Skip to content

Here’s The First Seventy Minutes Of Pokemon X & Y

If you haven’t already picked it up, Tilmen from Nintendomination has uploaded the first seventy minutes of the long-awaited Pokemon X & Y for your viewing pleasure. The game was originally meant to launch today, but several online retailers started shipping out copies earlier in the week, meaning that a lot of people managed to get theirs yesterday.

73 thoughts on “Here’s The First Seventy Minutes Of Pokemon X & Y”

          1. A measly 30 ferengi for the triple nut implant. The technology is nothing where I’m from, but here it would cost a few mil.

    1. Pokémon

      From Wikipedia, the free encyclopedia

      Jump to: navigation, search

      For other uses, see Pokémon (disambiguation).

      Page semi-protected

      The official logo of Pokémon for its international release; “Pokémon” is short for the original Japanese title of “Pocket Monsters”.

      Pokémon (ポケモン Pokemon?, /ˈpoʊkeɪmɒn/ POH-kay-mon[1][2]) is a media franchise published and owned by Japanese video game company Nintendo and created by Satoshi Tajiri in 1996. Originally released as a pair of interlinkable Game Boy role-playing video games developed by Game Freak, Pokémon has since become the second-most successful and lucrative video game-based media franchise in the world, behind only Nintendo’s own Mario franchise.[3] Pokémon properties have since been merchandised into anime, manga, trading cards, toys, books, and other media. The franchise celebrated its tenth anniversary in 2006,[4] and as of 28 May 2010, cumulative sales of the video games (including home console versions, such as the “Pikachu” Nintendo 64) have reached more than 200 million copies.[5] In November 2005, 4Kids Entertainment, which had managed the non-game related licensing of Pokémon, announced that it had agreed not to renew the Pokémon representation agreement. Pokémon USA Inc. (now The Pokémon Company International), a subsidiary of Japan’s Pokémon Co., now oversees all Pokémon licensing outside of Asia.[6]

      The name Pokémon is the romanized contraction of the Japanese brand Pocket Monsters (ポケットモンスター Poketto Monsutā?).[7] The term Pokémon, in addition to referring to the Pokémon franchise itself, also collectively refers to the 649 fictional species that have made appearances in Pokémon media as of the release of the fifth generation titles Pokémon Black 2 and White 2. With the upcoming releases of Pokémon X and Y, 29 new Pokémon have been featured in promotions for the games as of July 12, 2013. “Pokémon” is identical in both the singular and plural, as is each individual species name; it is grammatically correct to say “one Pokémon” and “many Pokémon”, as well as “one Pikachu” and “many Pikachu”.[8]

      Contents
      [hide] 1 Concept
      2 List of Pokémon
      3 Video games 3.1 Generations
      3.2 Game mechanics 3.2.1 Starter Pokémon
      3.2.2 Pokédex

      4 In other media 4.1 Anime series
      4.2 Films
      4.3 Soundtracks
      4.4 Pokémon Trading Card Game
      4.5 Manga

      5 Criticism and controversy 5.1 Morality and religious beliefs
      5.2 Health
      5.3 Monster in My Pocket

      6 Cultural influence
      7 See also
      8 References
      9 External links

      Concept

      The concept of the Pokémon universe, in both the video games and the general fictional world of Pokémon, stems from the hobby of insect collecting, a popular pastime which Pokémon executive director Satoshi Tajiri enjoyed as a child.[9][dead link] Players of the games are designated as Pokémon Trainers, and the two general goals (in most Pokémon games) for such Trainers are: to complete the Pokédex by collecting all of the available Pokémon species found in the fictional region where that game takes place; and to train a team of powerful Pokémon from those they have caught to compete against teams owned by other Trainers, and eventually become the strongest Trainer: the Pokémon Master. These themes of collecting, training, and battling are present in almost every version of the Pokémon franchise, including the video games, the anime and manga series, and the Pokémon Trading Card Game.

      In most incarnations of the fictional Pokémon universe, a Trainer that encounters a wild Pokémon is able to capture that Pokémon by throwing a specially designed, mass-producible spherical tool called a Poké Ball at it. If the Pokémon is unable to escape the confines of the Poké Ball, it is officially considered to be under the ownership of that Trainer. Afterwards, it will obey whatever its new master commands, unless the Trainer demonstrates such a lack of experience that the Pokémon would rather act on its own accord. Trainers can send out any of their Pokémon to wage non-lethal battles against other Pokémon; if the opposing Pokémon is wild, the Trainer can capture that Pokémon with a Poké Ball, increasing his or her collection of creatures. Pokémon already owned by other Trainers cannot be captured, except under special circumstances in certain games. If a Pokémon fully defeats an opponent in battle so that the opponent is knocked out (i.e., “faints”), the winning Pokémon gains experience and may level up. When leveling up, the Pokémon’s statistics (“stats”) of battling aptitude increase, such as Attack and Speed. From time to time the Pokémon may also learn new moves, which are techniques used in battle. In addition, many species of Pokémon possess the ability to undergo a form of metamorphosis and transform into a similar but stronger species of Pokémon, a process called evolution.

      In the main series, each game’s single-player mode requires the Trainer to raise a team of Pokémon to defeat many non-player character (NPC) Trainers and their Pokémon. Each game lays out a somewhat linear path through a specific region of the Pokémon world for the Trainer to journey through, completing events and battling opponents along the way. Each game features eight especially powerful Trainers, referred to as Gym Leaders, that the Trainer must defeat in order to progress. As a reward, the Trainer receives a Gym Badge, and once all eight badges are collected, that Trainer is eligible to challenge the region’s Pokémon League, where four immensely talented trainers (referred to collectively as the “Elite Four”) challenge the Trainer to four Pokémon battles in succession. If the trainer can overcome this gauntlet, he or she must then challenge the Regional Champion, the master Trainer who had previously defeated the Elite Four. Any Trainer who wins this last battle becomes the new champion and gains the title of Pokémon Master.

      List of Pokémon

      Main article: List of Pokémon

      Video games

      Main article: Pokémon (video game series)

      Generations

      The original Pokémon games were role-playing games (RPGs) with an element of strategy, and were created by Satoshi Tajiri for the Game Boy. These RPGs, and their sequels, remakes, and English language translations, are still considered the “main” Pokémon games, and the games which most fans of the series are referring to when they use the term “Pokémon games”. All of the licensed Pokémon properties overseen by The Pokémon Company International are divided roughly by generation. These generations are roughly chronological divisions by release; every several years, when an official sequel in the main RPG series is released that features new Pokémon, characters, and gameplay concepts, that sequel is considered the start of a new generation of the franchise. The main games and their spin-offs, the anime, manga, and trading card game are all updated with the new Pokémon properties each time a new generation begins. The franchise began the fifth generation on September 18, 2010, in Japan.

      A battle between a level 5 Bulbasaur and a level 5 Charmander in the first generation of Pokemon games; Pokémon Red and Blue.[10]
      The Pokémon franchise started off in its first generation with its initial release of Pocket Monsters Aka and Midori (“Red” and “Green”, respectively) for the Game Boy in Japan. When these games proved extremely popular, an enhanced Ao (“Blue”) version was released sometime after, and the Ao version was reprogrammed as Pokémon Red and Blue for international release. The games launched in the United States on September 30, 1998. The original Aka and Midori versions were never released outside of Japan.[11] Afterwards, a further enhanced version titled Pokémon Yellow: Special Pikachu Edition was released to partially take advantage of the color palette of the Game Boy Color, as well as to feature more elements from the popular Pokémon anime. This first generation of games introduced the original 151 species of Pokémon (in National Pokédex order, encompassing all Pokémon from Bulbasaur to Mew), as well as the basic game concepts of capturing, training, battling, and trading Pokémon with both computer and human players. These versions of the games take place within the fictional Kanto region, inspired by the real world Kantō region of Japan, though the name “Kanto” was not used until the second generation.

      The second generation of Pokémon began in 1999 with the release of Pokémon Gold and Silver for Game Boy Color. Like the previous generation, an enhanced version titled Pokémon Crystal was later released. The second generation introduced 100 new species of Pokémon (starting with Chikorita and ending with Celebi), with a total of 251 Pokémon to collect, train, and battle, set in Johto, inspired by Japan’s Kansai region. The Pokémon mini is a handheld game console released in November 2001 in North America, December 2001 in Japan, and 2002 in Europe.

      Pokémon entered its third generation with the 2002 release of Pokémon Ruby and Sapphire for Game Boy Advance and continued with the Game Boy Advance remakes of Pokémon Red and Blue, Pokémon FireRed and LeafGreen, and an enhanced version of Pokémon Ruby and Sapphire titled Pokémon Emerald. The third generation introduced 135 new Pokémon (starting with Treecko and ending with Deoxys) for a total of 386 species, and set in Hoenn, inspired by Japan’s Kyushu region. However, this generation also garnered some criticism for leaving out several gameplay features, including the day-and-night system introduced in the previous generation, and it was also the first installment that encouraged the player to collect merely a selected assortment of the total number of Pokémon rather than every existing species (202 out of 386 species are catchable in the Ruby and Sapphire versions).

      In 2006, Japan began the fourth generation of the franchise with the release of Pokémon Diamond and Pearl for Nintendo DS. The fourth generation introduces another 107 new species of Pokémon (starting with Turtwig and ending with Arceus), bringing the total of Pokémon species to 493.[12] The Nintendo DS “touch screen” allows new features to the game such as cooking poffins with the stylus and using the “Pokétch”. New gameplay concepts include a restructured move-classification system, online multiplayer trading and battling via Nintendo Wi-Fi Connection, the return (and expansion) of the second generation’s day-and-night system, the expansion of the third generation’s Pokémon Contests into “Super Contests”, and the new region of Sinnoh, inspired by Japan’s Hokkaido region and part of Russia’s Sakhalin, which has an underground component for multiplayer gameplay in addition to the main overworld. Pokémon Platinum, the enhanced version of Diamond and Pearl—much like Pokémon Yellow, Crystal, and Emerald—was released in September 2008 in Japan, March 2009 in North America, and May 2009 in Australia and Europe. Spin-off titles in the fourth generation include the Pokémon Stadium follow-up Pokémon Battle Revolution for Wii, which has Wi-Fi connectivity as well.[13] Nintendo announced in May 2009 that enhanced remakes of Pokémon Gold and Silver, entitled Pokémon HeartGold and SoulSilver, would be released for the Nintendo DS system. HeartGold and SoulSilver are set in the Johto region and were released in September 2009 in Japan.[14]

      The fifth generation of Pokémon began on September 18, 2010, with the release of Pokémon Black and White in Japan for Nintendo DS.[15] The games were originally announced by the Pokémon Company on January 29, 2010, with a tentative release later that year.[16][17] The final release date of September 18 was announced on June 27, 2010.[18] This version is set in the Unova region (イッシュ地方 Isshu-chihō?, Isshu region), inspired by New York City, and utilizes the Nintendo DS’s 3-D rendering capabilities to a greater extent than Platinum, HeartGold, and SoulSilver, as shown in game footage of the player walking through the Castelia City (ヒウンシティ Hiun Shiti?) metropolis. A total of 156 new Pokémon were introduced (starting with Victini and ending with Genesect, bringing the franchise’s total to 649),[19] as well as new game mechanics such as the C Gear (Cギア C Gia?) wireless interactivity features[20] and the ability to upload game data to the internet and the player’s computer.[21] Pokémon Black and White was released in Europe on March 4, 2011, in North America on March 6, 2011, and in Australia on March 10, 2011. On June 23, 2012, Nintendo released Pokemon Black 2 and Pokemon White 2 in Japan for Nintendo DS, with early October releases in North America and Europe. Black 2 and White 2 are sequels to Black and White, with several events in the second games referencing events in the first; they also allow players to link their previous Black or White with their Black 2 or White 2, introducing several events based on how they played their previous game.

      On January 8, 2013, Nintendo officially announced Pokémon X and Y for the Nintendo 3DS as part of the upcoming sixth generation of games. They will be rendered in 3D and have a simultaneous worldwide release on October 12, 2013.[22] The games will introduce the new Kalos Region, inspired by France.

      Game mechanics

      Main article: Gameplay of Pokémon

      The main staple of the Pokémon video game series revolves around the catching and battling of Pokémon. Starting with a starter Pokémon, the player can catch wild Pokémon by weakening them and catching them with Pokéballs. Conversely, they can choose to defeat them in battle in order to gain experience for their Pokémon, raising their levels and teaching them new moves. Certain Pokémon can evolve into more powerful forms by raising their levels or using certain items. Throughout the game, players will have to battle other trainers in order to progress, with the main goal to defeat various Gym Leaders and earn the right to become a tournament champion. Subsequent games in the series have introduced various side games and side quests, including the Battle Frontiers that display unique battle types and the Pokémon Contests where visual appearance is put on display.

      Starter Pokémon

      One of the consistent aspects of the Pokémon games—spanning from Pokémon Red and Blue on the Nintendo Game Boy to the Nintendo DS games Pokémon Black and White—is the choice of one of three different Pokémon at the start of the player’s adventures; these three are often labeled “starter Pokémon”. Players can choose a Grass-type, a Fire-type, or a Water-type.[23] For example, in Pokémon Red and Blue (and their respective remakes, Pokémon FireRed and Pokémon LeafGreen), the player has the choice of starting with Bulbasaur, Charmander, or Squirtle. The exception to this rule is Pokémon Yellow (a remake of the original games that follows the story of the Pokémon anime), where players are given a Pikachu, an Electric-type mouse Pokémon, famous for being the mascot of the Pokémon media franchise; in this game, however, the three starter Pokémon from Red and Blue can be obtained during the quest by a single player, something that is not possible in any other installment of the franchise.[24] Another consistent aspect is that the player’s rival will always choose as his or her starter Pokémon the one that has a type advantage over the player’s Pokémon. For instance, if the player picks a Grass-type Pokémon, the rival will always pick the Fire-type starter. An exception to this is again Pokémon Yellow, in which the rival picks an Eevee, but whether this Eevee evolves into Jolteon, Vaporeon, or Flareon is decided by when the player wins and loses to the rival through the journey. The GameCube games Pokémon Colosseum and Pokémon XD: Gale of Darkness also contain an exception; whereas in most games the player’s initial Pokémon starts at Level 5, in these two games the player’s initial Pokémon starts at Levels 10 and 25, respectively. In Colosseum the player’s starter Pokémon are Espeon and Umbreon, while in Gale of Darkness the player’s starter is Eevee.

      Pokédex

      The Pokédex is a fictional electronic device featured in the Pokémon video game and anime series. In the games, whenever a Pokémon is first captured, its data will be added to a player’s Pokédex, but in the anime or manga, the Pokédex is a comprehensive electronic reference encyclopedia, usually referred to in order to deliver exposition. “Pokédex” is also used to refer to a list of Pokémon, usually a list of Pokémon by number. In the video games, a Pokémon Trainer is issued a blank device at the start of the journey. A trainer must then attempt to fill the Pokédex by encountering and at least briefly obtaining each of the different species of Pokémon. A player will receive the name and image of a Pokémon after encountering one that was not previously in the Pokédex, typically after battling said Pokémon either in the wild or in a trainer battle (with the exceptions of link battles and tournament battles, such as in the Battle Frontier). In Pokémon Red and Blue, some Pokémon’s data is added to the Pokédex simply by viewing the Pokémon, such as in the zoo outside of the Safari Zone. Also, certain NPC characters may add to the Pokédex by explaining what a Pokémon looks like during conversation. More detailed information is available after the player obtains a member of the species, either through capturing the Pokémon in the wild, evolving a previously captured Pokémon, hatching a Pokémon egg (from the second generation onwards), or through a trade with another trainer (either an NPC or another player). This information includes height, weight, species type, and a short description of the Pokémon. Later versions of the Pokédex have more detailed information, like the size of a certain Pokémon compared to the player character, or Pokémon being sorted by their habitat (so far, the latter feature is only in the FireRed and LeafGreen versions). The most current forms of Pokédex are capable of containing information on all Pokémon currently known. The GameCube games, Pokémon Colosseum and Pokémon XD: Gale of Darkness, have a Pokémon Digital Assistant (P★DA) which is similar to the Pokédex, but also tells what types are effective against a Pokémon and gives a description of its abilities.[25]

      In other media

      Ash Ketchum and Pikachu together in the pilot episode, “Pokémon, I Choose You!”
      Anime series

      Main article: Pokémon (anime)

      The Pokémon anime series and films are a meta-series of adventures separate from the canon that most of the Pokémon video games follow (with the exception of Pokémon Yellow, a game based loosely on the anime storyline). The anime follows the quest of the main character, Ash Ketchum[26] (known as Satoshi in Japan) a Pokémon Master in training, as he and a small group of friends[26] travel around the fictitious world of Pokémon along with their Pokémon partners. The original series, titled Pocket Monsters, or simply Pokémon in Western countries (often referred to as Pokémon: Gotta Catch ‘Em All to distinguish it from the later series), begins with Ash’s first day as a Pokémon trainer. His first (and signature) Pokémon is a Pikachu, differing from the games, where only Bulbasaur, Charmander, or Squirtle could be chosen.[27] The series follows the storyline of the original games, Pokémon Red and Blue, in the region of Kanto. Accompanying Ash on his journeys are Brock, the Pewter City Gym Leader, and Misty, the youngest of the Gym Leader sisters from Cerulean City. Pokémon: Adventures in the Orange Islands follows Ash’s adventures in the Orange Islands, a place unique to the anime, and replaces Brock with Tracey Sketchit, an artist and “Pokémon watcher”. The next series, based on the second generation of games, include Pokémon: Johto Journeys, Pokémon: Johto League Champions, and Pokémon: Master Quest, following the original trio of Ash, Brock, and Misty in the western Johto region.

      The saga continues in Pokémon: Advanced Battle, based on the third generation games. Ash and company travel to Hoenn, a southern region in the Pokémon World. Ash takes on the role of a teacher and mentor for a novice Pokémon trainer named May. Her brother Max accompanies them, and though he isn’t a trainer, he knows large amounts of handy information. Brock (from the original series) soon catches up with Ash, but Misty has returned to Cerulean City to tend to her duties as a gym leader (Misty, along with other recurring characters, appears in the spin-off series Pokémon Chronicles). The Advanced Battle series concludes with the Battle Frontier saga, based on the Emerald version and including aspects of FireRed and LeafGreen. The Advanced Generation series ended with Max leaving to pick his starter Pokémon and May going to the Grand Festival in Johto.

      In the Diamond and Pearl series, based on the fourth generation games, Ash, Brock, and a new companion, an aspiring Pokémon coordinator named Dawn, travel through the region of Sinnoh. At the end of the series, Ash and Brock return to Kanto where Brock begins to follow his newfound dream of becoming a Pokémon doctor himself.

      Pocket Monsters: Best Wishes!, based on the fifth generation games, features Ash and Pikachu traveling through the region of Unova (Isshu in Japan) alongside two new companions, Iris and Cilan (Dent in Japan).

      Pocket Monsters: XY (ポケットモンスターXY Poketo Monsutā Ekkusu Wai?), based on the upcoming sixth generation games, is set to start airing in Japan on October 17, 2013, following Ash and Pikachu’s journey through the region of Kalos.[28][29][30]

      In addition to the TV series, sixteen Pokémon films have been made, with the pair of films, Pokémon the Movie: Black—Victini and Reshiram and White—Victini and Zekrom considered together as one. Collectible bonuses, such as promotional trading cards, have been available with some of the films.

      Films

      Given release years are the original Japanese release years.

      1.Pokémon: The First Movie—Mewtwo Strikes Back (1998)
      2.Pokémon: The Movie 2000—The Power of One (1999)
      3.Pokémon 3: The Movie—Spell of the Unown (2000)
      4.Pokémon 4Ever—Celebi: Voice of the Forest (2001)
      5.Pokémon Heroes (2002)
      6.Pokémon: Jirachi Wish Maker (2003)
      7.Pokémon: Destiny Deoxys (2004)
      8.Pokémon: Lucario and the Mystery of Mew (2005)
      9.Pokémon Ranger and the Temple of the Sea (2006)
      10.Pokémon: The Rise of Darkrai (2007)
      11.Pokémon: Giratina and the Sky Warrior (2008)
      12.Pokémon: Arceus and the Jewel of Life (2009)
      13.Pokémon: Zoroark: Master of Illusions (2010)
      14.Pokémon the Movie: Black—Victini and Reshiram and
      Pokémon the Movie: White—Victini and Zekrom (2011)
      15.Pokémon the Movie: Kyurem vs. the Sword of Justice (2012)
      16.Pokémon the Movie: Genesect and the Legend Awakened (2013)

      Soundtracks

      Pokémon CDs have been released in North America, most of them in conjunction with the theatrical releases of the first three Pokémon films. These releases were commonplace until late 2001. On March 27, 2007, a tenth anniversary CD was released containing 18 tracks from the English dub; this was the first English-language release in over five years. Soundtracks of the Pokémon feature films have been released in Japan each year in conjunction with the theatrical releases.

      Year

      Title

      June 29, 1999[31] Pokémon 2.B.A. Master
      November 9, 1999[32] Pokémon: The First Movie
      February 8, 2000 Pokémon World
      May 9, 2000 Pokémon: The First Movie Original Motion Picture Score
      July 18, 2000 Pokémon: The Movie 2000
      2001 Pokémon: The Movie 2000 Original Motion Picture Score
      January 23, 2001 Totally Pokémon
      April 3, 2001 Pokémon 3: The Ultimate Soundtrack
      October 9, 2001 Pokémon Christmas Bash
      March 27, 2007 Pokémon X

      Pokémon Trading Card Game

      Main article: Pokémon Trading Card Game

      Palkia, the Spacial Pokémon Trading Card Game card from Pokémon TCG Diamond and Pearl
      The Pokémon Trading Card Game is a collectible card game with a goal similar to a Pokémon battle in the video game series. Players use Pokémon cards, with individual strengths and weaknesses, in an attempt to defeat their opponent by “knocking out” his or her Pokémon cards.[33] The game was first published in North America by Wizards of the Coast in 1999.[34] However, with the release of Pokémon Ruby and Sapphire Game Boy Advance video games, The Pokémon Company took back the card game from Wizards of the Coast and started publishing the cards themselves.[34] The Expedition expansion introduced the Pokémon-e Trading Card Game, where the cards (for the most part) were compatible with the Nintendo e-Reader. Nintendo discontinued its production of e-Reader compatible cards with the release of EX FireRed & LeafGreen. In 1998, Nintendo released a Game Boy Color version of the trading card game in Japan; Pokémon Trading Card Game was subsequently released to the US and Europe in 2000. The game included digital versions cards from the original set of cards and the first two expansions (Jungle and Fossil), as well as several cards exclusive to the game. A Japan-exclusive sequel was released in 2001.[35]

      Manga

      Main article: Pokémon (manga)

      There are various Pokémon manga series, four of which were released in English by Viz Media, and seven of them released in English by Chuang Yi. The manga series vary from game-based series to being based on the anime and the TCG. Original stories have also been published. As there are several series created by different authors most Pokémon manga series differ greatly from each other and other media, such as the anime.
      Manga released in EnglishThe Electric Tale of Pikachu (a.k.a. Dengeki Pikachu), a shōnen manga created by Toshihiro Ono. It was divided into four tankōbon, each given a separate title in the North American and English Singapore versions: The Electric Tale of Pikachu, Pikachu Shocks Back, Electric Pikachu Boogaloo, and Surf’s Up, Pikachu. The series is based loosely on the anime.
      Pokémon Adventures (Pocket Monsters SPECIAL in Japan), a shōnen manga based on the video games.
      Magical Pokémon Journey (a.k.a. Pocket Monsters PiPiPi ★ Adventures), a shōjo manga
      Pikachu Meets the Press (newspaper style comics, not released by Chuang Yi)
      Ash & Pikachu (a.k.a. Satoshi to Pikachu, not released by Viz)
      Pokémon Gold & Silver (not released by Viz)
      Pokémon Ruby-Sapphire and Pokémon Pocket Monsters (not released by Viz)
      Pokémon: Jirachi Wish Maker (not released by Viz)
      Pokémon: Destiny Deoxys (not released by Viz)
      Pokémon: Lucario and the Mystery of Mew (the third movie-to-comic adaptation)
      Pokémon Ranger and the Temple of the Sea[36] (the fourth movie-to-comic adaption)
      Pokémon Diamond and Pearl Adventure!
      Pokémon Adventures: Diamond and Pearl Platinum[37]
      Pokémon: The Rise of Darkrai[38] (the fifth movie-to-comic adaption)
      Pokémon: Giratina and the Sky Warrior[39] (the sixth movie-to-comic adaption)
      Pokémon: Arceus and the Jewel of Life[40] (the seventh movie-to-comic adaption)
      Pokémon: Zoroark: Master of Illusions[41] (the eighth movie-to-comic adaption)
      Pokémon The Movie: White: Victini and Zekrom[42] (the ninth movie-to-comic adaption)
      Pokémon Black and White[43][44][45][46][47][48][49]
      Manga not released in EnglishPokémon Card ni Natta Wake (How I Became a Pokémon Card) by Kagemaru Himeno, an artist for the TCG. There are six volumes and each includes a special promotional card. The stories tell the tales of the art behind some of Himeno’s cards.
      Pokémon Get aa ze! by Miho Asada
      Pocket Monsters Chamo-Chamo ★ Pretty ♪ by Yumi Tsukirino, who also made Magical Pokémon Journey.
      Pokémon Card Master
      Pocket Monsters Emerald Chōsen!! Battle Frontier by Ihara Shigekatsu
      Pocket Monsters Zensho by Satomi Nakamura

      Criticism and controversy

      Morality and religious beliefs

      Pokémon has been criticized by some Christians over perceived occult and violent themes and the concept of “Pokémon evolution”, which they feel goes against the Biblical creation account in Genesis.[50] However, Sat2000, a satellite TV station based in Vatican City, has countered that the Pokémon Trading Card Game and video games are “full of inventive imagination” and have no “harmful moral side effects”.[51][52] In the United Kingdom, the “Christian Power Cards” game was introduced in 1999 by David Tate who stated, “Some people aren’t happy with Pokémon and want an alternative, others just want Christian games.” The game was similar to the Pokémon TCG but used Biblical figures.[53]

      In 1999, Nintendo stopped manufacturing the Japanese version of the “Koga’s Ninja Trick” trading card because it depicted a manji, a traditionally Buddhist symbol with no negative connotations. The Jewish civil rights group Anti-Defamation League complained because the symbol is the reverse of a swastika, which is considered offensive to Jewish people. The cards were intended for sale in Japan only, but the popularity of Pokémon led to importation into the United States with approval from Nintendo. The Anti-Defamation League understood that the issue symbol was not intended to offend and acknowledged the sensitivity that Nintendo showed by removing the product.[54]

      In 1999, two nine-year-old boys sued Nintendo because they claimed the Pokémon Trading Card Game caused their problematic gambling.[55]

      In 2001, Saudi Arabia banned Pokémon games and cards, alleging that the franchise promoted Zionism by displaying the Star of David in the trading cards, and involved gambling, which is in violation of Muslim doctrine.[56][57] Pokémon has been accused of promoting materialism.[58]

      Health

      Main article: Dennō Senshi Porygon

      On December 16, 1997, more than 635 Japanese children were admitted to hospitals with epileptic seizures.[59] It was determined the seizures were caused by watching an episode of Pokémon “Dennō Senshi Porygon”, (most commonly translated “Electric Soldier Porygon”, season 1, episode 38); as a result, this episode has not been aired since. In this particular episode, there were bright explosions with rapidly alternating blue and red color patterns.[60] It was determined in subsequent research that these strobing light effects cause some individuals to have epileptic seizures, even if the person had no previous history of epilepsy.[61] This incident is the most common focus of Pokémon-related parodies in other media, and was lampooned by the Simpsons episode “Thirty Minutes over Tokyo”[62] and the South Park episode “Chinpokomon”,[63] among others.

      Monster in My Pocket

      In March 2000, Morrison Entertainment Group, a small toy developer based at Manhattan Beach, California, sued Nintendo over claims that Pokémon infringed on its own Monster in My Pocket characters. A judge ruled there was no infringement, so Morrison appealed the ruling in November 2001.[64]

      Cultural influence

      All Nippon Airways Boeing 747–400 in Pokémon livery, and dubbed a Pokémon Jet.
      Pokémon, being a popular franchise, has undoubtedly left its mark on pop culture. The Pokémon characters themselves have become pop culture icons; examples include two different Pikachu balloons in the Macy’s Thanksgiving Day Parade, Pokémon Jets operated by All Nippon Airways, thousands of merchandise items, and a traveling theme park that was in Nagoya, Japan in 2005 and in Taipei in 2006. Pokémon also appeared on the cover of the U.S. magazine Time in 1999. The Comedy Central show Drawn Together has a character named Ling-Ling who is a direct parody of Pikachu.[65] Several other shows such as ReBoot, The Simpsons, South Park, The Grim Adventures of Billy & Mandy, Robot Chicken, All Grown Up! and Johnny Test have made references and spoofs of Pokémon, among other series. Pokémon was also featured on VH1’s I Love the ’90s: Part Deux. A live action show called Pokémon Live! toured the United States in late 2000. It was based on the popular Pokémon anime, but had some continuity errors relating to it. Jim Butcher cites Pokémon as one of the inspirations for the Codex Alera series of novels.

      In November 2001, Nintendo opened a store called the Pokémon Center in New York, in New York’s Rockefeller Center,[66] modeled after the two other Pokémon Center stores in Tokyo and Osaka and named after a staple of the videogame series; Pokémon Centers are fictional buildings where Trainers take their injured Pokémon to be healed after combat.[67] The store sold Pokémon merchandise on a total of two floors, with items ranging from collectible shirts to stuffed Pokémon plushies.[68] The store also featured a Pokémon Distributing Machine in which players would place their game to receive an egg of a Pokémon that was being given out at that time. The store also had tables that were open for players of the Pokémon Trading Card Game to duel each other or an employee. The store was closed and replaced by the Nintendo World Store on May 14, 2005.[69]

      Meitetsu 2200 series train Giratina & Shaymin
      Joseph Jay Tobin theorizes that the success of the franchise was mainly due to the long list of names that could be learned by children and repeated in their peer groups. The rich fictional universe provided a lot of opportunities for discussion and demonstration of knowledge in front of their peers. In the French version Nintendo took care to translate the name of the creatures so that they reflected the French culture and language. In all cases the names of the creatures were linked to its characteristics, which converged with the children’s belief that names have symbolic power. Children could pick their favourite Pokémon and affirm their individuality while at the same time affirming their conformance to the values of the group, and they could distinguish themselves from other kids by asserting what they liked and what they didn’t like from every chapter. Pokémon gained popularity because it provided a sense of identity to a wide variety of children, and lost it quickly when many of those children found that the identity groups were too big and searched for identities that would distinguish them into smaller groups.[70]

      In December 2009, a “Pokémon profile picture month” on popular social networking website Facebook started, with over 100,000 (by some estimates) Facebook users changing the image displayed on their profile webpages to that of a Pokémon. In 2010, more than 252,000 people replied as “attending”, or taking part in, the event, at least double the previous year.[71]

      Shinkansen E3 Series train in Pokémon livery
      Pokémon’s history has been marked at times by rivalry with the Digimon media franchise that debuted at a similar time. Described as “the other ‘mon'” by IGN’s Juan Castro, Digimon has not enjoyed Pokémon’s level of international popularity or success, but has maintained a dedicated fanbase.[72] IGN’s Lucas M. Thomas stated that Pokémon is Digimon’s “constant competition and comparison”, attributing the former’s relative success to the simplicity of its evolution mechanic as opposed to Digivolution.[73] The two have been noted for conceptual and stylistic similarities by sources such as GameZone.[74] A debate among fans exists over which of the two franchises came first.[75] In actuality, the first Pokémon media, Pokémon Red and Green, were released initially on February 27, 1996;[76] whereas the Digimon virtual pet was released on June 26, 1997

    2. Pokémon

      From Wikipedia, the free encyclopedia

      Jump to: navigation, search

      For other uses, see Pokémon (disambiguation).

      Page semi-protected

      The official logo of Pokémon for its international release; “Pokémon” is short for the original Japanese title of “Pocket Monsters”.

      Pokémon (ポケモン Pokemon?, /ˈpoʊkeɪmɒn/ POH-kay-mon[1][2]) is a media franchise published and owned by Japanese video game company Nintendo and created by Satoshi Tajiri in 1996. Originally released as a pair of interlinkable Game Boy role-playing video games developed by Game Freak, Pokémon has since become the second-most successful and lucrative video game-based media franchise in the world, behind only Nintendo’s own Mario franchise.[3] Pokémon properties have since been merchandised into anime, manga, trading cards, toys, books, and other media. The franchise celebrated its tenth anniversary in 2006,[4] and as of 28 May 2010, cumulative sales of the video games (including home console versions, such as the “Pikachu” Nintendo 64) have reached more than 200 million copies.[5] In November 2005, 4Kids Entertainment, which had managed the non-game related licensing of Pokémon, announced that it had agreed not to renew the Pokémon representation agreement. Pokémon USA Inc. (now The Pokémon Company International), a subsidiary of Japan’s Pokémon Co., now oversees all Pokémon licensing outside of Asia.[6]

      The name Pokémon is the romanized contraction of the Japanese brand Pocket Monsters (ポケットモンスター Poketto Monsutā?).[7] The term Pokémon, in addition to referring to the Pokémon franchise itself, also collectively refers to the 649 fictional species that have made appearances in Pokémon media as of the release of the fifth generation titles Pokémon Black 2 and White 2. With the upcoming releases of Pokémon X and Y, 29 new Pokémon have been featured in promotions for the games as of July 12, 2013. “Pokémon” is identical in both the singular and plural, as is each individual species name; it is grammatically correct to say “one Pokémon” and “many Pokémon”, as well as “one Pikachu” and “many Pikachu”.[8]

      Contents
      [hide] 1 Concept
      2 List of Pokémon
      3 Video games 3.1 Generations
      3.2 Game mechanics 3.2.1 Starter Pokémon
      3.2.2 Pokédex

      4 In other media 4.1 Anime series
      4.2 Films
      4.3 Soundtracks
      4.4 Pokémon Trading Card Game
      4.5 Manga

      5 Criticism and controversy 5.1 Morality and religious beliefs
      5.2 Health
      5.3 Monster in My Pocket

      6 Cultural influence
      7 See also
      8 References
      9 External links

      Concept

      The concept of the Pokémon universe, in both the video games and the general fictional world of Pokémon, stems from the hobby of insect collecting, a popular pastime which Pokémon executive director Satoshi Tajiri enjoyed as a child.[9][dead link] Players of the games are designated as Pokémon Trainers, and the two general goals (in most Pokémon games) for such Trainers are: to complete the Pokédex by collecting all of the available Pokémon species found in the fictional region where that game takes place; and to train a team of powerful Pokémon from those they have caught to compete against teams owned by other Trainers, and eventually become the strongest Trainer: the Pokémon Master. These themes of collecting, training, and battling are present in almost every version of the Pokémon franchise, including the video games, the anime and manga series, and the Pokémon Trading Card Game.

      In most incarnations of the fictional Pokémon universe, a Trainer that encounters a wild Pokémon is able to capture that Pokémon by throwing a specially designed, mass-producible spherical tool called a Poké Ball at it. If the Pokémon is unable to escape the confines of the Poké Ball, it is officially considered to be under the ownership of that Trainer. Afterwards, it will obey whatever its new master commands, unless the Trainer demonstrates such a lack of experience that the Pokémon would rather act on its own accord. Trainers can send out any of their Pokémon to wage non-lethal battles against other Pokémon; if the opposing Pokémon is wild, the Trainer can capture that Pokémon with a Poké Ball, increasing his or her collection of creatures. Pokémon already owned by other Trainers cannot be captured, except under special circumstances in certain games. If a Pokémon fully defeats an opponent in battle so that the opponent is knocked out (i.e., “faints”), the winning Pokémon gains experience and may level up. When leveling up, the Pokémon’s statistics (“stats”) of battling aptitude increase, such as Attack and Speed. From time to time the Pokémon may also learn new moves, which are techniques used in battle. In addition, many species of Pokémon possess the ability to undergo a form of metamorphosis and transform into a similar but stronger species of Pokémon, a process called evolution.

      In the main series, each game’s single-player mode requires the Trainer to raise a team of Pokémon to defeat many non-player character (NPC) Trainers and their Pokémon. Each game lays out a somewhat linear path through a specific region of the Pokémon world for the Trainer to journey through, completing events and battling opponents along the way. Each game features eight especially powerful Trainers, referred to as Gym Leaders, that the Trainer must defeat in order to progress. As a reward, the Trainer receives a Gym Badge, and once all eight badges are collected, that Trainer is eligible to challenge the region’s Pokémon League, where four immensely talented trainers (referred to collectively as the “Elite Four”) challenge the Trainer to four Pokémon battles in succession. If the trainer can overcome this gauntlet, he or she must then challenge the Regional Champion, the master Trainer who had previously defeated the Elite Four. Any Trainer who wins this last battle becomes the new champion and gains the title of Pokémon Master.

      List of Pokémon

      Main article: List of Pokémon

      Video games

      Main article: Pokémon (video game series)

      Generations

      The original Pokémon games were role-playing games (RPGs) with an element of strategy, and were created by Satoshi Tajiri for the Game Boy. These RPGs, and their sequels, remakes, and English language translations, are still considered the “main” Pokémon games, and the games which most fans of the series are referring to when they use the term “Pokémon games”. All of the licensed Pokémon properties overseen by The Pokémon Company International are divided roughly by generation. These generations are roughly chronological divisions by release; every several years, when an official sequel in the main RPG series is released that features new Pokémon, characters, and gameplay concepts, that sequel is considered the start of a new generation of the franchise. The main games and their spin-offs, the anime, manga, and trading card game are all updated with the new Pokémon properties each time a new generation begins. The franchise began the fifth generation on September 18, 2010, in Japan.

      A battle between a level 5 Bulbasaur and a level 5 Charmander in the first generation of Pokemon games; Pokémon Red and Blue.[10]
      The Pokémon franchise started off in its first generation with its initial release of Pocket Monsters Aka and Midori (“Red” and “Green”, respectively) for the Game Boy in Japan. When these games proved extremely popular, an enhanced Ao (“Blue”) version was released sometime after, and the Ao version was reprogrammed as Pokémon Red and Blue for international release. The games launched in the United States on September 30, 1998. The original Aka and Midori versions were never released outside of Japan.[11] Afterwards, a further enhanced version titled Pokémon Yellow: Special Pikachu Edition was released to partially take advantage of the color palette of the Game Boy Color, as well as to feature more elements from the popular Pokémon anime. This first generation of games introduced the original 151 species of Pokémon (in National Pokédex order, encompassing all Pokémon from Bulbasaur to Mew), as well as the basic game concepts of capturing, training, battling, and trading Pokémon with both computer and human players. These versions of the games take place within the fictional Kanto region, inspired by the real world Kantō region of Japan, though the name “Kanto” was not used until the second generation.

      The second generation of Pokémon began in 1999 with the release of Pokémon Gold and Silver for Game Boy Color. Like the previous generation, an enhanced version titled Pokémon Crystal was later released. The second generation introduced 100 new species of Pokémon (starting with Chikorita and ending with Celebi), with a total of 251 Pokémon to collect, train, and battle, set in Johto, inspired by Japan’s Kansai region. The Pokémon mini is a handheld game console released in November 2001 in North America, December 2001 in Japan, and 2002 in Europe.

      Pokémon entered its third generation with the 2002 release of Pokémon Ruby and Sapphire for Game Boy Advance and continued with the Game Boy Advance remakes of Pokémon Red and Blue, Pokémon FireRed and LeafGreen, and an enhanced version of Pokémon Ruby and Sapphire titled Pokémon Emerald. The third generation introduced 135 new Pokémon (starting with Treecko and ending with Deoxys) for a total of 386 species, and set in Hoenn, inspired by Japan’s Kyushu region. However, this generation also garnered some criticism for leaving out several gameplay features, including the day-and-night system introduced in the previous generation, and it was also the first installment that encouraged the player to collect merely a selected assortment of the total number of Pokémon rather than every existing species (202 out of 386 species are catchable in the Ruby and Sapphire versions).

