Nintendo Switch

Ninjala will feature seasonal updates, season pass, and power-ups

The Ninjala open beta begins next week and the client is available to download now for free on the Nintendo Switch eShop. Today, GungHo Online Entertainment has released further information regarding what to expect from the free-to-play title, from seasonal events to a special season pass. Read on for the full details:

Seasonal Updates

Ninjala will have regular “seasonal” updates, with each season lasting around eight to 10 weeks. Each seasonal update will add new features such as new weapons, stages, and game functions.

Ninjala Pass

The Ninjala Pass is like a Season Pass. It offers incentives used throughout the season and allow you to enjoy more of the game.

The Ninjala Pass as a tier system that goes from one to 100, and you will be able to receive various rewards by accomplishing missions tied to specific tiers.

Character Power-Ups

In Ninjala, you can draw out your ninja skills by equipping special passive skills or Gum Bottles. In order to power-up, you will need a Shinobi Card and Ninja Medals, which you can obtain by participating in online matches, then use them to build up your character as you like.

For example, the “Sudden Burst” Shinobi Card allows you to activate S-Burst one time, even if your S-Energy gauge is depleted. This card’s passive skill can be very useful especially at the start of a match when your S-Energy is low..

You can equip various cards as you like, such as “Wall Shooter” where your Gum Shoot cooldown time is reduced while standing on walls.

Ninja Medals can be used to unlock and enable Assist Codes. There are also Assist Codes that further power up Shinobi Cards.

Source

Ninjala Developer Diary

8 comments

      1. To be fair it does look like a game by Bandai-Namco so you are good. Also we are humans so mistakes will happen and hope you guys have a good whatever time of day it is.

        Liked by 3 people

  1. This sounds “pay-to-win adjacent” really hope that’s not the case.
    No problem with monetization in a free to play game, as long as it doesn’t screw with competitive balance.

    Like

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