Kingdom Hearts fans were in for a rollercoaster of emotions when it was announced during the final Super Smash Bros. Ultimate presentation that the entire series would be coming to Nintendo Switch, but only exclusively through cloud streaming technology. Cloud versions are a somewhat controversial way of bringing titles to various platforms, as streaming games not only requires an active internet connection, but can also cause frustrating input lag and gameplay stutter.
In an interview with NintendoLife, Kingdom Hearts producer Ichiro Hazama was questioned the actual reasoning behind Square Enix not porting the games natively to Switch.
“Bringing these titles to Nintendo Switch proved to be quite difficult for various reasons, including the storage capacity of the hardware, but we’re excited that we were able to make it happen for the first time ever by utilizing the Cloud service.”– Kingdom Hearts producer, Ichiro Hazama
When then asked about the possibility of some of the less graphically demanding titles in the series getting a future native Switch port, such as Kingdom Hearts HD 1.5 + 2.5 Remix, Hazama responded by saying; “At this moment in time, the production of a native version is undecided. We believe that the Cloud version is currently the best way to deliver the Kingdom Hearts series to Nintendo Switch players, but we are always excited to hear to feedback from our fans and want to thank them for all their support.”