      In 2006, Japan began the fourth generation of the franchise with the release of Pokémon Diamond and Pearl for Nintendo DS. The fourth generation introduces another 107 new species of Pokémon (starting with Turtwig and ending with Arceus), bringing the total of Pokémon species to 493.[12] The Nintendo DS “touch screen” allows new features to the game such as cooking poffins with the stylus and using the “Pokétch”. New gameplay concepts include a restructured move-classification system, online multiplayer trading and battling via Nintendo Wi-Fi Connection, the return (and expansion) of the second generation’s day-and-night system, the expansion of the third generation’s Pokémon Contests into “Super Contests”, and the new region of Sinnoh, inspired by Japan’s Hokkaido region and part of Russia’s Sakhalin, which has an underground component for multiplayer gameplay in addition to the main overworld. Pokémon Platinum, the enhanced version of Diamond and Pearl—much like Pokémon Yellow, Crystal, and Emerald—was released in September 2008 in Japan, March 2009 in North America, and May 2009 in Australia and Europe. Spin-off titles in the fourth generation include the Pokémon Stadium follow-up Pokémon Battle Revolution for Wii, which has Wi-Fi connectivity as well.[13] Nintendo announced in May 2009 that enhanced remakes of Pokémon Gold and Silver, entitled Pokémon HeartGold and SoulSilver, would be released for the Nintendo DS system. HeartGold and SoulSilver are set in the Johto region and were released in September 2009 in Japan.[14]

      The fifth generation of Pokémon began on September 18, 2010, with the release of Pokémon Black and White in Japan for Nintendo DS.[15] The games were originally announced by the Pokémon Company on January 29, 2010, with a tentative release later that year.[16][17] The final release date of September 18 was announced on June 27, 2010.[18] This version is set in the Unova region (イッシュ地方 Isshu-chihō?, Isshu region), inspired by New York City, and utilizes the Nintendo DS’s 3-D rendering capabilities to a greater extent than Platinum, HeartGold, and SoulSilver, as shown in game footage of the player walking through the Castelia City (ヒウンシティ Hiun Shiti?) metropolis. A total of 156 new Pokémon were introduced (starting with Victini and ending with Genesect, bringing the franchise’s total to 649),[19] as well as new game mechanics such as the C Gear (Cギア C Gia?) wireless interactivity features[20] and the ability to upload game data to the internet and the player’s computer.[21] Pokémon Black and White was released in Europe on March 4, 2011, in North America on March 6, 2011, and in Australia on March 10, 2011. On June 23, 2012, Nintendo released Pokemon Black 2 and Pokemon White 2 in Japan for Nintendo DS, with early October releases in North America and Europe. Black 2 and White 2 are sequels to Black and White, with several events in the second games referencing events in the first; they also allow players to link their previous Black or White with their Black 2 or White 2, introducing several events based on how they played their previous game.

      On January 8, 2013, Nintendo officially announced Pokémon X and Y for the Nintendo 3DS as part of the upcoming sixth generation of games. They will be rendered in 3D and have a simultaneous worldwide release on October 12, 2013.[22] The games will introduce the new Kalos Region, inspired by France.

      Game mechanics

      Main article: Gameplay of Pokémon

      The main staple of the Pokémon video game series revolves around the catching and battling of Pokémon. Starting with a starter Pokémon, the player can catch wild Pokémon by weakening them and catching them with Pokéballs. Conversely, they can choose to defeat them in battle in order to gain experience for their Pokémon, raising their levels and teaching them new moves. Certain Pokémon can evolve into more powerful forms by raising their levels or using certain items. Throughout the game, players will have to battle other trainers in order to progress, with the main goal to defeat various Gym Leaders and earn the right to become a tournament champion. Subsequent games in the series have introduced various side games and side quests, including the Battle Frontiers that display unique battle types and the Pokémon Contests where visual appearance is put on display.

      Starter Pokémon

      One of the consistent aspects of the Pokémon games—spanning from Pokémon Red and Blue on the Nintendo Game Boy to the Nintendo DS games Pokémon Black and White—is the choice of one of three different Pokémon at the start of the player’s adventures; these three are often labeled “starter Pokémon”. Players can choose a Grass-type, a Fire-type, or a Water-type.[23] For example, in Pokémon Red and Blue (and their respective remakes, Pokémon FireRed and Pokémon LeafGreen), the player has the choice of starting with Bulbasaur, Charmander, or Squirtle. The exception to this rule is Pokémon Yellow (a remake of the original games that follows the story of the Pokémon anime), where players are given a Pikachu, an Electric-type mouse Pokémon, famous for being the mascot of the Pokémon media franchise; in this game, however, the three starter Pokémon from Red and Blue can be obtained during the quest by a single player, something that is not possible in any other installment of the franchise.[24] Another consistent aspect is that the player’s rival will always choose as his or her starter Pokémon the one that has a type advantage over the player’s Pokémon. For instance, if the player picks a Grass-type Pokémon, the rival will always pick the Fire-type starter. An exception to this is again Pokémon Yellow, in which the rival picks an Eevee, but whether this Eevee evolves into Jolteon, Vaporeon, or Flareon is decided by when the player wins and loses to the rival through the journey. The GameCube games Pokémon Colosseum and Pokémon XD: Gale of Darkness also contain an exception; whereas in most games the player’s initial Pokémon starts at Level 5, in these two games the player’s initial Pokémon starts at Levels 10 and 25, respectively. In Colosseum the player’s starter Pokémon are Espeon and Umbreon, while in Gale of Darkness the player’s starter is Eevee.

      Pokédex

      The Pokédex is a fictional electronic device featured in the Pokémon video game and anime series. In the games, whenever a Pokémon is first captured, its data will be added to a player’s Pokédex, but in the anime or manga, the Pokédex is a comprehensive electronic reference encyclopedia, usually referred to in order to deliver exposition. “Pokédex” is also used to refer to a list of Pokémon, usually a list of Pokémon by number. In the video games, a Pokémon Trainer is issued a blank device at the start of the journey. A trainer must then attempt to fill the Pokédex by encountering and at least briefly obtaining each of the different species of Pokémon. A player will receive the name and image of a Pokémon after encountering one that was not previously in the Pokédex, typically after battling said Pokémon either in the wild or in a trainer battle (with the exceptions of link battles and tournament battles, such as in the Battle Frontier). In Pokémon Red and Blue, some Pokémon’s data is added to the Pokédex simply by viewing the Pokémon, such as in the zoo outside of the Safari Zone. Also, certain NPC characters may add to the Pokédex by explaining what a Pokémon looks like during conversation. More detailed information is available after the player obtains a member of the species, either through capturing the Pokémon in the wild, evolving a previously captured Pokémon, hatching a Pokémon egg (from the second generation onwards), or through a trade with another trainer (either an NPC or another player). This information includes height, weight, species type, and a short description of the Pokémon. Later versions of the Pokédex have more detailed information, like the size of a certain Pokémon compared to the player character, or Pokémon being sorted by their habitat (so far, the latter feature is only in the FireRed and LeafGreen versions). The most current forms of Pokédex are capable of containing information on all Pokémon currently known. The GameCube games, Pokémon Colosseum and Pokémon XD: Gale of Darkness, have a Pokémon Digital Assistant (P★DA) which is similar to the Pokédex, but also tells what types are effective against a Pokémon and gives a description of its abilities.[25]

      In other media

      Ash Ketchum and Pikachu together in the pilot episode, “Pokémon, I Choose You!”
      Anime series

      Main article: Pokémon (anime)

      The Pokémon anime series and films are a meta-series of adventures separate from the canon that most of the Pokémon video games follow (with the exception of Pokémon Yellow, a game based loosely on the anime storyline). The anime follows the quest of the main character, Ash Ketchum[26] (known as Satoshi in Japan) a Pokémon Master in training, as he and a small group of friends[26] travel around the fictitious world of Pokémon along with their Pokémon partners. The original series, titled Pocket Monsters, or simply Pokémon in Western countries (often referred to as Pokémon: Gotta Catch ‘Em All to distinguish it from the later series), begins with Ash’s first day as a Pokémon trainer. His first (and signature) Pokémon is a Pikachu, differing from the games, where only Bulbasaur, Charmander, or Squirtle could be chosen.[27] The series follows the storyline of the original games, Pokémon Red and Blue, in the region of Kanto. Accompanying Ash on his journeys are Brock, the Pewter City Gym Leader, and Misty, the youngest of the Gym Leader sisters from Cerulean City. Pokémon: Adventures in the Orange Islands follows Ash’s adventures in the Orange Islands, a place unique to the anime, and replaces Brock with Tracey Sketchit, an artist and “Pokémon watcher”. The next series, based on the second generation of games, include Pokémon: Johto Journeys, Pokémon: Johto League Champions, and Pokémon: Master Quest, following the original trio of Ash, Brock, and Misty in the western Johto region.

      The saga continues in Pokémon: Advanced Battle, based on the third generation games. Ash and company travel to Hoenn, a southern region in the Pokémon World. Ash takes on the role of a teacher and mentor for a novice Pokémon trainer named May. Her brother Max accompanies them, and though he isn’t a trainer, he knows large amounts of handy information. Brock (from the original series) soon catches up with Ash, but Misty has returned to Cerulean City to tend to her duties as a gym leader (Misty, along with other recurring characters, appears in the spin-off series Pokémon Chronicles). The Advanced Battle series concludes with the Battle Frontier saga, based on the Emerald version and including aspects of FireRed and LeafGreen. The Advanced Generation series ended with Max leaving to pick his starter Pokémon and May going to the Grand Festival in Johto.

      In the Diamond and Pearl series, based on the fourth generation games, Ash, Brock, and a new companion, an aspiring Pokémon coordinator named Dawn, travel through the region of Sinnoh. At the end of the series, Ash and Brock return to Kanto where Brock begins to follow his newfound dream of becoming a Pokémon doctor himself.

      Pocket Monsters: Best Wishes!, based on the fifth generation games, features Ash and Pikachu traveling through the region of Unova (Isshu in Japan) alongside two new companions, Iris and Cilan (Dent in Japan).

      Pocket Monsters: XY (ポケットモンスターXY Poketo Monsutā Ekkusu Wai?), based on the upcoming sixth generation games, is set to start airing in Japan on October 17, 2013, following Ash and Pikachu’s journey through the region of Kalos.[28][29][30]

      In addition to the TV series, sixteen Pokémon films have been made, with the pair of films, Pokémon the Movie: Black—Victini and Reshiram and White—Victini and Zekrom considered together as one. Collectible bonuses, such as promotional trading cards, have been available with some of the films.

      Films

      Given release years are the original Japanese release years.

      1.Pokémon: The First Movie—Mewtwo Strikes Back (1998)
      2.Pokémon: The Movie 2000—The Power of One (1999)
      3.Pokémon 3: The Movie—Spell of the Unown (2000)
      4.Pokémon 4Ever—Celebi: Voice of the Forest (2001)
      5.Pokémon Heroes (2002)
      6.Pokémon: Jirachi Wish Maker (2003)
      7.Pokémon: Destiny Deoxys (2004)
      8.Pokémon: Lucario and the Mystery of Mew (2005)
      9.Pokémon Ranger and the Temple of the Sea (2006)
      10.Pokémon: The Rise of Darkrai (2007)
      11.Pokémon: Giratina and the Sky Warrior (2008)
      12.Pokémon: Arceus and the Jewel of Life (2009)
      13.Pokémon: Zoroark: Master of Illusions (2010)
      14.Pokémon the Movie: Black—Victini and Reshiram and
      Pokémon the Movie: White—Victini and Zekrom (2011)
      15.Pokémon the Movie: Kyurem vs. the Sword of Justice (2012)
      16.Pokémon the Movie: Genesect and the Legend Awakened (2013)

      Soundtracks

      Pokémon CDs have been released in North America, most of them in conjunction with the theatrical releases of the first three Pokémon films. These releases were commonplace until late 2001. On March 27, 2007, a tenth anniversary CD was released containing 18 tracks from the English dub; this was the first English-language release in over five years. Soundtracks of the Pokémon feature films have been released in Japan each year in conjunction with the theatrical releases.

      Year

      Title

      June 29, 1999[31] Pokémon 2.B.A. Master
      November 9, 1999[32] Pokémon: The First Movie
      February 8, 2000 Pokémon World
      May 9, 2000 Pokémon: The First Movie Original Motion Picture Score
      July 18, 2000 Pokémon: The Movie 2000
      2001 Pokémon: The Movie 2000 Original Motion Picture Score
      January 23, 2001 Totally Pokémon
      April 3, 2001 Pokémon 3: The Ultimate Soundtrack
      October 9, 2001 Pokémon Christmas Bash
      March 27, 2007 Pokémon X

      Pokémon Trading Card Game

      Main article: Pokémon Trading Card Game

      Palkia, the Spacial Pokémon Trading Card Game card from Pokémon TCG Diamond and Pearl
      The Pokémon Trading Card Game is a collectible card game with a goal similar to a Pokémon battle in the video game series. Players use Pokémon cards, with individual strengths and weaknesses, in an attempt to defeat their opponent by “knocking out” his or her Pokémon cards.[33] The game was first published in North America by Wizards of the Coast in 1999.[34] However, with the release of Pokémon Ruby and Sapphire Game Boy Advance video games, The Pokémon Company took back the card game from Wizards of the Coast and started publishing the cards themselves.[34] The Expedition expansion introduced the Pokémon-e Trading Card Game, where the cards (for the most part) were compatible with the Nintendo e-Reader. Nintendo discontinued its production of e-Reader compatible cards with the release of EX FireRed & LeafGreen. In 1998, Nintendo released a Game Boy Color version of the trading card game in Japan; Pokémon Trading Card Game was subsequently released to the US and Europe in 2000. The game included digital versions cards from the original set of cards and the first two expansions (Jungle and Fossil), as well as several cards exclusive to the game. A Japan-exclusive sequel was released in 2001.[35]

      Manga

      Main article: Pokémon (manga)

      There are various Pokémon manga series, four of which were released in English by Viz Media, and seven of them released in English by Chuang Yi. The manga series vary from game-based series to being based on the anime and the TCG. Original stories have also been published. As there are several series created by different authors most Pokémon manga series differ greatly from each other and other media, such as the anime.
      Manga released in EnglishThe Electric Tale of Pikachu (a.k.a. Dengeki Pikachu), a shōnen manga created by Toshihiro Ono. It was divided into four tankōbon, each given a separate title in the North American and English Singapore versions: The Electric Tale of Pikachu, Pikachu Shocks Back, Electric Pikachu Boogaloo, and Surf’s Up, Pikachu. The series is based loosely on the anime.
      Pokémon Adventures (Pocket Monsters SPECIAL in Japan), a shōnen manga based on the video games.
      Magical Pokémon Journey (a.k.a. Pocket Monsters PiPiPi ★ Adventures), a shōjo manga
      Pikachu Meets the Press (newspaper style comics, not released by Chuang Yi)
      Ash & Pikachu (a.k.a. Satoshi to Pikachu, not released by Viz)
      Pokémon Gold & Silver (not released by Viz)
      Pokémon Ruby-Sapphire and Pokémon Pocket Monsters (not released by Viz)
      Pokémon: Jirachi Wish Maker (not released by Viz)
      Pokémon: Destiny Deoxys (not released by Viz)
      Pokémon: Lucario and the Mystery of Mew (the third movie-to-comic adaptation)
      Pokémon Ranger and the Temple of the Sea[36] (the fourth movie-to-comic adaption)
      Pokémon Diamond and Pearl Adventure!
      Pokémon Adventures: Diamond and Pearl Platinum[37]
      Pokémon: The Rise of Darkrai[38] (the fifth movie-to-comic adaption)
      Pokémon: Giratina and the Sky Warrior[39] (the sixth movie-to-comic adaption)
      Pokémon: Arceus and the Jewel of Life[40] (the seventh movie-to-comic adaption)
      Pokémon: Zoroark: Master of Illusions[41] (the eighth movie-to-comic adaption)
      Pokémon The Movie: White: Victini and Zekrom[42] (the ninth movie-to-comic adaption)
      Pokémon Black and White[43][44][45][46][47][48][49]
      Manga not released in EnglishPokémon Card ni Natta Wake (How I Became a Pokémon Card) by Kagemaru Himeno, an artist for the TCG. There are six volumes and each includes a special promotional card. The stories tell the tales of the art behind some of Himeno’s cards.
      Pokémon Get aa ze! by Miho Asada
      Pocket Monsters Chamo-Chamo ★ Pretty ♪ by Yumi Tsukirino, who also made Magical Pokémon Journey.
      Pokémon Card Master
      Pocket Monsters Emerald Chōsen!! Battle Frontier by Ihara Shigekatsu
      Pocket Monsters Zensho by Satomi Nakamura

      Criticism and controversy

      Morality and religious beliefs

      Pokémon has been criticized by some Christians over perceived occult and violent themes and the concept of “Pokémon evolution”, which they feel goes against the Biblical creation account in Genesis.[50] However, Sat2000, a satellite TV station based in Vatican City, has countered that the Pokémon Trading Card Game and video games are “full of inventive imagination” and have no “harmful moral side effects”.[51][52] In the United Kingdom, the “Christian Power Cards” game was introduced in 1999 by David Tate who stated, “Some people aren’t happy with Pokémon and want an alternative, others just want Christian games.” The game was similar to the Pokémon TCG but used Biblical figures.[53]

      In 1999, Nintendo stopped manufacturing the Japanese version of the “Koga’s Ninja Trick” trading card because it depicted a manji, a traditionally Buddhist symbol with no negative connotations. The Jewish civil rights group Anti-Defamation League complained because the symbol is the reverse of a swastika, which is considered offensive to Jewish people. The cards were intended for sale in Japan only, but the popularity of Pokémon led to importation into the United States with approval from Nintendo. The Anti-Defamation League understood that the issue symbol was not intended to offend and acknowledged the sensitivity that Nintendo showed by removing the product.[54]

      In 1999, two nine-year-old boys sued Nintendo because they claimed the Pokémon Trading Card Game caused their problematic gambling.[55]

      In 2001, Saudi Arabia banned Pokémon games and cards, alleging that the franchise promoted Zionism by displaying the Star of David in the trading cards, and involved gambling, which is in violation of Muslim doctrine.[56][57] Pokémon has been accused of promoting materialism.[58]

      Health

      Main article: Dennō Senshi Porygon

      On December 16, 1997, more than 635 Japanese children were admitted to hospitals with epileptic seizures.[59] It was determined the seizures were caused by watching an episode of Pokémon “Dennō Senshi Porygon”, (most commonly translated “Electric Soldier Porygon”, season 1, episode 38); as a result, this episode has not been aired since. In this particular episode, there were bright explosions with rapidly alternating blue and red color patterns.[60] It was determined in subsequent research that these strobing light effects cause some individuals to have epileptic seizures, even if the person had no previous history of epilepsy.[61] This incident is the most common focus of Pokémon-related parodies in other media, and was lampooned by the Simpsons episode “Thirty Minutes over Tokyo”[62] and the South Park episode “Chinpokomon”,[63] among others.

      Monster in My Pocket

      In March 2000, Morrison Entertainment Group, a small toy developer based at Manhattan Beach, California, sued Nintendo over claims that Pokémon infringed on its own Monster in My Pocket characters. A judge ruled there was no infringement, so Morrison appealed the ruling in November 2001.[64]

      Cultural influence

      All Nippon Airways Boeing 747–400 in Pokémon livery, and dubbed a Pokémon Jet.
      Pokémon, being a popular franchise, has undoubtedly left its mark on pop culture. The Pokémon characters themselves have become pop culture icons; examples include two different Pikachu balloons in the Macy’s Thanksgiving Day Parade, Pokémon Jets operated by All Nippon Airways, thousands of merchandise items, and a traveling theme park that was in Nagoya, Japan in 2005 and in Taipei in 2006. Pokémon also appeared on the cover of the U.S. magazine Time in 1999. The Comedy Central show Drawn Together has a character named Ling-Ling who is a direct parody of Pikachu.[65] Several other shows such as ReBoot, The Simpsons, South Park, The Grim Adventures of Billy & Mandy, Robot Chicken, All Grown Up! and Johnny Test have made references and spoofs of Pokémon, among other series. Pokémon was also featured on VH1’s I Love the ’90s: Part Deux. A live action show called Pokémon Live! toured the United States in late 2000. It was based on the popular Pokémon anime, but had some continuity errors relating to it. Jim Butcher cites Pokémon as one of the inspirations for the Codex Alera series of novels.

      In November 2001, Nintendo opened a store called the Pokémon Center in New York, in New York’s Rockefeller Center,[66] modeled after the two other Pokémon Center stores in Tokyo and Osaka and named after a staple of the videogame series; Pokémon Centers are fictional buildings where Trainers take their injured Pokémon to be healed after combat.[67] The store sold Pokémon merchandise on a total of two floors, with items ranging from collectible shirts to stuffed Pokémon plushies.[68] The store also featured a Pokémon Distributing Machine in which players would place their game to receive an egg of a Pokémon that was being given out at that time. The store also had tables that were open for players of the Pokémon Trading Card Game to duel each other or an employee. The store was closed and replaced by the Nintendo World Store on May 14, 2005.[69]

      Meitetsu 2200 series train Giratina & Shaymin
      Joseph Jay Tobin theorizes that the success of the franchise was mainly due to the long list of names that could be learned by children and repeated in their peer groups. The rich fictional universe provided a lot of opportunities for discussion and demonstration of knowledge in front of their peers. In the French version Nintendo took care to translate the name of the creatures so that they reflected the French culture and language. In all cases the names of the creatures were linked to its characteristics, which converged with the children’s belief that names have symbolic power. Children could pick their favourite Pokémon and affirm their individuality while at the same time affirming their conformance to the values of the group, and they could distinguish themselves from other kids by asserting what they liked and what they didn’t like from every chapter. Pokémon gained popularity because it provided a sense of identity to a wide variety of children, and lost it quickly when many of those children found that the identity groups were too big and searched for identities that would distinguish them into smaller groups.[70]

      In December 2009, a “Pokémon profile picture month” on popular social networking website Facebook started, with over 100,000 (by some estimates) Facebook users changing the image displayed on their profile webpages to that of a Pokémon. In 2010, more than 252,000 people replied as “attending”, or taking part in, the event, at least double the previous year.[71]

      Shinkansen E3 Series train in Pokémon livery
      Pokémon’s history has been marked at times by rivalry with the Digimon media franchise that debuted at a similar time. Described as “the other ‘mon'” by IGN’s Juan Castro, Digimon has not enjoyed Pokémon’s level of international popularity or success, but has maintained a dedicated fanbase.[72] IGN’s Lucas M. Thomas stated that Pokémon is Digimon’s “constant competition and comparison”, attributing the former’s relative success to the simplicity of its evolution mechanic as opposed to Digivolution.[73] The two have been noted for conceptual and stylistic similarities by sources such as GameZone.[74] A debate among fans exists over which of the two franchises came first.[75] In actuality, the first Pokémon media, Pokémon Red and Green, were released initially on February 27, 1996;[76] whereas the Digimon virtual pet was released on June 26, 1997

    3. Pokémon

      From Wikipedia, the free encyclopedia

      Jump to: navigation, search

      For other uses, see Pokémon (disambiguation).

      Page semi-protected

      The official logo of Pokémon for its international release; “Pokémon” is short for the original Japanese title of “Pocket Monsters”.

      Pokémon (ポケモン Pokemon?, /ˈpoʊkeɪmɒn/ POH-kay-mon[1][2]) is a media franchise published and owned by Japanese video game company Nintendo and created by Satoshi Tajiri in 1996. Originally released as a pair of interlinkable Game Boy role-playing video games developed by Game Freak, Pokémon has since become the second-most successful and lucrative video game-based media franchise in the world, behind only Nintendo’s own Mario franchise.[3] Pokémon properties have since been merchandised into anime, manga, trading cards, toys, books, and other media. The franchise celebrated its tenth anniversary in 2006,[4] and as of 28 May 2010, cumulative sales of the video games (including home console versions, such as the “Pikachu” Nintendo 64) have reached more than 200 million copies.[5] In November 2005, 4Kids Entertainment, which had managed the non-game related licensing of Pokémon, announced that it had agreed not to renew the Pokémon representation agreement. Pokémon USA Inc. (now The Pokémon Company International), a subsidiary of Japan’s Pokémon Co., now oversees all Pokémon licensing outside of Asia.[6]

      The name Pokémon is the romanized contraction of the Japanese brand Pocket Monsters (ポケットモンスター Poketto Monsutā?).[7] The term Pokémon, in addition to referring to the Pokémon franchise itself, also collectively refers to the 649 fictional species that have made appearances in Pokémon media as of the release of the fifth generation titles Pokémon Black 2 and White 2. With the upcoming releases of Pokémon X and Y, 29 new Pokémon have been featured in promotions for the games as of July 12, 2013. “Pokémon” is identical in both the singular and plural, as is each individual species name; it is grammatically correct to say “one Pokémon” and “many Pokémon”, as well as “one Pikachu” and “many Pikachu”.[8]

      Contents
      [hide] 1 Concept
      2 List of Pokémon
      3 Video games 3.1 Generations
      3.2 Game mechanics 3.2.1 Starter Pokémon
      3.2.2 Pokédex

      4 In other media 4.1 Anime series
      4.2 Films
      4.3 Soundtracks
      4.4 Pokémon Trading Card Game
      4.5 Manga

      5 Criticism and controversy 5.1 Morality and religious beliefs
      5.2 Health
      5.3 Monster in My Pocket

      6 Cultural influence
      7 See also
      8 References
      9 External links

      Concept

      The concept of the Pokémon universe, in both the video games and the general fictional world of Pokémon, stems from the hobby of insect collecting, a popular pastime which Pokémon executive director Satoshi Tajiri enjoyed as a child.[9][dead link] Players of the games are designated as Pokémon Trainers, and the two general goals (in most Pokémon games) for such Trainers are: to complete the Pokédex by collecting all of the available Pokémon species found in the fictional region where that game takes place; and to train a team of powerful Pokémon from those they have caught to compete against teams owned by other Trainers, and eventually become the strongest Trainer: the Pokémon Master. These themes of collecting, training, and battling are present in almost every version of the Pokémon franchise, including the video games, the anime and manga series, and the Pokémon Trading Card Game.

      In most incarnations of the fictional Pokémon universe, a Trainer that encounters a wild Pokémon is able to capture that Pokémon by throwing a specially designed, mass-producible spherical tool called a Poké Ball at it. If the Pokémon is unable to escape the confines of the Poké Ball, it is officially considered to be under the ownership of that Trainer. Afterwards, it will obey whatever its new master commands, unless the Trainer demonstrates such a lack of experience that the Pokémon would rather act on its own accord. Trainers can send out any of their Pokémon to wage non-lethal battles against other Pokémon; if the opposing Pokémon is wild, the Trainer can capture that Pokémon with a Poké Ball, increasing his or her collection of creatures. Pokémon already owned by other Trainers cannot be captured, except under special circumstances in certain games. If a Pokémon fully defeats an opponent in battle so that the opponent is knocked out (i.e., “faints”), the winning Pokémon gains experience and may level up. When leveling up, the Pokémon’s statistics (“stats”) of battling aptitude increase, such as Attack and Speed. From time to time the Pokémon may also learn new moves, which are techniques used in battle. In addition, many species of Pokémon possess the ability to undergo a form of metamorphosis and transform into a similar but stronger species of Pokémon, a process called evolution.

      In the main series, each game’s single-player mode requires the Trainer to raise a team of Pokémon to defeat many non-player character (NPC) Trainers and their Pokémon. Each game lays out a somewhat linear path through a specific region of the Pokémon world for the Trainer to journey through, completing events and battling opponents along the way. Each game features eight especially powerful Trainers, referred to as Gym Leaders, that the Trainer must defeat in order to progress. As a reward, the Trainer receives a Gym Badge, and once all eight badges are collected, that Trainer is eligible to challenge the region’s Pokémon League, where four immensely talented trainers (referred to collectively as the “Elite Four”) challenge the Trainer to four Pokémon battles in succession. If the trainer can overcome this gauntlet, he or she must then challenge the Regional Champion, the master Trainer who had previously defeated the Elite Four. Any Trainer who wins this last battle becomes the new champion and gains the title of Pokémon Master.

      List of Pokémon

      Main article: List of Pokémon

      Video games

      Main article: Pokémon (video game series)

      Generations

      The original Pokémon games were role-playing games (RPGs) with an element of strategy, and were created by Satoshi Tajiri for the Game Boy. These RPGs, and their sequels, remakes, and English language translations, are still considered the “main” Pokémon games, and the games which most fans of the series are referring to when they use the term “Pokémon games”. All of the licensed Pokémon properties overseen by The Pokémon Company International are divided roughly by generation. These generations are roughly chronological divisions by release; every several years, when an official sequel in the main RPG series is released that features new Pokémon, characters, and gameplay concepts, that sequel is considered the start of a new generation of the franchise. The main games and their spin-offs, the anime, manga, and trading card game are all updated with the new Pokémon properties each time a new generation begins. The franchise began the fifth generation on September 18, 2010, in Japan.

      A battle between a level 5 Bulbasaur and a level 5 Charmander in the first generation of Pokemon games; Pokémon Red and Blue.[10]
      The Pokémon franchise started off in its first generation with its initial release of Pocket Monsters Aka and Midori (“Red” and “Green”, respectively) for the Game Boy in Japan. When these games proved extremely popular, an enhanced Ao (“Blue”) version was released sometime after, and the Ao version was reprogrammed as Pokémon Red and Blue for international release. The games launched in the United States on September 30, 1998. The original Aka and Midori versions were never released outside of Japan.[11] Afterwards, a further enhanced version titled Pokémon Yellow: Special Pikachu Edition was released to partially take advantage of the color palette of the Game Boy Color, as well as to feature more elements from the popular Pokémon anime. This first generation of games introduced the original 151 species of Pokémon (in National Pokédex order, encompassing all Pokémon from Bulbasaur to Mew), as well as the basic game concepts of capturing, training, battling, and trading Pokémon with both computer and human players. These versions of the games take place within the fictional Kanto region, inspired by the real world Kantō region of Japan, though the name “Kanto” was not used until the second generation.

      The second generation of Pokémon began in 1999 with the release of Pokémon Gold and Silver for Game Boy Color. Like the previous generation, an enhanced version titled Pokémon Crystal was later released. The second generation introduced 100 new species of Pokémon (starting with Chikorita and ending with Celebi), with a total of 251 Pokémon to collect, train, and battle, set in Johto, inspired by Japan’s Kansai region. The Pokémon mini is a handheld game console released in November 2001 in North America, December 2001 in Japan, and 2002 in Europe.

      Pokémon entered its third generation with the 2002 release of Pokémon Ruby and Sapphire for Game Boy Advance and continued with the Game Boy Advance remakes of Pokémon Red and Blue, Pokémon FireRed and LeafGreen, and an enhanced version of Pokémon Ruby and Sapphire titled Pokémon Emerald. The third generation introduced 135 new Pokémon (starting with Treecko and ending with Deoxys) for a total of 386 species, and set in Hoenn, inspired by Japan’s Kyushu region. However, this generation also garnered some criticism for leaving out several gameplay features, including the day-and-night system introduced in the previous generation, and it was also the first installment that encouraged the player to collect merely a selected assortment of the total number of Pokémon rather than every existing species (202 out of 386 species are catchable in the Ruby and Sapphire versions).

      In 2006, Japan began the fourth generation of the franchise with the release of Pokémon Diamond and Pearl for Nintendo DS. The fourth generation introduces another 107 new species of Pokémon (starting with Turtwig and ending with Arceus), bringing the total of Pokémon species to 493.[12] The Nintendo DS “touch screen” allows new features to the game such as cooking poffins with the stylus and using the “Pokétch”. New gameplay concepts include a restructured move-classification system, online multiplayer trading and battling via Nintendo Wi-Fi Connection, the return (and expansion) of the second generation’s day-and-night system, the expansion of the third generation’s Pokémon Contests into “Super Contests”, and the new region of Sinnoh, inspired by Japan’s Hokkaido region and part of Russia’s Sakhalin, which has an underground component for multiplayer gameplay in addition to the main overworld. Pokémon Platinum, the enhanced version of Diamond and Pearl—much like Pokémon Yellow, Crystal, and Emerald—was released in September 2008 in Japan, March 2009 in North America, and May 2009 in Australia and Europe. Spin-off titles in the fourth generation include the Pokémon Stadium follow-up Pokémon Battle Revolution for Wii, which has Wi-Fi connectivity as well.[13] Nintendo announced in May 2009 that enhanced remakes of Pokémon Gold and Silver, entitled Pokémon HeartGold and SoulSilver, would be released for the Nintendo DS system. HeartGold and SoulSilver are set in the Johto region and were released in September 2009 in Japan.[14]

      The fifth generation of Pokémon began on September 18, 2010, with the release of Pokémon Black and White in Japan for Nintendo DS.[15] The games were originally announced by the Pokémon Company on January 29, 2010, with a tentative release later that year.[16][17] The final release date of September 18 was announced on June 27, 2010.[18] This version is set in the Unova region (イッシュ地方 Isshu-chihō?, Isshu region), inspired by New York City, and utilizes the Nintendo DS’s 3-D rendering capabilities to a greater extent than Platinum, HeartGold, and SoulSilver, as shown in game footage of the player walking through the Castelia City (ヒウンシティ Hiun Shiti?) metropolis. A total of 156 new Pokémon were introduced (starting with Victini and ending with Genesect, bringing the franchise’s total to 649),[19] as well as new game mechanics such as the C Gear (Cギア C Gia?) wireless interactivity features[20] and the ability to upload game data to the internet and the player’s computer.[21] Pokémon Black and White was released in Europe on March 4, 2011, in North America on March 6, 2011, and in Australia on March 10, 2011. On June 23, 2012, Nintendo released Pokemon Black 2 and Pokemon White 2 in Japan for Nintendo DS, with early October releases in North America and Europe. Black 2 and White 2 are sequels to Black and White, with several events in the second games referencing events in the first; they also allow players to link their previous Black or White with their Black 2 or White 2, introducing several events based on how they played their previous game.

      On January 8, 2013, Nintendo officially announced Pokémon X and Y for the Nintendo 3DS as part of the upcoming sixth generation of games. They will be rendered in 3D and have a simultaneous worldwide release on October 12, 2013.[22] The games will introduce the new Kalos Region, inspired by France.

      Game mechanics

      Main article: Gameplay of Pokémon

      The main staple of the Pokémon video game series revolves around the catching and battling of Pokémon. Starting with a starter Pokémon, the player can catch wild Pokémon by weakening them and catching them with Pokéballs. Conversely, they can choose to defeat them in battle in order to gain experience for their Pokémon, raising their levels and teaching them new moves. Certain Pokémon can evolve into more powerful forms by raising their levels or using certain items. Throughout the game, players will have to battle other trainers in order to progress, with the main goal to defeat various Gym Leaders and earn the right to become a tournament champion. Subsequent games in the series have introduced various side games and side quests, including the Battle Frontiers that display unique battle types and the Pokémon Contests where visual appearance is put on display.

      Starter Pokémon

      One of the consistent aspects of the Pokémon games—spanning from Pokémon Red and Blue on the Nintendo Game Boy to the Nintendo DS games Pokémon Black and White—is the choice of one of three different Pokémon at the start of the player’s adventures; these three are often labeled “starter Pokémon”. Players can choose a Grass-type, a Fire-type, or a Water-type.[23] For example, in Pokémon Red and Blue (and their respective remakes, Pokémon FireRed and Pokémon LeafGreen), the player has the choice of starting with Bulbasaur, Charmander, or Squirtle. The exception to this rule is Pokémon Yellow (a remake of the original games that follows the story of the Pokémon anime), where players are given a Pikachu, an Electric-type mouse Pokémon, famous for being the mascot of the Pokémon media franchise; in this game, however, the three starter Pokémon from Red and Blue can be obtained during the quest by a single player, something that is not possible in any other installment of the franchise.[24] Another consistent aspect is that the player’s rival will always choose as his or her starter Pokémon the one that has a type advantage over the player’s Pokémon. For instance, if the player picks a Grass-type Pokémon, the rival will always pick the Fire-type starter. An exception to this is again Pokémon Yellow, in which the rival picks an Eevee, but whether this Eevee evolves into Jolteon, Vaporeon, or Flareon is decided by when the player wins and loses to the rival through the journey. The GameCube games Pokémon Colosseum and Pokémon XD: Gale of Darkness also contain an exception; whereas in most games the player’s initial Pokémon starts at Level 5, in these two games the player’s initial Pokémon starts at Levels 10 and 25, respectively. In Colosseum the player’s starter Pokémon are Espeon and Umbreon, while in Gale of Darkness the player’s starter is Eevee.

      Pokédex

      The Pokédex is a fictional electronic device featured in the Pokémon video game and anime series. In the games, whenever a Pokémon is first captured, its data will be added to a player’s Pokédex, but in the anime or manga, the Pokédex is a comprehensive electronic reference encyclopedia, usually referred to in order to deliver exposition. “Pokédex” is also used to refer to a list of Pokémon, usually a list of Pokémon by number. In the video games, a Pokémon Trainer is issued a blank device at the start of the journey. A trainer must then attempt to fill the Pokédex by encountering and at least briefly obtaining each of the different species of Pokémon. A player will receive the name and image of a Pokémon after encountering one that was not previously in the Pokédex, typically after battling said Pokémon either in the wild or in a trainer battle (with the exceptions of link battles and tournament battles, such as in the Battle Frontier). In Pokémon Red and Blue, some Pokémon’s data is added to the Pokédex simply by viewing the Pokémon, such as in the zoo outside of the Safari Zone. Also, certain NPC characters may add to the Pokédex by explaining what a Pokémon looks like during conversation. More detailed information is available after the player obtains a member of the species, either through capturing the Pokémon in the wild, evolving a previously captured Pokémon, hatching a Pokémon egg (from the second generation onwards), or through a trade with another trainer (either an NPC or another player). This information includes height, weight, species type, and a short description of the Pokémon. Later versions of the Pokédex have more detailed information, like the size of a certain Pokémon compared to the player character, or Pokémon being sorted by their habitat (so far, the latter feature is only in the FireRed and LeafGreen versions). The most current forms of Pokédex are capable of containing information on all Pokémon currently known. The GameCube games, Pokémon Colosseum and Pokémon XD: Gale of Darkness, have a Pokémon Digital Assistant (P★DA) which is similar to the Pokédex, but also tells what types are effective against a Pokémon and gives a description of its abilities.[25]

      In other media

      Ash Ketchum and Pikachu together in the pilot episode, “Pokémon, I Choose You!”
      Anime series

      Main article: Pokémon (anime)

      The Pokémon anime series and films are a meta-series of adventures separate from the canon that most of the Pokémon video games follow (with the exception of Pokémon Yellow, a game based loosely on the anime storyline). The anime follows the quest of the main character, Ash Ketchum[26] (known as Satoshi in Japan) a Pokémon Master in training, as he and a small group of friends[26] travel around the fictitious world of Pokémon along with their Pokémon partners. The original series, titled Pocket Monsters, or simply Pokémon in Western countries (often referred to as Pokémon: Gotta Catch ‘Em All to distinguish it from the later series), begins with Ash’s first day as a Pokémon trainer. His first (and signature) Pokémon is a Pikachu, differing from the games, where only Bulbasaur, Charmander, or Squirtle could be chosen.[27] The series follows the storyline of the original games, Pokémon Red and Blue, in the region of Kanto. Accompanying Ash on his journeys are Brock, the Pewter City Gym Leader, and Misty, the youngest of the Gym Leader sisters from Cerulean City. Pokémon: Adventures in the Orange Islands follows Ash’s adventures in the Orange Islands, a place unique to the anime, and replaces Brock with Tracey Sketchit, an artist and “Pokémon watcher”. The next series, based on the second generation of games, include Pokémon: Johto Journeys, Pokémon: Johto League Champions, and Pokémon: Master Quest, following the original trio of Ash, Brock, and Misty in the western Johto region.

      The saga continues in Pokémon: Advanced Battle, based on the third generation games. Ash and company travel to Hoenn, a southern region in the Pokémon World. Ash takes on the role of a teacher and mentor for a novice Pokémon trainer named May. Her brother Max accompanies them, and though he isn’t a trainer, he knows large amounts of handy information. Brock (from the original series) soon catches up with Ash, but Misty has returned to Cerulean City to tend to her duties as a gym leader (Misty, along with other recurring characters, appears in the spin-off series Pokémon Chronicles). The Advanced Battle series concludes with the Battle Frontier saga, based on the Emerald version and including aspects of FireRed and LeafGreen. The Advanced Generation series ended with Max leaving to pick his starter Pokémon and May going to the Grand Festival in Johto.

