumer.

      That being said, congrats to Sony and the PS4.

      Liked by 4 people

      1. I agree every company has anti-consumer policies. I prefer Sony to Nintendo on that aspect. Sony has taken a couple steps back this gen but Nintendo is still lagging way behind it in terms of their policies, especially online infrastructure as you mentioned.

        Liked by 2 people

      2. Maybe they had to charge something ($2-3 a month?) for their online service because there are parts of it that they need to expand on over time and keep up with maintenance, etc. that need to facilitate some revenue stream coming from it.

        They have added some things, but in time, it will likely be better.

        It wasn’t about charging because they “can” but more about doing it because they “have to”

        Liked by 2 people

      3. I’m going to stop you there. Just because you have bad internet, doesn’t mean anyone else does. I’ve noticed a considerable difference between now and how it was at launch.

        Besides, just because you can’t download things faster or your connection is lagging doesn’t mean Nintendo hasn’t improved anything. Running the services they are currently using through Google of all companies already something big. It’s also considerably more expensive using something like Microsoft’s Azure “cloud” system

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      4. Bad online experience doesn’t just mean “slow downloads” or “lags”. All apart from the fact that nearly if not all of Nintendo’s games use peer-to-peer connections, which means even if you have the fastest internet on the planet, you’ll still experience massive lags if the person that’s the host of the session you’re connected to runs their internet off a toaster. But if you’re really curious, my internet is more than fast enough, it works completely fine with all of my other devices, including online games on other platforms.
        But “terrible online experience” goes way beyond slow downloads and lags in games. We’re still using friend codes in 2019. We still can’t message people, not even those on our friend list. We can’t voice chat with people on our buddy lists without having to rely on 3rd-party applications or the absolutely ridiculous phone app they presented to us as a “reasonable” solution. There’s more to it, but I don’t think there’s any need for me to go any deeper. Nintendo is literally over a decade behind the competition in terms of anything related to online features. I can’t take anyone who defends it seriously, I’m sorry.

        Liked by 2 people

  2. Really wish the Nintendo Switch would spike its way up there.

    Sony is killing the Nintendo systems to the point where it’s not even fair. Meanwhile in Nintendo’s Japanese ivory bubble land…….

    Liked by 2 people

    1. With respect, I don’t think you’re measuring this the right way. The Wii was sold for a profit from day 1, while most of those Sony systems were sold at a loss for most of their lifespan. If a single Sony console completely bombs, Sony is out of the video game business. If Nintendo has a console that bombs, like the Wii U, they put up with it for a little while and can try again, precisely because they are so much more efficient with their sales.

      Captain Toad: Treasure Tracker sold nowhere near as many copies as PS4 Spider-Man. Not even in the same ball park. In profitability though? Nintendo invested almost nothing in the game. They developed it in house with staff programmers. They used an engine they had already made for Mario 3D World. They spent almost nothing in advertising, and zero dollars in license fees because they already own all the characters. Sony’s First party game though? That cost a small nation to produce and market. Millions and millions in dev costs, millions and millions in advertising, millions and millions in licensing fees to Marvel. In the end, they aren’t even going to get to keep the game in their library forever because eventually that license will expire and they won’t be allowed to sell it anymore. This is why Spider-Man dropped and will continue to drop like a stone in price. They know they have this tiny window of time to *ever* sell the game and make their money.

      The little Captain Toad though? Its selling on its third system, the price has been rock solid at a reasonable rate since launch years and years ago. 20 years from now they can still market the game in a classics collection. Best of all, if the game absolutely bombed and sold 0 copies…… they’re barely even out any money. They took zero risk, as they take zero risk on almost every game they make. Compare that to Anthem…. or Fallout 76…. or Call of Duty or Assassin’s Creed.

      Those PS4 sales are built the same way. They were losing money with every sale just to compete for market share for years after release. They then have to leverage sales for years after that to make up the losses. I’ll compare the profitability of the Wii to the PS4 any day of the week.

      Liked by 3 people

      1. For all the crap I give Wii, there is no denying the monetary success of the console. Anyone would be a fool to say it didn’t make bank for Nintendo. And with the success of the Switch, that Wii money won’t be going to waste any time soon.

