Nintendo has already begun planning its next generation consoles beyond the Nintendo 3DS and the Wii U. The company hopes to be able to build an architecture that allows the firm to “make software assets more transferable” between their home console and their next handheld device. This will make it easier for Nintendo to reuse assets, and will avoid the software shortages the company has seen on both Wii U and Nintendo 3DS. Development regarding the architecture for future Nintendo platforms began late last year.
“Last year we also started a project to integrate the architecture for our future platforms. What we mean by integrating platforms is not integrating handhelds devices and home consoles to make only one machine. What we are aiming at is to integrate the architecture to form a common basis for software development so that we can make software assets more transferrable, and operating systems and their build-in applications more portable, regardless of form factor or performance of each platform.”
“They will also work to avoid software line-up shortages or software development delays which tend to happen just after the launch of new hardware.”
“Some time ago it was technologically impossible to have the same architecture for handheld devices and home consoles and what we did was therefore reasonable.”
“Although it has not been long since we began to integrate the architecture and this will have no short-term result, we believe that it will provide a great benefit to our platform business in the long run.”