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Crash Bandicoot 4: It’s About Time developers aiming for 1080p docked, 720p handheld and 30fps on Switch

Toys for Bob Creative Producer Lou Studdert has confirmed that the team is aiming for 1080p docked and 720p handheld for the recently announced Nintendo Switch version of Crash Bandicoot 4: It’s About Time. Mr. Studdert said that they are aiming for 30fps in both modes. Twitter users have pointed out that the Switch version uses a kind of cell-shaded technique to try to replicate the PlayStation 4 and Xbox One visuals and it looks rather nice. Crash Bandicoot 4: It’s About Time arrives on the Nintendo Switch on Friday, 12th March.

“The team itself has taken the game and basically done tuning to make sure that it works on the Nintendo Switch, and making sure that it works on the go, works docked and undocked. It’s 720p when undocked, and 1080p when docked. Frame rate is 30.”

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11 thoughts on “Crash Bandicoot 4: It’s About Time developers aiming for 1080p docked, 720p handheld and 30fps on Switch”

  1. It’s always sad how Nintendo consoles are treated like the problem children of the video game industry, when it comes to porting games….

    Even the screenshots look completely different.

    1. Well, they’re treated that way because… that’s what they actually are. With the specs being so far apart, it’s only natural. Developers don’t specifically choose to give the Switch a special treatment – they HAVE to give it one, because the gap between the Switch and the other consoles is just so big that ports aren’t possible without this special effort.

  2. This is why I’ll skip playing plenty of these ports on Switch. Crash is just way better in 60 FPS. I would gladly go down on the resolution, like Odyssey did, if I could maintain 60 FPS instead.

  3. It’s about time 60FPS becomes the norm.

    It’s not acceptable that 4 year old games like Mario Odyssey look great and run at 60FPS while a-couple-of-months-old half-assed-looking games struggle to stay at 30 FPS.

    1. Exactly. Not that 120 fps will be the norm for a while, but at least we’re pushing towards it now. Nintendo should make a system that could at least keep 720p in somewhat stable 60 fps. I don’t think such a system would alienate the older Switch-models. 30 FPS in 2021 is seriously just kind of lame, even for those which “can’t see the difference”. The responsiveness of the game will surley notice the difference.

      1. Word. I just wish Nintendo would create a dev kit that wild help lazy ass western developers to optimise their games for Switch. It’s a capable device and Smash Ultimate and Mario Odyssey are a testament for this. Developers need to step up their game tbh.

        1. To peoples defence, Crash and other games weren’t created specifically for Switch, like Odyssey and Smash. It’s a different beast to port games rather then to create it from the ground up for specific hardware. I also feel better hardware will just result in better graphical for marketing purposes, but at least give developers some headroom to make an performance mode.

          Also Odyssey did sometimes fall way under HD resolution to maintain 60 FPS (which is worth it in my opinion), so I think every developer at there would appreciate a little more juice.

  4. I like this treatment. It shows that the devs are not lazy F***s who want to just hit the “decrease resolution” button. They actually spared some effort to make their game suitable for the Switch.

  5. Nintendo still remain the greatest video game makers. Breath of the wild is a seamless open world. What excuse do these developers have gain for not being able to put a game with simpler assets onto the switch again?


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