        Liked by 1 person

      2. How much do you think Breath of the Wild took to develop?

        Yeah, a lot of money. They produced a new engine, open-world, and narrative in Zelda’s first HD appearance. Nintendo has massive budgets, too, but a small game like Captain Toad is obviously toned down. Sony does the same thing; look at Concrete Genie, 1st party Sony game with a tiny budget.

        Also, Sony destroys Nintendo 3rd party wise. Every big game every year sells best on Playstation. When Cyberpunk, FF7, RE2, Monster Hunter World, etc. release/released Sony is making money off virtually 60%-80% of sales since everything sells best there. And Sony owns the Spider-Man license; they’re never gonna Insomniac’s game.

        Moreover, PS4 is no longer sold for a loss, and selling for a loss has literally nothing to do with net income. They lose 50 bucks day 1 per system, but that person buys 3 games (which they probably will the day they get the console) and Sony already makes it back. It is an irrelevant claim. The Wii U was sold at a gain, and its not like Nintendo made its money back on that system.

        Also, Sony can lose a generation; they nearly did with the PS3. All the main console manufacturers can. Its losing two in a row where the fault happens. Sony is rolling in Playstation money rn, and they’re making money through films as well. If PS5 bombs its not like Playstation is forever dead. That’s a bonkers statement. Same with Nintendo. Wii U failed, but Nintendo is still doing amazing.

        Also, I haven’t done the research on actual money, but I do know how software sales were on the Wii, and compared to PS4 they’re nothing. People bought the console but not the games. I think Mario Galaxy 2 only sold like 6 million copies on a 100 million player-base. Even Nintendo Switch, not even half the base of the Wii, destroys that number with Mario Odyssey. And PS4 is the same. Around half of PS4 exclusives are 10+ million sellers, and that’s just first party. Forget games like GTAV which are even higher.

        Ultimately, I love video games. Nintendo, Sony, Microsoft, etc.; I’ll play anything. Doesn’t matter who has the most money, cause PS4 has amazing games I love and Switch has amazing games I love. And, both Sony and Nintendo are doing wonderfully, so I’m happy.

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      3. “How much do you think Breath of the Wild took to develop?

        Yeah, a lot of money. They produced a new engine, open-world, and narrative in Zelda’s first HD appearance. Nintendo has massive budgets, too, but a small game like Captain Toad is obviously toned down. Sony does the same thing; look at Concrete Genie, 1st party Sony game with a tiny budget.”

        Breath of the Wild was done with all staff developers, in house, with IP’s wholly owned by Nintendo, and was leveraged as the launch title for a new piece of hardware. BOTW could have made zero dollars in profit and still served its purpose by pushing Switch units. Not so for Spider-Man, which was after the launch phase of the PS4, was not made with staff programmers, and requires large licensing fees.

        Concrete Genie came out just this month. It is obviously ridiculously too soon to use it as an example of overall success.

        “Also, Sony destroys Nintendo 3rd party wise. Every big game every year sells best on Playstation. When Cyberpunk, FF7, RE2, Monster Hunter World, etc. release/released Sony is making money off virtually 60%-80% of sales since everything sells best there. And Sony owns the Spider-Man license; they’re never gonna Insomniac’s game.”

        3rd party sales don’t work that way. What Sony gets is a licensing fee for allowing the game on their platform. That licensing fee is *NOT* 60-80%. It is more in the realm of 15-20%, though I haven’t checked recently. So when a game sells for $30 on the Playstation that was not published by Sony themselves, they are making in the realm of $6-8 off of it. Nintendo, who make a much larger portion of their own system’s titles, are taking everything the retailer doesn’t get. They need to sell *spectacularly* fewer copies to make the same amount of money Sony does off of a multiplatform title like a Call of Duty or a Red Dead Redemption.

        “Moreover, PS4 is no longer sold for a loss,”

        Of course not. I already said so. reread the final paragraph of my last post.

        “and selling for a loss has literally nothing to do with net income.”

        uhh yes it does. You’re thinking of gross income. Net is the amount you’re left with after costs. Selling at a loss is by definition selling at a net loss.

        ” They lose 50 bucks day 1 per system, but that person buys 3 games (which they probably will the day they get the console) and Sony already makes it back. It is an irrelevant claim.”

        This is a mind bogglingly ridiculous statement. How is a sale representing a LOSS in money rather than a gain not relevant to measuring the weight of hardware sales? Let’s do the math simply enough that everyone can understand.

        If I sell a console at a $50 loss, then make $20 in profit off of 3 (3rd party) games each, I’ve made a net profit of a whopping $10.