      In the Diamond and Pearl series, based on the fourth generation games, Ash, Brock, and a new companion, an aspiring Pokémon coordinator named Dawn, travel through the region of Sinnoh. At the end of the series, Ash and Brock return to Kanto where Brock begins to follow his newfound dream of becoming a Pokémon doctor himself.

      Pocket Monsters: Best Wishes!, based on the fifth generation games, features Ash and Pikachu traveling through the region of Unova (Isshu in Japan) alongside two new companions, Iris and Cilan (Dent in Japan).

      Pocket Monsters: XY (ポケットモンスターXY Poketo Monsutā Ekkusu Wai?), based on the upcoming sixth generation games, is set to start airing in Japan on October 17, 2013, following Ash and Pikachu’s journey through the region of Kalos.[28][29][30]

      In addition to the TV series, sixteen Pokémon films have been made, with the pair of films, Pokémon the Movie: Black—Victini and Reshiram and White—Victini and Zekrom considered together as one. Collectible bonuses, such as promotional trading cards, have been available with some of the films.

      Films

      Given release years are the original Japanese release years.

      1.Pokémon: The First Movie—Mewtwo Strikes Back (1998)
      2.Pokémon: The Movie 2000—The Power of One (1999)
      3.Pokémon 3: The Movie—Spell of the Unown (2000)
      4.Pokémon 4Ever—Celebi: Voice of the Forest (2001)
      5.Pokémon Heroes (2002)
      6.Pokémon: Jirachi Wish Maker (2003)
      7.Pokémon: Destiny Deoxys (2004)
      8.Pokémon: Lucario and the Mystery of Mew (2005)
      9.Pokémon Ranger and the Temple of the Sea (2006)
      10.Pokémon: The Rise of Darkrai (2007)
      11.Pokémon: Giratina and the Sky Warrior (2008)
      12.Pokémon: Arceus and the Jewel of Life (2009)
      13.Pokémon: Zoroark: Master of Illusions (2010)
      14.Pokémon the Movie: Black—Victini and Reshiram and
      Pokémon the Movie: White—Victini and Zekrom (2011)
      15.Pokémon the Movie: Kyurem vs. the Sword of Justice (2012)
      16.Pokémon the Movie: Genesect and the Legend Awakened (2013)

      Soundtracks

      Pokémon CDs have been released in North America, most of them in conjunction with the theatrical releases of the first three Pokémon films. These releases were commonplace until late 2001. On March 27, 2007, a tenth anniversary CD was released containing 18 tracks from the English dub; this was the first English-language release in over five years. Soundtracks of the Pokémon feature films have been released in Japan each year in conjunction with the theatrical releases.

      Year

      Title

      June 29, 1999[31] Pokémon 2.B.A. Master
      November 9, 1999[32] Pokémon: The First Movie
      February 8, 2000 Pokémon World
      May 9, 2000 Pokémon: The First Movie Original Motion Picture Score
      July 18, 2000 Pokémon: The Movie 2000
      2001 Pokémon: The Movie 2000 Original Motion Picture Score
      January 23, 2001 Totally Pokémon
      April 3, 2001 Pokémon 3: The Ultimate Soundtrack
      October 9, 2001 Pokémon Christmas Bash
      March 27, 2007 Pokémon X

      Pokémon Trading Card Game

      Main article: Pokémon Trading Card Game

      Palkia, the Spacial Pokémon Trading Card Game card from Pokémon TCG Diamond and Pearl
      The Pokémon Trading Card Game is a collectible card game with a goal similar to a Pokémon battle in the video game series. Players use Pokémon cards, with individual strengths and weaknesses, in an attempt to defeat their opponent by “knocking out” his or her Pokémon cards.[33] The game was first published in North America by Wizards of the Coast in 1999.[34] However, with the release of Pokémon Ruby and Sapphire Game Boy Advance video games, The Pokémon Company took back the card game from Wizards of the Coast and started publishing the cards themselves.[34] The Expedition expansion introduced the Pokémon-e Trading Card Game, where the cards (for the most part) were compatible with the Nintendo e-Reader. Nintendo discontinued its production of e-Reader compatible cards with the release of EX FireRed & LeafGreen. In 1998, Nintendo released a Game Boy Color version of the trading card game in Japan; Pokémon Trading Card Game was subsequently released to the US and Europe in 2000. The game included digital versions cards from the original set of cards and the first two expansions (Jungle and Fossil), as well as several cards exclusive to the game. A Japan-exclusive sequel was released in 2001.[35]

      Manga

      Main article: Pokémon (manga)

      There are various Pokémon manga series, four of which were released in English by Viz Media, and seven of them released in English by Chuang Yi. The manga series vary from game-based series to being based on the anime and the TCG. Original stories have also been published. As there are several series created by different authors most Pokémon manga series differ greatly from each other and other media, such as the anime.
      Manga released in EnglishThe Electric Tale of Pikachu (a.k.a. Dengeki Pikachu), a shōnen manga created by Toshihiro Ono. It was divided into four tankōbon, each given a separate title in the North American and English Singapore versions: The Electric Tale of Pikachu, Pikachu Shocks Back, Electric Pikachu Boogaloo, and Surf’s Up, Pikachu. The series is based loosely on the anime.
      Pokémon Adventures (Pocket Monsters SPECIAL in Japan), a shōnen manga based on the video games.
      Magical Pokémon Journey (a.k.a. Pocket Monsters PiPiPi ★ Adventures), a shōjo manga
      Pikachu Meets the Press (newspaper style comics, not released by Chuang Yi)
      Ash & Pikachu (a.k.a. Satoshi to Pikachu, not released by Viz)
      Pokémon Gold & Silver (not released by Viz)
      Pokémon Ruby-Sapphire and Pokémon Pocket Monsters (not released by Viz)
      Pokémon: Jirachi Wish Maker (not released by Viz)
      Pokémon: Destiny Deoxys (not released by Viz)
      Pokémon: Lucario and the Mystery of Mew (the third movie-to-comic adaptation)
      Pokémon Ranger and the Temple of the Sea[36] (the fourth movie-to-comic adaption)
      Pokémon Diamond and Pearl Adventure!
      Pokémon Adventures: Diamond and Pearl Platinum[37]
      Pokémon: The Rise of Darkrai[38] (the fifth movie-to-comic adaption)
      Pokémon: Giratina and the Sky Warrior[39] (the sixth movie-to-comic adaption)
      Pokémon: Arceus and the Jewel of Life[40] (the seventh movie-to-comic adaption)
      Pokémon: Zoroark: Master of Illusions[41] (the eighth movie-to-comic adaption)
      Pokémon The Movie: White: Victini and Zekrom[42] (the ninth movie-to-comic adaption)
      Pokémon Black and White[43][44][45][46][47][48][49]
      Manga not released in EnglishPokémon Card ni Natta Wake (How I Became a Pokémon Card) by Kagemaru Himeno, an artist for the TCG. There are six volumes and each includes a special promotional card. The stories tell the tales of the art behind some of Himeno’s cards.
      Pokémon Get aa ze! by Miho Asada
      Pocket Monsters Chamo-Chamo ★ Pretty ♪ by Yumi Tsukirino, who also made Magical Pokémon Journey.
      Pokémon Card Master
      Pocket Monsters Emerald Chōsen!! Battle Frontier by Ihara Shigekatsu
      Pocket Monsters Zensho by Satomi Nakamura

      Criticism and controversy

      Morality and religious beliefs

      Pokémon has been criticized by some Christians over perceived occult and violent themes and the concept of “Pokémon evolution”, which they feel goes against the Biblical creation account in Genesis.[50] However, Sat2000, a satellite TV station based in Vatican City, has countered that the Pokémon Trading Card Game and video games are “full of inventive imagination” and have no “harmful moral side effects”.[51][52] In the United Kingdom, the “Christian Power Cards” game was introduced in 1999 by David Tate who stated, “Some people aren’t happy with Pokémon and want an alternative, others just want Christian games.” The game was similar to the Pokémon TCG but used Biblical figures.[53]

      In 1999, Nintendo stopped manufacturing the Japanese version of the “Koga’s Ninja Trick” trading card because it depicted a manji, a traditionally Buddhist symbol with no negative connotations. The Jewish civil rights group Anti-Defamation League complained because the symbol is the reverse of a swastika, which is considered offensive to Jewish people. The cards were intended for sale in Japan only, but the popularity of Pokémon led to importation into the United States with approval from Nintendo. The Anti-Defamation League understood that the issue symbol was not intended to offend and acknowledged the sensitivity that Nintendo showed by removing the product.[54]

      In 1999, two nine-year-old boys sued Nintendo because they claimed the Pokémon Trading Card Game caused their problematic gambling.[55]

      In 2001, Saudi Arabia banned Pokémon games and cards, alleging that the franchise promoted Zionism by displaying the Star of David in the trading cards, and involved gambling, which is in violation of Muslim doctrine.[56][57] Pokémon has been accused of promoting materialism.[58]

      Health

      Main article: Dennō Senshi Porygon

      On December 16, 1997, more than 635 Japanese children were admitted to hospitals with epileptic seizures.[59] It was determined the seizures were caused by watching an episode of Pokémon “Dennō Senshi Porygon”, (most commonly translated “Electric Soldier Porygon”, season 1, episode 38); as a result, this episode has not been aired since. In this particular episode, there were bright explosions with rapidly alternating blue and red color patterns.[60] It was determined in subsequent research that these strobing light effects cause some individuals to have epileptic seizures, even if the person had no previous history of epilepsy.[61] This incident is the most common focus of Pokémon-related parodies in other media, and was lampooned by the Simpsons episode “Thirty Minutes over Tokyo”[62] and the South Park episode “Chinpokomon”,[63] among others.

      Monster in My Pocket

      In March 2000, Morrison Entertainment Group, a small toy developer based at Manhattan Beach, California, sued Nintendo over claims that Pokémon infringed on its own Monster in My Pocket characters. A judge ruled there was no infringement, so Morrison appealed the ruling in November 2001.[64]

      Cultural influence

      All Nippon Airways Boeing 747–400 in Pokémon livery, and dubbed a Pokémon Jet.
      Pokémon, being a popular franchise, has undoubtedly left its mark on pop culture. The Pokémon characters themselves have become pop culture icons; examples include two different Pikachu balloons in the Macy’s Thanksgiving Day Parade, Pokémon Jets operated by All Nippon Airways, thousands of merchandise items, and a traveling theme park that was in Nagoya, Japan in 2005 and in Taipei in 2006. Pokémon also appeared on the cover of the U.S. magazine Time in 1999. The Comedy Central show Drawn Together has a character named Ling-Ling who is a direct parody of Pikachu.[65] Several other shows such as ReBoot, The Simpsons, South Park, The Grim Adventures of Billy & Mandy, Robot Chicken, All Grown Up! and Johnny Test have made references and spoofs of Pokémon, among other series. Pokémon was also featured on VH1’s I Love the ’90s: Part Deux. A live action show called Pokémon Live! toured the United States in late 2000. It was based on the popular Pokémon anime, but had some continuity errors relating to it. Jim Butcher cites Pokémon as one of the inspirations for the Codex Alera series of novels.

      In November 2001, Nintendo opened a store called the Pokémon Center in New York, in New York’s Rockefeller Center,[66] modeled after the two other Pokémon Center stores in Tokyo and Osaka and named after a staple of the videogame series; Pokémon Centers are fictional buildings where Trainers take their injured Pokémon to be healed after combat.[67] The store sold Pokémon merchandise on a total of two floors, with items ranging from collectible shirts to stuffed Pokémon plushies.[68] The store also featured a Pokémon Distributing Machine in which players would place their game to receive an egg of a Pokémon that was being given out at that time. The store also had tables that were open for players of the Pokémon Trading Card Game to duel each other or an employee. The store was closed and replaced by the Nintendo World Store on May 14, 2005.[69]

      Meitetsu 2200 series train Giratina & Shaymin
      Joseph Jay Tobin theorizes that the success of the franchise was mainly due to the long list of names that could be learned by children and repeated in their peer groups. The rich fictional universe provided a lot of opportunities for discussion and demonstration of knowledge in front of their peers. In the French version Nintendo took care to translate the name of the creatures so that they reflected the French culture and language. In all cases the names of the creatures were linked to its characteristics, which converged with the children’s belief that names have symbolic power. Children could pick their favourite Pokémon and affirm their individuality while at the same time affirming their conformance to the values of the group, and they could distinguish themselves from other kids by asserting what they liked and what they didn’t like from every chapter. Pokémon gained popularity because it provided a sense of identity to a wide variety of children, and lost it quickly when many of those children found that the identity groups were too big and searched for identities that would distinguish them into smaller groups.[70]

      In December 2009, a “Pokémon profile picture month” on popular social networking website Facebook started, with over 100,000 (by some estimates) Facebook users changing the image displayed on their profile webpages to that of a Pokémon. In 2010, more than 252,000 people replied as “attending”, or taking part in, the event, at least double the previous year.[71]

      Shinkansen E3 Series train in Pokémon livery
      Pokémon’s history has been marked at times by rivalry with the Digimon media franchise that debuted at a similar time. Described as “the other ‘mon'” by IGN’s Juan Castro, Digimon has not enjoyed Pokémon’s level of international popularity or success, but has maintained a dedicated fanbase.[72] IGN’s Lucas M. Thomas stated that Pokémon is Digimon’s “constant competition and comparison”, attributing the former’s relative success to the simplicity of its evolution mechanic as opposed to Digivolution.[73] The two have been noted for conceptual and stylistic similarities by sources such as GameZone.[74] A debate among fans exists over which of the two franchises came first.[75] In actuality, the first Pokémon media, Pokémon Red and Green, were released initially on February 27, 1996;[76] whereas the Digimon virtual pet was released on June 26, 1997

      1. Sony found its beginning in the wake of World War II. In 1946, Masaru Ibuka started an electronics shop in a bomb-damaged department store building in Tokyo. The company had $530 in capital and a total of eight employees.[10] The next year, he was joined by his colleague, Akio Morita, and they founded a company called Tokyo Tsushin Kogyo[11][12] (Tokyo Telecommunications Engineering Corporation). The company built Japan’s first tape recorder, called the Type-G.[12] In 1958 the company name was changed to Sony.
        In the early 1950s, Ibuka traveled in the United States and heard about Bell Labs’ invention of the transistor.[12] He convinced Bell to license the transistor technology to his Japanese company, for use in communications. Ibuka’s company made the first commercially successful transistor radios.[13][14] According to Schiffer, Sony’s TR-63 radio “cracked open the U.S. market and launched the new industry of consumer microelectronics.” By the mid-1950s, American teens had begun buying portable transistor radios in huge numbers, helping to propel the fledgling industry from an estimated 100,000 units in 1955 to 5 million units by the end of 1968.
        Sony co-founder Akio Morita founded Sony Corporation of America in 1960.[10] In the process, he was struck by the mobility of employees between American companies, which was unheard of in Japan at that time.[10] When he returned to Japan, he encouraged experienced, middle-aged employees of other companies to reevaluate their careers and consider joining Sony.[10] The company filled many positions in this manner, and inspired other Japanese companies to do the same.[10] Moreover, Sony played a major role in the development of Japan as a powerful exporter during the 1960s, 70s, and 80s.[15] It also helped to significantly improve American perceptions of “made in Japan” products.[16] Known for its production quality, Sony was able to charge above-market prices for its consumer electronics and resisted lowering prices.[16]
        In 1971, Masaru Ibuka handed the position of president over to his co-founder Akio Morita. Sony began a life insurance company in 1979, one of its many peripheral businesses. Amid a global recession in the early 1980s, electronics sales dropped and the company was forced to cut prices.[16] Sony’s profits fell sharply. “It’s over for Sony,” one analyst concluded. “The company’s best days are behind it.”[16] Around that time, Norio Ohga took up the role of president. He encouraged the development of the Compact Disc in the 1970s and 80s, and of the PlayStation in the early 1990s. Ohga went on to purchase CBS Records in 1988 and Columbia Pictures in 1989, greatly expanding Sony’s media presence. Ohga would succeed Morita as chief executive officer in 1989.

        Sony Group Headquarters at Sony City in Minato, Tokyo
        Under the vision of co-founder Akio Morita[17] and his successors, the company had aggressively expanded into new businesses.[15] Part of its motivation for doing so was the pursuit of “convergence,” linking film, music, and digital electronics via the Internet.[15] This expansion proved unrewarding and unprofitable,[15] threatening Sony’s ability to charge a premium on its products[17] as well as its brand name.[17] In 2005, Howard Stringer replaced Nobuyuki Idei as chief executive officer, marking the first time that a foreigner has run a major Japanese electronics firm. Stringer helped to reinvigorate the company’s struggling media businesses, encouraging blockbusters such as Spider-Man while cutting 9,000 jobs.[15] He hoped to sell off peripheral business and focus the company again on electronics.[17] Furthermore, he aimed to increase cooperation between business units,[17] which he described as “silos” operating in isolation from one another.[18] In a bid to provide a unified brand for its global operations, Sony introduced a slogan known as “make.believe” in 2009.
        Despite some successes, the company faced continued struggles in the mid- to late-2000s.[15] It became known for its stagnancy, with a fading brand name.[15] In 2012, Kazuo Hirai was promoted to president and CEO, replacing Sir Howard Stringer. Shortly thereafter, Hirai outlined his company-wide initiative, named “One Sony” to revive Sony from years of financial losses and bureaucratic management structure, which proved difficult for former CEO Stringer to accomplish, partly due to differences in business culture and native languages between Stringer and some of Sony’s Japanese divisions and subsidiaries. Hirai outlined 3 major areas of focus for Sony’s electronics business, which include imaging technology, gaming and mobile technology, as well as a focus on reducing the major losses from the television business.[19]
        Origin of name[edit]
        When Tokyo Tsushin Kogyo was looking for a romanized name to use to market themselves, they strongly considered using their initials, TTK. The primary reason they did not is that the railway company Tokyo Kyuko was known as TKK.[12] The company occasionally used the acronym “Totsuko” in Japan, but during his visit to the United States, Morita discovered that Americans had trouble pronouncing that name. Another early name that was tried out for a while was “Tokyo Teletech” until Akio Morita discovered that there was an American company already using Teletech as a brand name.[20]
        The name “Sony” was chosen for the brand as a mix of two words. One was the Latin word “Sonus”, which is the root of sonic and sound, and the other was “Sonny”, a familiar term used in 1950s America to call a boy.[5] The first Sony-branded product, the TR-55 transistor radio, appeared in 1955 but the company name did not change to Sony until January 1958.[21]
        At the time of the change, it was extremely unusual for a Japanese company to use Roman letters to spell its name instead of writing it in kanji. The move was not without opposition: TTK’s principal bank at the time, Mitsui, had strong feelings about the name. They pushed for a name such as Sony Electronic Industries, or Sony Teletech. Akio Morita was firm, however, as he did not want the company name tied to any particular industry. Eventually, both Ibuka and Mitsui Bank’s chairman gave their approval.[12]
        Formats and technologies[edit]

        Further information: List of Sony trademarks
        Sony has historically been notable for creating its own in-house standards for new recording and storage technologies, instead of adopting those of other manufacturers and standards bodies. Sony (either alone or with partners) has introduced several of the most popular recording formats, including the floppy disk, Compact Disc, and Blu-ray Disc.
        Video recording[edit]
        The company launched the Betamax videocassette recording format in 1975. Sony became embroiled in the infamous videotape format war of the early 1980s, when Sony was marketing the Betamax system for video cassette recorders against the VHS format developed by JVC. In the end, VHS gained critical mass in the marketbase and became the worldwide standard for consumer VCRs and Sony adopted the format.
        While Betamax is for all practical purposes an obsolete format, a professional-oriented component video format called Betacam that was derived from Betamax is still used today, especially in the television industry, although far less so in recent years with the introduction of digital and high definition.
        In 1985 Sony launched their Handycam products and the Video8 format. Video8 and the follow-on hi-band Hi8 format became popular in the consumer camcorder market. In 1987 Sony launched the 4 mm DAT or Digital Audio Tape as a new digital audio tape standard.
        Audio recording[edit]
        In 1979 the Walkman brand was introduced, in the form of the world’s first portable music player using the compact cassette format. Sony introduced the MiniDisc format in 1992 as an alternative to Philips DCC or Digital Compact Cassette and as a successor to the compact cassette. Since the introduction of MiniDisc, Sony has attempted to promote its own audio compression technologies under the ATRAC brand, against the more widely used MP3. Until late 2004, Sony’s Network Walkman line of digital portable music players did not support the MP3 de facto standard natively.
        In 2004, Sony built upon the MiniDisc format by releasing Hi-MD. Hi-MD allows the playback and recording of audio on newly introduced 1 GB Hi-MD discs in addition to playback and recording on regular MiniDiscs. In addition to saving audio on the discs, Hi-MD allows the storage of computer files such as documents, videos and photos.
        Audio encoding[edit]
        In 1993, Sony challenged the industry standard Dolby Digital 5.1 surround sound format with a newer and more advanced proprietary motion picture digital audio format called SDDS (Sony Dynamic Digital Sound). This format employed eight channels (7.1) of audio opposed to just six used in Dolby Digital 5.1 at the time. Ultimately, SDDS has been vastly overshadowed by the preferred DTS (Digital Theatre System) and Dolby Digital standards in the motion picture industry. SDDS was solely developed for use in the theatre circuit; Sony never intended to develop a home theatre version of SDDS.
        Sony and Philips jointly developed the Sony-Philips digital interface format (S/PDIF) and the high-fidelity audio system SACD. The latter has since been entrenched in a format war with DVD-Audio. At present, neither has gained a major foothold with the general public. CDs are preferred by consumers because of ubiquitous presence of CD drives in consumer devices.
        Optical storage[edit]
        In 1983 Sony introduced the world (with their counterpart Philips) to the Compact Disc (CD). In addition to developing consumer-based recording media, after the launch of the CD Sony began development of commercially based recording media. In 1986 they launched Write-Once optical discs (WO) and in 1988 launched Magneto-optical discs which were around 125MB size for the specific use of archival data storage.[22] In 1984 Sony launched the Discman series which extended their Walkman brand to portable CD products.
        In the early 1990s two high-density optical storage standards were being developed: one was the MultiMedia Compact Disc (MMCD), backed by Philips and Sony, and the other was the Super Density disc (SD), supported by Toshiba and many others. Philips and Sony abandoned their MMCD format and agreed upon Toshiba’s SD format with only one modification. The unified disc format was called DVD and was introduced in 1997.
        Sony was one of the leading developers of the Blu-ray Disc optical disc format, the newest standard for disc-based content delivery. The first Blu-ray players became commercially available in 2006. The format emerged as the standard for HD media over the competing format, Toshiba’s HD DVD, after a two year-long format war.
        Disk storage[edit]
        In 1983 Sony introduced 90 mm micro diskettes (better known as 3.5-inch (89 mm) floppy disks), which it had developed at a time when there were 4″ floppy disks, and a lot of variations from different companies, to replace the then on-going 5.25″ floppy disks. Sony had great success and the format became dominant. 3.5″ floppy disks gradually became obsolete as they were replaced by current media formats.
        Flash memory[edit]
        Sony launched in 1998 their Memory Stick format, flash memory cards for use in Sony lines of digital cameras and portable music players. It has seen little support outside of Sony’s own products, with Secure Digital cards (SD) commanding considerably greater popularity. Sony has made updates to the Memory Stick format with Memory Stick Duo and Memory Stick Micro.
        Business units[edit]

        Sony offers a number of products in a variety of product lines around the world.[23] Sony has developed a music playing robot called Rolly, dog-shaped robots called AIBO and a humanoid robot called QRIO.
        As of 1 April 2012, Sony is organized into the following business segments: Imaging Products & Solutions (IP&S), Game, Mobile Products & Communications (MP&C), Home Entertainment & Sound (HE&S), Devices, Pictures, Music, Financial Services and All Other.[24] The network and medical businesses are included in the All Other.
        Electronics[edit]
        Sony Corporation[edit]
        Sony Corporation is the electronics business unit and the parent company of the Sony Group. It primarily conducts strategic business planning of the group, research and development (R&D), planning, designing and marketing for electronics products. Its subsidiaries such as Sony EMCS Corporation (6 plants in Japan), Sony Semiconductor Corporation (7 plants in Japan) and its subsidiaries outside Japan (Brazil, China, England, India, Malaysia, Singapore, South Korea, Thailand, Ireland and United States) are responsible for manufacturing as well as product engineering (Sony EMCS is also responsible for customer service operations). In 2012, Sony rolled most of its consumer content services (including video, music, and gaming) into the Sony Entertainment Network.
        Audio[edit]

        The 1979 Sony Walkman ushered in a new era of portability for music listening
        Sony produced the world’s first portable music player, the Walkman in 1979. This line fostered a fundamental change in music listening habits by allowing people to carry music with them and listen to music through lightweight headphones. Walkman originally referred to portable audio cassette players. The company now uses the Walkman brand to market its portable audio and video players as well as a line of former Sony Ericsson mobile phones.
        Sony utilized a related brand, Discman, to refer to its CD players. It dropped this name in the late 1990s.
        Computing[edit]
        Sony sells many of its computer products using the VAIO brand.
        Sony produced computers (MSX home computers and NEWS workstations) during the 1980s, exclusively for sale in the Japanese market. The company withdrew from the computer business around 1990. Sony entered again into the global computer market under the new VAIO brand, began in 1996. Short for “Video Audio Integrated Operation”, the line was the first computer brand to highlight visual-audio features.[18]
        Sony faced considerable controversy when some of its laptop batteries exploded and caught fire in 2006,[25] resulting in the largest computer-related recall to that point in history.[26][27][28]
        In a bid to join the tablet computer market, the company launched its Sony Tablet series in 2011. The machines run on Google Android software. Since 2012, Sony has been producing tablets under the Xperia brand.[29]
        Photography[edit]
        Sony offers a range of digital cameras. Point-and-shoot models adopt the Cyber-shot name, while digital single-lens reflex models are branded using Alpha.
        The first Cyber-shot was introduced in 1996. At the time, digital cameras were a relative novelty. Sony’s market share of the digital camera market fell from a high of 20% to 9% by 2005.[18]
        Sony entered the market for digital single-lens reflex cameras in 2006 when it acquired the camera business of Konica Minolta. Sony rebranded the company’s line of cameras as its Alpha line. Sony is the world’s third largest manufacturer of the cameras, behind leaders Canon and Nikon.
        Video[edit]
        In 1968 Sony introduced the Trinitron brand name for its lines of aperture grille cathode ray tube televisions and (later) computer monitors. Sony stopped production of Trinitron for most markets, but continued producing sets for markets such as Pakistan, Bangladesh and China. Sony discontinued its series of Trinitron computer monitors in 2005. The company discontinued the last Trinitron-based television set in the USA in early 2007. The end of Trinitron marked the end of Sony’s analog television sets and monitors.
        Sony used the LCD WEGA name for its LCD TVs until summer 2005. The company then introduced the BRAVIA name. BRAVIA is an in house brand owned by Sony which produces high-definition LCD televisions, projection TVs and front projectors, home cinemas and the BRAVIA home theatre range. All Sony high-definition flat-panel LCD televisions in North America have carried the logo for BRAVIA since 2005. Sony is the third-largest maker of televisions in the world.[30] As of 2012, Sony’s television business has been unprofitable for eight years.[30]
        In December 2011, Sony agreed to sell all stake in an LCD joint venture with Samsung Electronics for about $940 million.[31] On 28 March 2012, Sony Corporation and Sharp Corporation announced that they have agreed to further amend the joint venture agreement originally executed by the parties in July 2009, as amended in April 2011, for the establishment and operation of Sharp Display Products Corporation (“SDP”), a joint venture to produce and sell large-sized LCD panels and modules.[32]
        Sony also sells a range of DVD players. It has shifted its focus in recent years to promoting the Blu-ray format, including discs and players.
        Semiconductor and component[edit]
        Sony produces a wide range of semiconductors and electronic components including image sensors, laser diodes, system LSIs, mixed-signal LSIs, OLED panels, etc. The company has a strong presence in image sensor market. Sony-manufactured CCD and CMOS image sensors are widely used in digital cameras, smartphones, tablet computers.
        Medical-related business[edit]
        Sony has targeted medical, healthcare and biotechnology business as a growth sector in the future. The company acquired iCyt Mission Technology, Inc. (renamed Sony Biotechnology Inc. in 2012), a manufacture of flow cytometers, in 2010 and Micronics, Inc., a developer of microfluidics-based diagnostic tools, in 2011.
        In 2012, Sony announced that it will acquire all shares of So-net Entertainment Corporation, which is the majority shareholder of M3, Inc., an operator of portal sites (m3.com, MR-kun, MDLinx and MEDI:GATE) for healthcare professionals.
        On September 28, 2012, Olympus and Sony announced that the two companies will establish a joint venture to develop new surgical endoscopes with 4K resolution (or higher) and 3D capability.[33] Sony Olympus Medical Solutions Inc. (Sony 51%, Olympus 49%) was established on April 16, 2013.[34]
        Sony Mobile Communications[edit]
        Main article: Sony Mobile Communications
        Sony Mobile Communications AB (formerly Sony Ericsson Mobile Communications AB) is a multinational mobile phone manufacturing company headquartered in Tokyo, Japan and a wholly owned subsidiary of Sony Corporation.
        In 2001, Sony entered into a joint venture with Swedish telecommunications company Ericsson, forming Sony Ericsson.[35] Initial sales were rocky, and the company posted losses in 2001 and 2002. However, SMC reached a profit in 2003. Sony Ericsson distinguished itself with multimedia-capable mobile phones, which included features such as cameras. These were unusual for the time. Despite their innovations, SMC faced intense competition from Apple’s iPhone, released in 2007. From 2008 to 2010, amid a global recession, SMC slashed its workforce by several thousand. Sony acquired Ericsson’s share of the venture in 2012 for over US$1 billion.[35] In 2009, SMC was the fourth-largest mobile phone manufacturer in the world (after Nokia, Samsung and LG).[36] By 2010, its market share had fallen to sixth place.[37] Sony Mobile Communications now focuses exclusively on the smartphone market.
        Sony Computer Entertainment[edit]
        Main article: Sony Computer Entertainment

        The PlayStation 2 is the best-selling video game console of all time.
        Sony Computer Entertainment is best known for producing the popular line of PlayStation consoles. The line grew out of a failed partnership with Nintendo. Originally, Nintendo requested for Sony to develop an add-on for its console that would play Compact Discs. In 1991 Sony announced the add-on, as well as a dedicated console known as the “Play Station”. However, a disagreement over software licensing for the console caused the partnership to fall through. Sony then continued the project independently.
        Launched in 1994, the first PlayStation gained 61% of global console sales and broke Nintendo’s long-standing lead in the market.[38] Sony followed up with the PlayStation 2 in 2000, which was even more successful. The console has become the most successful of all time, selling over 150 million units as of 2011. Sony released the PlayStation 3, a high-definition console, in 2006. It was the first console to use the Blu-ray format, although its expensive[18] Cell processor made it considerably more expensive than competitors Xbox 360 and Wii. Early on, poor sales performance resulted in significant losses for the company, pushing it to sell the console at a loss.[39] The PlayStation 3 has generally sold more poorly than those competitors in the early years of its release but later on overtook the Xbox 360 in global sales.[40] It later introduced the PlayStation Move, an accessory that allows players to control video games using motion gestures. Sony announced the PlayStation 4 for release in November 2013.
        Sony extended the brand to the portable games market in 2005 with the PlayStation Portable (PSP). The console has sold reasonably, but has taken a second place to a rival handheld, the Nintendo DS. Sony developed the Universal Media Disc (UMD) optical disc medium for use on the PlayStation Portable. Early on, the format was used for movies, but it has since lost major studio support. Sony released a disc-less version of its PlayStation Portable, the PSP Go. The company went on to release its second portable video game system, PlayStation Vita, in 2011 and 2012.
        Entertainment[edit]
        Sony Pictures Entertainment[edit]
        Main article: Sony Pictures Entertainment

        Sony Pictures produces well known series including Spider-Man and Men in Black.
        Sony Pictures Entertainment, Inc. (SPE) is the television and film production/distribution unit of Sony. With 12.5% box office market share in 2011, the company was ranked 3rd among movie studios.[41] Its group sales in 2010 were US$7.2 billion.[8][42] The company has produced many notable movie franchises, including Spider-Man, The Karate Kid, and Men in Black. It has also produced popular television game shows Jeopardy! and Wheel of Fortune.
        Sony entered the television and film production market when it acquired Columbia Pictures Entertainment in 1989 for $3.4 billion. Columbia lives on in the Columbia TriStar Motion Picture Group, a subsidiary of SPE which in turn owns TriStar Pictures and Columbia Pictures. SPE’s television division is known as Sony Pictures Television.
        For the first several years of its existence, Sony Pictures Entertainment performed poorly, leading many to suspect the company would sell off the division.[43] Sony Pictures Entertainment encountered controversy in the early 2000s. In July 2000, a marketing executive working for Sony Corporation created a fictitious film critic, David Manning, who gave consistently good reviews for releases from Sony subsidiary Columbia Pictures that generally received poor reviews amongst real critics.[44] Sony later pulled the ads, suspended Manning’s creator and his supervisor and paid fines to the state of Connecticut[45] and to fans who saw the reviewed films in the US.[46] In 2006 Sony started using ARccOS Protection on some of their film DVDs, but later issued a recall.[47]
        Sony Music Entertainment[edit]
        Main article: Sony Music Entertainment
        Sony Music Entertainment (also known as SME or Sony Music) is the second-largest global recorded music company of the “big four” record companies and is controlled by Sony Corporation of America, the United States subsidiary of Japan’s Sony. The company owns full or partial rights to the catalogues of Michael Jackson, The Beatles, Usher, Eminem, Akon, and others.
        In one of its largest-ever acquisitions, Sony purchased CBS Record Group in 1987 for US$2 billion. In the process, Sony gained the rights to the catalogue of Michael Jackson, considered by the Guinness Book of World Records to be the most successful entertainer of all time. The acquisition of CBS Records provided the foundation for the formation of Sony Music Entertainment, which Sony established in 1991.
        In 2004, Sony entered into a joint venture with Bertelsmann AG, merging Sony Music Entertainment with Bertelsmann Music Group to create Sony BMG. In 2005, Sony BMG faced a copy protection scandal, because its music CDs had installed a controversial feature on users’ computers that was posing a security risk to affected users.[citation needed] In 2007, the company acquired Famous Music for US$370 million, gaining the rights to the catalogues of Eminem and Akon, among others.
        Sony bought out Bertelsmann’s share in the company and formed a new Sony Music Entertainment in 2008. Since then, the company has undergone management changes.
        Sony/ATV Music Publishing[edit]
        Main article: Sony/ATV Music Publishing
        Besides its record label, Sony operates other music businesses. In 1995, Sony purchased a 50% stake in ATV Music Publishing, forming Sony/ATV Music Publishing. At the time, the publishing company was the second-largest of its kind in the world. The company owns much of the publishing rights to the catalogue of The Beatles. Sony purchased digital music recognition company Gracenote for US$260 million in 2008.
        Finance[edit]
        Sony Financial Services[edit]
        Sony Financial Holdings is a holding company for Sony’s financial services business. It owns and oversees the operation of Sony Life (in Japan and the Philippines), Sony Assurance, Sony Bank and Sony Bank Securities. The company is headquartered in Tokyo, Japan.
        Sony Financial accounts for half of Sony’s global earnings.[48] The unit proved the most profitable of Sony’s businesses in fiscal year 2006, earning $1.7 billion in profit.[17] Sony Financial’s low fees have aided the unit’s popularity while threatening Sony’s premium brand name.[17]
        Corporate information[edit]

        Kazuo Hirai, Sony’s president and chief executive officer, holding Sony’s PlayStation Vita (2011)
        Finances[edit]
        Sony is one of Japan’s largest corporations by revenue. It had revenues of ¥6.493 trillion in 2012. It also maintains large reserves of cash, with ¥895 billion on hand as of 2012. In May 2012, Sony shares were valued at about $15 billion.[49]
        The company was immensely profitable throughout the 1990s and early 2000s, in part because of the success of its new PlayStation line. The company encountered financial difficulty in the mid- to late-2000s due to a number of factors: the global financial crisis, increased competition for PlayStation, and the devastating Japanese earthquake of 2011. The company faced three consecutive years of losses leading up to 2011.[50] While noting the negative effects of intervening circumstances such as natural disasters and fluctuating currency exchange rates,[50] the Financial Times criticized the company for its “lack of resilience” and “inability to gauge the economy.”[50] The newspaper voiced skepticism about Sony’s revitalization efforts, given a lack of tangible results.[50]
        In September 2000 Sony had a market capitalization of $100 billion; but by December 2011 it had plunged to $18 billion, reflecting falling prospects for Sony but also reflecting grossly inflated share prices of the ‘dot.com’ years.[51] Net worth, as measured by stockholder equity, has steadily grown from $17.9 billion in March 2002 to $35.6 billion through December 2011.[52] Earnings yield (inverse of the price to earnings ratio) has never been more than 5% and usually much less; thus Sony has always traded in over-priced ranges with the exception of the 2009 market bottom.
        In April 2012, Sony announced that it would reduce its workforce by 10,000 (6% of its employee base) as part of CEO Hirai’s effort to get the company back into the green. This came after a loss of 520 billion yen (roughly US$6.36 billion) for fiscal 2012, the worst since the company was founded. Accumulation loss for the past four years was 919.32 billion-yen.[53][54] Sony plans to increase its marketing expenses by 30% in 2012.[55] 1,000 of the jobs cut come from the company’s mobile phone unit’s workforce. 700 jobs will be cut in the 2012-2013 fiscal year and the remaining 300 in the following fiscal year.[56]
        Sony’s 2009 sales and distribution by geographical region[57]
        Geographic region Total sales (yen in millions)
        Japan 1,873,219
        United States 2,512,345
        Europe 2,307,658
        Other Areas 2,041,270
        On 9 December 2008, Sony Corporation announced that it would be cutting 8,000 jobs, dropping 8,000 contractors and reducing its global manufacturing sites by 10% to save $1.1 billion per year.[58]
        In January 2013, Sony announced it was selling its US headquarters building for $1.1 billion to a consortium led by real estate developer The Chetrit Group.[59]
        Environmental record[edit]
        In November 2011, Sony was ranked 9th (jointly with Panasonic) in Greenpeace’s Guide to Greener Electronics. This chart grades major electronics companies on their environmental work. The company scored 3.6/10, incurring a penalty point for comments it has made in opposition to energy efficiency standards in California. It also risks a further penalty point in future editions for being a member of trade associations that have commented against energy efficiency standards.[60] Together with Philips, Sony receives the highest score for energy policy advocacy after calling on the EU to adopt an unconditional 30% reduction target for greenhouse gas emissions by 2020. Meanwhile, it receives full marks for the efficiency of its products.[60] In 2007, Sony ranked 14th on the Greenpeace guide. Sony fell from its earlier 11th place ranking due to Greenpeace’s claims that Sony had double standards in their waste policies.[61]
        Since 1976, Sony has had an Environmental Conference.[62] Sony’s policies address their effects on global warming, the environment, and resources. They are taking steps to reduce the amount of greenhouse gases that they put out as well as regulating the products they get from their suppliers in a process that they call “green procurement”.[63] Sony has said that they have signed on to have about 75 percent of their Sony Building running on geothermal power. The “Sony Take Back Recycling Program” allow consumers to recycle the electronics products that they buy from Sony by taking them to eCycle (Recycling) drop-off points around the U.S. The company has also developed a biobattery that runs on sugars and carbohydrates that works similarly to the way living creatures work. This is the most powerful small biobattery to date.[64]
        In 2000, Sony faced criticism for a document entitled “NGO Strategy” that was leaked to the press. The document involved the company’s surveillance of environmental activists in an attempt to plan how to counter their movements. It specifically mentioned environmental groups that were trying to pass laws that held electronics-producing companies responsible for the clean up of the toxic chemicals contained in their merchandise.[65]

    1. Pokémon

      From Wikipedia, the free encyclopedia

      Jump to: navigation, search

      For other uses, see Pokémon (disambiguation).

      Page semi-protected

      The official logo of Pokémon for its international release; “Pokémon” is short for the original Japanese title of “Pocket Monsters”.

