Nintendo Wii: Nintendo Discuss The Legend Of Zelda: Skyward Sword Soundtrack

We all know The Legend of Zelda: Skyward Sword is going to feature an incredible soundtrack, but just how epic is it going to be? Well, Nintendo president Satoru Iwata gathered Kondo-san and Yokota-san of the Zelda Sound Group to share with us a few interesting titbits about Skyward Sword’s soundtrack.

  • Will feature orchestrated music as well as music created with folk instruments.
  • There’s a secret instrument that plays a big part in Skyward Sword.
  • Sound director is Hajime Wakai.
  • Core sound staff is from the Software Development Department at the main office.
  • Yokota-san and one other person from Tokyo are involved.
  • Yokota focuses in on the orchestra elements.
  • Kondo’s songs didn’t come into play until the last moment.
  • Kondo pulled an all-nighter to finish up his content.
  • Miyamoto believes orchestrated music fits better with Zelda than Mario.
  • Skyward Sword features updated orchestrated versions of some previous Legend of Zelda songs.
  • Yokota has been pushing for Zelda orchestra live events since he joined the company.
  • He was turned down multiple times, but that all changed with the series’ 25th anniversary.
  • Yokota already had tons of songs he wanted to see played live.

Source

Interview

Nintendo Wii: PlayStation Vita Beats Wii U In Game Critics Best Of E3 Awards

According to the Game Critics Awards Sony’s successor to the PlayStation Portable proved to be more popular with journalists than Nintendo’s Wii U console. The PlayStation Vita managed to obtain the award for best hardware at the E3 2011, whilst the Wii U went away empty-handed. The Game Critics Awards were voted on by more than 25 members of the media. Does anyone think they may have made the wrong decision?

Source

 

Nintendo Wii U: Numerous High-Profile Developers Give Their Thoughts On Wii U

Online gaming publication Eurogamer has managed to contact numerous third-party development studios to find out exactly what they think of the Wii U. The general consensus is overwhelmingly positive, with lots of developers extremely excited about developing for the platform and utilizing the consoles unique tablet controller.

Frank Gibeau, president, EA Games:

We’re big supporters of it. There’s a lot of advances in processing and GPUs and also what’s happening on the interface level and online, and we’re very pleased Nintendo has come out with a machine that can do HD.

The controller is awesome. It’s fantastic. I loved the golf ball on the ground. That was a great visual. Like Miyamoto said, it’ll open up new ways to play games we haven’t even discovered yet. We have to spend time with the hardware and start to bring designs over to see what works, how it works and what you can do.

You saw with Madden football, obviously there are lots of cool new things you can do, and with FIFA [it could control] the way you call plays. We are looking at the Battlefield experience to Wii U. Nothing specific to announce, but we’ve already started looking at how we’re going to do that and what the features will be.

I believe it is [capable of reproducing PS3 and Xbox 360 visuals]. It certainly has the high-definition resolution. But it looks like it’s definitely competitive. And it’ll do some very unique things.

Danny Bilson, core games boss, THQ:

I loved it [when Nintendo presented the console to THQ]. I just thought, there’s nothing but creative possibility. What can we do with that controller that’ll give some unique experiences with our games, or how does it make some of our games we already have in development better?

I was very enamoured in that meeting , and I just remember sitting there having a bunch of ideas of what we could do with different things, and what kind of problems it solved with some games, or what opportunities it opened up.

I was also excited to have a third platform to make core games for. We haven’t been making many Wii games in core. It really hasn’t made sense for the last few years.

Then Brian Farrell [THQ CEO] said, ‘I want to be there at launch this time. I don’t want to come in late on this platform.’ So we flew up the next week to Seattle and met with them. I took them through the first year of the launch of their Wii U and what we were making. They got really excited about what we were making. And then Darksiders II was a natural for it as a launch title because we were already tracking to around those time frames anyway. Metro is in there as well, and they wound up in the press conference. I thought we looked really good up there as far as quality goes.

Todd Hollenshead, co-owner and CEO, id Software:

Five year cycle for everybody, right? But apparently not any more. Nintendo is going inside the generation and there’s no expectation that Microsoft or Sony are going to respond to this. That’s unique, at least since I’ve been in the business since 1996.

Jason Leigh, Blue Castle Games co-founder and Off the Record executive producer, Capcom:

Touch-screen is here to stay. My kids are three and five years old. Even when my son was a year-and-a-half, he knew how to take the iPad and scroll to his apps and play his games. It’s because it’s so intuitive. It’s no different than having a bunch of marbles on the table. It’s something natural that people know how to bat them around and move them and shift them to where they need to go. It’s cool they’ve integrated that.

Dave Grossman, design director, Telltale Games:

I saw a picture of it and it looked kind of big and weird but then I talked to someone who actually put their hands on it and they said, ‘No, no, it’s light and seems cool,’ so… It’s either genius, or it’s crazy, or it’s both. I don’t know. I do like the idea of the touch-screen in the middle as that basically means you can reconfigure the controls of your game to be whatever you want. From a development standpoint that’s pretty neat.

Hiroyuki Kobayashi, producer, Devil May Cry 4, Dragon’s Dogma, Capcom:

It’s hard to know how the market is going to react. I think the potential is there. The fact that we now have a high definition system from Nintendo means that developers are now going to be interested in putting out games for that system. How it’s going to play out though is anyone’s guess.

Michel Ancel, creator of Rayman and Beyond Good & Evil, Ubisoft:

I think it’s really cool because I just see opportunities. New things to do, fewer constraints, more freedom to surprise the player. That’s why we make games. We want to surprise gamers, to make them say, ah, I can do that now without hundreds of buttons. There’s the touch-screen, I can maybe handle my inventory or have an alternative visual. But at the same time you still have the two analogues so you can still control the game the way you like. You have choices. I like this idea of choices.