        If I sell a console at a $50 gain, then make $40 in profit off of 3 (1st party) games each, I’ve made a net profit of $170.

        So of course Sony makes it up in volume. They *have* to. The increased volume though shouldn’t by itself be considered the only measure of success.

        “The Wii U was sold at a gain, and its not like Nintendo made its money back on that system.”

        And they had enough of a cash surplus from the spectacularly successful Wii that it was barely a problem. Nintendo famously has enormous cash reserves from not spending their previous success. Meanwhile, Sony sold the Vita at a loss. How’s their portable gaming business going?

        “Also, Sony can lose a generation; they nearly did with the PS3. All the main console manufacturers can. Its losing two in a row where the fault happens.”

        Well obviously that depends on how hard they lose a generation. Sony though is in a precarious position as their larger corporate entity is in serious trouble right now. Their TV hardware and movie making businesses are having hard times of it. They can’t absorb a loss like they could have in the 90’s.

        ” they’re making money through films as well.”

        Follow the industry. Sony has released bomb after bomb. They’re bleeding cash. That’s why they had to license Spider-Man back to Marvel.

        “if PS5 bombs its not like Playstation is forever dead. That’s a bonkers statement.”

        Obviously that depends on how hard it bombs. Though either way, simply declaring me wrong is not an argument.

        “Also, I haven’t done the research on actual money”

        That much is very clear.

        “but I do know how software sales were on the Wii, and compared to PS4 they’re nothing. People bought the console but not the games. I think Mario Galaxy 2 only sold like 6 million copies on a 100 million player-base.”

        Cherry picking. Not only does 3D Mario not sell nearly as well as 2D Mario in spite of its reputation on gaming message boards, but Galaxy 2 came out in 2010, well after the system’s start in decline, as well as being the 3rd major Mario platform on the console.

        New Super Mario Bros., a standard definition two-dimensional platformer, built in house, using all Nintendo IP’s, sold 30 million copies. Another major 2009 release, Resident Evil 5 sold 12 million *across three platforms*. Granted, NSMB had a system bundle, so lets do this without counting bundles.

        The top selling games of the seventh generation, discounting console bundles, according to the wiki, are as follows.

        Nintendogs 20 million
        Wii Play 16 million
        Grand Theft Auto IV 10 million
        Halo 3 8 million
        Metal Gear Solid 4, 4 million

        “Even Nintendo Switch, not even half the base of the Wii, destroys that number with Mario Odyssey. ”

        Yes, because as I just established, you were cherry picking. The Wii had outstanding software sales.

        “Around half of PS4 exclusives are 10+ million sellers, and that’s just first party. ”

        At what price? I’m a Playstation owner and I know exactly how that works. Sony releases a first party title and 2 months later it can be found on sale for $40. A couple months later you can find them at 30. Before long they’re popping up for free on PS+. The number of “Sales” I’ve given Sony where they didn’t receive money are quite impressive indeed.

        As for third party, remember, they only get the licensing fees, and after those prices drop those licensing fees get lower as well. 15% of $20 is only $3. With Nintendo making in the realm of 45 per sale of BOTW, it takes 15 times as many GTA sales as to equal one BOTW sale in terms of platform holder revenue. BOTW has sold over 15 million. This means that for Sony (Not Rockstar) to make equal amounts of money, GTAV would have to sell 225 *MILLION* copies. Even as the best selling game of all time, it hasn’t even done half of that.

        ” Doesn’t matter who has the most money, cause PS4 has amazing games I love and Switch has amazing games I love. And, both Sony and Nintendo are doing wonderfully, so I’m happy.”

        If it doesn’t matter to you, why are you arguing the point? I enjoy both consoles too. I just acknowledge one business strategy as wiser and safer in the long term.

        Like

  3. Well the Wii didn’t deserved that place, definitely.
    Nothing will ever surpass the PS2, at that time it was a martian (not my favorite console of all time, anyway): a game console with a DVD player and realistic graphics (who remembers the wow effect of Ridge Racer?)? Sign everyone in. Known in Italy as the ‘monolite’ (for its resemblance when standing). Still have the console, bought at launch.
    As pure hardware the Switch is the best. The concept is just perfection. Shame for the ‘Joy-Con drift’ that ruin the perfection. As for software… let’s wait till its end-of-life. Great console.

    Like

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