      Pokémon (ポケモン Pokemon?, /ˈpoʊkeɪmɒn/ POH-kay-mon[1][2]) is a media franchise published and owned by Japanese video game company Nintendo and created by Satoshi Tajiri in 1996. Originally released as a pair of interlinkable Game Boy role-playing video games developed by Game Freak, Pokémon has since become the second-most successful and lucrative video game-based media franchise in the world, behind only Nintendo’s own Mario franchise.[3] Pokémon properties have since been merchandised into anime, manga, trading cards, toys, books, and other media. The franchise celebrated its tenth anniversary in 2006,[4] and as of 28 May 2010, cumulative sales of the video games (including home console versions, such as the “Pikachu” Nintendo 64) have reached more than 200 million copies.[5] In November 2005, 4Kids Entertainment, which had managed the non-game related licensing of Pokémon, announced that it had agreed not to renew the Pokémon representation agreement. Pokémon USA Inc. (now The Pokémon Company International), a subsidiary of Japan’s Pokémon Co., now oversees all Pokémon licensing outside of Asia.[6]

      The name Pokémon is the romanized contraction of the Japanese brand Pocket Monsters (ポケットモンスター Poketto Monsutā?).[7] The term Pokémon, in addition to referring to the Pokémon franchise itself, also collectively refers to the 649 fictional species that have made appearances in Pokémon media as of the release of the fifth generation titles Pokémon Black 2 and White 2. With the upcoming releases of Pokémon X and Y, 29 new Pokémon have been featured in promotions for the games as of July 12, 2013. “Pokémon” is identical in both the singular and plural, as is each individual species name; it is grammatically correct to say “one Pokémon” and “many Pokémon”, as well as “one Pikachu” and “many Pikachu”.[8]

      Contents
      [hide] 1 Concept
      2 List of Pokémon
      3 Video games 3.1 Generations
      3.2 Game mechanics 3.2.1 Starter Pokémon
      3.2.2 Pokédex

      4 In other media 4.1 Anime series
      4.2 Films
      4.3 Soundtracks
      4.4 Pokémon Trading Card Game
      4.5 Manga

      5 Criticism and controversy 5.1 Morality and religious beliefs
      5.2 Health
      5.3 Monster in My Pocket

      6 Cultural influence
      7 See also
      8 References
      9 External links

      Concept

      The concept of the Pokémon universe, in both the video games and the general fictional world of Pokémon, stems from the hobby of insect collecting, a popular pastime which Pokémon executive director Satoshi Tajiri enjoyed as a child.[9][dead link] Players of the games are designated as Pokémon Trainers, and the two general goals (in most Pokémon games) for such Trainers are: to complete the Pokédex by collecting all of the available Pokémon species found in the fictional region where that game takes place; and to train a team of powerful Pokémon from those they have caught to compete against teams owned by other Trainers, and eventually become the strongest Trainer: the Pokémon Master. These themes of collecting, training, and battling are present in almost every version of the Pokémon franchise, including the video games, the anime and manga series, and the Pokémon Trading Card Game.

      In most incarnations of the fictional Pokémon universe, a Trainer that encounters a wild Pokémon is able to capture that Pokémon by throwing a specially designed, mass-producible spherical tool called a Poké Ball at it. If the Pokémon is unable to escape the confines of the Poké Ball, it is officially considered to be under the ownership of that Trainer. Afterwards, it will obey whatever its new master commands, unless the Trainer demonstrates such a lack of experience that the Pokémon would rather act on its own accord. Trainers can send out any of their Pokémon to wage non-lethal battles against other Pokémon; if the opposing Pokémon is wild, the Trainer can capture that Pokémon with a Poké Ball, increasing his or her collection of creatures. Pokémon already owned by other Trainers cannot be captured, except under special circumstances in certain games. If a Pokémon fully defeats an opponent in battle so that the opponent is knocked out (i.e., “faints”), the winning Pokémon gains experience and may level up. When leveling up, the Pokémon’s statistics (“stats”) of battling aptitude increase, such as Attack and Speed. From time to time the Pokémon may also learn new moves, which are techniques used in battle. In addition, many species of Pokémon possess the ability to undergo a form of metamorphosis and transform into a similar but stronger species of Pokémon, a process called evolution.

      In the main series, each game’s single-player mode requires the Trainer to raise a team of Pokémon to defeat many non-player character (NPC) Trainers and their Pokémon. Each game lays out a somewhat linear path through a specific region of the Pokémon world for the Trainer to journey through, completing events and battling opponents along the way. Each game features eight especially powerful Trainers, referred to as Gym Leaders, that the Trainer must defeat in order to progress. As a reward, the Trainer receives a Gym Badge, and once all eight badges are collected, that Trainer is eligible to challenge the region’s Pokémon League, where four immensely talented trainers (referred to collectively as the “Elite Four”) challenge the Trainer to four Pokémon battles in succession. If the trainer can overcome this gauntlet, he or she must then challenge the Regional Champion, the master Trainer who had previously defeated the Elite Four. Any Trainer who wins this last battle becomes the new champion and gains the title of Pokémon Master.

      List of Pokémon

      Main article: List of Pokémon

      Video games

      Main article: Pokémon (video game series)

      Generations

      The original Pokémon games were role-playing games (RPGs) with an element of strategy, and were created by Satoshi Tajiri for the Game Boy. These RPGs, and their sequels, remakes, and English language translations, are still considered the “main” Pokémon games, and the games which most fans of the series are referring to when they use the term “Pokémon games”. All of the licensed Pokémon properties overseen by The Pokémon Company International are divided roughly by generation. These generations are roughly chronological divisions by release; every several years, when an official sequel in the main RPG series is released that features new Pokémon, characters, and gameplay concepts, that sequel is considered the start of a new generation of the franchise. The main games and their spin-offs, the anime, manga, and trading card game are all updated with the new Pokémon properties each time a new generation begins. The franchise began the fifth generation on September 18, 2010, in Japan.

      A battle between a level 5 Bulbasaur and a level 5 Charmander in the first generation of Pokemon games; Pokémon Red and Blue.[10]
      The Pokémon franchise started off in its first generation with its initial release of Pocket Monsters Aka and Midori (“Red” and “Green”, respectively) for the Game Boy in Japan. When these games proved extremely popular, an enhanced Ao (“Blue”) version was released sometime after, and the Ao version was reprogrammed as Pokémon Red and Blue for international release. The games launched in the United States on September 30, 1998. The original Aka and Midori versions were never released outside of Japan.[11] Afterwards, a further enhanced version titled Pokémon Yellow: Special Pikachu Edition was released to partially take advantage of the color palette of the Game Boy Color, as well as to feature more elements from the popular Pokémon anime. This first generation of games introduced the original 151 species of Pokémon (in National Pokédex order, encompassing all Pokémon from Bulbasaur to Mew), as well as the basic game concepts of capturing, training, battling, and trading Pokémon with both computer and human players. These versions of the games take place within the fictional Kanto region, inspired by the real world Kantō region of Japan, though the name “Kanto” was not used until the second generation.

      The second generation of Pokémon began in 1999 with the release of Pokémon Gold and Silver for Game Boy Color. Like the previous generation, an enhanced version titled Pokémon Crystal was later released. The second generation introduced 100 new species of Pokémon (starting with Chikorita and ending with Celebi), with a total of 251 Pokémon to collect, train, and battle, set in Johto, inspired by Japan’s Kansai region. The Pokémon mini is a handheld game console released in November 2001 in North America, December 2001 in Japan, and 2002 in Europe.

      Pokémon entered its third generation with the 2002 release of Pokémon Ruby and Sapphire for Game Boy Advance and continued with the Game Boy Advance remakes of Pokémon Red and Blue, Pokémon FireRed and LeafGreen, and an enhanced version of Pokémon Ruby and Sapphire titled Pokémon Emerald. The third generation introduced 135 new Pokémon (starting with Treecko and ending with Deoxys) for a total of 386 species, and set in Hoenn, inspired by Japan’s Kyushu region. However, this generation also garnered some criticism for leaving out several gameplay features, including the day-and-night system introduced in the previous generation, and it was also the first installment that encouraged the player to collect merely a selected assortment of the total number of Pokémon rather than every existing species (202 out of 386 species are catchable in the Ruby and Sapphire versions).

      In 2006, Japan began the fourth generation of the franchise with the release of Pokémon Diamond and Pearl for Nintendo DS. The fourth generation introduces another 107 new species of Pokémon (starting with Turtwig and ending with Arceus), bringing the total of Pokémon species to 493.[12] The Nintendo DS “touch screen” allows new features to the game such as cooking poffins with the stylus and using the “Pokétch”. New gameplay concepts include a restructured move-classification system, online multiplayer trading and battling via Nintendo Wi-Fi Connection, the return (and expansion) of the second generation’s day-and-night system, the expansion of the third generation’s Pokémon Contests into “Super Contests”, and the new region of Sinnoh, inspired by Japan’s Hokkaido region and part of Russia’s Sakhalin, which has an underground component for multiplayer gameplay in addition to the main overworld. Pokémon Platinum, the enhanced version of Diamond and Pearl—much like Pokémon Yellow, Crystal, and Emerald—was released in September 2008 in Japan, March 2009 in North America, and May 2009 in Australia and Europe. Spin-off titles in the fourth generation include the Pokémon Stadium follow-up Pokémon Battle Revolution for Wii, which has Wi-Fi connectivity as well.[13] Nintendo announced in May 2009 that enhanced remakes of Pokémon Gold and Silver, entitled Pokémon HeartGold and SoulSilver, would be released for the Nintendo DS system. HeartGold and SoulSilver are set in the Johto region and were released in September 2009 in Japan.[14]

      The fifth generation of Pokémon began on September 18, 2010, with the release of Pokémon Black and White in Japan for Nintendo DS.[15] The games were originally announced by the Pokémon Company on January 29, 2010, with a tentative release later that year.[16][17] The final release date of September 18 was announced on June 27, 2010.[18] This version is set in the Unova region (イッシュ地方 Isshu-chihō?, Isshu region), inspired by New York City, and utilizes the Nintendo DS’s 3-D rendering capabilities to a greater extent than Platinum, HeartGold, and SoulSilver, as shown in game footage of the player walking through the Castelia City (ヒウンシティ Hiun Shiti?) metropolis. A total of 156 new Pokémon were introduced (starting with Victini and ending with Genesect, bringing the franchise’s total to 649),[19] as well as new game mechanics such as the C Gear (Cギア C Gia?) wireless interactivity features[20] and the ability to upload game data to the internet and the player’s computer.[21] Pokémon Black and White was released in Europe on March 4, 2011, in North America on March 6, 2011, and in Australia on March 10, 2011. On June 23, 2012, Nintendo released Pokemon Black 2 and Pokemon White 2 in Japan for Nintendo DS, with early October releases in North America and Europe. Black 2 and White 2 are sequels to Black and White, with several events in the second games referencing events in the first; they also allow players to link their previous Black or White with their Black 2 or White 2, introducing several events based on how they played their previous game.

      On January 8, 2013, Nintendo officially announced Pokémon X and Y for the Nintendo 3DS as part of the upcoming sixth generation of games. They will be rendered in 3D and have a simultaneous worldwide release on October 12, 2013.[22] The games will introduce the new Kalos Region, inspired by France.

      Game mechanics

      Main article: Gameplay of Pokémon

      The main staple of the Pokémon video game series revolves around the catching and battling of Pokémon. Starting with a starter Pokémon, the player can catch wild Pokémon by weakening them and catching them with Pokéballs. Conversely, they can choose to defeat them in battle in order to gain experience for their Pokémon, raising their levels and teaching them new moves. Certain Pokémon can evolve into more powerful forms by raising their levels or using certain items. Throughout the game, players will have to battle other trainers in order to progress, with the main goal to defeat various Gym Leaders and earn the right to become a tournament champion. Subsequent games in the series have introduced various side games and side quests, including the Battle Frontiers that display unique battle types and the Pokémon Contests where visual appearance is put on display.

      Starter Pokémon

      One of the consistent aspects of the Pokémon games—spanning from Pokémon Red and Blue on the Nintendo Game Boy to the Nintendo DS games Pokémon Black and White—is the choice of one of three different Pokémon at the start of the player’s adventures; these three are often labeled “starter Pokémon”. Players can choose a Grass-type, a Fire-type, or a Water-type.[23] For example, in Pokémon Red and Blue (and their respective remakes, Pokémon FireRed and Pokémon LeafGreen), the player has the choice of starting with Bulbasaur, Charmander, or Squirtle. The exception to this rule is Pokémon Yellow (a remake of the original games that follows the story of the Pokémon anime), where players are given a Pikachu, an Electric-type mouse Pokémon, famous for being the mascot of the Pokémon media franchise; in this game, however, the three starter Pokémon from Red and Blue can be obtained during the quest by a single player, something that is not possible in any other installment of the franchise.[24] Another consistent aspect is that the player’s rival will always choose as his or her starter Pokémon the one that has a type advantage over the player’s Pokémon. For instance, if the player picks a Grass-type Pokémon, the rival will always pick the Fire-type starter. An exception to this is again Pokémon Yellow, in which the rival picks an Eevee, but whether this Eevee evolves into Jolteon, Vaporeon, or Flareon is decided by when the player wins and loses to the rival through the journey. The GameCube games Pokémon Colosseum and Pokémon XD: Gale of Darkness also contain an exception; whereas in most games the player’s initial Pokémon starts at Level 5, in these two games the player’s initial Pokémon starts at Levels 10 and 25, respectively. In Colosseum the player’s starter Pokémon are Espeon and Umbreon, while in Gale of Darkness the player’s starter is Eevee.

      Pokédex

      The Pokédex is a fictional electronic device featured in the Pokémon video game and anime series. In the games, whenever a Pokémon is first captured, its data will be added to a player’s Pokédex, but in the anime or manga, the Pokédex is a comprehensive electronic reference encyclopedia, usually referred to in order to deliver exposition. “Pokédex” is also used to refer to a list of Pokémon, usually a list of Pokémon by number. In the video games, a Pokémon Trainer is issued a blank device at the start of the journey. A trainer must then attempt to fill the Pokédex by encountering and at least briefly obtaining each of the different species of Pokémon. A player will receive the name and image of a Pokémon after encountering one that was not previously in the Pokédex, typically after battling said Pokémon either in the wild or in a trainer battle (with the exceptions of link battles and tournament battles, such as in the Battle Frontier). In Pokémon Red and Blue, some Pokémon’s data is added to the Pokédex simply by viewing the Pokémon, such as in the zoo outside of the Safari Zone. Also, certain NPC characters may add to the Pokédex by explaining what a Pokémon looks like during conversation. More detailed information is available after the player obtains a member of the species, either through capturing the Pokémon in the wild, evolving a previously captured Pokémon, hatching a Pokémon egg (from the second generation onwards), or through a trade with another trainer (either an NPC or another player). This information includes height, weight, species type, and a short description of the Pokémon. Later versions of the Pokédex have more detailed information, like the size of a certain Pokémon compared to the player character, or Pokémon being sorted by their habitat (so far, the latter feature is only in the FireRed and LeafGreen versions). The most current forms of Pokédex are capable of containing information on all Pokémon currently known. The GameCube games, Pokémon Colosseum and Pokémon XD: Gale of Darkness, have a Pokémon Digital Assistant (P★DA) which is similar to the Pokédex, but also tells what types are effective against a Pokémon and gives a description of its abilities.[25]

      In other media

      Ash Ketchum and Pikachu together in the pilot episode, “Pokémon, I Choose You!”
      Anime series

      Main article: Pokémon (anime)

      The Pokémon anime series and films are a meta-series of adventures separate from the canon that most of the Pokémon video games follow (with the exception of Pokémon Yellow, a game based loosely on the anime storyline). The anime follows the quest of the main character, Ash Ketchum[26] (known as Satoshi in Japan) a Pokémon Master in training, as he and a small group of friends[26] travel around the fictitious world of Pokémon along with their Pokémon partners. The original series, titled Pocket Monsters, or simply Pokémon in Western countries (often referred to as Pokémon: Gotta Catch ‘Em All to distinguish it from the later series), begins with Ash’s first day as a Pokémon trainer. His first (and signature) Pokémon is a Pikachu, differing from the games, where only Bulbasaur, Charmander, or Squirtle could be chosen.[27] The series follows the storyline of the original games, Pokémon Red and Blue, in the region of Kanto. Accompanying Ash on his journeys are Brock, the Pewter City Gym Leader, and Misty, the youngest of the Gym Leader sisters from Cerulean City. Pokémon: Adventures in the Orange Islands follows Ash’s adventures in the Orange Islands, a place unique to the anime, and replaces Brock with Tracey Sketchit, an artist and “Pokémon watcher”. The next series, based on the second generation of games, include Pokémon: Johto Journeys, Pokémon: Johto League Champions, and Pokémon: Master Quest, following the original trio of Ash, Brock, and Misty in the western Johto region.

      The saga continues in Pokémon: Advanced Battle, based on the third generation games. Ash and company travel to Hoenn, a southern region in the Pokémon World. Ash takes on the role of a teacher and mentor for a novice Pokémon trainer named May. Her brother Max accompanies them, and though he isn’t a trainer, he knows large amounts of handy information. Brock (from the original series) soon catches up with Ash, but Misty has returned to Cerulean City to tend to her duties as a gym leader (Misty, along with other recurring characters, appears in the spin-off series Pokémon Chronicles). The Advanced Battle series concludes with the Battle Frontier saga, based on the Emerald version and including aspects of FireRed and LeafGreen. The Advanced Generation series ended with Max leaving to pick his starter Pokémon and May going to the Grand Festival in Johto.

      In the Diamond and Pearl series, based on the fourth generation games, Ash, Brock, and a new companion, an aspiring Pokémon coordinator named Dawn, travel through the region of Sinnoh. At the end of the series, Ash and Brock return to Kanto where Brock begins to follow his newfound dream of becoming a Pokémon doctor himself.

      Pocket Monsters: Best Wishes!, based on the fifth generation games, features Ash and Pikachu traveling through the region of Unova (Isshu in Japan) alongside two new companions, Iris and Cilan (Dent in Japan).

      Pocket Monsters: XY (ポケットモンスターXY Poketo Monsutā Ekkusu Wai?), based on the upcoming sixth generation games, is set to start airing in Japan on October 17, 2013, following Ash and Pikachu’s journey through the region of Kalos.[28][29][30]

      In addition to the TV series, sixteen Pokémon films have been made, with the pair of films, Pokémon the Movie: Black—Victini and Reshiram and White—Victini and Zekrom considered together as one. Collectible bonuses, such as promotional trading cards, have been available with some of the films.

      Films

      Given release years are the original Japanese release years.

      1.Pokémon: The First Movie—Mewtwo Strikes Back (1998)
      2.Pokémon: The Movie 2000—The Power of One (1999)
      3.Pokémon 3: The Movie—Spell of the Unown (2000)
      4.Pokémon 4Ever—Celebi: Voice of the Forest (2001)
      5.Pokémon Heroes (2002)
      6.Pokémon: Jirachi Wish Maker (2003)
      7.Pokémon: Destiny Deoxys (2004)
      8.Pokémon: Lucario and the Mystery of Mew (2005)
      9.Pokémon Ranger and the Temple of the Sea (2006)
      10.Pokémon: The Rise of Darkrai (2007)
      11.Pokémon: Giratina and the Sky Warrior (2008)
      12.Pokémon: Arceus and the Jewel of Life (2009)
      13.Pokémon: Zoroark: Master of Illusions (2010)
      14.Pokémon the Movie: Black—Victini and Reshiram and
      Pokémon the Movie: White—Victini and Zekrom (2011)
      15.Pokémon the Movie: Kyurem vs. the Sword of Justice (2012)
      16.Pokémon the Movie: Genesect and the Legend Awakened (2013)

      Soundtracks

      Pokémon CDs have been released in North America, most of them in conjunction with the theatrical releases of the first three Pokémon films. These releases were commonplace until late 2001. On March 27, 2007, a tenth anniversary CD was released containing 18 tracks from the English dub; this was the first English-language release in over five years. Soundtracks of the Pokémon feature films have been released in Japan each year in conjunction with the theatrical releases.

      Year

      Title

      June 29, 1999[31] Pokémon 2.B.A. Master
      November 9, 1999[32] Pokémon: The First Movie
      February 8, 2000 Pokémon World
      May 9, 2000 Pokémon: The First Movie Original Motion Picture Score
      July 18, 2000 Pokémon: The Movie 2000
      2001 Pokémon: The Movie 2000 Original Motion Picture Score
      January 23, 2001 Totally Pokémon
      April 3, 2001 Pokémon 3: The Ultimate Soundtrack
      October 9, 2001 Pokémon Christmas Bash
      March 27, 2007 Pokémon X

      Pokémon Trading Card Game

      Main article: Pokémon Trading Card Game

      Palkia, the Spacial Pokémon Trading Card Game card from Pokémon TCG Diamond and Pearl
      The Pokémon Trading Card Game is a collectible card game with a goal similar to a Pokémon battle in the video game series. Players use Pokémon cards, with individual strengths and weaknesses, in an attempt to defeat their opponent by “knocking out” his or her Pokémon cards.[33] The game was first published in North America by Wizards of the Coast in 1999.[34] However, with the release of Pokémon Ruby and Sapphire Game Boy Advance video games, The Pokémon Company took back the card game from Wizards of the Coast and started publishing the cards themselves.[34] The Expedition expansion introduced the Pokémon-e Trading Card Game, where the cards (for the most part) were compatible with the Nintendo e-Reader. Nintendo discontinued its production of e-Reader compatible cards with the release of EX FireRed & LeafGreen. In 1998, Nintendo released a Game Boy Color version of the trading card game in Japan; Pokémon Trading Card Game was subsequently released to the US and Europe in 2000. The game included digital versions cards from the original set of cards and the first two expansions (Jungle and Fossil), as well as several cards exclusive to the game. A Japan-exclusive sequel was released in 2001.[35]

      Manga

      Main article: Pokémon (manga)

      There are various Pokémon manga series, four of which were released in English by Viz Media, and seven of them released in English by Chuang Yi. The manga series vary from game-based series to being based on the anime and the TCG. Original stories have also been published. As there are several series created by different authors most Pokémon manga series differ greatly from each other and other media, such as the anime.
      Manga released in EnglishThe Electric Tale of Pikachu (a.k.a. Dengeki Pikachu), a shōnen manga created by Toshihiro Ono. It was divided into four tankōbon, each given a separate title in the North American and English Singapore versions: The Electric Tale of Pikachu, Pikachu Shocks Back, Electric Pikachu Boogaloo, and Surf’s Up, Pikachu. The series is based loosely on the anime.
      Pokémon Adventures (Pocket Monsters SPECIAL in Japan), a shōnen manga based on the video games.
      Magical Pokémon Journey (a.k.a. Pocket Monsters PiPiPi ★ Adventures), a shōjo manga
      Pikachu Meets the Press (newspaper style comics, not released by Chuang Yi)
      Ash & Pikachu (a.k.a. Satoshi to Pikachu, not released by Viz)
      Pokémon Gold & Silver (not released by Viz)
      Pokémon Ruby-Sapphire and Pokémon Pocket Monsters (not released by Viz)
      Pokémon: Jirachi Wish Maker (not released by Viz)
      Pokémon: Destiny Deoxys (not released by Viz)
      Pokémon: Lucario and the Mystery of Mew (the third movie-to-comic adaptation)
      Pokémon Ranger and the Temple of the Sea[36] (the fourth movie-to-comic adaption)
      Pokémon Diamond and Pearl Adventure!
      Pokémon Adventures: Diamond and Pearl Platinum[37]
      Pokémon: The Rise of Darkrai[38] (the fifth movie-to-comic adaption)
      Pokémon: Giratina and the Sky Warrior[39] (the sixth movie-to-comic adaption)
      Pokémon: Arceus and the Jewel of Life[40] (the seventh movie-to-comic adaption)
      Pokémon: Zoroark: Master of Illusions[41] (the eighth movie-to-comic adaption)
      Pokémon The Movie: White: Victini and Zekrom[42] (the ninth movie-to-comic adaption)
      Pokémon Black and White[43][44][45][46][47][48][49]
      Manga not released in EnglishPokémon Card ni Natta Wake (How I Became a Pokémon Card) by Kagemaru Himeno, an artist for the TCG. There are six volumes and each includes a special promotional card. The stories tell the tales of the art behind some of Himeno’s cards.
      Pokémon Get aa ze! by Miho Asada
      Pocket Monsters Chamo-Chamo ★ Pretty ♪ by Yumi Tsukirino, who also made Magical Pokémon Journey.
      Pokémon Card Master
      Pocket Monsters Emerald Chōsen!! Battle Frontier by Ihara Shigekatsu
      Pocket Monsters Zensho by Satomi Nakamura

      Criticism and controversy

      Morality and religious beliefs

      Pokémon has been criticized by some Christians over perceived occult and violent themes and the concept of “Pokémon evolution”, which they feel goes against the Biblical creation account in Genesis.[50] However, Sat2000, a satellite TV station based in Vatican City, has countered that the Pokémon Trading Card Game and video games are “full of inventive imagination” and have no “harmful moral side effects”.[51][52] In the United Kingdom, the “Christian Power Cards” game was introduced in 1999 by David Tate who stated, “Some people aren’t happy with Pokémon and want an alternative, others just want Christian games.” The game was similar to the Pokémon TCG but used Biblical figures.[53]

      In 1999, Nintendo stopped manufacturing the Japanese version of the “Koga’s Ninja Trick” trading card because it depicted a manji, a traditionally Buddhist symbol with no negative connotations. The Jewish civil rights group Anti-Defamation League complained because the symbol is the reverse of a swastika, which is considered offensive to Jewish people. The cards were intended for sale in Japan only, but the popularity of Pokémon led to importation into the United States with approval from Nintendo. The Anti-Defamation League understood that the issue symbol was not intended to offend and acknowledged the sensitivity that Nintendo showed by removing the product.[54]

      In 1999, two nine-year-old boys sued Nintendo because they claimed the Pokémon Trading Card Game caused their problematic gambling.[55]

      In 2001, Saudi Arabia banned Pokémon games and cards, alleging that the franchise promoted Zionism by displaying the Star of David in the trading cards, and involved gambling, which is in violation of Muslim doctrine.[56][57] Pokémon has been accused of promoting materialism.[58]

      Health

      Main article: Dennō Senshi Porygon

      On December 16, 1997, more than 635 Japanese children were admitted to hospitals with epileptic seizures.[59] It was determined the seizures were caused by watching an episode of Pokémon “Dennō Senshi Porygon”, (most commonly translated “Electric Soldier Porygon”, season 1, episode 38); as a result, this episode has not been aired since. In this particular episode, there were bright explosions with rapidly alternating blue and red color patterns.[60] It was determined in subsequent research that these strobing light effects cause some individuals to have epileptic seizures, even if the person had no previous history of epilepsy.[61] This incident is the most common focus of Pokémon-related parodies in other media, and was lampooned by the Simpsons episode “Thirty Minutes over Tokyo”[62] and the South Park episode “Chinpokomon”,[63] among others.

      Monster in My Pocket

      In March 2000, Morrison Entertainment Group, a small toy developer based at Manhattan Beach, California, sued Nintendo over claims that Pokémon infringed on its own Monster in My Pocket characters. A judge ruled there was no infringement, so Morrison appealed the ruling in November 2001.[64]

      Cultural influence

      All Nippon Airways Boeing 747–400 in Pokémon livery, and dubbed a Pokémon Jet.
      Pokémon, being a popular franchise, has undoubtedly left its mark on pop culture. The Pokémon characters themselves have become pop culture icons; examples include two different Pikachu balloons in the Macy’s Thanksgiving Day Parade, Pokémon Jets operated by All Nippon Airways, thousands of merchandise items, and a traveling theme park that was in Nagoya, Japan in 2005 and in Taipei in 2006. Pokémon also appeared on the cover of the U.S. magazine Time in 1999. The Comedy Central show Drawn Together has a character named Ling-Ling who is a direct parody of Pikachu.[65] Several other shows such as ReBoot, The Simpsons, South Park, The Grim Adventures of Billy & Mandy, Robot Chicken, All Grown Up! and Johnny Test have made references and spoofs of Pokémon, among other series. Pokémon was also featured on VH1’s I Love the ’90s: Part Deux. A live action show called Pokémon Live! toured the United States in late 2000. It was based on the popular Pokémon anime, but had some continuity errors relating to it. Jim Butcher cites Pokémon as one of the inspirations for the Codex Alera series of novels.

      In November 2001, Nintendo opened a store called the Pokémon Center in New York, in New York’s Rockefeller Center,[66] modeled after the two other Pokémon Center stores in Tokyo and Osaka and named after a staple of the videogame series; Pokémon Centers are fictional buildings where Trainers take their injured Pokémon to be healed after combat.[67] The store sold Pokémon merchandise on a total of two floors, with items ranging from collectible shirts to stuffed Pokémon plushies.[68] The store also featured a Pokémon Distributing Machine in which players would place their game to receive an egg of a Pokémon that was being given out at that time. The store also had tables that were open for players of the Pokémon Trading Card Game to duel each other or an employee. The store was closed and replaced by the Nintendo World Store on May 14, 2005.[69]

      Meitetsu 2200 series train Giratina & Shaymin
      Joseph Jay Tobin theorizes that the success of the franchise was mainly due to the long list of names that could be learned by children and repeated in their peer groups. The rich fictional universe provided a lot of opportunities for discussion and demonstration of knowledge in front of their peers. In the French version Nintendo took care to translate the name of the creatures so that they reflected the French culture and language. In all cases the names of the creatures were linked to its characteristics, which converged with the children’s belief that names have symbolic power. Children could pick their favourite Pokémon and affirm their individuality while at the same time affirming their conformance to the values of the group, and they could distinguish themselves from other kids by asserting what they liked and what they didn’t like from every chapter. Pokémon gained popularity because it provided a sense of identity to a wide variety of children, and lost it quickly when many of those children found that the identity groups were too big and searched for identities that would distinguish them into smaller groups.[70]

      In December 2009, a “Pokémon profile picture month” on popular social networking website Facebook started, with over 100,000 (by some estimates) Facebook users changing the image displayed on their profile webpages to that of a Pokémon. In 2010, more than 252,000 people replied as “attending”, or taking part in, the event, at least double the previous year.[71]

      Shinkansen E3 Series train in Pokémon livery
      Pokémon’s history has been marked at times by rivalry with the Digimon media franchise that debuted at a similar time. Described as “the other ‘mon'” by IGN’s Juan Castro, Digimon has not enjoyed Pokémon’s level of international popularity or success, but has maintained a dedicated fanbase.[72] IGN’s Lucas M. Thomas stated that Pokémon is Digimon’s “constant competition and comparison”, attributing the former’s relative success to the simplicity of its evolution mechanic as opposed to Digivolution.[73] The two have been noted for conceptual and stylistic similarities by sources such as GameZone.[74] A debate among fans exists over which of the two franchises came first.[75] In actuality, the first Pokémon media, Pokémon Red and Green, were released initially on February 27, 1996;[76] whereas the Digimon virtual pet was released on June 26, 1997

      1. Pokémon

        From Wikipedia, the free encyclopedia

        Jump to: navigation, search

        For other uses, see Pokémon (disambiguation).

        Page semi-protected

        The official logo of Pokémon for its international release; “Pokémon” is short for the original Japanese title of “Pocket Monsters”.

        Pokémon (ポケモン Pokemon?, /ˈpoʊkeɪmɒn/ POH-kay-mon[1][2]) is a media franchise published and owned by Japanese video game company Nintendo and created by Satoshi Tajiri in 1996. Originally released as a pair of interlinkable Game Boy role-playing video games developed by Game Freak, Pokémon has since become the second-most successful and lucrative video game-based media franchise in the world, behind only Nintendo’s own Mario franchise.[3] Pokémon properties have since been merchandised into anime, manga, trading cards, toys, books, and other media. The franchise celebrated its tenth anniversary in 2006,[4] and as of 28 May 2010, cumulative sales of the video games (including home console versions, such as the “Pikachu” Nintendo 64) have reached more than 200 million copies.[5] In November 2005, 4Kids Entertainment, which had managed the non-game related licensing of Pokémon, announced that it had agreed not to renew the Pokémon representation agreement. Pokémon USA Inc. (now The Pokémon Company International), a subsidiary of Japan’s Pokémon Co., now oversees all Pokémon licensing outside of Asia.[6]

        The name Pokémon is the romanized contraction of the Japanese brand Pocket Monsters (ポケットモンスター Poketto Monsutā?).[7] The term Pokémon, in addition to referring to the Pokémon franchise itself, also collectively refers to the 649 fictional species that have made appearances in Pokémon media as of the release of the fifth generation titles Pokémon Black 2 and White 2. With the upcoming releases of Pokémon X and Y, 29 new Pokémon have been featured in promotions for the games as of July 12, 2013. “Pokémon” is identical in both the singular and plural, as is each individual species name; it is grammatically correct to say “one Pokémon” and “many Pokémon”, as well as “one Pikachu” and “many Pikachu”.[8]

        Contents
        [hide] 1 Concept
        2 List of Pokémon
        3 Video games 3.1 Generations
        3.2 Game mechanics 3.2.1 Starter Pokémon
        3.2.2 Pokédex

        4 In other media 4.1 Anime series
        4.2 Films
        4.3 Soundtracks
        4.4 Pokémon Trading Card Game
        4.5 Manga

        5 Criticism and controversy 5.1 Morality and religious beliefs
        5.2 Health
        5.3 Monster in My Pocket

        6 Cultural influence
        7 See also
        8 References
        9 External links

        Concept

        The concept of the Pokémon universe, in both the video games and the general fictional world of Pokémon, stems from the hobby of insect collecting, a popular pastime which Pokémon executive director Satoshi Tajiri enjoyed as a child.[9][dead link] Players of the games are designated as Pokémon Trainers, and the two general goals (in most Pokémon games) for such Trainers are: to complete the Pokédex by collecting all of the available Pokémon species found in the fictional region where that game takes place; and to train a team of powerful Pokémon from those they have caught to compete against teams owned by other Trainers, and eventually become the strongest Trainer: the Pokémon Master. These themes of collecting, training, and battling are present in almost every version of the Pokémon franchise, including the video games, the anime and manga series, and the Pokémon Trading Card Game.

        In most incarnations of the fictional Pokémon universe, a Trainer that encounters a wild Pokémon is able to capture that Pokémon by throwing a specially designed, mass-producible spherical tool called a Poké Ball at it. If the Pokémon is unable to escape the confines of the Poké Ball, it is officially considered to be under the ownership of that Trainer. Afterwards, it will obey whatever its new master commands, unless the Trainer demonstrates such a lack of experience that the Pokémon would rather act on its own accord. Trainers can send out any of their Pokémon to wage non-lethal battles against other Pokémon; if the opposing Pokémon is wild, the Trainer can capture that Pokémon with a Poké Ball, increasing his or her collection of creatures. Pokémon already owned by other Trainers cannot be captured, except under special circumstances in certain games. If a Pokémon fully defeats an opponent in battle so that the opponent is knocked out (i.e., “faints”), the winning Pokémon gains experience and may level up. When leveling up, the Pokémon’s statistics (“stats”) of battling aptitude increase, such as Attack and Speed. From time to time the Pokémon may also learn new moves, which are techniques used in battle. In addition, many species of Pokémon possess the ability to undergo a form of metamorphosis and transform into a similar but stronger species of Pokémon, a process called evolution.

        In the main series, each game’s single-player mode requires the Trainer to raise a team of Pokémon to defeat many non-player character (NPC) Trainers and their Pokémon. Each game lays out a somewhat linear path through a specific region of the Pokémon world for the Trainer to journey through, completing events and battling opponents along the way. Each game features eight especially powerful Trainers, referred to as Gym Leaders, that the Trainer must defeat in order to progress. As a reward, the Trainer receives a Gym Badge, and once all eight badges are collected, that Trainer is eligible to challenge the region’s Pokémon League, where four immensely talented trainers (referred to collectively as the “Elite Four”) challenge the Trainer to four Pokémon battles in succession. If the trainer can overcome this gauntlet, he or she must then challenge the Regional Champion, the master Trainer who had previously defeated the Elite Four. Any Trainer who wins this last battle becomes the new champion and gains the title of Pokémon Master.

        List of Pokémon

        Main article: List of Pokémon

        Video games

        Main article: Pokémon (video game series)

        Generations

        The original Pokémon games were role-playing games (RPGs) with an element of strategy, and were created by Satoshi Tajiri for the Game Boy. These RPGs, and their sequels, remakes, and English language translations, are still considered the “main” Pokémon games, and the games which most fans of the series are referring to when they use the term “Pokémon games”. All of the licensed Pokémon properties overseen by The Pokémon Company International are divided roughly by generation. These generations are roughly chronological divisions by release; every several years, when an official sequel in the main RPG series is released that features new Pokémon, characters, and gameplay concepts, that sequel is considered the start of a new generation of the franchise. The main games and their spin-offs, the anime, manga, and trading card game are all updated with the new Pokémon properties each time a new generation begins. The franchise began the fifth generation on September 18, 2010, in Japan.

        A battle between a level 5 Bulbasaur and a level 5 Charmander in the first generation of Pokemon games; Pokémon Red and Blue.[10]
        The Pokémon franchise started off in its first generation with its initial release of Pocket Monsters Aka and Midori (“Red” and “Green”, respectively) for the Game Boy in Japan. When these games proved extremely popular, an enhanced Ao (“Blue”) version was released sometime after, and the Ao version was reprogrammed as Pokémon Red and Blue for international release. The games launched in the United States on September 30, 1998. The original Aka and Midori versions were never released outside of Japan.[11] Afterwards, a further enhanced version titled Pokémon Yellow: Special Pikachu Edition was released to partially take advantage of the color palette of the Game Boy Color, as well as to feature more elements from the popular Pokémon anime. This first generation of games introduced the original 151 species of Pokémon (in National Pokédex order, encompassing all Pokémon from Bulbasaur to Mew), as well as the basic game concepts of capturing, training, battling, and trading Pokémon with both computer and human players. These versions of the games take place within the fictional Kanto region, inspired by the real world Kantō region of Japan, though the name “Kanto” was not used until the second generation.

        The second generation of Pokémon began in 1999 with the release of Pokémon Gold and Silver for Game Boy Color. Like the previous generation, an enhanced version titled Pokémon Crystal was later released. The second generation introduced 100 new species of Pokémon (starting with Chikorita and ending with Celebi), with a total of 251 Pokémon to collect, train, and battle, set in Johto, inspired by Japan’s Kansai region. The Pokémon mini is a handheld game console released in November 2001 in North America, December 2001 in Japan, and 2002 in Europe.

        Pokémon entered its third generation with the 2002 release of Pokémon Ruby and Sapphire for Game Boy Advance and continued with the Game Boy Advance remakes of Pokémon Red and Blue, Pokémon FireRed and LeafGreen, and an enhanced version of Pokémon Ruby and Sapphire titled Pokémon Emerald. The third generation introduced 135 new Pokémon (starting with Treecko and ending with Deoxys) for a total of 386 species, and set in Hoenn, inspired by Japan’s Kyushu region. However, this generation also garnered some criticism for leaving out several gameplay features, including the day-and-night system introduced in the previous generation, and it was also the first installment that encouraged the player to collect merely a selected assortment of the total number of Pokémon rather than every existing species (202 out of 386 species are catchable in the Ruby and Sapphire versions).

        In 2006, Japan began the fourth generation of the franchise with the release of Pokémon Diamond and Pearl for Nintendo DS. The fourth generation introduces another 107 new species of Pokémon (starting with Turtwig and ending with Arceus), bringing the total of Pokémon species to 493.[12] The Nintendo DS “touch screen” allows new features to the game such as cooking poffins with the stylus and using the “Pokétch”. New gameplay concepts include a restructured move-classification system, online multiplayer trading and battling via Nintendo Wi-Fi Connection, the return (and expansion) of the second generation’s day-and-night system, the expansion of the third generation’s Pokémon Contests into “Super Contests”, and the new region of Sinnoh, inspired by Japan’s Hokkaido region and part of Russia’s Sakhalin, which has an underground component for multiplayer gameplay in addition to the main overworld. Pokémon Platinum, the enhanced version of Diamond and Pearl—much like Pokémon Yellow, Crystal, and Emerald—was released in September 2008 in Japan, March 2009 in North America, and May 2009 in Australia and Europe. Spin-off titles in the fourth generation include the Pokémon Stadium follow-up Pokémon Battle Revolution for Wii, which has Wi-Fi connectivity as well.[13] Nintendo announced in May 2009 that enhanced remakes of Pokémon Gold and Silver, entitled Pokémon HeartGold and SoulSilver, would be released for the Nintendo DS system. HeartGold and SoulSilver are set in the Johto region and were released in September 2009 in Japan.[14]

        The fifth generation of Pokémon began on September 18, 2010, with the release of Pokémon Black and White in Japan for Nintendo DS.[15] The games were originally announced by the Pokémon Company on January 29, 2010, with a tentative release later that year.[16][17] The final release date of September 18 was announced on June 27, 2010.[18] This version is set in the Unova region (イッシュ地方 Isshu-chihō?, Isshu region), inspired by New York City, and utilizes the Nintendo DS’s 3-D rendering capabilities to a greater extent than Platinum, HeartGold, and SoulSilver, as shown in game footage of the player walking through the Castelia City (ヒウンシティ Hiun Shiti?) metropolis. A total of 156 new Pokémon were introduced (starting with Victini and ending with Genesect, bringing the franchise’s total to 649),[19] as well as new game mechanics such as the C Gear (Cギア C Gia?) wireless interactivity features[20] and the ability to upload game data to the internet and the player’s computer.[21] Pokémon Black and White was released in Europe on March 4, 2011, in North America on March 6, 2011, and in Australia on March 10, 2011. On June 23, 2012, Nintendo released Pokemon Black 2 and Pokemon White 2 in Japan for Nintendo DS, with early October releases in North America and Europe. Black 2 and White 2 are sequels to Black and White, with several events in the second games referencing events in the first; they also allow players to link their previous Black or White with their Black 2 or White 2, introducing several events based on how they played their previous game.

