Fumi and PlaySide have announced that the riveting Mouse: P.I. For Hire for the Nintendo Switch 2 will soon get performance and optimisation improvements. That particular update will go live in a couple of weeks. For now the team have detailed the first patch for the Nintendo Switch 2 which contains bug fixes, addresses crashes, blockers, sound distortion in menus, issues with certain side quests, and more. Read on for the full patch notes:
Bug Fixes & Improvements
- Fixed a crash that players could experience if setting their game language to Traditional Chinese both on the initial game start and in the in-game settings.
- Refined a small number of Simplified Chinese translations for better accuracy.
- Resolved a graphical issue in ‘The Reel Deal’ that could prevent players from progressing due to a black screen when lens distortion was disabled.
- Fixed a collision issue in the ‘Mouseburg Opera’ mini-boss arena to prevent players from getting stuck on the environment.
- Corrected a logic error in the ‘Far Wetlands’ level, where the ‘No Entry Yet’ door could fail to open after all enemies were defeated.
- Improved enemy pathfinding in the ‘Quagmire’ level to stop enemies from snagging on doors and level geometry, potentially causing a progression blocker.
- Improved the final boss’s movement patterns during the ‘The Reel Deal’ encounter.
- Ensured the D-Namite throwing animation triggers consistently.
- Addressed a bug where shotgun-wielding enemies would occasionally fail to deal damage to the player.
- Fixed a blocker in ‘Curdsville’ that was preventing some players from progressing.
- Resolved an issue where players could find themselves in a loop when trying to accept Controller rebindings.
- Added the option for players to opt out of data and analytics tracking in the Settings Menu, not only during onboarding.
- Settings sliders, weapon wheel and other menu items no longer have corrupted or glitchy sound effects when interacting with them.
- Added the game over music track to be excluded when the ‘Toggle Licensed Music’ setting is set to ‘Off’.
- Players will now be able to correctly collect a clue when freeing the jailed Cop in the ‘Clergy Row’ level.
- Players will now no longer be able to get stuck on the 6 door sequence in the ‘Tinsel Ave.’ level.
- Players will now no longer be able to get stuck in certain geometry in the ‘Wallop Bay’ level.
- The NPC character from the Side Quest ‘Friends in Deep Places’ will now no longer go missing in the ‘Fart Harbor’ Level.
- The quest item from the ‘Slugs in the Shell’ will now be appearing correctly in the “Fart Harbor” Level.
- Improved background process cleanup when closing the game.
- Improved quest handling to reduce cases where players may not have an active quest and find themselves softlocked.
- Updated the Privacy Policy in-game.
- Resolved an issue where blueprints could not be collected, locking the player from completing the ‘Blueprint, please’ side quest.
- Fixed an issue where ‘Active Jobs’ would disappear after completing ‘Far Wetlands’, causing the player to be blocked from progressing.
- Resolved an issue where weapon scaling damage would persists across game sessions.

Huh. Didn’t know there were that many issues. Well with games getting more and more complex to develop it’s no surprise some things might slip through the cracks, or weird bugs pop up that you didn’t know were there before- as someone who’s on a dev team now, I know that now more than ever.