Nintendo, for some time, was more like, ‘We have one direction, follow us.’ Now it’s more, ‘We have all these directions, do what you need to do.’ Making games is hard – if you have too much constraint on top of making games it’s much more difficult. I think there is a big ambition behind [the Wii U] and we will follow Nintendo to succeed in this because we have the feeling that it’s the right direction.

More high-profile developers thoughts

Nintendo Wii: Xenoblade Chronicles Dated For Europe Along With Special Pre-Order Bundle

Nintendo Europe has finally announced when European consumers can get their hands on the eagerly awaited JRPG Xenoblade Chronicles. The game is set to be released in Europe, September 2nd, and comes with an optional pre-order exclusive bundle that comes with a limited edition red Classic Controller Pro, three signed posters and a reversible cover that has been voted on by fans. Who’s looking to pick this beauty up?

Source

Nintendo 3DS: Nintendo Changed Zelda Master Quest On Nintendo 3DS To Make It A Lot More Difficult

Eiji Aonuma, the director of The Legend of Zelda has revealed that Grezzo, the developers behind The Legend of Zelda: Ocarina of Time 3D, have made the Master Quest even more ‘formidable’ this time around to please Zelda enthusiasts. Apparently they didn’t believe the original Master Quest provided enough of a challenge to competent gamers, so Link now takes double damage.

“People who play the Master Quest are looking for something formidable,” said Aonuma. “But I didn’t think it would be that challenging if it were the same as in the original, so Link takes double damage.”

“The world of the Master Quest is a mirror reflection of the main game, so if you go somewhere thinking you’ve already figured it out once so it’ll be easy, you might be out of the game simply by falling off a cliff! You’re like, ‘What?! That’s a game over?!’”

He added: “You can clear a lot of games today just playing them casually, so it feels nice to have to go back and heal before a boss battle. The Master Quest is extremely tense and rewarding.”

Source

Nintendo Wii U: Nintendo Doesn’t Want People To Compare Wii U With Xbox 360 And PlayStation 3

Katsuya Eguchi, the producer behind Wii Sports has urged people to try to refrain from comparing Nintendo Wii U with Microsoft’s Xbox 360 and Sony’s PlayStation 3. Eguchi believes that rather than focusing on graphical capabilities people should look at the thing that makes the Wii U unique; the touch screen tablet controller.

“Rather than compare specs with Microsoft and Sony, I’d like for people to view this as a different type of machine altogether. For me personally, what’s most important is what makes Wii U original, and that’s the controller.”

Source

Nintendo: Nintendo Opens Online Store For Japan

Nintendo of Japan has opened its first online store allowing Japanese consumers to purchase an array of accessories for a different range of Nintendo system. Japanese consumers can purchase Wii, 3DS and DS items along with accessories for the Gamecube and Gameboy Advance. The store also includes things that can’t be purchased at traditional retailers, such as instruction manuals and replacement parts. Nintendo of America and Nintendo Europe haven’t announced anything to suggest that they’re planning to offer a similar service.

Source

Edit: Nintendo of America do have an online store. Thanks B0b_2012.

Nintendo: Activision Register GoldenEye Reloaded Domain Names

If Activision’s domain name registrations are correct then it appears as though the development team behind the well received GoldenEye 007 are currently planning a brand new GoldenEye title. There’s no more information such as platforms, or if the game is a direct sequel to GoldenEye 007, but as soon as I hear anything I’ll make sure to let everyone know.

Source

Nintendo Wii: Capcom Would Love To Bring Resident Evil To Wii U

Raccoon City producer Masachika Kawata has explained to CVG that Capcom would love to bring the Resident Evil franchise to the Wii U. Whilst no official decision has been made, Kawata stated that it’s something he would ‘love to do’. With Capcom providing a lot of support for the Nintendo 3DS, it wouldn’t be entirely surprising if a Resident Evil title did eventually come to Wii U. Let’s keep our fingers crossed!

“Whether or not we actually will develop a Resident Evil title for Wii U, we’ll put that aside as obviously I don’t know yet,” said Kawata.

“But for me personally, I’d love to do just that. It’s a very, very interesting piece of hardware. Whenever I see new game machines and their new possibilities get into my head, the ideas just start flowing. I’d absolutely love to make a Resident Evil on it. I really love the idea of being able to play the game even if my wife or my kids come and steal the TV. That’s great, brilliant.”

“As a game designer, when I see Wii U, my first thoughts are: ‘Oh wow, I could do this or that, or what would happen if I try to make a game like X,Y or Z.’ My motivation instantly goes through the roof and I want to try a lot of interesting new things. Nothing’s been decided specifically for Resident Evil but it certainly would be interesting.”

Source

Nintendo: Crytek “Thinking About” How To Bring Back TimeSplitters

Crytek co-founder Avni Yerli has told NowGamer that it’s currently considering how to bring back its immensely popular TimeSplitters franchise. Sadly there’s “no concrete plans” at present, but it’s encouraging that the company are thinking about bringing back one of the best first person shooter franchises of all time.

“Obviously Timesplitters, historically, was for [Free Radical/Crytek UK] an important IP,”

“From our perspective we always had a lot of fun playing Timesplitters – Timesplitters 2 was amazing fun. Crytek and Crytek UK are interested in the IP; we are thinking about it but we’re trying to decide what we could do best with the IP, where we could bring it. There are no concrete plans yet.”

Source