        On January 8, 2013, Nintendo officially announced Pokémon X and Y for the Nintendo 3DS as part of the upcoming sixth generation of games. They will be rendered in 3D and have a simultaneous worldwide release on October 12, 2013.[22] The games will introduce the new Kalos Region, inspired by France.

        Game mechanics

        Main article: Gameplay of Pokémon

        The main staple of the Pokémon video game series revolves around the catching and battling of Pokémon. Starting with a starter Pokémon, the player can catch wild Pokémon by weakening them and catching them with Pokéballs. Conversely, they can choose to defeat them in battle in order to gain experience for their Pokémon, raising their levels and teaching them new moves. Certain Pokémon can evolve into more powerful forms by raising their levels or using certain items. Throughout the game, players will have to battle other trainers in order to progress, with the main goal to defeat various Gym Leaders and earn the right to become a tournament champion. Subsequent games in the series have introduced various side games and side quests, including the Battle Frontiers that display unique battle types and the Pokémon Contests where visual appearance is put on display.

        Starter Pokémon

        One of the consistent aspects of the Pokémon games—spanning from Pokémon Red and Blue on the Nintendo Game Boy to the Nintendo DS games Pokémon Black and White—is the choice of one of three different Pokémon at the start of the player’s adventures; these three are often labeled “starter Pokémon”. Players can choose a Grass-type, a Fire-type, or a Water-type.[23] For example, in Pokémon Red and Blue (and their respective remakes, Pokémon FireRed and Pokémon LeafGreen), the player has the choice of starting with Bulbasaur, Charmander, or Squirtle. The exception to this rule is Pokémon Yellow (a remake of the original games that follows the story of the Pokémon anime), where players are given a Pikachu, an Electric-type mouse Pokémon, famous for being the mascot of the Pokémon media franchise; in this game, however, the three starter Pokémon from Red and Blue can be obtained during the quest by a single player, something that is not possible in any other installment of the franchise.[24] Another consistent aspect is that the player’s rival will always choose as his or her starter Pokémon the one that has a type advantage over the player’s Pokémon. For instance, if the player picks a Grass-type Pokémon, the rival will always pick the Fire-type starter. An exception to this is again Pokémon Yellow, in which the rival picks an Eevee, but whether this Eevee evolves into Jolteon, Vaporeon, or Flareon is decided by when the player wins and loses to the rival through the journey. The GameCube games Pokémon Colosseum and Pokémon XD: Gale of Darkness also contain an exception; whereas in most games the player’s initial Pokémon starts at Level 5, in these two games the player’s initial Pokémon starts at Levels 10 and 25, respectively. In Colosseum the player’s starter Pokémon are Espeon and Umbreon, while in Gale of Darkness the player’s starter is Eevee.

        Pokédex

        The Pokédex is a fictional electronic device featured in the Pokémon video game and anime series. In the games, whenever a Pokémon is first captured, its data will be added to a player’s Pokédex, but in the anime or manga, the Pokédex is a comprehensive electronic reference encyclopedia, usually referred to in order to deliver exposition. “Pokédex” is also used to refer to a list of Pokémon, usually a list of Pokémon by number. In the video games, a Pokémon Trainer is issued a blank device at the start of the journey. A trainer must then attempt to fill the Pokédex by encountering and at least briefly obtaining each of the different species of Pokémon. A player will receive the name and image of a Pokémon after encountering one that was not previously in the Pokédex, typically after battling said Pokémon either in the wild or in a trainer battle (with the exceptions of link battles and tournament battles, such as in the Battle Frontier). In Pokémon Red and Blue, some Pokémon’s data is added to the Pokédex simply by viewing the Pokémon, such as in the zoo outside of the Safari Zone. Also, certain NPC characters may add to the Pokédex by explaining what a Pokémon looks like during conversation. More detailed information is available after the player obtains a member of the species, either through capturing the Pokémon in the wild, evolving a previously captured Pokémon, hatching a Pokémon egg (from the second generation onwards), or through a trade with another trainer (either an NPC or another player). This information includes height, weight, species type, and a short description of the Pokémon. Later versions of the Pokédex have more detailed information, like the size of a certain Pokémon compared to the player character, or Pokémon being sorted by their habitat (so far, the latter feature is only in the FireRed and LeafGreen versions). The most current forms of Pokédex are capable of containing information on all Pokémon currently known. The GameCube games, Pokémon Colosseum and Pokémon XD: Gale of Darkness, have a Pokémon Digital Assistant (P★DA) which is similar to the Pokédex, but also tells what types are effective against a Pokémon and gives a description of its abilities.[25]

        In other media

        Ash Ketchum and Pikachu together in the pilot episode, “Pokémon, I Choose You!”
        Anime series

        Main article: Pokémon (anime)

        The Pokémon anime series and films are a meta-series of adventures separate from the canon that most of the Pokémon video games follow (with the exception of Pokémon Yellow, a game based loosely on the anime storyline). The anime follows the quest of the main character, Ash Ketchum[26] (known as Satoshi in Japan) a Pokémon Master in training, as he and a small group of friends[26] travel around the fictitious world of Pokémon along with their Pokémon partners. The original series, titled Pocket Monsters, or simply Pokémon in Western countries (often referred to as Pokémon: Gotta Catch ‘Em All to distinguish it from the later series), begins with Ash’s first day as a Pokémon trainer. His first (and signature) Pokémon is a Pikachu, differing from the games, where only Bulbasaur, Charmander, or Squirtle could be chosen.[27] The series follows the storyline of the original games, Pokémon Red and Blue, in the region of Kanto. Accompanying Ash on his journeys are Brock, the Pewter City Gym Leader, and Misty, the youngest of the Gym Leader sisters from Cerulean City. Pokémon: Adventures in the Orange Islands follows Ash’s adventures in the Orange Islands, a place unique to the anime, and replaces Brock with Tracey Sketchit, an artist and “Pokémon watcher”. The next series, based on the second generation of games, include Pokémon: Johto Journeys, Pokémon: Johto League Champions, and Pokémon: Master Quest, following the original trio of Ash, Brock, and Misty in the western Johto region.

        The saga continues in Pokémon: Advanced Battle, based on the third generation games. Ash and company travel to Hoenn, a southern region in the Pokémon World. Ash takes on the role of a teacher and mentor for a novice Pokémon trainer named May. Her brother Max accompanies them, and though he isn’t a trainer, he knows large amounts of handy information. Brock (from the original series) soon catches up with Ash, but Misty has returned to Cerulean City to tend to her duties as a gym leader (Misty, along with other recurring characters, appears in the spin-off series Pokémon Chronicles). The Advanced Battle series concludes with the Battle Frontier saga, based on the Emerald version and including aspects of FireRed and LeafGreen. The Advanced Generation series ended with Max leaving to pick his starter Pokémon and May going to the Grand Festival in Johto.

        In the Diamond and Pearl series, based on the fourth generation games, Ash, Brock, and a new companion, an aspiring Pokémon coordinator named Dawn, travel through the region of Sinnoh. At the end of the series, Ash and Brock return to Kanto where Brock begins to follow his newfound dream of becoming a Pokémon doctor himself.

        Pocket Monsters: Best Wishes!, based on the fifth generation games, features Ash and Pikachu traveling through the region of Unova (Isshu in Japan) alongside two new companions, Iris and Cilan (Dent in Japan).

        Pocket Monsters: XY (ポケットモンスターXY Poketo Monsutā Ekkusu Wai?), based on the upcoming sixth generation games, is set to start airing in Japan on October 17, 2013, following Ash and Pikachu’s journey through the region of Kalos.[28][29][30]

        In addition to the TV series, sixteen Pokémon films have been made, with the pair of films, Pokémon the Movie: Black—Victini and Reshiram and White—Victini and Zekrom considered together as one. Collectible bonuses, such as promotional trading cards, have been available with some of the films.

        Films

        Given release years are the original Japanese release years.

        1.Pokémon: The First Movie—Mewtwo Strikes Back (1998)
        2.Pokémon: The Movie 2000—The Power of One (1999)
        3.Pokémon 3: The Movie—Spell of the Unown (2000)
        4.Pokémon 4Ever—Celebi: Voice of the Forest (2001)
        5.Pokémon Heroes (2002)
        6.Pokémon: Jirachi Wish Maker (2003)
        7.Pokémon: Destiny Deoxys (2004)
        8.Pokémon: Lucario and the Mystery of Mew (2005)
        9.Pokémon Ranger and the Temple of the Sea (2006)
        10.Pokémon: The Rise of Darkrai (2007)
        11.Pokémon: Giratina and the Sky Warrior (2008)
        12.Pokémon: Arceus and the Jewel of Life (2009)
        13.Pokémon: Zoroark: Master of Illusions (2010)
        14.Pokémon the Movie: Black—Victini and Reshiram and
        Pokémon the Movie: White—Victini and Zekrom (2011)
        15.Pokémon the Movie: Kyurem vs. the Sword of Justice (2012)
        16.Pokémon the Movie: Genesect and the Legend Awakened (2013)

        Soundtracks

        Pokémon CDs have been released in North America, most of them in conjunction with the theatrical releases of the first three Pokémon films. These releases were commonplace until late 2001. On March 27, 2007, a tenth anniversary CD was released containing 18 tracks from the English dub; this was the first English-language release in over five years. Soundtracks of the Pokémon feature films have been released in Japan each year in conjunction with the theatrical releases.

        Year

        Title

        June 29, 1999[31] Pokémon 2.B.A. Master
        November 9, 1999[32] Pokémon: The First Movie
        February 8, 2000 Pokémon World
        May 9, 2000 Pokémon: The First Movie Original Motion Picture Score
        July 18, 2000 Pokémon: The Movie 2000
        2001 Pokémon: The Movie 2000 Original Motion Picture Score
        January 23, 2001 Totally Pokémon
        April 3, 2001 Pokémon 3: The Ultimate Soundtrack
        October 9, 2001 Pokémon Christmas Bash
        March 27, 2007 Pokémon X

        Pokémon Trading Card Game

        Main article: Pokémon Trading Card Game

        Palkia, the Spacial Pokémon Trading Card Game card from Pokémon TCG Diamond and Pearl
        The Pokémon Trading Card Game is a collectible card game with a goal similar to a Pokémon battle in the video game series. Players use Pokémon cards, with individual strengths and weaknesses, in an attempt to defeat their opponent by “knocking out” his or her Pokémon cards.[33] The game was first published in North America by Wizards of the Coast in 1999.[34] However, with the release of Pokémon Ruby and Sapphire Game Boy Advance video games, The Pokémon Company took back the card game from Wizards of the Coast and started publishing the cards themselves.[34] The Expedition expansion introduced the Pokémon-e Trading Card Game, where the cards (for the most part) were compatible with the Nintendo e-Reader. Nintendo discontinued its production of e-Reader compatible cards with the release of EX FireRed & LeafGreen. In 1998, Nintendo released a Game Boy Color version of the trading card game in Japan; Pokémon Trading Card Game was subsequently released to the US and Europe in 2000. The game included digital versions cards from the original set of cards and the first two expansions (Jungle and Fossil), as well as several cards exclusive to the game. A Japan-exclusive sequel was released in 2001.[35]

        Manga

        Main article: Pokémon (manga)

        There are various Pokémon manga series, four of which were released in English by Viz Media, and seven of them released in English by Chuang Yi. The manga series vary from game-based series to being based on the anime and the TCG. Original stories have also been published. As there are several series created by different authors most Pokémon manga series differ greatly from each other and other media, such as the anime.
        Manga released in EnglishThe Electric Tale of Pikachu (a.k.a. Dengeki Pikachu), a shōnen manga created by Toshihiro Ono. It was divided into four tankōbon, each given a separate title in the North American and English Singapore versions: The Electric Tale of Pikachu, Pikachu Shocks Back, Electric Pikachu Boogaloo, and Surf’s Up, Pikachu. The series is based loosely on the anime.
        Pokémon Adventures (Pocket Monsters SPECIAL in Japan), a shōnen manga based on the video games.
        Magical Pokémon Journey (a.k.a. Pocket Monsters PiPiPi ★ Adventures), a shōjo manga
        Pikachu Meets the Press (newspaper style comics, not released by Chuang Yi)
        Ash & Pikachu (a.k.a. Satoshi to Pikachu, not released by Viz)
        Pokémon Gold & Silver (not released by Viz)
        Pokémon Ruby-Sapphire and Pokémon Pocket Monsters (not released by Viz)
        Pokémon: Jirachi Wish Maker (not released by Viz)
        Pokémon: Destiny Deoxys (not released by Viz)
        Pokémon: Lucario and the Mystery of Mew (the third movie-to-comic adaptation)
        Pokémon Ranger and the Temple of the Sea[36] (the fourth movie-to-comic adaption)
        Pokémon Diamond and Pearl Adventure!
        Pokémon Adventures: Diamond and Pearl Platinum[37]
        Pokémon: The Rise of Darkrai[38] (the fifth movie-to-comic adaption)
        Pokémon: Giratina and the Sky Warrior[39] (the sixth movie-to-comic adaption)
        Pokémon: Arceus and the Jewel of Life[40] (the seventh movie-to-comic adaption)
        Pokémon: Zoroark: Master of Illusions[41] (the eighth movie-to-comic adaption)
        Pokémon The Movie: White: Victini and Zekrom[42] (the ninth movie-to-comic adaption)
        Pokémon Black and White[43][44][45][46][47][48][49]
        Manga not released in EnglishPokémon Card ni Natta Wake (How I Became a Pokémon Card) by Kagemaru Himeno, an artist for the TCG. There are six volumes and each includes a special promotional card. The stories tell the tales of the art behind some of Himeno’s cards.
        Pokémon Get aa ze! by Miho Asada
        Pocket Monsters Chamo-Chamo ★ Pretty ♪ by Yumi Tsukirino, who also made Magical Pokémon Journey.
        Pokémon Card Master
        Pocket Monsters Emerald Chōsen!! Battle Frontier by Ihara Shigekatsu
        Pocket Monsters Zensho by Satomi Nakamura

        Criticism and controversy

        Morality and religious beliefs

        Pokémon has been criticized by some Christians over perceived occult and violent themes and the concept of “Pokémon evolution”, which they feel goes against the Biblical creation account in Genesis.[50] However, Sat2000, a satellite TV station based in Vatican City, has countered that the Pokémon Trading Card Game and video games are “full of inventive imagination” and have no “harmful moral side effects”.[51][52] In the United Kingdom, the “Christian Power Cards” game was introduced in 1999 by David Tate who stated, “Some people aren’t happy with Pokémon and want an alternative, others just want Christian games.” The game was similar to the Pokémon TCG but used Biblical figures.[53]

        In 1999, Nintendo stopped manufacturing the Japanese version of the “Koga’s Ninja Trick” trading card because it depicted a manji, a traditionally Buddhist symbol with no negative connotations. The Jewish civil rights group Anti-Defamation League complained because the symbol is the reverse of a swastika, which is considered offensive to Jewish people. The cards were intended for sale in Japan only, but the popularity of Pokémon led to importation into the United States with approval from Nintendo. The Anti-Defamation League understood that the issue symbol was not intended to offend and acknowledged the sensitivity that Nintendo showed by removing the product.[54]

        In 1999, two nine-year-old boys sued Nintendo because they claimed the Pokémon Trading Card Game caused their problematic gambling.[55]

        In 2001, Saudi Arabia banned Pokémon games and cards, alleging that the franchise promoted Zionism by displaying the Star of David in the trading cards, and involved gambling, which is in violation of Muslim doctrine.[56][57] Pokémon has been accused of promoting materialism.[58]

        Health

        Main article: Dennō Senshi Porygon

        On December 16, 1997, more than 635 Japanese children were admitted to hospitals with epileptic seizures.[59] It was determined the seizures were caused by watching an episode of Pokémon “Dennō Senshi Porygon”, (most commonly translated “Electric Soldier Porygon”, season 1, episode 38); as a result, this episode has not been aired since. In this particular episode, there were bright explosions with rapidly alternating blue and red color patterns.[60] It was determined in subsequent research that these strobing light effects cause some individuals to have epileptic seizures, even if the person had no previous history of epilepsy.[61] This incident is the most common focus of Pokémon-related parodies in other media, and was lampooned by the Simpsons episode “Thirty Minutes over Tokyo”[62] and the South Park episode “Chinpokomon”,[63] among others.

        Monster in My Pocket

        In March 2000, Morrison Entertainment Group, a small toy developer based at Manhattan Beach, California, sued Nintendo over claims that Pokémon infringed on its own Monster in My Pocket characters. A judge ruled there was no infringement, so Morrison appealed the ruling in November 2001.[64]

        Cultural influence

        All Nippon Airways Boeing 747–400 in Pokémon livery, and dubbed a Pokémon Jet.
        Pokémon, being a popular franchise, has undoubtedly left its mark on pop culture. The Pokémon characters themselves have become pop culture icons; examples include two different Pikachu balloons in the Macy’s Thanksgiving Day Parade, Pokémon Jets operated by All Nippon Airways, thousands of merchandise items, and a traveling theme park that was in Nagoya, Japan in 2005 and in Taipei in 2006. Pokémon also appeared on the cover of the U.S. magazine Time in 1999. The Comedy Central show Drawn Together has a character named Ling-Ling who is a direct parody of Pikachu.[65] Several other shows such as ReBoot, The Simpsons, South Park, The Grim Adventures of Billy & Mandy, Robot Chicken, All Grown Up! and Johnny Test have made references and spoofs of Pokémon, among other series. Pokémon was also featured on VH1’s I Love the ’90s: Part Deux. A live action show called Pokémon Live! toured the United States in late 2000. It was based on the popular Pokémon anime, but had some continuity errors relating to it. Jim Butcher cites Pokémon as one of the inspirations for the Codex Alera series of novels.

        In November 2001, Nintendo opened a store called the Pokémon Center in New York, in New York’s Rockefeller Center,[66] modeled after the two other Pokémon Center stores in Tokyo and Osaka and named after a staple of the videogame series; Pokémon Centers are fictional buildings where Trainers take their injured Pokémon to be healed after combat.[67] The store sold Pokémon merchandise on a total of two floors, with items ranging from collectible shirts to stuffed Pokémon plushies.[68] The store also featured a Pokémon Distributing Machine in which players would place their game to receive an egg of a Pokémon that was being given out at that time. The store also had tables that were open for players of the Pokémon Trading Card Game to duel each other or an employee. The store was closed and replaced by the Nintendo World Store on May 14, 2005.[69]

        Meitetsu 2200 series train Giratina & Shaymin
        Joseph Jay Tobin theorizes that the success of the franchise was mainly due to the long list of names that could be learned by children and repeated in their peer groups. The rich fictional universe provided a lot of opportunities for discussion and demonstration of knowledge in front of their peers. In the French version Nintendo took care to translate the name of the creatures so that they reflected the French culture and language. In all cases the names of the creatures were linked to its characteristics, which converged with the children’s belief that names have symbolic power. Children could pick their favourite Pokémon and affirm their individuality while at the same time affirming their conformance to the values of the group, and they could distinguish themselves from other kids by asserting what they liked and what they didn’t like from every chapter. Pokémon gained popularity because it provided a sense of identity to a wide variety of children, and lost it quickly when many of those children found that the identity groups were too big and searched for identities that would distinguish them into smaller groups.[70]

        In December 2009, a “Pokémon profile picture month” on popular social networking website Facebook started, with over 100,000 (by some estimates) Facebook users changing the image displayed on their profile webpages to that of a Pokémon. In 2010, more than 252,000 people replied as “attending”, or taking part in, the event, at least double the previous year.[71]

        Shinkansen E3 Series train in Pokémon livery
        Pokémon’s history has been marked at times by rivalry with the Digimon media franchise that debuted at a similar time. Described as “the other ‘mon'” by IGN’s Juan Castro, Digimon has not enjoyed Pokémon’s level of international popularity or success, but has maintained a dedicated fanbase.[72] IGN’s Lucas M. Thomas stated that Pokémon is Digimon’s “constant competition and comparison”, attributing the former’s relative success to the simplicity of its evolution mechanic as opposed to Digivolution.[73] The two have been noted for conceptual and stylistic similarities by sources such as GameZone.[74] A debate among fans exists over which of the two franchises came first.[75] In actuality, the first Pokémon media, Pokémon Red and Green, were released initially on February 27, 1996;[76] whereas the Digimon virtual pet was released on June 26, 1997

        1. Pokémon

          From Wikipedia, the free encyclopedia

          Jump to: navigation, search

          For other uses, see Pokémon (disambiguation).

          Page semi-protected

          The official logo of Pokémon for its international release; “Pokémon” is short for the original Japanese title of “Pocket Monsters”.

          Pokémon (ポケモン Pokemon?, /ˈpoʊkeɪmɒn/ POH-kay-mon[1][2]) is a media franchise published and owned by Japanese video game company Nintendo and created by Satoshi Tajiri in 1996. Originally released as a pair of interlinkable Game Boy role-playing video games developed by Game Freak, Pokémon has since become the second-most successful and lucrative video game-based media franchise in the world, behind only Nintendo’s own Mario franchise.[3] Pokémon properties have since been merchandised into anime, manga, trading cards, toys, books, and other media. The franchise celebrated its tenth anniversary in 2006,[4] and as of 28 May 2010, cumulative sales of the video games (including home console versions, such as the “Pikachu” Nintendo 64) have reached more than 200 million copies.[5] In November 2005, 4Kids Entertainment, which had managed the non-game related licensing of Pokémon, announced that it had agreed not to renew the Pokémon representation agreement. Pokémon USA Inc. (now The Pokémon Company International), a subsidiary of Japan’s Pokémon Co., now oversees all Pokémon licensing outside of Asia.[6]

          The name Pokémon is the romanized contraction of the Japanese brand Pocket Monsters (ポケットモンスター Poketto Monsutā?).[7] The term Pokémon, in addition to referring to the Pokémon franchise itself, also collectively refers to the 649 fictional species that have made appearances in Pokémon media as of the release of the fifth generation titles Pokémon Black 2 and White 2. With the upcoming releases of Pokémon X and Y, 29 new Pokémon have been featured in promotions for the games as of July 12, 2013. “Pokémon” is identical in both the singular and plural, as is each individual species name; it is grammatically correct to say “one Pokémon” and “many Pokémon”, as well as “one Pikachu” and “many Pikachu”.[8]

          Contents
          [hide] 1 Concept
          2 List of Pokémon
          3 Video games 3.1 Generations
          3.2 Game mechanics 3.2.1 Starter Pokémon
          3.2.2 Pokédex

          4 In other media 4.1 Anime series
          4.2 Films
          4.3 Soundtracks
          4.4 Pokémon Trading Card Game
          4.5 Manga

          5 Criticism and controversy 5.1 Morality and religious beliefs
          5.2 Health
          5.3 Monster in My Pocket

          6 Cultural influence
          7 See also
          8 References
          9 External links

          Concept

          The concept of the Pokémon universe, in both the video games and the general fictional world of Pokémon, stems from the hobby of insect collecting, a popular pastime which Pokémon executive director Satoshi Tajiri enjoyed as a child.[9][dead link] Players of the games are designated as Pokémon Trainers, and the two general goals (in most Pokémon games) for such Trainers are: to complete the Pokédex by collecting all of the available Pokémon species found in the fictional region where that game takes place; and to train a team of powerful Pokémon from those they have caught to compete against teams owned by other Trainers, and eventually become the strongest Trainer: the Pokémon Master. These themes of collecting, training, and battling are present in almost every version of the Pokémon franchise, including the video games, the anime and manga series, and the Pokémon Trading Card Game.

          In most incarnations of the fictional Pokémon universe, a Trainer that encounters a wild Pokémon is able to capture that Pokémon by throwing a specially designed, mass-producible spherical tool called a Poké Ball at it. If the Pokémon is unable to escape the confines of the Poké Ball, it is officially considered to be under the ownership of that Trainer. Afterwards, it will obey whatever its new master commands, unless the Trainer demonstrates such a lack of experience that the Pokémon would rather act on its own accord. Trainers can send out any of their Pokémon to wage non-lethal battles against other Pokémon; if the opposing Pokémon is wild, the Trainer can capture that Pokémon with a Poké Ball, increasing his or her collection of creatures. Pokémon already owned by other Trainers cannot be captured, except under special circumstances in certain games. If a Pokémon fully defeats an opponent in battle so that the opponent is knocked out (i.e., “faints”), the winning Pokémon gains experience and may level up. When leveling up, the Pokémon’s statistics (“stats”) of battling aptitude increase, such as Attack and Speed. From time to time the Pokémon may also learn new moves, which are techniques used in battle. In addition, many species of Pokémon possess the ability to undergo a form of metamorphosis and transform into a similar but stronger species of Pokémon, a process called evolution.

          In the main series, each game’s single-player mode requires the Trainer to raise a team of Pokémon to defeat many non-player character (NPC) Trainers and their Pokémon. Each game lays out a somewhat linear path through a specific region of the Pokémon world for the Trainer to journey through, completing events and battling opponents along the way. Each game features eight especially powerful Trainers, referred to as Gym Leaders, that the Trainer must defeat in order to progress. As a reward, the Trainer receives a Gym Badge, and once all eight badges are collected, that Trainer is eligible to challenge the region’s Pokémon League, where four immensely talented trainers (referred to collectively as the “Elite Four”) challenge the Trainer to four Pokémon battles in succession. If the trainer can overcome this gauntlet, he or she must then challenge the Regional Champion, the master Trainer who had previously defeated the Elite Four. Any Trainer who wins this last battle becomes the new champion and gains the title of Pokémon Master.

          List of Pokémon

          Main article: List of Pokémon

          Video games

          Main article: Pokémon (video game series)

          Generations

          The original Pokémon games were role-playing games (RPGs) with an element of strategy, and were created by Satoshi Tajiri for the Game Boy. These RPGs, and their sequels, remakes, and English language translations, are still considered the “main” Pokémon games, and the games which most fans of the series are referring to when they use the term “Pokémon games”. All of the licensed Pokémon properties overseen by The Pokémon Company International are divided roughly by generation. These generations are roughly chronological divisions by release; every several years, when an official sequel in the main RPG series is released that features new Pokémon, characters, and gameplay concepts, that sequel is considered the start of a new generation of the franchise. The main games and their spin-offs, the anime, manga, and trading card game are all updated with the new Pokémon properties each time a new generation begins. The franchise began the fifth generation on September 18, 2010, in Japan.

          A battle between a level 5 Bulbasaur and a level 5 Charmander in the first generation of Pokemon games; Pokémon Red and Blue.[10]
          The Pokémon franchise started off in its first generation with its initial release of Pocket Monsters Aka and Midori (“Red” and “Green”, respectively) for the Game Boy in Japan. When these games proved extremely popular, an enhanced Ao (“Blue”) version was released sometime after, and the Ao version was reprogrammed as Pokémon Red and Blue for international release. The games launched in the United States on September 30, 1998. The original Aka and Midori versions were never released outside of Japan.[11] Afterwards, a further enhanced version titled Pokémon Yellow: Special Pikachu Edition was released to partially take advantage of the color palette of the Game Boy Color, as well as to feature more elements from the popular Pokémon anime. This first generation of games introduced the original 151 species of Pokémon (in National Pokédex order, encompassing all Pokémon from Bulbasaur to Mew), as well as the basic game concepts of capturing, training, battling, and trading Pokémon with both computer and human players. These versions of the games take place within the fictional Kanto region, inspired by the real world Kantō region of Japan, though the name “Kanto” was not used until the second generation.

          The second generation of Pokémon began in 1999 with the release of Pokémon Gold and Silver for Game Boy Color. Like the previous generation, an enhanced version titled Pokémon Crystal was later released. The second generation introduced 100 new species of Pokémon (starting with Chikorita and ending with Celebi), with a total of 251 Pokémon to collect, train, and battle, set in Johto, inspired by Japan’s Kansai region. The Pokémon mini is a handheld game console released in November 2001 in North America, December 2001 in Japan, and 2002 in Europe.

          Pokémon entered its third generation with the 2002 release of Pokémon Ruby and Sapphire for Game Boy Advance and continued with the Game Boy Advance remakes of Pokémon Red and Blue, Pokémon FireRed and LeafGreen, and an enhanced version of Pokémon Ruby and Sapphire titled Pokémon Emerald. The third generation introduced 135 new Pokémon (starting with Treecko and ending with Deoxys) for a total of 386 species, and set in Hoenn, inspired by Japan’s Kyushu region. However, this generation also garnered some criticism for leaving out several gameplay features, including the day-and-night system introduced in the previous generation, and it was also the first installment that encouraged the player to collect merely a selected assortment of the total number of Pokémon rather than every existing species (202 out of 386 species are catchable in the Ruby and Sapphire versions).

          In 2006, Japan began the fourth generation of the franchise with the release of Pokémon Diamond and Pearl for Nintendo DS. The fourth generation introduces another 107 new species of Pokémon (starting with Turtwig and ending with Arceus), bringing the total of Pokémon species to 493.[12] The Nintendo DS “touch screen” allows new features to the game such as cooking poffins with the stylus and using the “Pokétch”. New gameplay concepts include a restructured move-classification system, online multiplayer trading and battling via Nintendo Wi-Fi Connection, the return (and expansion) of the second generation’s day-and-night system, the expansion of the third generation’s Pokémon Contests into “Super Contests”, and the new region of Sinnoh, inspired by Japan’s Hokkaido region and part of Russia’s Sakhalin, which has an underground component for multiplayer gameplay in addition to the main overworld. Pokémon Platinum, the enhanced version of Diamond and Pearl—much like Pokémon Yellow, Crystal, and Emerald—was released in September 2008 in Japan, March 2009 in North America, and May 2009 in Australia and Europe. Spin-off titles in the fourth generation include the Pokémon Stadium follow-up Pokémon Battle Revolution for Wii, which has Wi-Fi connectivity as well.[13] Nintendo announced in May 2009 that enhanced remakes of Pokémon Gold and Silver, entitled Pokémon HeartGold and SoulSilver, would be released for the Nintendo DS system. HeartGold and SoulSilver are set in the Johto region and were released in September 2009 in Japan.[14]

          The fifth generation of Pokémon began on September 18, 2010, with the release of Pokémon Black and White in Japan for Nintendo DS.[15] The games were originally announced by the Pokémon Company on January 29, 2010, with a tentative release later that year.[16][17] The final release date of September 18 was announced on June 27, 2010.[18] This version is set in the Unova region (イッシュ地方 Isshu-chihō?, Isshu region), inspired by New York City, and utilizes the Nintendo DS’s 3-D rendering capabilities to a greater extent than Platinum, HeartGold, and SoulSilver, as shown in game footage of the player walking through the Castelia City (ヒウンシティ Hiun Shiti?) metropolis. A total of 156 new Pokémon were introduced (starting with Victini and ending with Genesect, bringing the franchise’s total to 649),[19] as well as new game mechanics such as the C Gear (Cギア C Gia?) wireless interactivity features[20] and the ability to upload game data to the internet and the player’s computer.[21] Pokémon Black and White was released in Europe on March 4, 2011, in North America on March 6, 2011, and in Australia on March 10, 2011. On June 23, 2012, Nintendo released Pokemon Black 2 and Pokemon White 2 in Japan for Nintendo DS, with early October releases in North America and Europe. Black 2 and White 2 are sequels to Black and White, with several events in the second games referencing events in the first; they also allow players to link their previous Black or White with their Black 2 or White 2, introducing several events based on how they played their previous game.

          On January 8, 2013, Nintendo officially announced Pokémon X and Y for the Nintendo 3DS as part of the upcoming sixth generation of games. They will be rendered in 3D and have a simultaneous worldwide release on October 12, 2013.[22] The games will introduce the new Kalos Region, inspired by France.

          Game mechanics

          Main article: Gameplay of Pokémon

          The main staple of the Pokémon video game series revolves around the catching and battling of Pokémon. Starting with a starter Pokémon, the player can catch wild Pokémon by weakening them and catching them with Pokéballs. Conversely, they can choose to defeat them in battle in order to gain experience for their Pokémon, raising their levels and teaching them new moves. Certain Pokémon can evolve into more powerful forms by raising their levels or using certain items. Throughout the game, players will have to battle other trainers in order to progress, with the main goal to defeat various Gym Leaders and earn the right to become a tournament champion. Subsequent games in the series have introduced various side games and side quests, including the Battle Frontiers that display unique battle types and the Pokémon Contests where visual appearance is put on display.

          Starter Pokémon

          One of the consistent aspects of the Pokémon games—spanning from Pokémon Red and Blue on the Nintendo Game Boy to the Nintendo DS games Pokémon Black and White—is the choice of one of three different Pokémon at the start of the player’s adventures; these three are often labeled “starter Pokémon”. Players can choose a Grass-type, a Fire-type, or a Water-type.[23] For example, in Pokémon Red and Blue (and their respective remakes, Pokémon FireRed and Pokémon LeafGreen), the player has the choice of starting with Bulbasaur, Charmander, or Squirtle. The exception to this rule is Pokémon Yellow (a remake of the original games that follows the story of the Pokémon anime), where players are given a Pikachu, an Electric-type mouse Pokémon, famous for being the mascot of the Pokémon media franchise; in this game, however, the three starter Pokémon from Red and Blue can be obtained during the quest by a single player, something that is not possible in any other installment of the franchise.[24] Another consistent aspect is that the player’s rival will always choose as his or her starter Pokémon the one that has a type advantage over the player’s Pokémon. For instance, if the player picks a Grass-type Pokémon, the rival will always pick the Fire-type starter. An exception to this is again Pokémon Yellow, in which the rival picks an Eevee, but whether this Eevee evolves into Jolteon, Vaporeon, or Flareon is decided by when the player wins and loses to the rival through the journey. The GameCube games Pokémon Colosseum and Pokémon XD: Gale of Darkness also contain an exception; whereas in most games the player’s initial Pokémon starts at Level 5, in these two games the player’s initial Pokémon starts at Levels 10 and 25, respectively. In Colosseum the player’s starter Pokémon are Espeon and Umbreon, while in Gale of Darkness the player’s starter is Eevee.

          Pokédex

          The Pokédex is a fictional electronic device featured in the Pokémon video game and anime series. In the games, whenever a Pokémon is first captured, its data will be added to a player’s Pokédex, but in the anime or manga, the Pokédex is a comprehensive electronic reference encyclopedia, usually referred to in order to deliver exposition. “Pokédex” is also used to refer to a list of Pokémon, usually a list of Pokémon by number. In the video games, a Pokémon Trainer is issued a blank device at the start of the journey. A trainer must then attempt to fill the Pokédex by encountering and at least briefly obtaining each of the different species of Pokémon. A player will receive the name and image of a Pokémon after encountering one that was not previously in the Pokédex, typically after battling said Pokémon either in the wild or in a trainer battle (with the exceptions of link battles and tournament battles, such as in the Battle Frontier). In Pokémon Red and Blue, some Pokémon’s data is added to the Pokédex simply by viewing the Pokémon, such as in the zoo outside of the Safari Zone. Also, certain NPC characters may add to the Pokédex by explaining what a Pokémon looks like during conversation. More detailed information is available after the player obtains a member of the species, either through capturing the Pokémon in the wild, evolving a previously captured Pokémon, hatching a Pokémon egg (from the second generation onwards), or through a trade with another trainer (either an NPC or another player). This information includes height, weight, species type, and a short description of the Pokémon. Later versions of the Pokédex have more detailed information, like the size of a certain Pokémon compared to the player character, or Pokémon being sorted by their habitat (so far, the latter feature is only in the FireRed and LeafGreen versions). The most current forms of Pokédex are capable of containing information on all Pokémon currently known. The GameCube games, Pokémon Colosseum and Pokémon XD: Gale of Darkness, have a Pokémon Digital Assistant (P★DA) which is similar to the Pokédex, but also tells what types are effective against a Pokémon and gives a description of its abilities.[25]

          In other media

          Ash Ketchum and Pikachu together in the pilot episode, “Pokémon, I Choose You!”
          Anime series

          Main article: Pokémon (anime)

          The Pokémon anime series and films are a meta-series of adventures separate from the canon that most of the Pokémon video games follow (with the exception of Pokémon Yellow, a game based loosely on the anime storyline). The anime follows the quest of the main character, Ash Ketchum[26] (known as Satoshi in Japan) a Pokémon Master in training, as he and a small group of friends[26] travel around the fictitious world of Pokémon along with their Pokémon partners. The original series, titled Pocket Monsters, or simply Pokémon in Western countries (often referred to as Pokémon: Gotta Catch ‘Em All to distinguish it from the later series), begins with Ash’s first day as a Pokémon trainer. His first (and signature) Pokémon is a Pikachu, differing from the games, where only Bulbasaur, Charmander, or Squirtle could be chosen.[27] The series follows the storyline of the original games, Pokémon Red and Blue, in the region of Kanto. Accompanying Ash on his journeys are Brock, the Pewter City Gym Leader, and Misty, the youngest of the Gym Leader sisters from Cerulean City. Pokémon: Adventures in the Orange Islands follows Ash’s adventures in the Orange Islands, a place unique to the anime, and replaces Brock with Tracey Sketchit, an artist and “Pokémon watcher”. The next series, based on the second generation of games, include Pokémon: Johto Journeys, Pokémon: Johto League Champions, and Pokémon: Master Quest, following the original trio of Ash, Brock, and Misty in the western Johto region.

          The saga continues in Pokémon: Advanced Battle, based on the third generation games. Ash and company travel to Hoenn, a southern region in the Pokémon World. Ash takes on the role of a teacher and mentor for a novice Pokémon trainer named May. Her brother Max accompanies them, and though he isn’t a trainer, he knows large amounts of handy information. Brock (from the original series) soon catches up with Ash, but Misty has returned to Cerulean City to tend to her duties as a gym leader (Misty, along with other recurring characters, appears in the spin-off series Pokémon Chronicles). The Advanced Battle series concludes with the Battle Frontier saga, based on the Emerald version and including aspects of FireRed and LeafGreen. The Advanced Generation series ended with Max leaving to pick his starter Pokémon and May going to the Grand Festival in Johto.

          In the Diamond and Pearl series, based on the fourth generation games, Ash, Brock, and a new companion, an aspiring Pokémon coordinator named Dawn, travel through the region of Sinnoh. At the end of the series, Ash and Brock return to Kanto where Brock begins to follow his newfound dream of becoming a Pokémon doctor himself.

          Pocket Monsters: Best Wishes!, based on the fifth generation games, features Ash and Pikachu traveling through the region of Unova (Isshu in Japan) alongside two new companions, Iris and Cilan (Dent in Japan).

          Pocket Monsters: XY (ポケットモンスターXY Poketo Monsutā Ekkusu Wai?), based on the upcoming sixth generation games, is set to start airing in Japan on October 17, 2013, following Ash and Pikachu’s journey through the region of Kalos.[28][29][30]

          In addition to the TV series, sixteen Pokémon films have been made, with the pair of films, Pokémon the Movie: Black—Victini and Reshiram and White—Victini and Zekrom considered together as one. Collectible bonuses, such as promotional trading cards, have been available with some of the films.

          Films

          Given release years are the original Japanese release years.

