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Ubisoft India talks about Prince of Persia: The Sands of Time Remake’s visuals

The Mako Reactor has published a lengthy interview with Ubisoft India who are the team behind the newly announced Prince of Persia: The Sands of Time Remake which is supposedly scheduled to come to Nintendo Switch at a later date. The main gist of the interview is about the game’s unique appearance with some gamers unhappy about the style they have chosen for the remake. Here’s what the game’s director had to say on the matter.

“If you take the game that was made 17 years ago, there’s definitely room for improvement in terms of graphism and we really wanted to give a unique look to the game because Prince of Persia: The Sands of Time is actually is a fantasy story,” says Sylvain-Gires. “The narration, the 40 different levels you have to go through to finish the game are an immersion into the Thief of Baghdad and all these magical environments. So we decided to go for a unique visual treatment to make this game standout from other games. It’s not another Assassin’s Creed, it’s not like the same Prince of Persia from 2008. It has to be unique. This magic, this fantasy is shown through the saturation, through the light, so it also a challenge to redefine the visual identity of the game with this remake.”

Pierre Sylvain-Gires, Prince of Persia: Sands of Time Remake Game Director


2 thoughts on “Ubisoft India talks about Prince of Persia: The Sands of Time Remake’s visuals”

  1. I feel like they confused the words fantasy and dream. Which sometimes are the same thing, but in this case they aren’t. There’s plenty of realistic Fantasy media, you don’t need saturate the art style to emphasize this at all. They just ended up making a lot of the characters look like they are plastic.

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