          1.Pokémon: The First Movie—Mewtwo Strikes Back (1998)
          2.Pokémon: The Movie 2000—The Power of One (1999)
          3.Pokémon 3: The Movie—Spell of the Unown (2000)
          4.Pokémon 4Ever—Celebi: Voice of the Forest (2001)
          5.Pokémon Heroes (2002)
          6.Pokémon: Jirachi Wish Maker (2003)
          7.Pokémon: Destiny Deoxys (2004)
          8.Pokémon: Lucario and the Mystery of Mew (2005)
          9.Pokémon Ranger and the Temple of the Sea (2006)
          10.Pokémon: The Rise of Darkrai (2007)
          11.Pokémon: Giratina and the Sky Warrior (2008)
          12.Pokémon: Arceus and the Jewel of Life (2009)
          13.Pokémon: Zoroark: Master of Illusions (2010)
          14.Pokémon the Movie: Black—Victini and Reshiram and
          Pokémon the Movie: White—Victini and Zekrom (2011)
          15.Pokémon the Movie: Kyurem vs. the Sword of Justice (2012)
          16.Pokémon the Movie: Genesect and the Legend Awakened (2013)

          Soundtracks

          Pokémon CDs have been released in North America, most of them in conjunction with the theatrical releases of the first three Pokémon films. These releases were commonplace until late 2001. On March 27, 2007, a tenth anniversary CD was released containing 18 tracks from the English dub; this was the first English-language release in over five years. Soundtracks of the Pokémon feature films have been released in Japan each year in conjunction with the theatrical releases.

          Year

          Title

          June 29, 1999[31] Pokémon 2.B.A. Master
          November 9, 1999[32] Pokémon: The First Movie
          February 8, 2000 Pokémon World
          May 9, 2000 Pokémon: The First Movie Original Motion Picture Score
          July 18, 2000 Pokémon: The Movie 2000
          2001 Pokémon: The Movie 2000 Original Motion Picture Score
          January 23, 2001 Totally Pokémon
          April 3, 2001 Pokémon 3: The Ultimate Soundtrack
          October 9, 2001 Pokémon Christmas Bash
          March 27, 2007 Pokémon X

          Pokémon Trading Card Game

          Main article: Pokémon Trading Card Game

          Palkia, the Spacial Pokémon Trading Card Game card from Pokémon TCG Diamond and Pearl
          The Pokémon Trading Card Game is a collectible card game with a goal similar to a Pokémon battle in the video game series. Players use Pokémon cards, with individual strengths and weaknesses, in an attempt to defeat their opponent by “knocking out” his or her Pokémon cards.[33] The game was first published in North America by Wizards of the Coast in 1999.[34] However, with the release of Pokémon Ruby and Sapphire Game Boy Advance video games, The Pokémon Company took back the card game from Wizards of the Coast and started publishing the cards themselves.[34] The Expedition expansion introduced the Pokémon-e Trading Card Game, where the cards (for the most part) were compatible with the Nintendo e-Reader. Nintendo discontinued its production of e-Reader compatible cards with the release of EX FireRed & LeafGreen. In 1998, Nintendo released a Game Boy Color version of the trading card game in Japan; Pokémon Trading Card Game was subsequently released to the US and Europe in 2000. The game included digital versions cards from the original set of cards and the first two expansions (Jungle and Fossil), as well as several cards exclusive to the game. A Japan-exclusive sequel was released in 2001.[35]

          Manga

          Main article: Pokémon (manga)

          There are various Pokémon manga series, four of which were released in English by Viz Media, and seven of them released in English by Chuang Yi. The manga series vary from game-based series to being based on the anime and the TCG. Original stories have also been published. As there are several series created by different authors most Pokémon manga series differ greatly from each other and other media, such as the anime.
          Manga released in EnglishThe Electric Tale of Pikachu (a.k.a. Dengeki Pikachu), a shōnen manga created by Toshihiro Ono. It was divided into four tankōbon, each given a separate title in the North American and English Singapore versions: The Electric Tale of Pikachu, Pikachu Shocks Back, Electric Pikachu Boogaloo, and Surf’s Up, Pikachu. The series is based loosely on the anime.
          Pokémon Adventures (Pocket Monsters SPECIAL in Japan), a shōnen manga based on the video games.
          Magical Pokémon Journey (a.k.a. Pocket Monsters PiPiPi ★ Adventures), a shōjo manga
          Pikachu Meets the Press (newspaper style comics, not released by Chuang Yi)
          Ash & Pikachu (a.k.a. Satoshi to Pikachu, not released by Viz)
          Pokémon Gold & Silver (not released by Viz)
          Pokémon Ruby-Sapphire and Pokémon Pocket Monsters (not released by Viz)
          Pokémon: Jirachi Wish Maker (not released by Viz)
          Pokémon: Destiny Deoxys (not released by Viz)
          Pokémon: Lucario and the Mystery of Mew (the third movie-to-comic adaptation)
          Pokémon Ranger and the Temple of the Sea[36] (the fourth movie-to-comic adaption)
          Pokémon Diamond and Pearl Adventure!
          Pokémon Adventures: Diamond and Pearl Platinum[37]
          Pokémon: The Rise of Darkrai[38] (the fifth movie-to-comic adaption)
          Pokémon: Giratina and the Sky Warrior[39] (the sixth movie-to-comic adaption)
          Pokémon: Arceus and the Jewel of Life[40] (the seventh movie-to-comic adaption)
          Pokémon: Zoroark: Master of Illusions[41] (the eighth movie-to-comic adaption)
          Pokémon The Movie: White: Victini and Zekrom[42] (the ninth movie-to-comic adaption)
          Pokémon Black and White[43][44][45][46][47][48][49]
          Manga not released in EnglishPokémon Card ni Natta Wake (How I Became a Pokémon Card) by Kagemaru Himeno, an artist for the TCG. There are six volumes and each includes a special promotional card. The stories tell the tales of the art behind some of Himeno’s cards.
          Pokémon Get aa ze! by Miho Asada
          Pocket Monsters Chamo-Chamo ★ Pretty ♪ by Yumi Tsukirino, who also made Magical Pokémon Journey.
          Pokémon Card Master
          Pocket Monsters Emerald Chōsen!! Battle Frontier by Ihara Shigekatsu
          Pocket Monsters Zensho by Satomi Nakamura

          Criticism and controversy

          Morality and religious beliefs

          Pokémon has been criticized by some Christians over perceived occult and violent themes and the concept of “Pokémon evolution”, which they feel goes against the Biblical creation account in Genesis.[50] However, Sat2000, a satellite TV station based in Vatican City, has countered that the Pokémon Trading Card Game and video games are “full of inventive imagination” and have no “harmful moral side effects”.[51][52] In the United Kingdom, the “Christian Power Cards” game was introduced in 1999 by David Tate who stated, “Some people aren’t happy with Pokémon and want an alternative, others just want Christian games.” The game was similar to the Pokémon TCG but used Biblical figures.[53]

          In 1999, Nintendo stopped manufacturing the Japanese version of the “Koga’s Ninja Trick” trading card because it depicted a manji, a traditionally Buddhist symbol with no negative connotations. The Jewish civil rights group Anti-Defamation League complained because the symbol is the reverse of a swastika, which is considered offensive to Jewish people. The cards were intended for sale in Japan only, but the popularity of Pokémon led to importation into the United States with approval from Nintendo. The Anti-Defamation League understood that the issue symbol was not intended to offend and acknowledged the sensitivity that Nintendo showed by removing the product.[54]

          In 1999, two nine-year-old boys sued Nintendo because they claimed the Pokémon Trading Card Game caused their problematic gambling.[55]

          In 2001, Saudi Arabia banned Pokémon games and cards, alleging that the franchise promoted Zionism by displaying the Star of David in the trading cards, and involved gambling, which is in violation of Muslim doctrine.[56][57] Pokémon has been accused of promoting materialism.[58]

          Health

          Main article: Dennō Senshi Porygon

          On December 16, 1997, more than 635 Japanese children were admitted to hospitals with epileptic seizures.[59] It was determined the seizures were caused by watching an episode of Pokémon “Dennō Senshi Porygon”, (most commonly translated “Electric Soldier Porygon”, season 1, episode 38); as a result, this episode has not been aired since. In this particular episode, there were bright explosions with rapidly alternating blue and red color patterns.[60] It was determined in subsequent research that these strobing light effects cause some individuals to have epileptic seizures, even if the person had no previous history of epilepsy.[61] This incident is the most common focus of Pokémon-related parodies in other media, and was lampooned by the Simpsons episode “Thirty Minutes over Tokyo”[62] and the South Park episode “Chinpokomon”,[63] among others.

          Monster in My Pocket

          In March 2000, Morrison Entertainment Group, a small toy developer based at Manhattan Beach, California, sued Nintendo over claims that Pokémon infringed on its own Monster in My Pocket characters. A judge ruled there was no infringement, so Morrison appealed the ruling in November 2001.[64]

          Cultural influence

          All Nippon Airways Boeing 747–400 in Pokémon livery, and dubbed a Pokémon Jet.
          Pokémon, being a popular franchise, has undoubtedly left its mark on pop culture. The Pokémon characters themselves have become pop culture icons; examples include two different Pikachu balloons in the Macy’s Thanksgiving Day Parade, Pokémon Jets operated by All Nippon Airways, thousands of merchandise items, and a traveling theme park that was in Nagoya, Japan in 2005 and in Taipei in 2006. Pokémon also appeared on the cover of the U.S. magazine Time in 1999. The Comedy Central show Drawn Together has a character named Ling-Ling who is a direct parody of Pikachu.[65] Several other shows such as ReBoot, The Simpsons, South Park, The Grim Adventures of Billy & Mandy, Robot Chicken, All Grown Up! and Johnny Test have made references and spoofs of Pokémon, among other series. Pokémon was also featured on VH1’s I Love the ’90s: Part Deux. A live action show called Pokémon Live! toured the United States in late 2000. It was based on the popular Pokémon anime, but had some continuity errors relating to it. Jim Butcher cites Pokémon as one of the inspirations for the Codex Alera series of novels.

          In November 2001, Nintendo opened a store called the Pokémon Center in New York, in New York’s Rockefeller Center,[66] modeled after the two other Pokémon Center stores in Tokyo and Osaka and named after a staple of the videogame series; Pokémon Centers are fictional buildings where Trainers take their injured Pokémon to be healed after combat.[67] The store sold Pokémon merchandise on a total of two floors, with items ranging from collectible shirts to stuffed Pokémon plushies.[68] The store also featured a Pokémon Distributing Machine in which players would place their game to receive an egg of a Pokémon that was being given out at that time. The store also had tables that were open for players of the Pokémon Trading Card Game to duel each other or an employee. The store was closed and replaced by the Nintendo World Store on May 14, 2005.[69]

          Meitetsu 2200 series train Giratina & Shaymin
          Joseph Jay Tobin theorizes that the success of the franchise was mainly due to the long list of names that could be learned by children and repeated in their peer groups. The rich fictional universe provided a lot of opportunities for discussion and demonstration of knowledge in front of their peers. In the French version Nintendo took care to translate the name of the creatures so that they reflected the French culture and language. In all cases the names of the creatures were linked to its characteristics, which converged with the children’s belief that names have symbolic power. Children could pick their favourite Pokémon and affirm their individuality while at the same time affirming their conformance to the values of the group, and they could distinguish themselves from other kids by asserting what they liked and what they didn’t like from every chapter. Pokémon gained popularity because it provided a sense of identity to a wide variety of children, and lost it quickly when many of those children found that the identity groups were too big and searched for identities that would distinguish them into smaller groups.[70]

          In December 2009, a “Pokémon profile picture month” on popular social networking website Facebook started, with over 100,000 (by some estimates) Facebook users changing the image displayed on their profile webpages to that of a Pokémon. In 2010, more than 252,000 people replied as “attending”, or taking part in, the event, at least double the previous year.[71]

          Shinkansen E3 Series train in Pokémon livery
          Pokémon’s history has been marked at times by rivalry with the Digimon media franchise that debuted at a similar time. Described as “the other ‘mon'” by IGN’s Juan Castro, Digimon has not enjoyed Pokémon’s level of international popularity or success, but has maintained a dedicated fanbase.[72] IGN’s Lucas M. Thomas stated that Pokémon is Digimon’s “constant competition and comparison”, attributing the former’s relative success to the simplicity of its evolution mechanic as opposed to Digivolution.[73] The two have been noted for conceptual and stylistic similarities by sources such as GameZone.[74] A debate among fans exists over which of the two franchises came first.[75] In actuality, the first Pokémon media, Pokémon Red and Green, were released initially on February 27, 1996;[76] whereas the Digimon virtual pet was released on June 26, 1997

        1. sorry but i game on all consoles, so that didnt offend me one bit, you on the other hand is missing out on a lot of good games….

    1. I’ve never played a Pokemon game but I love JRPGs. I’m considering it. Let us know what you think of it.

        1. Just like the Wii u you still dont have and try to defend Nintendo.YOU the Real Slave..Damage control all day long of you.

              1. If I really did follow our empire to the death, wouldn’t I have bought a Wii U at launch no matter what plus all games already?…

                Xbot logic destroyed completely…

                Xbot, go home…

                  1. Pokémon

                    From Wikipedia, the free encyclopedia

                    Jump to: navigation, search

                    For other uses, see Pokémon (disambiguation).

                    Page semi-protected

                    The official logo of Pokémon for its international release; “Pokémon” is short for the original Japanese title of “Pocket Monsters”.

                    Pokémon (ポケモン Pokemon?, /ˈpoʊkeɪmɒn/ POH-kay-mon[1][2]) is a media franchise published and owned by Japanese video game company Nintendo and created by Satoshi Tajiri in 1996. Originally released as a pair of interlinkable Game Boy role-playing video games developed by Game Freak, Pokémon has since become the second-most successful and lucrative video game-based media franchise in the world, behind only Nintendo’s own Mario franchise.[3] Pokémon properties have since been merchandised into anime, manga, trading cards, toys, books, and other media. The franchise celebrated its tenth anniversary in 2006,[4] and as of 28 May 2010, cumulative sales of the video games (including home console versions, such as the “Pikachu” Nintendo 64) have reached more than 200 million copies.[5] In November 2005, 4Kids Entertainment, which had managed the non-game related licensing of Pokémon, announced that it had agreed not to renew the Pokémon representation agreement. Pokémon USA Inc. (now The Pokémon Company International), a subsidiary of Japan’s Pokémon Co., now oversees all Pokémon licensing outside of Asia.[6]

                    The name Pokémon is the romanized contraction of the Japanese brand Pocket Monsters (ポケットモンスター Poketto Monsutā?).[7] The term Pokémon, in addition to referring to the Pokémon franchise itself, also collectively refers to the 649 fictional species that have made appearances in Pokémon media as of the release of the fifth generation titles Pokémon Black 2 and White 2. With the upcoming releases of Pokémon X and Y, 29 new Pokémon have been featured in promotions for the games as of July 12, 2013. “Pokémon” is identical in both the singular and plural, as is each individual species name; it is grammatically correct to say “one Pokémon” and “many Pokémon”, as well as “one Pikachu” and “many Pikachu”.[8]

                    Contents
                    [hide] 1 Concept
                    2 List of Pokémon
                    3 Video games 3.1 Generations
                    3.2 Game mechanics 3.2.1 Starter Pokémon
                    3.2.2 Pokédex

                    4 In other media 4.1 Anime series
                    4.2 Films
                    4.3 Soundtracks
                    4.4 Pokémon Trading Card Game
                    4.5 Manga

                    5 Criticism and controversy 5.1 Morality and religious beliefs
                    5.2 Health
                    5.3 Monster in My Pocket

                    6 Cultural influence
                    7 See also
                    8 References
                    9 External links

                    Concept

                    The concept of the Pokémon universe, in both the video games and the general fictional world of Pokémon, stems from the hobby of insect collecting, a popular pastime which Pokémon executive director Satoshi Tajiri enjoyed as a child.[9][dead link] Players of the games are designated as Pokémon Trainers, and the two general goals (in most Pokémon games) for such Trainers are: to complete the Pokédex by collecting all of the available Pokémon species found in the fictional region where that game takes place; and to train a team of powerful Pokémon from those they have caught to compete against teams owned by other Trainers, and eventually become the strongest Trainer: the Pokémon Master. These themes of collecting, training, and battling are present in almost every version of the Pokémon franchise, including the video games, the anime and manga series, and the Pokémon Trading Card Game.

                    In most incarnations of the fictional Pokémon universe, a Trainer that encounters a wild Pokémon is able to capture that Pokémon by throwing a specially designed, mass-producible spherical tool called a Poké Ball at it. If the Pokémon is unable to escape the confines of the Poké Ball, it is officially considered to be under the ownership of that Trainer. Afterwards, it will obey whatever its new master commands, unless the Trainer demonstrates such a lack of experience that the Pokémon would rather act on its own accord. Trainers can send out any of their Pokémon to wage non-lethal battles against other Pokémon; if the opposing Pokémon is wild, the Trainer can capture that Pokémon with a Poké Ball, increasing his or her collection of creatures. Pokémon already owned by other Trainers cannot be captured, except under special circumstances in certain games. If a Pokémon fully defeats an opponent in battle so that the opponent is knocked out (i.e., “faints”), the winning Pokémon gains experience and may level up. When leveling up, the Pokémon’s statistics (“stats”) of battling aptitude increase, such as Attack and Speed. From time to time the Pokémon may also learn new moves, which are techniques used in battle. In addition, many species of Pokémon possess the ability to undergo a form of metamorphosis and transform into a similar but stronger species of Pokémon, a process called evolution.

                    In the main series, each game’s single-player mode requires the Trainer to raise a team of Pokémon to defeat many non-player character (NPC) Trainers and their Pokémon. Each game lays out a somewhat linear path through a specific region of the Pokémon world for the Trainer to journey through, completing events and battling opponents along the way. Each game features eight especially powerful Trainers, referred to as Gym Leaders, that the Trainer must defeat in order to progress. As a reward, the Trainer receives a Gym Badge, and once all eight badges are collected, that Trainer is eligible to challenge the region’s Pokémon League, where four immensely talented trainers (referred to collectively as the “Elite Four”) challenge the Trainer to four Pokémon battles in succession. If the trainer can overcome this gauntlet, he or she must then challenge the Regional Champion, the master Trainer who had previously defeated the Elite Four. Any Trainer who wins this last battle becomes the new champion and gains the title of Pokémon Master.

                    List of Pokémon

                    Main article: List of Pokémon

                    Video games

                    Main article: Pokémon (video game series)

                    Generations

                    The original Pokémon games were role-playing games (RPGs) with an element of strategy, and were created by Satoshi Tajiri for the Game Boy. These RPGs, and their sequels, remakes, and English language translations, are still considered the “main” Pokémon games, and the games which most fans of the series are referring to when they use the term “Pokémon games”. All of the licensed Pokémon properties overseen by The Pokémon Company International are divided roughly by generation. These generations are roughly chronological divisions by release; every several years, when an official sequel in the main RPG series is released that features new Pokémon, characters, and gameplay concepts, that sequel is considered the start of a new generation of the franchise. The main games and their spin-offs, the anime, manga, and trading card game are all updated with the new Pokémon properties each time a new generation begins. The franchise began the fifth generation on September 18, 2010, in Japan.

                    A battle between a level 5 Bulbasaur and a level 5 Charmander in the first generation of Pokemon games; Pokémon Red and Blue.[10]
                    The Pokémon franchise started off in its first generation with its initial release of Pocket Monsters Aka and Midori (“Red” and “Green”, respectively) for the Game Boy in Japan. When these games proved extremely popular, an enhanced Ao (“Blue”) version was released sometime after, and the Ao version was reprogrammed as Pokémon Red and Blue for international release. The games launched in the United States on September 30, 1998. The original Aka and Midori versions were never released outside of Japan.[11] Afterwards, a further enhanced version titled Pokémon Yellow: Special Pikachu Edition was released to partially take advantage of the color palette of the Game Boy Color, as well as to feature more elements from the popular Pokémon anime. This first generation of games introduced the original 151 species of Pokémon (in National Pokédex order, encompassing all Pokémon from Bulbasaur to Mew), as well as the basic game concepts of capturing, training, battling, and trading Pokémon with both computer and human players. These versions of the games take place within the fictional Kanto region, inspired by the real world Kantō region of Japan, though the name “Kanto” was not used until the second generation.

                    The second generation of Pokémon began in 1999 with the release of Pokémon Gold and Silver for Game Boy Color. Like the previous generation, an enhanced version titled Pokémon Crystal was later released. The second generation introduced 100 new species of Pokémon (starting with Chikorita and ending with Celebi), with a total of 251 Pokémon to collect, train, and battle, set in Johto, inspired by Japan’s Kansai region. The Pokémon mini is a handheld game console released in November 2001 in North America, December 2001 in Japan, and 2002 in Europe.

                    Pokémon entered its third generation with the 2002 release of Pokémon Ruby and Sapphire for Game Boy Advance and continued with the Game Boy Advance remakes of Pokémon Red and Blue, Pokémon FireRed and LeafGreen, and an enhanced version of Pokémon Ruby and Sapphire titled Pokémon Emerald. The third generation introduced 135 new Pokémon (starting with Treecko and ending with Deoxys) for a total of 386 species, and set in Hoenn, inspired by Japan’s Kyushu region. However, this generation also garnered some criticism for leaving out several gameplay features, including the day-and-night system introduced in the previous generation, and it was also the first installment that encouraged the player to collect merely a selected assortment of the total number of Pokémon rather than every existing species (202 out of 386 species are catchable in the Ruby and Sapphire versions).

                    In 2006, Japan began the fourth generation of the franchise with the release of Pokémon Diamond and Pearl for Nintendo DS. The fourth generation introduces another 107 new species of Pokémon (starting with Turtwig and ending with Arceus), bringing the total of Pokémon species to 493.[12] The Nintendo DS “touch screen” allows new features to the game such as cooking poffins with the stylus and using the “Pokétch”. New gameplay concepts include a restructured move-classification system, online multiplayer trading and battling via Nintendo Wi-Fi Connection, the return (and expansion) of the second generation’s day-and-night system, the expansion of the third generation’s Pokémon Contests into “Super Contests”, and the new region of Sinnoh, inspired by Japan’s Hokkaido region and part of Russia’s Sakhalin, which has an underground component for multiplayer gameplay in addition to the main overworld. Pokémon Platinum, the enhanced version of Diamond and Pearl—much like Pokémon Yellow, Crystal, and Emerald—was released in September 2008 in Japan, March 2009 in North America, and May 2009 in Australia and Europe. Spin-off titles in the fourth generation include the Pokémon Stadium follow-up Pokémon Battle Revolution for Wii, which has Wi-Fi connectivity as well.[13] Nintendo announced in May 2009 that enhanced remakes of Pokémon Gold and Silver, entitled Pokémon HeartGold and SoulSilver, would be released for the Nintendo DS system. HeartGold and SoulSilver are set in the Johto region and were released in September 2009 in Japan.[14]

                    The fifth generation of Pokémon began on September 18, 2010, with the release of Pokémon Black and White in Japan for Nintendo DS.[15] The games were originally announced by the Pokémon Company on January 29, 2010, with a tentative release later that year.[16][17] The final release date of September 18 was announced on June 27, 2010.[18] This version is set in the Unova region (イッシュ地方 Isshu-chihō?, Isshu region), inspired by New York City, and utilizes the Nintendo DS’s 3-D rendering capabilities to a greater extent than Platinum, HeartGold, and SoulSilver, as shown in game footage of the player walking through the Castelia City (ヒウンシティ Hiun Shiti?) metropolis. A total of 156 new Pokémon were introduced (starting with Victini and ending with Genesect, bringing the franchise’s total to 649),[19] as well as new game mechanics such as the C Gear (Cギア C Gia?) wireless interactivity features[20] and the ability to upload game data to the internet and the player’s computer.[21] Pokémon Black and White was released in Europe on March 4, 2011, in North America on March 6, 2011, and in Australia on March 10, 2011. On June 23, 2012, Nintendo released Pokemon Black 2 and Pokemon White 2 in Japan for Nintendo DS, with early October releases in North America and Europe. Black 2 and White 2 are sequels to Black and White, with several events in the second games referencing events in the first; they also allow players to link their previous Black or White with their Black 2 or White 2, introducing several events based on how they played their previous game.

                    On January 8, 2013, Nintendo officially announced Pokémon X and Y for the Nintendo 3DS as part of the upcoming sixth generation of games. They will be rendered in 3D and have a simultaneous worldwide release on October 12, 2013.[22] The games will introduce the new Kalos Region, inspired by France.

                    Game mechanics

                    Main article: Gameplay of Pokémon

                    The main staple of the Pokémon video game series revolves around the catching and battling of Pokémon. Starting with a starter Pokémon, the player can catch wild Pokémon by weakening them and catching them with Pokéballs. Conversely, they can choose to defeat them in battle in order to gain experience for their Pokémon, raising their levels and teaching them new moves. Certain Pokémon can evolve into more powerful forms by raising their levels or using certain items. Throughout the game, players will have to battle other trainers in order to progress, with the main goal to defeat various Gym Leaders and earn the right to become a tournament champion. Subsequent games in the series have introduced various side games and side quests, including the Battle Frontiers that display unique battle types and the Pokémon Contests where visual appearance is put on display.

                    Starter Pokémon

                    One of the consistent aspects of the Pokémon games—spanning from Pokémon Red and Blue on the Nintendo Game Boy to the Nintendo DS games Pokémon Black and White—is the choice of one of three different Pokémon at the start of the player’s adventures; these three are often labeled “starter Pokémon”. Players can choose a Grass-type, a Fire-type, or a Water-type.[23] For example, in Pokémon Red and Blue (and their respective remakes, Pokémon FireRed and Pokémon LeafGreen), the player has the choice of starting with Bulbasaur, Charmander, or Squirtle. The exception to this rule is Pokémon Yellow (a remake of the original games that follows the story of the Pokémon anime), where players are given a Pikachu, an Electric-type mouse Pokémon, famous for being the mascot of the Pokémon media franchise; in this game, however, the three starter Pokémon from Red and Blue can be obtained during the quest by a single player, something that is not possible in any other installment of the franchise.[24] Another consistent aspect is that the player’s rival will always choose as his or her starter Pokémon the one that has a type advantage over the player’s Pokémon. For instance, if the player picks a Grass-type Pokémon, the rival will always pick the Fire-type starter. An exception to this is again Pokémon Yellow, in which the rival picks an Eevee, but whether this Eevee evolves into Jolteon, Vaporeon, or Flareon is decided by when the player wins and loses to the rival through the journey. The GameCube games Pokémon Colosseum and Pokémon XD: Gale of Darkness also contain an exception; whereas in most games the player’s initial Pokémon starts at Level 5, in these two games the player’s initial Pokémon starts at Levels 10 and 25, respectively. In Colosseum the player’s starter Pokémon are Espeon and Umbreon, while in Gale of Darkness the player’s starter is Eevee.

                    Pokédex

                    The Pokédex is a fictional electronic device featured in the Pokémon video game and anime series. In the games, whenever a Pokémon is first captured, its data will be added to a player’s Pokédex, but in the anime or manga, the Pokédex is a comprehensive electronic reference encyclopedia, usually referred to in order to deliver exposition. “Pokédex” is also used to refer to a list of Pokémon, usually a list of Pokémon by number. In the video games, a Pokémon Trainer is issued a blank device at the start of the journey. A trainer must then attempt to fill the Pokédex by encountering and at least briefly obtaining each of the different species of Pokémon. A player will receive the name and image of a Pokémon after encountering one that was not previously in the Pokédex, typically after battling said Pokémon either in the wild or in a trainer battle (with the exceptions of link battles and tournament battles, such as in the Battle Frontier). In Pokémon Red and Blue, some Pokémon’s data is added to the Pokédex simply by viewing the Pokémon, such as in the zoo outside of the Safari Zone. Also, certain NPC characters may add to the Pokédex by explaining what a Pokémon looks like during conversation. More detailed information is available after the player obtains a member of the species, either through capturing the Pokémon in the wild, evolving a previously captured Pokémon, hatching a Pokémon egg (from the second generation onwards), or through a trade with another trainer (either an NPC or another player). This information includes height, weight, species type, and a short description of the Pokémon. Later versions of the Pokédex have more detailed information, like the size of a certain Pokémon compared to the player character, or Pokémon being sorted by their habitat (so far, the latter feature is only in the FireRed and LeafGreen versions). The most current forms of Pokédex are capable of containing information on all Pokémon currently known. The GameCube games, Pokémon Colosseum and Pokémon XD: Gale of Darkness, have a Pokémon Digital Assistant (P★DA) which is similar to the Pokédex, but also tells what types are effective against a Pokémon and gives a description of its abilities.[25]

                    In other media

                    Ash Ketchum and Pikachu together in the pilot episode, “Pokémon, I Choose You!”
                    Anime series

                    Main article: Pokémon (anime)

                    The Pokémon anime series and films are a meta-series of adventures separate from the canon that most of the Pokémon video games follow (with the exception of Pokémon Yellow, a game based loosely on the anime storyline). The anime follows the quest of the main character, Ash Ketchum[26] (known as Satoshi in Japan) a Pokémon Master in training, as he and a small group of friends[26] travel around the fictitious world of Pokémon along with their Pokémon partners. The original series, titled Pocket Monsters, or simply Pokémon in Western countries (often referred to as Pokémon: Gotta Catch ‘Em All to distinguish it from the later series), begins with Ash’s first day as a Pokémon trainer. His first (and signature) Pokémon is a Pikachu, differing from the games, where only Bulbasaur, Charmander, or Squirtle could be chosen.[27] The series follows the storyline of the original games, Pokémon Red and Blue, in the region of Kanto. Accompanying Ash on his journeys are Brock, the Pewter City Gym Leader, and Misty, the youngest of the Gym Leader sisters from Cerulean City. Pokémon: Adventures in the Orange Islands follows Ash’s adventures in the Orange Islands, a place unique to the anime, and replaces Brock with Tracey Sketchit, an artist and “Pokémon watcher”. The next series, based on the second generation of games, include Pokémon: Johto Journeys, Pokémon: Johto League Champions, and Pokémon: Master Quest, following the original trio of Ash, Brock, and Misty in the western Johto region.

                    The saga continues in Pokémon: Advanced Battle, based on the third generation games. Ash and company travel to Hoenn, a southern region in the Pokémon World. Ash takes on the role of a teacher and mentor for a novice Pokémon trainer named May. Her brother Max accompanies them, and though he isn’t a trainer, he knows large amounts of handy information. Brock (from the original series) soon catches up with Ash, but Misty has returned to Cerulean City to tend to her duties as a gym leader (Misty, along with other recurring characters, appears in the spin-off series Pokémon Chronicles). The Advanced Battle series concludes with the Battle Frontier saga, based on the Emerald version and including aspects of FireRed and LeafGreen. The Advanced Generation series ended with Max leaving to pick his starter Pokémon and May going to the Grand Festival in Johto.

                    In the Diamond and Pearl series, based on the fourth generation games, Ash, Brock, and a new companion, an aspiring Pokémon coordinator named Dawn, travel through the region of Sinnoh. At the end of the series, Ash and Brock return to Kanto where Brock begins to follow his newfound dream of becoming a Pokémon doctor himself.

                    Pocket Monsters: Best Wishes!, based on the fifth generation games, features Ash and Pikachu traveling through the region of Unova (Isshu in Japan) alongside two new companions, Iris and Cilan (Dent in Japan).

                    Pocket Monsters: XY (ポケットモンスターXY Poketo Monsutā Ekkusu Wai?), based on the upcoming sixth generation games, is set to start airing in Japan on October 17, 2013, following Ash and Pikachu’s journey through the region of Kalos.[28][29][30]

                    In addition to the TV series, sixteen Pokémon films have been made, with the pair of films, Pokémon the Movie: Black—Victini and Reshiram and White—Victini and Zekrom considered together as one. Collectible bonuses, such as promotional trading cards, have been available with some of the films.

                    Films

                    Given release years are the original Japanese release years.

                    1.Pokémon: The First Movie—Mewtwo Strikes Back (1998)
                    2.Pokémon: The Movie 2000—The Power of One (1999)
                    3.Pokémon 3: The Movie—Spell of the Unown (2000)
                    4.Pokémon 4Ever—Celebi: Voice of the Forest (2001)
                    5.Pokémon Heroes (2002)
                    6.Pokémon: Jirachi Wish Maker (2003)
                    7.Pokémon: Destiny Deoxys (2004)
                    8.Pokémon: Lucario and the Mystery of Mew (2005)
                    9.Pokémon Ranger and the Temple of the Sea (2006)
                    10.Pokémon: The Rise of Darkrai (2007)
                    11.Pokémon: Giratina and the Sky Warrior (2008)
                    12.Pokémon: Arceus and the Jewel of Life (2009)
                    13.Pokémon: Zoroark: Master of Illusions (2010)
                    14.Pokémon the Movie: Black—Victini and Reshiram and
                    Pokémon the Movie: White—Victini and Zekrom (2011)
                    15.Pokémon the Movie: Kyurem vs. the Sword of Justice (2012)
                    16.Pokémon the Movie: Genesect and the Legend Awakened (2013)

                    Soundtracks

                    Pokémon CDs have been released in North America, most of them in conjunction with the theatrical releases of the first three Pokémon films. These releases were commonplace until late 2001. On March 27, 2007, a tenth anniversary CD was released containing 18 tracks from the English dub; this was the first English-language release in over five years. Soundtracks of the Pokémon feature films have been released in Japan each year in conjunction with the theatrical releases.

                    Year

                    Title

                    June 29, 1999[31] Pokémon 2.B.A. Master
                    November 9, 1999[32] Pokémon: The First Movie
                    February 8, 2000 Pokémon World
                    May 9, 2000 Pokémon: The First Movie Original Motion Picture Score
                    July 18, 2000 Pokémon: The Movie 2000
                    2001 Pokémon: The Movie 2000 Original Motion Picture Score
                    January 23, 2001 Totally Pokémon
                    April 3, 2001 Pokémon 3: The Ultimate Soundtrack
                    October 9, 2001 Pokémon Christmas Bash
                    March 27, 2007 Pokémon X

                    Pokémon Trading Card Game

                    Main article: Pokémon Trading Card Game

                    Palkia, the Spacial Pokémon Trading Card Game card from Pokémon TCG Diamond and Pearl
                    The Pokémon Trading Card Game is a collectible card game with a goal similar to a Pokémon battle in the video game series. Players use Pokémon cards, with individual strengths and weaknesses, in an attempt to defeat their opponent by “knocking out” his or her Pokémon cards.[33] The game was first published in North America by Wizards of the Coast in 1999.[34] However, with the release of Pokémon Ruby and Sapphire Game Boy Advance video games, The Pokémon Company took back the card game from Wizards of the Coast and started publishing the cards themselves.[34] The Expedition expansion introduced the Pokémon-e Trading Card Game, where the cards (for the most part) were compatible with the Nintendo e-Reader. Nintendo discontinued its production of e-Reader compatible cards with the release of EX FireRed & LeafGreen. In 1998, Nintendo released a Game Boy Color version of the trading card game in Japan; Pokémon Trading Card Game was subsequently released to the US and Europe in 2000. The game included digital versions cards from the original set of cards and the first two expansions (Jungle and Fossil), as well as several cards exclusive to the game. A Japan-exclusive sequel was released in 2001.[35]

                    Manga

                    Main article: Pokémon (manga)

                    There are various Pokémon manga series, four of which were released in English by Viz Media, and seven of them released in English by Chuang Yi. The manga series vary from game-based series to being based on the anime and the TCG. Original stories have also been published. As there are several series created by different authors most Pokémon manga series differ greatly from each other and other media, such as the anime.
                    Manga released in EnglishThe Electric Tale of Pikachu (a.k.a. Dengeki Pikachu), a shōnen manga created by Toshihiro Ono. It was divided into four tankōbon, each given a separate title in the North American and English Singapore versions: The Electric Tale of Pikachu, Pikachu Shocks Back, Electric Pikachu Boogaloo, and Surf’s Up, Pikachu. The series is based loosely on the anime.
                    Pokémon Adventures (Pocket Monsters SPECIAL in Japan), a shōnen manga based on the video games.
                    Magical Pokémon Journey (a.k.a. Pocket Monsters PiPiPi ★ Adventures), a shōjo manga
                    Pikachu Meets the Press (newspaper style comics, not released by Chuang Yi)
                    Ash & Pikachu (a.k.a. Satoshi to Pikachu, not released by Viz)
                    Pokémon Gold & Silver (not released by Viz)
                    Pokémon Ruby-Sapphire and Pokémon Pocket Monsters (not released by Viz)
                    Pokémon: Jirachi Wish Maker (not released by Viz)
                    Pokémon: Destiny Deoxys (not released by Viz)
                    Pokémon: Lucario and the Mystery of Mew (the third movie-to-comic adaptation)
                    Pokémon Ranger and the Temple of the Sea[36] (the fourth movie-to-comic adaption)
                    Pokémon Diamond and Pearl Adventure!
                    Pokémon Adventures: Diamond and Pearl Platinum[37]
                    Pokémon: The Rise of Darkrai[38] (the fifth movie-to-comic adaption)
                    Pokémon: Giratina and the Sky Warrior[39] (the sixth movie-to-comic adaption)
                    Pokémon: Arceus and the Jewel of Life[40] (the seventh movie-to-comic adaption)
                    Pokémon: Zoroark: Master of Illusions[41] (the eighth movie-to-comic adaption)
                    Pokémon The Movie: White: Victini and Zekrom[42] (the ninth movie-to-comic adaption)
                    Pokémon Black and White[43][44][45][46][47][48][49]
                    Manga not released in EnglishPokémon Card ni Natta Wake (How I Became a Pokémon Card) by Kagemaru Himeno, an artist for the TCG. There are six volumes and each includes a special promotional card. The stories tell the tales of the art behind some of Himeno’s cards.
                    Pokémon Get aa ze! by Miho Asada
                    Pocket Monsters Chamo-Chamo ★ Pretty ♪ by Yumi Tsukirino, who also made Magical Pokémon Journey.
                    Pokémon Card Master
                    Pocket Monsters Emerald Chōsen!! Battle Frontier by Ihara Shigekatsu
                    Pocket Monsters Zensho by Satomi Nakamura

                    Criticism and controversy

                    Morality and religious beliefs

                    Pokémon has been criticized by some Christians over perceived occult and violent themes and the concept of “Pokémon evolution”, which they feel goes against the Biblical creation account in Genesis.[50] However, Sat2000, a satellite TV station based in Vatican City, has countered that the Pokémon Trading Card Game and video games are “full of inventive imagination” and have no “harmful moral side effects”.[51][52] In the United Kingdom, the “Christian Power Cards” game was introduced in 1999 by David Tate who stated, “Some people aren’t happy with Pokémon and want an alternative, others just want Christian games.” The game was similar to the Pokémon TCG but used Biblical figures.[53]

                    In 1999, Nintendo stopped manufacturing the Japanese version of the “Koga’s Ninja Trick” trading card because it depicted a manji, a traditionally Buddhist symbol with no negative connotations. The Jewish civil rights group Anti-Defamation League complained because the symbol is the reverse of a swastika, which is considered offensive to Jewish people. The cards were intended for sale in Japan only, but the popularity of Pokémon led to importation into the United States with approval from Nintendo. The Anti-Defamation League understood that the issue symbol was not intended to offend and acknowledged the sensitivity that Nintendo showed by removing the product.[54]

                    In 1999, two nine-year-old boys sued Nintendo because they claimed the Pokémon Trading Card Game caused their problematic gambling.[55]

                    In 2001, Saudi Arabia banned Pokémon games and cards, alleging that the franchise promoted Zionism by displaying the Star of David in the trading cards, and involved gambling, which is in violation of Muslim doctrine.[56][57] Pokémon has been accused of promoting materialism.[58]

                    Health

                    Main article: Dennō Senshi Porygon

                    On December 16, 1997, more than 635 Japanese children were admitted to hospitals with epileptic seizures.[59] It was determined the seizures were caused by watching an episode of Pokémon “Dennō Senshi Porygon”, (most commonly translated “Electric Soldier Porygon”, season 1, episode 38); as a result, this episode has not been aired since. In this particular episode, there were bright explosions with rapidly alternating blue and red color patterns.[60] It was determined in subsequent research that these strobing light effects cause some individuals to have epileptic seizures, even if the person had no previous history of epilepsy.[61] This incident is the most common focus of Pokémon-related parodies in other media, and was lampooned by the Simpsons episode “Thirty Minutes over Tokyo”[62] and the South Park episode “Chinpokomon”,[63] among others.

                    Monster in My Pocket

                    In March 2000, Morrison Entertainment Group, a small toy developer based at Manhattan Beach, California, sued Nintendo over claims that Pokémon infringed on its own Monster in My Pocket characters. A judge ruled there was no infringement, so Morrison appealed the ruling in November 2001.[64]

                    Cultural influence

                    All Nippon Airways Boeing 747–400 in Pokémon livery, and dubbed a Pokémon Jet.
                    Pokémon, being a popular franchise, has undoubtedly left its mark on pop culture. The Pokémon characters themselves have become pop culture icons; examples include two different Pikachu balloons in the Macy’s Thanksgiving Day Parade, Pokémon Jets operated by All Nippon Airways, thousands of merchandise items, and a traveling theme park that was in Nagoya, Japan in 2005 and in Taipei in 2006. Pokémon also appeared on the cover of the U.S. magazine Time in 1999. The Comedy Central show Drawn Together has a character named Ling-Ling who is a direct parody of Pikachu.[65] Several other shows such as ReBoot, The Simpsons, South Park, The Grim Adventures of Billy & Mandy, Robot Chicken, All Grown Up! and Johnny Test have made references and spoofs of Pokémon, among other series. Pokémon was also featured on VH1’s I Love the ’90s: Part Deux. A live action show called Pokémon Live! toured the United States in late 2000. It was based on the popular Pokémon anime, but had some continuity errors relating to it. Jim Butcher cites Pokémon as one of the inspirations for the Codex Alera series of novels.

                    In November 2001, Nintendo opened a store called the Pokémon Center in New York, in New York’s Rockefeller Center,[66] modeled after the two other Pokémon Center stores in Tokyo and Osaka and named after a staple of the videogame series; Pokémon Centers are fictional buildings where Trainers take their injured Pokémon to be healed after combat.[67] The store sold Pokémon merchandise on a total of two floors, with items ranging from collectible shirts to stuffed Pokémon plushies.[68] The store also featured a Pokémon Distributing Machine in which players would place their game to receive an egg of a Pokémon that was being given out at that time. The store also had tables that were open for players of the Pokémon Trading Card Game to duel each other or an employee. The store was closed and replaced by the Nintendo World Store on May 14, 2005.[69]

                    Meitetsu 2200 series train Giratina & Shaymin
                    Joseph Jay Tobin theorizes that the success of the franchise was mainly due to the long list of names that could be learned by children and repeated in their peer groups. The rich fictional universe provided a lot of opportunities for discussion and demonstration of knowledge in front of their peers. In the French version Nintendo took care to translate the name of the creatures so that they reflected the French culture and language. In all cases the names of the creatures were linked to its characteristics, which converged with the children’s belief that names have symbolic power. Children could pick their favourite Pokémon and affirm their individuality while at the same time affirming their conformance to the values of the group, and they could distinguish themselves from other kids by asserting what they liked and what they didn’t like from every chapter. Pokémon gained popularity because it provided a sense of identity to a wide variety of children, and lost it quickly when many of those children found that the identity groups were too big and searched for identities that would distinguish them into smaller groups.[70]

                    In December 2009, a “Pokémon profile picture month” on popular social networking website Facebook started, with over 100,000 (by some estimates) Facebook users changing the image displayed on their profile webpages to that of a Pokémon. In 2010, more than 252,000 people replied as “attending”, or taking part in, the event, at least double the previous year.[71]

                    Shinkansen E3 Series train in Pokémon livery
                    Pokémon’s history has been marked at times by rivalry with the Digimon media franchise that debuted at a similar time. Described as “the other ‘mon'” by IGN’s Juan Castro, Digimon has not enjoyed Pokémon’s level of international popularity or success, but has maintained a dedicated fanbase.[72] IGN’s Lucas M. Thomas stated that Pokémon is Digimon’s “constant competition and comparison”, attributing the former’s relative success to the simplicity of its evolution mechanic as opposed to Digivolution.[73] The two have been noted for conceptual and stylistic similarities by sources such as GameZone.[74] A debate among fans exists over which of the two franchises came first.[75] In actuality, the first Pokémon media, Pokémon Red and Green, were released initially on February 27, 1996;[76] whereas the Digimon virtual pet was released on June 26, 1997

                  2. N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.

                  3. N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.

                1. N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.N-Dub Nation Drone Exposed.You cant stand the Truth about your Shitty Console.

              2. Why are you even here? Do you have so pathetic of a life that you have nothing better to do than to go to sites about things you hate just to say that you hate them?

                You’re just sad…

  1. Just bought Pkémon Y. Looks cool. Mega mewtwo Y looks coolest, but the X legendary is the cooler one -.-

    Will need to get both or convince my GF to get X too :)

      1. i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i

        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i

        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i
        i

        i
        i
        i
        i
        i
        i
        i
        i

        0
        0
        0
        0
        0
        0
        0
        0
        0
        0
        0
        0
        0
        0
        0
        0
        0
        0
        0

        0
        0
        0
        0
        0
        0
        0
        0
        0

        o
        oo

        o
        o
        o
        o
        o
        o
        o
        o
        o
        o
        o
        o
        o

        o
        o
        o
        o
        o
        o
        o
        o
        o
        o
        o
        o

        o
        o
        o
        o
        o
        o
        o
        o

        o
        o
        o
        o
        o
        o
        o
        o
        o
        o

        l
        ll
        l
        l
        l
        l
        l
        l
        l
        l
        l

        l
        l
        l
        l
        l
        l
        l
        l

        l
        l
        l
        l
        l
        l
        l
        l
        l
        l
        l
        l

        l
        l
        l
        l
        l
        l
        l
        l
        l

        a
        a
        aa
        a

        sda’
        das
        a
        s
        s
        s
        s
        s
        s
        s
        ed
        er
        e
        r
        tr
        r
        r
        r
        r
        r
        r
        r
        r
        r
        r
        r

  2. Wow and yet another Mario game in about a year. Nintendo sure is the king of “innovation” isn’t it. And yet the babies say that Nintendo isn’t milking their franchises, what a joke.

    That piece of crap looks like a Wii game. Look at all those environments, they just awesome, those low polygon trees look like they came out of one of their old N64 games. And those impressive sound effects, just wow, the same ones they been using in all their games for over 30 years. This Nintendo company sure is working really hard. I guess this is pretty much what this underpowered baby console is capable of.

      1. U MAD?NINTENDOCOCKSUCKER GO HUMP YOUR UNDERPOWERED CONSOLE YOU NEVER SEEN REAL NICE LOOKING GRAPHICS YOU ARE ONE OF THOSE N-DUB NATION CRUSADERS THAT TRY TO DEFEN NINTENDO TILL END BUT Ya we see how many of them can damage control all Nintendos Faults.EXPOSED YOU LIL FAGGOUTS ARE EXPOSED LOLOLOLOLOL HAHAHHAHA

      2. Over the past few weeks,the N-Dub Nation has been just a huge steel cage match with Every Nintendo fan out there,who although they love Nintendo,they also have their gripes with them vs Nintondo316(aka The Truth and Wiilover07).

        Let me break it down to you all,N-Dub Nation is a group for Nintendo fans…simple as that…you like Nintendo,you enjoy their games and their systems,you’re welcomed to the N-Dub Nation,hell,Nintendo doesn’t even have to be your favorite,just as long as you like them,you’re welcomed to be in the N-Dub Nation.So every Nintendo fan were cool,they didn’t have problems,until 2 Nintendo Enthusiasts started to lose their bolts,The Truth and Wiilover07,together they are Nintondo316,they decided(well mostly The Truth decided)to go around and if they see,someone who criticizes Nintendo,they have the urge to just go and insult them,say they are posers and that they are not a Nintendo fan.

        From what i heard it started with gamereviewsss,he criticized Nintendo for not bringing games like Pandora’s Tower and The Last Story over to the west,that is a very good complaint,who wouldn’t like those games here?…But then Nintondo316 started to call him a fake Nintendo fan and a lot of other bullshit,people noticed and started criticizing him for saying that and he is now going through video to video,calling them fake nintendo fans,posers,etc.

        One of the biggest examples right now is,PATRIOT7ME vs Nintondo316,Patriot criticized Nintondo and showed him proof that he IS a Nintendo fan,he showed his game collection,posters,accessories,etc.And even though he showed all that,Nintondo refused to believe that he wasn’t a Nintendo fan,when he obviously was.And so the war rages on and Nintondo316 keeps being an ignorant douche to people and everybody else is trying to put some sanity in his mind.

        Well just thought i’d post this up,just so people can be aware of these two douches(The Truth and Wiilover07)ruining everyone’s fun and just to have something up to keep you entertained for a few minutes =).

    1. Pokémon

      From Wikipedia, the free encyclopedia

      Jump to: navigation, search

      For other uses, see Pokémon (disambiguation).

      Page semi-protected

      The official logo of Pokémon for its international release; “Pokémon” is short for the original Japanese title of “Pocket Monsters”.

      Pokémon (ポケモン Pokemon?, /ˈpoʊkeɪmɒn/ POH-kay-mon[1][2]) is a media franchise published and owned by Japanese video game company Nintendo and created by Satoshi Tajiri in 1996. Originally released as a pair of interlinkable Game Boy role-playing video games developed by Game Freak, Pokémon has since become the second-most successful and lucrative video game-based media franchise in the world, behind only Nintendo’s own Mario franchise.[3] Pokémon properties have since been merchandised into anime, manga, trading cards, toys, books, and other media. The franchise celebrated its tenth anniversary in 2006,[4] and as of 28 May 2010, cumulative sales of the video games (including home console versions, such as the “Pikachu” Nintendo 64) have reached more than 200 million copies.[5] In November 2005, 4Kids Entertainment, which had managed the non-game related licensing of Pokémon, announced that it had agreed not to renew the Pokémon representation agreement. Pokémon USA Inc. (now The Pokémon Company International), a subsidiary of Japan’s Pokémon Co., now oversees all Pokémon licensing outside of Asia.[6]

      The name Pokémon is the romanized contraction of the Japanese brand Pocket Monsters (ポケットモンスター Poketto Monsutā?).[7] The term Pokémon, in addition to referring to the Pokémon franchise itself, also collectively refers to the 649 fictional species that have made appearances in Pokémon media as of the release of the fifth generation titles Pokémon Black 2 and White 2. With the upcoming releases of Pokémon X and Y, 29 new Pokémon have been featured in promotions for the games as of July 12, 2013. “Pokémon” is identical in both the singular and plural, as is each individual species name; it is grammatically correct to say “one Pokémon” and “many Pokémon”, as well as “one Pikachu” and “many Pikachu”.[8]

      Contents
      [hide] 1 Concept
      2 List of Pokémon
      3 Video games 3.1 Generations
      3.2 Game mechanics 3.2.1 Starter Pokémon
      3.2.2 Pokédex

      4 In other media 4.1 Anime series
      4.2 Films
      4.3 Soundtracks
      4.4 Pokémon Trading Card Game
      4.5 Manga

      5 Criticism and controversy 5.1 Morality and religious beliefs
      5.2 Health
      5.3 Monster in My Pocket

      6 Cultural influence
      7 See also
      8 References
      9 External links

      Concept

      The concept of the Pokémon universe, in both the video games and the general fictional world of Pokémon, stems from the hobby of insect collecting, a popular pastime which Pokémon executive director Satoshi Tajiri enjoyed as a child.[9][dead link] Players of the games are designated as Pokémon Trainers, and the two general goals (in most Pokémon games) for such Trainers are: to complete the Pokédex by collecting all of the available Pokémon species found in the fictional region where that game takes place; and to train a team of powerful Pokémon from those they have caught to compete against teams owned by other Trainers, and eventually become the strongest Trainer: the Pokémon Master. These themes of collecting, training, and battling are present in almost every version of the Pokémon franchise, including the video games, the anime and manga series, and the Pokémon Trading Card Game.

      In most incarnations of the fictional Pokémon universe, a Trainer that encounters a wild Pokémon is able to capture that Pokémon by throwing a specially designed, mass-producible spherical tool called a Poké Ball at it. If the Pokémon is unable to escape the confines of the Poké Ball, it is officially considered to be under the ownership of that Trainer. Afterwards, it will obey whatever its new master commands, unless the Trainer demonstrates such a lack of experience that the Pokémon would rather act on its own accord. Trainers can send out any of their Pokémon to wage non-lethal battles against other Pokémon; if the opposing Pokémon is wild, the Trainer can capture that Pokémon with a Poké Ball, increasing his or her collection of creatures. Pokémon already owned by other Trainers cannot be captured, except under special circumstances in certain games. If a Pokémon fully defeats an opponent in battle so that the opponent is knocked out (i.e., “faints”), the winning Pokémon gains experience and may level up. When leveling up, the Pokémon’s statistics (“stats”) of battling aptitude increase, such as Attack and Speed. From time to time the Pokémon may also learn new moves, which are techniques used in battle. In addition, many species of Pokémon possess the ability to undergo a form of metamorphosis and transform into a similar but stronger species of Pokémon, a process called evolution.

      In the main series, each game’s single-player mode requires the Trainer to raise a team of Pokémon to defeat many non-player character (NPC) Trainers and their Pokémon. Each game lays out a somewhat linear path through a specific region of the Pokémon world for the Trainer to journey through, completing events and battling opponents along the way. Each game features eight especially powerful Trainers, referred to as Gym Leaders, that the Trainer must defeat in order to progress. As a reward, the Trainer receives a Gym Badge, and once all eight badges are collected, that Trainer is eligible to challenge the region’s Pokémon League, where four immensely talented trainers (referred to collectively as the “Elite Four”) challenge the Trainer to four Pokémon battles in succession. If the trainer can overcome this gauntlet, he or she must then challenge the Regional Champion, the master Trainer who had previously defeated the Elite Four. Any Trainer who wins this last battle becomes the new champion and gains the title of Pokémon Master.

      List of Pokémon

      Main article: List of Pokémon

      Video games

      Main article: Pokémon (video game series)

      Generations

      The original Pokémon games were role-playing games (RPGs) with an element of strategy, and were created by Satoshi Tajiri for the Game Boy. These RPGs, and their sequels, remakes, and English language translations, are still considered the “main” Pokémon games, and the games which most fans of the series are referring to when they use the term “Pokémon games”. All of the licensed Pokémon properties overseen by The Pokémon Company International are divided roughly by generation. These generations are roughly chronological divisions by release; every several years, when an official sequel in the main RPG series is released that features new Pokémon, characters, and gameplay concepts, that sequel is considered the start of a new generation of the franchise. The main games and their spin-offs, the anime, manga, and trading card game are all updated with the new Pokémon properties each time a new generation begins. The franchise began the fifth generation on September 18, 2010, in Japan.

      A battle between a level 5 Bulbasaur and a level 5 Charmander in the first generation of Pokemon games; Pokémon Red and Blue.[10]
      The Pokémon franchise started off in its first generation with its initial release of Pocket Monsters Aka and Midori (“Red” and “Green”, respectively) for the Game Boy in Japan. When these games proved extremely popular, an enhanced Ao (“Blue”) version was released sometime after, and the Ao version was reprogrammed as Pokémon Red and Blue for international release. The games launched in the United States on September 30, 1998. The original Aka and Midori versions were never released outside of Japan.[11] Afterwards, a further enhanced version titled Pokémon Yellow: Special Pikachu Edition was released to partially take advantage of the color palette of the Game Boy Color, as well as to feature more elements from the popular Pokémon anime. This first generation of games introduced the original 151 species of Pokémon (in National Pokédex order, encompassing all Pokémon from Bulbasaur to Mew), as well as the basic game concepts of capturing, training, battling, and trading Pokémon with both computer and human players. These versions of the games take place within the fictional Kanto region, inspired by the real world Kantō region of Japan, though the name “Kanto” was not used until the second generation.

      The second generation of Pokémon began in 1999 with the release of Pokémon Gold and Silver for Game Boy Color. Like the previous generation, an enhanced version titled Pokémon Crystal was later released. The second generation introduced 100 new species of Pokémon (starting with Chikorita and ending with Celebi), with a total of 251 Pokémon to collect, train, and battle, set in Johto, inspired by Japan’s Kansai region. The Pokémon mini is a handheld game console released in November 2001 in North America, December 2001 in Japan, and 2002 in Europe.

      Pokémon entered its third generation with the 2002 release of Pokémon Ruby and Sapphire for Game Boy Advance and continued with the Game Boy Advance remakes of Pokémon Red and Blue, Pokémon FireRed and LeafGreen, and an enhanced version of Pokémon Ruby and Sapphire titled Pokémon Emerald. The third generation introduced 135 new Pokémon (starting with Treecko and ending with Deoxys) for a total of 386 species, and set in Hoenn, inspired by Japan’s Kyushu region. However, this generation also garnered some criticism for leaving out several gameplay features, including the day-and-night system introduced in the previous generation, and it was also the first installment that encouraged the player to collect merely a selected assortment of the total number of Pokémon rather than every existing species (202 out of 386 species are catchable in the Ruby and Sapphire versions).

      In 2006, Japan began the fourth generation of the franchise with the release of Pokémon Diamond and Pearl for Nintendo DS. The fourth generation introduces another 107 new species of Pokémon (starting with Turtwig and ending with Arceus), bringing the total of Pokémon species to 493.[12] The Nintendo DS “touch screen” allows new features to the game such as cooking poffins with the stylus and using the “Pokétch”. New gameplay concepts include a restructured move-classification system, online multiplayer trading and battling via Nintendo Wi-Fi Connection, the return (and expansion) of the second generation’s day-and-night system, the expansion of the third generation’s Pokémon Contests into “Super Contests”, and the new region of Sinnoh, inspired by Japan’s Hokkaido region and part of Russia’s Sakhalin, which has an underground component for multiplayer gameplay in addition to the main overworld. Pokémon Platinum, the enhanced version of Diamond and Pearl—much like Pokémon Yellow, Crystal, and Emerald—was released in September 2008 in Japan, March 2009 in North America, and May 2009 in Australia and Europe. Spin-off titles in the fourth generation include the Pokémon Stadium follow-up Pokémon Battle Revolution for Wii, which has Wi-Fi connectivity as well.[13] Nintendo announced in May 2009 that enhanced remakes of Pokémon Gold and Silver, entitled Pokémon HeartGold and SoulSilver, would be released for the Nintendo DS system. HeartGold and SoulSilver are set in the Johto region and were released in September 2009 in Japan.[14]

      The fifth generation of Pokémon began on September 18, 2010, with the release of Pokémon Black and White in Japan for Nintendo DS.[15] The games were originally announced by the Pokémon Company on January 29, 2010, with a tentative release later that year.[16][17] The final release date of September 18 was announced on June 27, 2010.[18] This version is set in the Unova region (イッシュ地方 Isshu-chihō?, Isshu region), inspired by New York City, and utilizes the Nintendo DS’s 3-D rendering capabilities to a greater extent than Platinum, HeartGold, and SoulSilver, as shown in game footage of the player walking through the Castelia City (ヒウンシティ Hiun Shiti?) metropolis. A total of 156 new Pokémon were introduced (starting with Victini and ending with Genesect, bringing the franchise’s total to 649),[19] as well as new game mechanics such as the C Gear (Cギア C Gia?) wireless interactivity features[20] and the ability to upload game data to the internet and the player’s computer.[21] Pokémon Black and White was released in Europe on March 4, 2011, in North America on March 6, 2011, and in Australia on March 10, 2011. On June 23, 2012, Nintendo released Pokemon Black 2 and Pokemon White 2 in Japan for Nintendo DS, with early October releases in North America and Europe. Black 2 and White 2 are sequels to Black and White, with several events in the second games referencing events in the first; they also allow players to link their previous Black or White with their Black 2 or White 2, introducing several events based on how they played their previous game.

      On January 8, 2013, Nintendo officially announced Pokémon X and Y for the Nintendo 3DS as part of the upcoming sixth generation of games. They will be rendered in 3D and have a simultaneous worldwide release on October 12, 2013.[22] The games will introduce the new Kalos Region, inspired by France.

      Game mechanics

      Main article: Gameplay of Pokémon

      The main staple of the Pokémon video game series revolves around the catching and battling of Pokémon. Starting with a starter Pokémon, the player can catch wild Pokémon by weakening them and catching them with Pokéballs. Conversely, they can choose to defeat them in battle in order to gain experience for their Pokémon, raising their levels and teaching them new moves. Certain Pokémon can evolve into more powerful forms by raising their levels or using certain items. Throughout the game, players will have to battle other trainers in order to progress, with the main goal to defeat various Gym Leaders and earn the right to become a tournament champion. Subsequent games in the series have introduced various side games and side quests, including the Battle Frontiers that display unique battle types and the Pokémon Contests where visual appearance is put on display.

      Starter Pokémon

      One of the consistent aspects of the Pokémon games—spanning from Pokémon Red and Blue on the Nintendo Game Boy to the Nintendo DS games Pokémon Black and White—is the choice of one of three different Pokémon at the start of the player’s adventures; these three are often labeled “starter Pokémon”. Players can choose a Grass-type, a Fire-type, or a Water-type.[23] For example, in Pokémon Red and Blue (and their respective remakes, Pokémon FireRed and Pokémon LeafGreen), the player has the choice of starting with Bulbasaur, Charmander, or Squirtle. The exception to this rule is Pokémon Yellow (a remake of the original games that follows the story of the Pokémon anime), where players are given a Pikachu, an Electric-type mouse Pokémon, famous for being the mascot of the Pokémon media franchise; in this game, however, the three starter Pokémon from Red and Blue can be obtained during the quest by a single player, something that is not possible in any other installment of the franchise.[24] Another consistent aspect is that the player’s rival will always choose as his or her starter Pokémon the one that has a type advantage over the player’s Pokémon. For instance, if the player picks a Grass-type Pokémon, the rival will always pick the Fire-type starter. An exception to this is again Pokémon Yellow, in which the rival picks an Eevee, but whether this Eevee evolves into Jolteon, Vaporeon, or Flareon is decided by when the player wins and loses to the rival through the journey. The GameCube games Pokémon Colosseum and Pokémon XD: Gale of Darkness also contain an exception; whereas in most games the player’s initial Pokémon starts at Level 5, in these two games the player’s initial Pokémon starts at Levels 10 and 25, respectively. In Colosseum the player’s starter Pokémon are Espeon and Umbreon, while in Gale of Darkness the player’s starter is Eevee.

      Pokédex

      The Pokédex is a fictional electronic device featured in the Pokémon video game and anime series. In the games, whenever a Pokémon is first captured, its data will be added to a player’s Pokédex, but in the anime or manga, the Pokédex is a comprehensive electronic reference encyclopedia, usually referred to in order to deliver exposition. “Pokédex” is also used to refer to a list of Pokémon, usually a list of Pokémon by number. In the video games, a Pokémon Trainer is issued a blank device at the start of the journey. A trainer must then attempt to fill the Pokédex by encountering and at least briefly obtaining each of the different species of Pokémon. A player will receive the name and image of a Pokémon after encountering one that was not previously in the Pokédex, typically after battling said Pokémon either in the wild or in a trainer battle (with the exceptions of link battles and tournament battles, such as in the Battle Frontier). In Pokémon Red and Blue, some Pokémon’s data is added to the Pokédex simply by viewing the Pokémon, such as in the zoo outside of the Safari Zone. Also, certain NPC characters may add to the Pokédex by explaining what a Pokémon looks like during conversation. More detailed information is available after the player obtains a member of the species, either through capturing the Pokémon in the wild, evolving a previously captured Pokémon, hatching a Pokémon egg (from the second generation onwards), or through a trade with another trainer (either an NPC or another player). This information includes height, weight, species type, and a short description of the Pokémon. Later versions of the Pokédex have more detailed information, like the size of a certain Pokémon compared to the player character, or Pokémon being sorted by their habitat (so far, the latter feature is only in the FireRed and LeafGreen versions). The most current forms of Pokédex are capable of containing information on all Pokémon currently known. The GameCube games, Pokémon Colosseum and Pokémon XD: Gale of Darkness, have a Pokémon Digital Assistant (P★DA) which is similar to the Pokédex, but also tells what types are effective against a Pokémon and gives a description of its abilities.[25]

      In other media

      Ash Ketchum and Pikachu together in the pilot episode, “Pokémon, I Choose You!”
      Anime series

      Main article: Pokémon (anime)

      The Pokémon anime series and films are a meta-series of adventures separate from the canon that most of the Pokémon video games follow (with the exception of Pokémon Yellow, a game based loosely on the anime storyline). The anime follows the quest of the main character, Ash Ketchum[26] (known as Satoshi in Japan) a Pokémon Master in training, as he and a small group of friends[26] travel around the fictitious world of Pokémon along with their Pokémon partners. The original series, titled Pocket Monsters, or simply Pokémon in Western countries (often referred to as Pokémon: Gotta Catch ‘Em All to distinguish it from the later series), begins with Ash’s first day as a Pokémon trainer. His first (and signature) Pokémon is a Pikachu, differing from the games, where only Bulbasaur, Charmander, or Squirtle could be chosen.[27] The series follows the storyline of the original games, Pokémon Red and Blue, in the region of Kanto. Accompanying Ash on his journeys are Brock, the Pewter City Gym Leader, and Misty, the youngest of the Gym Leader sisters from Cerulean City. Pokémon: Adventures in the Orange Islands follows Ash’s adventures in the Orange Islands, a place unique to the anime, and replaces Brock with Tracey Sketchit, an artist and “Pokémon watcher”. The next series, based on the second generation of games, include Pokémon: Johto Journeys, Pokémon: Johto League Champions, and Pokémon: Master Quest, following the original trio of Ash, Brock, and Misty in the western Johto region.

      The saga continues in Pokémon: Advanced Battle, based on the third generation games. Ash and company travel to Hoenn, a southern region in the Pokémon World. Ash takes on the role of a teacher and mentor for a novice Pokémon trainer named May. Her brother Max accompanies them, and though he isn’t a trainer, he knows large amounts of handy information. Brock (from the original series) soon catches up with Ash, but Misty has returned to Cerulean City to tend to her duties as a gym leader (Misty, along with other recurring characters, appears in the spin-off series Pokémon Chronicles). The Advanced Battle series concludes with the Battle Frontier saga, based on the Emerald version and including aspects of FireRed and LeafGreen. The Advanced Generation series ended with Max leaving to pick his starter Pokémon and May going to the Grand Festival in Johto.

      In the Diamond and Pearl series, based on the fourth generation games, Ash, Brock, and a new companion, an aspiring Pokémon coordinator named Dawn, travel through the region of Sinnoh. At the end of the series, Ash and Brock return to Kanto where Brock begins to follow his newfound dream of becoming a Pokémon doctor himself.

      Pocket Monsters: Best Wishes!, based on the fifth generation games, features Ash and Pikachu traveling through the region of Unova (Isshu in Japan) alongside two new companions, Iris and Cilan (Dent in Japan).

      Pocket Monsters: XY (ポケットモンスターXY Poketo Monsutā Ekkusu Wai?), based on the upcoming sixth generation games, is set to start airing in Japan on October 17, 2013, following Ash and Pikachu’s journey through the region of Kalos.[28][29][30]

      In addition to the TV series, sixteen Pokémon films have been made, with the pair of films, Pokémon the Movie: Black—Victini and Reshiram and White—Victini and Zekrom considered together as one. Collectible bonuses, such as promotional trading cards, have been available with some of the films.

      Films

      Given release years are the original Japanese release years.

      1.Pokémon: The First Movie—Mewtwo Strikes Back (1998)
      2.Pokémon: The Movie 2000—The Power of One (1999)
      3.Pokémon 3: The Movie—Spell of the Unown (2000)
      4.Pokémon 4Ever—Celebi: Voice of the Forest (2001)
      5.Pokémon Heroes (2002)
      6.Pokémon: Jirachi Wish Maker (2003)
      7.Pokémon: Destiny Deoxys (2004)
      8.Pokémon: Lucario and the Mystery of Mew (2005)
      9.Pokémon Ranger and the Temple of the Sea (2006)
      10.Pokémon: The Rise of Darkrai (2007)
      11.Pokémon: Giratina and the Sky Warrior (2008)
      12.Pokémon: Arceus and the Jewel of Life (2009)
      13.Pokémon: Zoroark: Master of Illusions (2010)
      14.Pokémon the Movie: Black—Victini and Reshiram and
      Pokémon the Movie: White—Victini and Zekrom (2011)
      15.Pokémon the Movie: Kyurem vs. the Sword of Justice (2012)
      16.Pokémon the Movie: Genesect and the Legend Awakened (2013)

      Soundtracks

      Pokémon CDs have been released in North America, most of them in conjunction with the theatrical releases of the first three Pokémon films. These releases were commonplace until late 2001. On March 27, 2007, a tenth anniversary CD was released containing 18 tracks from the English dub; this was the first English-language release in over five years. Soundtracks of the Pokémon feature films have been released in Japan each year in conjunction with the theatrical releases.

      Year

      Title

      June 29, 1999[31] Pokémon 2.B.A. Master
      November 9, 1999[32] Pokémon: The First Movie
      February 8, 2000 Pokémon World
      May 9, 2000 Pokémon: The First Movie Original Motion Picture Score
      July 18, 2000 Pokémon: The Movie 2000
      2001 Pokémon: The Movie 2000 Original Motion Picture Score
      January 23, 2001 Totally Pokémon
      April 3, 2001 Pokémon 3: The Ultimate Soundtrack
      October 9, 2001 Pokémon Christmas Bash
      March 27, 2007 Pokémon X

      Pokémon Trading Card Game

      Main article: Pokémon Trading Card Game

      Palkia, the Spacial Pokémon Trading Card Game card from Pokémon TCG Diamond and Pearl
      The Pokémon Trading Card Game is a collectible card game with a goal similar to a Pokémon battle in the video game series. Players use Pokémon cards, with individual strengths and weaknesses, in an attempt to defeat their opponent by “knocking out” his or her Pokémon cards.[33] The game was first published in North America by Wizards of the Coast in 1999.[34] However, with the release of Pokémon Ruby and Sapphire Game Boy Advance video games, The Pokémon Company took back the card game from Wizards of the Coast and started publishing the cards themselves.[34] The Expedition expansion introduced the Pokémon-e Trading Card Game, where the cards (for the most part) were compatible with the Nintendo e-Reader. Nintendo discontinued its production of e-Reader compatible cards with the release of EX FireRed & LeafGreen. In 1998, Nintendo released a Game Boy Color version of the trading card game in Japan; Pokémon Trading Card Game was subsequently released to the US and Europe in 2000. The game included digital versions cards from the original set of cards and the first two expansions (Jungle and Fossil), as well as several cards exclusive to the game. A Japan-exclusive sequel was released in 2001.[35]

      Manga

      Main article: Pokémon (manga)

      There are various Pokémon manga series, four of which were released in English by Viz Media, and seven of them released in English by Chuang Yi. The manga series vary from game-based series to being based on the anime and the TCG. Original stories have also been published. As there are several series created by different authors most Pokémon manga series differ greatly from each other and other media, such as the anime.
      Manga released in EnglishThe Electric Tale of Pikachu (a.k.a. Dengeki Pikachu), a shōnen manga created by Toshihiro Ono. It was divided into four tankōbon, each given a separate title in the North American and English Singapore versions: The Electric Tale of Pikachu, Pikachu Shocks Back, Electric Pikachu Boogaloo, and Surf’s Up, Pikachu. The series is based loosely on the anime.
      Pokémon Adventures (Pocket Monsters SPECIAL in Japan), a shōnen manga based on the video games.
      Magical Pokémon Journey (a.k.a. Pocket Monsters PiPiPi ★ Adventures), a shōjo manga
      Pikachu Meets the Press (newspaper style comics, not released by Chuang Yi)
      Ash & Pikachu (a.k.a. Satoshi to Pikachu, not released by Viz)
      Pokémon Gold & Silver (not released by Viz)
      Pokémon Ruby-Sapphire and Pokémon Pocket Monsters (not released by Viz)
      Pokémon: Jirachi Wish Maker (not released by Viz)
      Pokémon: Destiny Deoxys (not released by Viz)
      Pokémon: Lucario and the Mystery of Mew (the third movie-to-comic adaptation)
      Pokémon Ranger and the Temple of the Sea[36] (the fourth movie-to-comic adaption)
      Pokémon Diamond and Pearl Adventure!
      Pokémon Adventures: Diamond and Pearl Platinum[37]
      Pokémon: The Rise of Darkrai[38] (the fifth movie-to-comic adaption)
      Pokémon: Giratina and the Sky Warrior[39] (the sixth movie-to-comic adaption)
      Pokémon: Arceus and the Jewel of Life[40] (the seventh movie-to-comic adaption)
      Pokémon: Zoroark: Master of Illusions[41] (the eighth movie-to-comic adaption)
      Pokémon The Movie: White: Victini and Zekrom[42] (the ninth movie-to-comic adaption)
      Pokémon Black and White[43][44][45][46][47][48][49]
      Manga not released in EnglishPokémon Card ni Natta Wake (How I Became a Pokémon Card) by Kagemaru Himeno, an artist for the TCG. There are six volumes and each includes a special promotional card. The stories tell the tales of the art behind some of Himeno’s cards.
      Pokémon Get aa ze! by Miho Asada
      Pocket Monsters Chamo-Chamo ★ Pretty ♪ by Yumi Tsukirino, who also made Magical Pokémon Journey.
      Pokémon Card Master
      Pocket Monsters Emerald Chōsen!! Battle Frontier by Ihara Shigekatsu
      Pocket Monsters Zensho by Satomi Nakamura

      Criticism and controversy

      Morality and religious beliefs

      Pokémon has been criticized by some Christians over perceived occult and violent themes and the concept of “Pokémon evolution”, which they feel goes against the Biblical creation account in Genesis.[50] However, Sat2000, a satellite TV station based in Vatican City, has countered that the Pokémon Trading Card Game and video games are “full of inventive imagination” and have no “harmful moral side effects”.[51][52] In the United Kingdom, the “Christian Power Cards” game was introduced in 1999 by David Tate who stated, “Some people aren’t happy with Pokémon and want an alternative, others just want Christian games.” The game was similar to the Pokémon TCG but used Biblical figures.[53]

      In 1999, Nintendo stopped manufacturing the Japanese version of the “Koga’s Ninja Trick” trading card because it depicted a manji, a traditionally Buddhist symbol with no negative connotations. The Jewish civil rights group Anti-Defamation League complained because the symbol is the reverse of a swastika, which is considered offensive to Jewish people. The cards were intended for sale in Japan only, but the popularity of Pokémon led to importation into the United States with approval from Nintendo. The Anti-Defamation League understood that the issue symbol was not intended to offend and acknowledged the sensitivity that Nintendo showed by removing the product.[54]

      In 1999, two nine-year-old boys sued Nintendo because they claimed the Pokémon Trading Card Game caused their problematic gambling.[55]

      In 2001, Saudi Arabia banned Pokémon games and cards, alleging that the franchise promoted Zionism by displaying the Star of David in the trading cards, and involved gambling, which is in violation of Muslim doctrine.[56][57] Pokémon has been accused of promoting materialism.[58]

      Health

      Main article: Dennō Senshi Porygon

      On December 16, 1997, more than 635 Japanese children were admitted to hospitals with epileptic seizures.[59] It was determined the seizures were caused by watching an episode of Pokémon “Dennō Senshi Porygon”, (most commonly translated “Electric Soldier Porygon”, season 1, episode 38); as a result, this episode has not been aired since. In this particular episode, there were bright explosions with rapidly alternating blue and red color patterns.[60] It was determined in subsequent research that these strobing light effects cause some individuals to have epileptic seizures, even if the person had no previous history of epilepsy.[61] This incident is the most common focus of Pokémon-related parodies in other media, and was lampooned by the Simpsons episode “Thirty Minutes over Tokyo”[62] and the South Park episode “Chinpokomon”,[63] among others.

      Monster in My Pocket

      In March 2000, Morrison Entertainment Group, a small toy developer based at Manhattan Beach, California, sued Nintendo over claims that Pokémon infringed on its own Monster in My Pocket characters. A judge ruled there was no infringement, so Morrison appealed the ruling in November 2001.[64]

      Cultural influence

      All Nippon Airways Boeing 747–400 in Pokémon livery, and dubbed a Pokémon Jet.
      Pokémon, being a popular franchise, has undoubtedly left its mark on pop culture. The Pokémon characters themselves have become pop culture icons; examples include two different Pikachu balloons in the Macy’s Thanksgiving Day Parade, Pokémon Jets operated by All Nippon Airways, thousands of merchandise items, and a traveling theme park that was in Nagoya, Japan in 2005 and in Taipei in 2006. Pokémon also appeared on the cover of the U.S. magazine Time in 1999. The Comedy Central show Drawn Together has a character named Ling-Ling who is a direct parody of Pikachu.[65] Several other shows such as ReBoot, The Simpsons, South Park, The Grim Adventures of Billy & Mandy, Robot Chicken, All Grown Up! and Johnny Test have made references and spoofs of Pokémon, among other series. Pokémon was also featured on VH1’s I Love the ’90s: Part Deux. A live action show called Pokémon Live! toured the United States in late 2000. It was based on the popular Pokémon anime, but had some continuity errors relating to it. Jim Butcher cites Pokémon as one of the inspirations for the Codex Alera series of novels.

      In November 2001, Nintendo opened a store called the Pokémon Center in New York, in New York’s Rockefeller Center,[66] modeled after the two other Pokémon Center stores in Tokyo and Osaka and named after a staple of the videogame series; Pokémon Centers are fictional buildings where Trainers take their injured Pokémon to be healed after combat.[67] The store sold Pokémon merchandise on a total of two floors, with items ranging from collectible shirts to stuffed Pokémon plushies.[68] The store also featured a Pokémon Distributing Machine in which players would place their game to receive an egg of a Pokémon that was being given out at that time. The store also had tables that were open for players of the Pokémon Trading Card Game to duel each other or an employee. The store was closed and replaced by the Nintendo World Store on May 14, 2005.[69]

      Meitetsu 2200 series train Giratina & Shaymin
      Joseph Jay Tobin theorizes that the success of the franchise was mainly due to the long list of names that could be learned by children and repeated in their peer groups. The rich fictional universe provided a lot of opportunities for discussion and demonstration of knowledge in front of their peers. In the French version Nintendo took care to translate the name of the creatures so that they reflected the French culture and language. In all cases the names of the creatures were linked to its characteristics, which converged with the children’s belief that names have symbolic power. Children could pick their favourite Pokémon and affirm their individuality while at the same time affirming their conformance to the values of the group, and they could distinguish themselves from other kids by asserting what they liked and what they didn’t like from every chapter. Pokémon gained popularity because it provided a sense of identity to a wide variety of children, and lost it quickly when many of those children found that the identity groups were too big and searched for identities that would distinguish them into smaller groups.[70]

      In December 2009, a “Pokémon profile picture month” on popular social networking website Facebook started, with over 100,000 (by some estimates) Facebook users changing the image displayed on their profile webpages to that of a Pokémon. In 2010, more than 252,000 people replied as “attending”, or taking part in, the event, at least double the previous year.[71]

      Shinkansen E3 Series train in Pokémon livery
      Pokémon’s history has been marked at times by rivalry with the Digimon media franchise that debuted at a similar time. Described as “the other ‘mon'” by IGN’s Juan Castro, Digimon has not enjoyed Pokémon’s level of international popularity or success, but has maintained a dedicated fanbase.[72] IGN’s Lucas M. Thomas stated that Pokémon is Digimon’s “constant competition and comparison”, attributing the former’s relative success to the simplicity of its evolution mechanic as opposed to Digivolution.[73] The two have been noted for conceptual and stylistic similarities by sources such as GameZone.[74] A debate among fans exists over which of the two franchises came first.[75] In actuality, the first Pokémon media, Pokémon Red and Green, were released initially on February 27, 1996;[76] whereas the Digimon virtual pet was released on June 26, 1997

      1. Over the past few weeks,the N-Dub Nation has been just a huge steel cage match with Every Nintendo fan out there,who although they love Nintendo,they also have their gripes with them vs Nintondo316(aka The Truth and Wiilover07).

        Let me break it down to you all,N-Dub Nation is a group for Nintendo fans…simple as that…you like Nintendo,you enjoy their games and their systems,you’re welcomed to the N-Dub Nation,hell,Nintendo doesn’t even have to be your favorite,just as long as you like them,you’re welcomed to be in the N-Dub Nation.So every Nintendo fan were cool,they didn’t have problems,until 2 Nintendo Enthusiasts started to lose their bolts,The Truth and Wiilover07,together they are Nintondo316,they decided(well mostly The Truth decided)to go around and if they see,someone who criticizes Nintendo,they have the urge to just go and insult them,say they are posers and that they are not a Nintendo fan.

        From what i heard it started with gamereviewsss,he criticized Nintendo for not bringing games like Pandora’s Tower and The Last Story over to the west,that is a very good complaint,who wouldn’t like those games here?…But then Nintondo316 started to call him a fake Nintendo fan and a lot of other bullshit,people noticed and started criticizing him for saying that and he is now going through video to video,calling them fake nintendo fans,posers,etc.

        One of the biggest examples right now is,PATRIOT7ME vs Nintondo316,Patriot criticized Nintondo and showed him proof that he IS a Nintendo fan,he showed his game collection,posters,accessories,etc.And even though he showed all that,Nintondo refused to believe that he wasn’t a Nintendo fan,when he obviously was.And so the war rages on and Nintondo316 keeps being an ignorant douche to people and everybody else is trying to put some sanity in his mind.

        Well just thought i’d post this up,just so people can be aware of these two douches(The Truth and Wiilover07)ruining everyone’s fun and just to have something up to keep you entertained for a few minutes =).

      1. Stupidity

        From Wikipedia, the free encyclopedia

        Jump to: navigation, search

        For other uses, see Stupidity (disambiguation).

        Page semi-protected

        Stupidity is a lack of intelligence, understanding, reason, wit, or sense.

        Stupidity may be innate, assumed, or reactive – a defence against grief[1] or trauma.[2]

        Contents
        [hide] 1 Etymology
        2 Definition
        3 Laws of Stupidity
        4 Playing stupid
        5 Intellectual stupidity
        6 Persisting in folly
        7 In culture 7.1 In comedy
        7.2 In literature
        7.3 In film
        7.4 Awards
        7.5 In technology

        8 See also
        9 References
        10 Further reading
        11 External links

        Etymology

        Engraving after Pieter Breughel the Elder, 1556. caption: Al rijst den esele ter scholen om leeren, ist eenen esele hij en zal gheen peert weder keeren (Even if the Ass travels to school to learn, as a horse he will not return)
        Stupidity is a quality or state of being stupid, or an act or idea that exhibits properties of being stupid.[3] The root word stupid,[4] which can serve as an adjective or noun, comes from the Latin verb stupere, for being numb or astonished, and is related to stupor.[5] In Roman culture, the stupidus was the professional fall-guy in the theatrical mimes.[6]

        According to the online Merriam-Webster dictionary, the words “stupid” and “stupidity” entered the English language in 1541. Since then, stupidity has taken place along with “fool,” “idiot,” “dumb,” “moron,” and related concepts as a pejorative appellation for human misdeeds, whether purposeful or accidental, due to absence of mental capacity.

        Definition

        The modern English word “stupid” has a broad range of application, from being slow of mind (indicating a lack of intelligence, care or reason), dullness of feeling or sensation (torpidity, senseless, insensitivity), or lacking interest or point (vexing, exasperating). It can either imply a congenital lack of capacity for reasoning, or a temporary state of daze or slow-mindedness.

        In Understanding Stupidity, James F. Welles defines stupidity this way: “The term may be used to designate a mentality which is considered to be informed, deliberate and maladaptive.” Welles distinguishes stupidity from ignorance; one must know they are acting in their own worst interest. Secondly, it must be a choice, not a forced act or accident. Lastly, it requires the activity to be maladaptive, in that it is in the worst interest of the actor, and specifically done to prevent adaption to new data or existing circumstances.”[7]

        Laws of Stupidity

        Carlo Maria Cipolla, an economic historian, is famous for his essays about human stupidity, such as “The Basic Laws of Human Stupidity”.[8][9][10] He viewed stupid people as a group, more powerful by far than major organizations such as the Mafia and the industrial complex, which without regulations, leaders or manifesto nonetheless manages to operate to great effect and with incredible coordination.

        These are Cipolla’s five fundamental laws of stupidity:
        1.Always and inevitably each of us underestimates the number of stupid individuals in circulation.
        2.The probability that a given person is stupid is independent of any other characteristic possessed by that person.
        3.A person is stupid if they cause damage to another person or group of people without experiencing personal gain, or even worse causing damage to themselves in the process.
        4.Non-stupid people always underestimate the harmful potential of stupid people; they constantly forget that at any time anywhere, and in any circumstance, dealing with or associating themselves with stupid individuals invariably constitutes a costly error.
        5.A stupid person is the most dangerous type of person there is.

        Playing stupid

        Eric Berne described the game of “Stupid” as having “the thesis…’I laugh with you at my own clumsiness and stupidity.'”[11] He points out that the player has the advantage of lowering other people’s expectations, and so evading responsibility and work; but that s/he may still come through under pressure, like the proverbially stupid younger son.[12]

        Wilfred Bion considered that psychological projection created a barrier against learning anything new, and thus its own form of pseudo-stupidity.[13]

        Intellectual stupidity

        Otto Fenichel maintained that “quite a percentage of so-called feeble-mindedness turns out to be pseudo-debility, conditioned by inhibition….Every intellect begins to show weakness when affective motives are working against it”.[14] He suggests that “people become stupid ad hoc, that is, when they do not want to understand, where understanding would cause anxiety or guilt feeling, or would endanger an existing neurotic equilibrium.”[15]

        In rather different fashion, Doris Lessing argued that “there is no fool like an intellectual…a kind of clever stupidity, bred out of a line of logic in the head, nothing to do with experience.”[16]

        Persisting in folly

        In the Romantic reaction to Enlightenment wisdom, a valorisation of the irrational, the foolish and the stupid emerged, as in William Blake’s dictum that “if the fool would persist in his folly he would become wise;”[17] or Jung’s belief that “it requires no art to become stupid; the whole art lies in extracting wisdom from stupidity. Stupidity is the mother of the wise, but cleverness never.”[18]

        Similarly, Michel Foucault argued for the necessity of stupidity to re-connect with what our articulate categories exclude, to recapture the alterity of difference.[19]

        In culture

        In comedy

        The fool or buffoon has been a central character in much comedy. Alford and Alford found that humor based on stupidity was prevalent in “more complex” societies as compared to some other forms of humor.[20] Some analysis of Shakespeare’s comedy has found that his characters tend to hold mutually contradictory positions; because this implies a lack of careful analysis it indicates stupidity on their part.[21]

        Today there is a wide array of television shows that showcase stupidity such as The Simpsons.[22] Goofball comedy refers to a class of naive, zany humour typified by actor Leslie Nielsen.[23][24]

        In literature

        The first book in English on stupidity was A Short Introduction to the History of Stupidity by Walter B. Pitkin (1932):

        “ Stupidity can easily be proved the supreme Social Evil. Three factors combine to establish it as such. First and foremost, the number of stupid people is legion. Secondly, most of the power in business, finance, diplomacy and politics is in the hands of more or less stupid individuals. Finally, high abilities are often linked with serious stupidity.[25] ”

        According to In Search of Stupidity: Over Twenty Years of High Tech Marketing Disasters, (2003) by Merrill R. Chapman:

        “ The claim that high-tech companies are constantly running into ‘new’ and ‘unique’ situations that they cannot possibly be expected to anticipate and intelligently resolve is demonstrably false….The truth is that technology companies are constantly repeating the same mistakes with wearying consistency…and many of the stupid things these companies do are completely avoidable. ”

        “While In Search of Excellence turned out to be a fraud, In Search of Stupidity is genuine, and no names have been changed to protect the guilty,” according to one reviewer.[26]

        In film

        Stupidity was a 2003 movie directed by Albert Nerenberg.[27] It depicted examples and analyses of stupidity in modern society and media, and sought “to explore the prospect that willful ignorance has increasingly become a strategy for success in the realms of politics and entertainment.”[28]

        Awards

        The Darwin Awards honour people who ensure the long-term survival of the human race by removing themselves from the gene pool in a sublimely idiotic fashion.

        The World Stupidity Awards are granted in several categories: statement, situation, trend, achievement; man, movie, and media outlet.[29]

        In technology

        Used as a term to retrospectively apply to an earlier generation of technology. For example “stupid-phone” to apply to a 2.5G mobile or POTS or even a non-cordless phone as opposed to the more modern “smartphones” or cordlesses.

  3. Resident evil revelations on the 3DS is calling a lot of the trolls out. At times I think some of these trolls are Microsoft employees. I doubt Europeans can be trolls.

    Nintendo commander, which European nation has the most trolls? Nintendo sure does irritate fanboys of companies or a company with no real first party IPs. I wonder which company that is, the one that copied a camera and might exit gaming consoles this eighth gen LOL.

    1. Microsoft

      From Wikipedia, the free encyclopedia

      Jump to: navigation, search

      Page semi-protected

      Coordinates: 47°38′23″N 122°7′42″W

      Microsoft Corporation

      Microsoft’s new logo, introduced in 2012

      Type
      Public

      Traded as
      NASDAQ: MSFT
      Dow Jones Industrial Average Component
      NASDAQ-100 Component
      S&P 500 Component

      Industry
      Computer software

      Founded
      Albuquerque, New Mexico, United States (April 4, 1975)

      Founder(s)
      Bill Gates, Paul Allen

      Headquarters
      Microsoft Redmond Campus, Redmond, Washington, U.S.

      Area served
      Worldwide

      Key people

      Bill Gates (Chairman)
      Steve Ballmer (CEO)

      Products

      Windows (Phone, Server)
      Office
      Dynamics
      Azure
      Xbox
      Surface
      Bing
      Skype
      (See Microsoft products)

      Revenue
      Increase US$ 77.85 billion (2013)[1]

      Operating income
      Increase US$ 26.76 billion (2013)[1]

      Net income
      Increase US$ 21.86 billion (2013)[1]

      Total assets
      Increase US$ 142.43 billion (2013)[1]

      Total equity
      Increase US$ 78.94 billion (2013)[1]

      Employees
      97,000 (2013)[2]

      Subsidiaries
      List of Microsoft subsidiaries

      Website
      Microsoft.com
      References: [3]

      Microsoft Corporation is an American multinational software corporation headquartered in Redmond, Washington that develops, manufactures, licenses, and supports a wide range of products and services related to computing. The company was founded by Bill Gates and Paul Allen on April 4, 1975. Microsoft is the world’s largest software maker measured by revenues.[4] It is also one of the world’s most valuable companies.[5]

      Microsoft was established to develop and sell BASIC interpreters for the Altair 8800. It rose to dominate the personal computer operating system market with MS-DOS in the mid-1980s, followed by the Microsoft Windows line of operating systems. The company’s 1986 initial public offering, and subsequent rise in its share price, created an estimated three billionaires and 12,000 millionaires from Microsoft employees. Since the 1990s, it has increasingly diversified from the operating system market and has made a number of corporate acquisitions. In May 2011, Microsoft acquired Skype Technologies for $8.5 billion in its largest acquisition to date.[6]

      As of 2013, Microsoft is market dominant in both the PC operating system and office suite markets (the latter with Microsoft Office). The company also produces a wide range of other software for desktops and servers, and is active in areas including internet search (with Bing), the video game industry (with the Xbox and Xbox 360 consoles, and the upcoming Xbox One console), the digital services market (through MSN), and mobile phones (via the Windows Phone OS). In June 2012, Microsoft announced that it would be entering the PC vendor market for the first time, with the launch of the Microsoft Surface tablet computer.

      In the 1990s, critics began to contend that Microsoft used monopolistic business practices and anti-competitive strategies including refusal to deal and tying, put unreasonable restrictions in the use of its software, and used misrepresentative marketing tactics; both the U.S. Department of Justice and European Commission found the company in violation of antitrust laws.

      On August 20, 2013, Microsoft announced that its CEO, Steve Ballmer, will retire from the company after a successor is chosen.[7]

      Contents
      [hide] 1 History 1.1 1972–83: Founding and company beginnings
      1.2 1984–94: Windows and Office
      1.3 1995–2005: Internet and the 32-bit era
      1.4 2006–10: Windows Vista, mobile, and Windows 7
      1.5 2011–present: Rebranding, Windows 8, and Surface
      1.6 Windows Division, Server and Tools, Online Services Division
      1.7 Business Division
      1.8 Entertainment and Devices Division

      2 Culture
      3 Criticism
      4 Corporate affairs 4.1 Financial
      4.2 Environment
      4.3 Marketing
      4.4 Cooperation with the United States Government
      4.5 Logo

      5 See also
      6 References
      7 External links

      History

      Main articles: History of Microsoft and History of Microsoft Windows

      1972–83: Founding and company beginnings

      Paul Allen and Bill Gates (from left) on October 19, 1981, in a sea of PCs after signing a pivotal contract. IBM called Microsoft in July 1980 inquiring about programming languages for its upcoming PC line;[8]:228 after failed negotiations with another company, IBM gave Microsoft a contract to develop the OS for the new line of PCs.[9]
      Paul Allen and Bill Gates, childhood friends with a passion in computer programming, were seeking to make a successful business utilizing their shared skills. In 1972 they founded their first company named Traf-O-Data, which offered a rudimentary computer that tracked and analyzed automobile traffic data. Allen went on to pursue a degree in computer science at the University of Washington, later dropping out of school to work at Honeywell. Gates began studies at Harvard.[10] The January 1975 issue of Popular Electronics featured Micro Instrumentation and Telemetry Systems’s (MITS) Altair 8800 microcomputer. Allen noticed that they could program a BASIC interpreter for the device; after a call from Gates claiming to have a working interpreter, MITS requested a demonstration. Since they didn’t actually have one, Allen worked on a simulator for the Altair while Gates developed the interpreter. Although they developed the interpreter on a simulator and not the actual device, the interpreter worked flawlessly when they demonstrated the interpreter to MITS in Albuquerque, New Mexico in March 1975; MITS agreed to distribute it, marketing it as Altair BASIC.[8]:108, 112–114 They officially established Microsoft on April 4, 1975, with Gates as the CEO.[11] Allen came up with the original name of “Micro-Soft,” the combination of the words microcomputer and software, as recounted in a 1995 Fortune magazine article. In August 1977 the company formed an agreement with ASCII Magazine in Japan, resulting in its first international office, “ASCII Microsoft”.[12] The company moved to a new home in Bellevue, Washington in January 1979.[11]

      Microsoft entered the OS business in 1980 with its own version of Unix, called Xenix.[13] However, it was MS-DOS that solidified the company’s dominance. After negotiations with Digital Research failed, IBM awarded a contract to Microsoft in November 1980 to provide a version of the CP/M OS, which was set to be used in the upcoming IBM Personal Computer (IBM PC).[14] For this deal, Microsoft purchased a CP/M clone called 86-DOS from Seattle Computer Products, branding it as MS-DOS, which IBM rebranded to PC DOS. Following the release of the IBM PC in August 1981, Microsoft retained ownership of MS-DOS. Since IBM copyrighted the IBM PC BIOS, other companies had to reverse engineer it in order for non-IBM hardware to run as IBM PC compatibles, but no such restriction applied to the operating systems. Due to various factors, such as MS-DOS’s available software selection, Microsoft eventually became the leading PC operating systems vendor.[9][15]:210 The company expanded into new markets with the release of the Microsoft Mouse in 1983, as well as a publishing division named Microsoft Press.[8]:232 Paul Allen resigned from Microsoft in February after developing Hodgkin’s disease.[8]:231

      1984–94: Windows and Office

      While jointly developing a new OS with IBM in 1984, OS/2, Microsoft released Microsoft Windows, a graphical extension for MS-DOS, on November 20, 1985.[8]:242–243, 246 Microsoft moved its headquarters to Redmond on February 26, 1986, and on March 13 the company went public;[16] the ensuing rise in the stock would make an estimated four billionaires and 12,000 millionaires from Microsoft employees.[17] Due to the partnership with IBM, in 1990 the Federal Trade Commission set its eye on Microsoft for possible collusion; it marked the beginning of over a decade of legal clashes with the U.S. Government.[18] Microsoft announced the release of its version of OS/2 to original equipment manufacturers (OEMs) on April 2, 1987;[8]:243–244 meanwhile, the company was at work on a 32-bit OS, Microsoft Windows NT, using ideas from OS/2; it shipped on July 21, 1993, with a new modular kernel and the Win32 application programming interface (API), making porting from 16-bit (MS-DOS-based) Windows easier. Once Microsoft informed IBM of NT, the OS/2 partnership deteriorated.[19]

      In 1990, Microsoft introduced its office suite, Microsoft Office. The software bundled separate office productivity applications, such as Microsoft Word and Microsoft Excel.[8]:301 On May 22 Microsoft launched Windows 3.0 with a streamlined user interface graphics and improved protected mode capability for the Intel 386 processor.[20] Both Office and Windows became dominant in their respective areas.[21][22] Novell, a Word competitor from 1984–1986, filed a lawsuit years later claiming that Microsoft left part of its APIs undocumented in order to gain a competitive advantage.[23]

      On July 27, 1994, the U.S. Department of Justice, Antitrust Division filed a Competitive Impact Statement that said, in part: “Beginning in 1988, and continuing until July 15, 1994, Microsoft induced many OEMs to execute anti-competitive “per processor” licenses. Under a per processor license, an OEM pays Microsoft a royalty for each computer it sells containing a particular microprocessor, whether the OEM sells the computer with a Microsoft operating system or a non-Microsoft operating system. In effect, the royalty payment to Microsoft when no Microsoft product is being used acts as a penalty, or tax, on the OEM’s use of a competing PC operating system. Since 1988, Microsoft’s use of per processor licenses has increased.”[24]

      1995–2005: Internet and the 32-bit era

      Microsoft logo used from 1987 to 2012

      Bill Gates giving his deposition in 1998 for the United States v. Microsoft trial. Once the U.S. Department of Justice 1993 took over from the Federal Trade Commission, a protracted legal wrangling between Microsoft and the department ensued, resulting in various settlements and possible blocked mergers. Microsoft would point to companies such as AOL-Time Warner in its defense.[18]
      Following Bill Gates’s internal “Internet Tidal Wave memo” on May 26, 1995, Microsoft began to redefine its offerings and expand its product line into computer networking and the World Wide Web.[25] The company released Windows 95 on August 24, 1995, featuring pre-emptive multitasking, a completely new user interface with a novel start button, and 32-bit compatibility; similar to NT, it provided the Win32 API.[26][27]:20 Windows 95 came bundled with the online service MSN, and for OEMs Internet Explorer, a web browser. Internet Explorer was not bundled with the retail Windows 95 boxes because the boxes were printed before the team finished the web browser, and instead was included in the Windows 95 Plus! pack.[28] Branching out into new markets in 1996, Microsoft and NBC Universal created a new 24/7 cable news station, MSNBC.[29] Microsoft created Windows CE 1.0, a new OS designed for devices with low memory and other constraints, such as personal digital assistants.[30] In October 1997, the Justice Department filed a motion in the Federal District Court, stating that Microsoft violated an agreement signed in 1994 and asked the court to stop the bundling of Internet Explorer with Windows.[8]:323–324

      Bill Gates handed over the CEO position on January 13, 2000, to Steve Ballmer, an old college friend of Gates and employee of the company since 1980, creating a new position for himself as Chief Software Architect.[8]:111, 228[11] Various companies including Microsoft formed the Trusted Computing Platform Alliance in October 1999 to, among other things, increase security and protect intellectual property through identifying changes in hardware and software. Critics decry the alliance as a way to enforce indiscriminate restrictions over how consumers use software, and over how computers behave, a form of digital rights management; for example the scenario where a computer is not only secured for its owner, but also secured against its owner as well.[31][32] On April 3, 2000, a judgment was handed down in the case of United States v. Microsoft,[33] calling the company an “abusive monopoly”;[34] it settled with the U.S. Department of Justice in 2004.[16] On October 25, 2001, Microsoft released Windows XP, unifying the mainstream and NT lines under the NT codebase.[35] The company released the Xbox later that year, entering the game console market dominated by Sony and Nintendo.[36] In March 2004 the European Union brought antitrust legal action against the company, citing it abused its dominance with the Windows OS, resulting in a judgment of €497 million ($613 million) and to produce new versions of Windows XP without Windows Media Player, Windows XP Home Edition N and Windows XP Professional N.[37][38]

      2006–10: Windows Vista, mobile, and Windows 7

      CEO Steve Ballmer at the MIX event in 2008. In an interview about his management style in 2005, he mentioned that his first priority was to get the people he delegates to in order. Ballmer also emphasized the need to continue pursuing new technologies even if initial attempts fail, citing the original attempts with Windows as an example.[39]
      Released in January 2007, the next version of Windows, Windows Vista, focused on features, security, and a redesigned user interface dubbed Aero.[40][41] Microsoft Office 2007, released at the same time, featured a “Ribbon” user interface which was a significant departure from its predecessors. Relatively strong sales of both titles helped to produce a record profit in 2007.[42] The European Union imposed another fine of €899 million ($1.4 billion) for Microsoft’s lack of compliance with the March 2004 judgment on February 27, 2008, saying that the company charged rivals unreasonable prices for key information about its workgroup and backoffice servers. Microsoft stated that it was in compliance and that “these fines are about the past issues that have been resolved”.[43]

      2007 also saw the creation of a multi-core unit at Microsoft, as they followed in the steps of server companies such as Sun and IBM.[44]

      Bill Gates retired from his role as Chief Software Architect on June 27, 2008, while retaining other positions related to the company in addition to being an advisor for the company on key projects.[45] Azure Services Platform, the company’s entry into the cloud computing market for Windows, launched on October 27, 2008.[46] On February 12, 2009, Microsoft announced its intent to open a chain of Microsoft-branded retail stores, and on October 22, 2009, the first retail Microsoft Store opened in Scottsdale, Arizona; the same day the first store opened, Windows 7 was officially released to the public. Windows 7’s focus was on refining Vista with ease of use features and performance enhancements, rather than a large reworking of Windows.[47][48][49]

      As the smartphone industry boomed beginning in 2007, Microsoft struggled to keep up with its rivals Apple and Google in providing a modern smartphone operating system. As a result, in 2010, Microsoft revamped their aging flagship mobile operating system, Windows Mobile, replacing it with the new Windows Phone OS; along with a new strategy in the smartphone industry that has Microsoft working more closely with smartphone manufacturers, such as Nokia, and to provide a consistent user experience across all smartphones using Microsoft’s Windows Phone OS. It used a new user interface design language, codenamed “Metro”, which prominently used simple shapes, typography and iconography, and the concept of minimalism.

      Microsoft is a founding member of the Open Networking Foundation started on March 23, 2011. Other founding companies include Google, HP Networking, Yahoo, Verizon, Deutsche Telekom and 17 other companies. The nonprofit organization is focused on providing support for a new cloud computing initiative called Software-Defined Networking.[50] The initiative is meant to speed innovation through simple software changes in telecommunications networks, wireless networks, data centers and other networking areas.[51]

      2011–present: Rebranding, Windows 8, and Surface

      Following the release of Windows Phone, Microsoft underwent a gradual rebranding of its product range throughout 2011 and 2012—the corporation’s logos, products, services, and websites adopted the principles and concepts of the Metro design language.[52] Microsoft previewed Windows 8, an operating system designed to power both personal computers and tablet computers, in Taipei in June 2011.[53] A developer preview was released on September 13, and was replaced by a consumer preview on February 29, 2012.[54] On May 31, 2012, the preview version was released.

      On June 18, 2012, Microsoft announced the Microsoft Surface, the first computer in the company’s history to have its hardware made by Microsoft.[55][56] On June 25, Microsoft announced that it was paying US$1.2 billion to buy the social network Yammer.[57] On July 31, 2012, Microsoft launched the Outlook.com webmail service to compete with Gmail.[58] On September 4, 2012, Microsoft released Windows Server 2012.[59] On October 1, Microsoft announced its intention to launch a news operation, part of a new-look MSN, at the time of the Windows 8 launch that was later in the month.[60] On October 26, 2012, Microsoft launched Windows 8 and the Microsoft Surface.[56][61] Three days later, Windows Phone 8 was launched.[62] To cope with the potential for an increase in demand for products and services, Microsoft opened a number of “holiday stores” across the U.S. to complement the increasing number of “bricks-and-mortar” Microsoft Stores that opened in 2012.[63]

      On March 29, 2013, Microsoft launched a Patent Tracker.[64] The Kinect sensor device was upgraded for the 2013 release of the eighth-generation Xbox One and its capabilities were revealed in May 2013. The new Kinect uses an ultra-wide 1080p camera, it can function in the dark due to an infrared sensor, it employs higher-end processing power and new software, it can distinguish between fine movements (such as a thumb movements), and the device can determine a user’s heart rate by looking at his/her face.[65] Microsoft filed a patent application in 2011 that suggests that the corporation may use the Kinect camera system to monitor the behavior of television viewers as part of a plan to make the viewing experience more active.On July 19, 2013, Microsoft stocks suffered its biggest one-day percentage sell-off since the year 2000 after its fourth-quarter report raised concerns among the investors on the poor showings of both Windows 8 and the Surface tablet; with more than 11 percentage points declining Microsoft suffered a loss of more than USD 32billion.[66] For the 2010 fiscal year, Microsoft had five product divisions: Windows Division, Server and Tools, Online Services Division, Microsoft Business Division, and Entertainment and Devices Division.

      On September 3, 2013, Microsoft agreed to buy Nokia’s mobile unit for $7 billion.[67] Also in 2013, Amy Hood became the first female CFO of Microsoft. [68]

      The Alliance for Affordable Internet (A4AI) was launched in October 2013 and Microsoft is part of the coalition of public and private organisations that also includes Facebook, Intel and Google. Led by Sir Tim Berners-Lee, the A4AI seeks to make Internet access more affordable so that access is broadened in the developing world, where only 31% of people are online. Google will help to decrease internet access prices so that they fall below the UN Broadband Commission’s worldwide target of 5% of monthly income.[69]

      Windows Division, Server and Tools, Online Services Division

      The company’s Client division produces the flagship Windows OS line such as Windows 8; it also produces the Windows Live family of products and services. Server and Tools produces the server versions of Windows, such as Windows Server 2008 R2 as well as a set of development tools called Microsoft Visual Studio, Microsoft Silverlight, a web application framework, and System Center Configuration Manager, a collection of tools providing remote-control abilities, patch management, software distribution and a hardware/software inventory. Other server products include: Microsoft SQL Server, a relational database management system, Microsoft Exchange Server, for certain business-oriented e-mail and scheduling features, Small Business Server, for messaging and other small business-oriented features; and Microsoft BizTalk Server, for business process management.

      Microsoft provides IT consulting (“Microsoft Consulting Services”) and produces a set of certification programs handled by the Server and Tools division designed to recognize individuals who have a minimal set of proficiencies in a specific role; this includes developers (“Microsoft Certified Solution Developer”), system/network analysts (“Microsoft Certified Systems Engineer”), trainers (“Microsoft Certified Trainers”) and administrators (“Microsoft Certified Systems Administrator” and “Microsoft Certified Database Administrator”). Microsoft Press, which publishes books, is also managed by the division. The Online Services Business division handles the online service MSN and the search engine Bing. As of December 2009, the company also possesses an 18% ownership of the cable news channel MSNBC without any editorial control; however, the division develops the channel’s website, msnbc.com, in a joint venture with the channel’s co-owner, NBC Universal.[70]

      Business Division

      The Commons, located on the campus of the company’s headquarters in Redmond.
      The Microsoft Business Division produces Microsoft Office including Microsoft Office 2010, the company’s line of office software. The software product includes Word (a word processor), Access (a relational database program), Excel (a spreadsheet program), Outlook (Groupware, frequently used with Exchange Server), PowerPoint (presentation software), Publisher (desktop publishing software) and Sharepoint. A number of other products were added later with the release of Office 2003 including Visio, Project, MapPoint, InfoPath and OneNote. The division also develops enterprise resource planning (ERP) software for companies under the Microsoft Dynamics brand. These include: Microsoft Dynamics AX, Microsoft Dynamics NAV, Microsoft Dynamics GP, and Microsoft Dynamics SL. They are targeted at varying company types and countries, and limited to organizations with under 7,500 employees.[71] Also included under the Dynamics brand is the customer relationship management software Microsoft Dynamics CRM, part of the Azure Services Platform.

      Entertainment and Devices Division

      The Entertainment and Devices Division produces the Windows CE OS for embedded systems and Windows Phone for smartphones.[72] Microsoft initially entered the mobile market through Windows CE for handheld devices, eventually developing into the Windows Mobile OS and now, Windows Phone. Windows CE is designed for devices where the OS may not directly be visible to the end user, in particular, appliances and cars. The division also produces computer games that run on Windows PCs and other systems including titles such as Age of Empires, Halo and the Microsoft Flight Simulator series, and houses the Macintosh Business Unit which produces Mac OS software including Microsoft Office 2011 for Mac. Microsoft’s Entertainment and Devices Division designs, markets, and manufactures consumer electronics including the Xbox 360 game console, the handheld Zune media player, and the television-based Internet appliance MSN TV. Microsoft also markets personal computer hardware including mice, keyboards, and various game controllers such as joysticks and gamepads.

      Culture

      Technical reference for developers and articles for various Microsoft magazines such as Microsoft Systems Journal (or MSJ) are available through the Microsoft Developer Network (MSDN). MSDN also offers subscriptions for companies and individuals, and the more expensive subscriptions usually offer access to pre-release beta versions of Microsoft software.[73][74] In April 2004 Microsoft launched a community site for developers and users, titled Channel9, that provides a wiki and an Internet forum.[75] Another community site that provides daily videocasts and other services, On10.net, launched on March 3, 2006.[76] Free technical support is traditionally provided through online Usenet newsgroups, and CompuServe in the past, monitored by Microsoft employees; there can be several newsgroups for a single product. Helpful people can be elected by peers or Microsoft employees for Microsoft Most Valuable Professional (MVP) status, which entitles them to a sort of special social status and possibilities for awards and other benefits.[77]

      Noted for its internal lexicon, the expression “eating our own dog food” is used to describe the policy of using prerelease and beta versions of products inside Microsoft in an effort to test them in “real-world” situations.[78] This is usually shortened to just “dog food” and is used as noun, verb, and adjective. Another bit of jargon, FYIFV or FYIV (“Fuck You, I’m [Fully] Vested”), is used by an employee to indicate they are financially independent and can avoid work anytime they wish.[79] The company is also known for its hiring process, mimicked in other organizations and dubbed the “Microsoft interview”, which is notorious for off-the-wall questions such as “Why is a manhole cover round?”.[80]

      Microsoft is an outspoken opponent of the cap on H1B visas, which allow companies in the U.S. to employ certain foreign workers. Bill Gates claims the cap on H1B visas makes it difficult to hire employees for the company, stating “I’d certainly get rid of the H1B cap” in 2005.[81] Critics of H1B visas argue that relaxing the limits would result in increased unemployment for U.S. citizens due to H1B workers working for lower salaries.[82] The Human Rights Campaign Corporate Equality Index, a report of how progressive the organization deems company policies towards LGBT (lesbian, gay, bisexual and transsexual) employees, rated Microsoft as 87% from 2002 to 2004 and as 100% from 2005 to 2010 after they allowed gender expression.[83]

      Criticism

      Main article: Criticism of Microsoft

      Criticism of Microsoft has followed the company’s existence because of various aspects of its products and business practices. Ease of use, stability, and security of the company’s software are common targets for critics. More recently, Trojan horses and other exploits have plagued numerous users due to faults in the security of Microsoft Windows and other programs. Microsoft is also accused of locking vendors into their products, and not following and complying with existing standards in its software.[84] Total cost of ownership comparisons of Linux as well as Mac OS X to Windows are a continuous point of debate.

      The company has been in numerous lawsuits by several governments and other companies for unlawful monopolistic practices. In 2004, the European Union found Microsoft guilty in a highly publicized anti-trust case. Additionally, Microsoft’s EULA for some of its programs is often criticized as being too restrictive as well as being against open source software.

      Microsoft has been criticized (along with Yahoo, AOL, Google and others) for its involvement in censorship in the People’s Republic of China.[85] Microsoft has also come under criticism for outsourcing jobs to China and India.[86][87][88] There were reports of poor working conditions at a factory in southern China that makes some of Microsoft’s products.[89]

      Corporate affairs

      The company is run by a board of directors made up of mostly company outsiders, as is customary for publicly traded companies. Members of the board of directors as of June 2010 are: Steve Ballmer, Dina Dublon, Bill Gates, Raymond Gilmartin, Reed Hastings, Maria Klawe, David Marquardt, Charles Noski, and Helmut Panke.[90] Board members are elected every year at the annual shareholders’ meeting using a majority vote system. There are five committees within the board which oversee more specific matters. These committees include the Audit Committee, which handles accounting issues with the company including auditing and reporting; the Compensation Committee, which approves compensation for the CEO and other employees of the company; the Finance Committee, which handles financial matters such as proposing mergers and acquisitions; the Governance and Nominating Committee, which handles various corporate matters including nomination of the board; and the Antitrust Compliance Committee, which attempts to prevent company practices from violating antitrust laws.[91]

      Five year history graph of NASDAQ: MSFT stock on July 17, 2013.[92]
      When Microsoft went public and launched its initial public offering (IPO) in 1986, the opening stock price was $21; after the trading day, the price closed at $27.75. As of July 2010, with the company’s nine stock splits, any IPO shares would be multiplied by 288; if one was to buy the IPO today given the splits and other factors, it would cost about 9 cents.[8]:235–236[93][94] The stock price peaked in 1999 at around $119 ($60.928 adjusting for splits).[95] The company began to offer a dividend on January 16, 2003, starting at eight cents per share for the fiscal year followed by a dividend of sixteen cents per share the subsequent year, switching from yearly to quarterly dividends in 2005 with eight cents a share per quarter and a special one-time payout of three dollars per share for the second quarter of the fiscal year.[95][96] Though the company had subsequent increases in dividend payouts, the price of Microsoft’s stock remained steady for years.[96][97]

      One of Microsoft’s business tactics, described by an executive as “embrace, extend and extinguish,” initially embraces a competing standard or product, then extends it to produce their own version which is then incompatible with the standard, which in time extinguishes competition that does not or cannot use Microsoft’s new version.[98] Various companies and governments sue Microsoft over this set of tactics, resulting in billions of dollars in rulings against the company.[99][33][38] Microsoft claims that the original strategy is not anti-competitive, but rather an exercise of its discretion to implement features it believes customers want.[100]

      Financial

      Standard and Poor’s and Moody’s have both given a AAA rating to Microsoft, whose assets were valued at $41 billion as compared to only $8.5 billion in unsecured debt. Consequently, in February 2011 Microsoft released a corporate bond amounting to $2.25 billion with relatively low borrowing rates compared to government bonds.[101]

      For the first time in 20 years Apple Inc. surpassed Microsoft in Q1 2011 quarterly profits and revenues due to a slowdown in PC sales and continuing huge losses in Microsoft’s Online Services Division (which contains its search engine Bing). Microsoft profits were $5.2 billion, while Apple Inc. profits were $6 billion, on revenues of $14.5 billion and $24.7 billion respectively.[102]

      Microsoft’s Online Services Division has been continuously loss-making since 2006 and in Q1 2011 it lost $726 million. This follows a loss of $2.5 billion for the year 2010.[103]

      On July 20, 2012, Microsoft posted its first quarterly loss ever, despite earning record revenues for the quarter and fiscal year. Microsoft reported a net loss of $492 million; the 2007 acquisition of advertising company aQuantive for $6.2 billion and problems associated with it have been cited as the cause.[104]

      Environment

      Microsoft is ranked on the 17th place in Greenpeace’s Guide to Greener Electronics (16th Edition) that ranks 18 electronics manufacturers according to their policies on toxic chemicals, recycling and climate change.[105] Microsoft’s timeline for phasing out BFRs and phthalates in all products is 2012 but its commitment to phasing out PVC is not clear. As yet (January 2011) it has no products that are completely free from PVC and BFRs.[106]

      Microsoft’s main U.S. campus received a silver certification from the Leadership in Energy and Environmental Design (LEED) program in 2008, and it installed over 2,000 solar panels on top of its buildings in its Silicon Valley campus, generating approximately 15 percent of the total energy needed by the facilities in April 2005.[107]

      Microsoft makes use of alternative forms of transit. It created one of the worlds largest private bus systems, the “Connector”, to transport people from outside the company; for on-campus transportation, the “Shuttle Connect” uses a large fleet of hybrid cars to save fuel. The company also subsidises regional public transport as an incentive.[107][108] In February 2010 however, Microsoft took a stance against adding additional public transport and high-occupancy vehicle (HOV) lanes to a bridge connecting Redmond to Seattle; the company did not want to delay the construction any further.[109]

      Microsoft was ranked number 1 in the list of the World’s Best Multinational Workplaces by the Great Place to Work Institute in 2011.[110]

      Marketing

      In 2004, Microsoft commissioned research firms to do independent studies comparing the total cost of ownership (TCO) of Windows Server 2003 to Linux; the firms concluded that companies found Windows easier to administrate than Linux, thus those using Windows would administrate faster resulting in lower costs for their company (i.e. lower TCO).[111] This spurred a wave of related studies; a study by the Yankee Group concluded that upgrading from one version of Windows Server to another costs a fraction of the switching costs from Windows Server to Linux, although companies surveyed noted the increased security and reliability of Linux servers and concern about being locked into using Microsoft products.[112] Another study, released by the Open Source Development Labs, claimed that the Microsoft studies were “simply outdated and one-sided” and their survey concluded that the TCO of Linux was lower due to Linux administrators managing more servers on average and other reasons.[113]

      As part of the “Get the Facts” campaign, Microsoft highlighted the .NET trading platform that it had developed in partnership with Accenture for the London Stock Exchange, claiming that it provided “five nines” reliability. After suffering extended downtime and unreliability[114][115] the LSE announced in 2009 that it was planning to drop its Microsoft solution and switch to a Linux based one in 2010.[116][117]

      Cooperation with the United States Government

      Microsoft provides early access of reported bugs in their software to the United States Government.[118]

      Logo

      Microsoft adopted the so-called “Pac-Man Logo”, designed by Scott Baker, in 1987. Baker stated “The new logo, in Helvetica italic typeface, has a slash between the o and s to emphasize the “soft” part of the name and convey motion and speed.”[119] Dave Norris ran an internal joke campaign to save the old logo, which was green, in all uppercase, and featured a fanciful letter O, nicknamed the blibbet, but it was discarded.[120] Microsoft’s logo with the “Your potential. Our passion.” tagline below the main corporate name, is based on a slogan Microsoft used in 2008. In 2002, the company started using the logo in the United States and eventually started a TV campaign with the slogan, changed from the previous tagline of “Where do you want to go today?”.[121][122][123] During the private MGX (Microsoft Global Exchange) conference in 2010, Microsoft unveiled the company’s next tagline, “Be What’s Next.”.[124]

      On August 23, 2012, Microsoft unveiled a new corporate logo at the opening of its 23rd Microsoft store in Boston indicating the company’s shift of focus from the classic style to the tile-centric modern interface which it uses/will use on the Windows Phone platform, Xbox 360, Windows 8 and the upcoming Office Suites.[125] The new logo also includes four squares with the colors of the then-current Windows logo.[126] This logo is, however, not completely new – it was featured in Windows 95 commercials from the mid-1990s.[127][128]

      1987

  4. PSU(Playstations+WiiU)

    I wonder when they gon make a pokemon game that letchu hear the trainer’s and other character’s talk because sometimes I hate reading the words on the screen

  5. Yeah right, I looked forward to finally get both. But it was a system error of getting it from my local store. So now I have to get it online…
    :(

  6. This site should get comments disabled. It literally pains me to see fellow sony gamers make asses of themselves in front of a imaginary nonexisting and nonimportant fanbase.

  7. I’m not seeing much that looks different from past Pokémon games, other than the occasional close-ups. Doesn’t look very exciting to me. Then again, not much does anymore. Except of course for the new Zelda: ALBW.

  8. Pingback: UK Chart: Pokemon X & Y Tops The Individual Charts, Version X Is Ultimate Champion | My Nintendo News

  9. Pingback: Xerneas From Pokemon X And Y Playable In Super Smash Bros Wii U? | My Nintendo News

  10. Greetings from Florida! I’m bored to death at work so I decided
    to browse your website on my iphone during lunch break.
    I really like the info you provide here and can’t
    wait to take a look when I get home. I’m amazed at how quick
    your blog loaded on my cell phone .. I’m not even using WIFI,
    just 3G .. Anyhow, awesome site!

  11. I’ve been browsing on-line more than 3 hours nowadays, yet I by no means discovered any
    attention-grabbing article like yours. It’s beautiful worth sufficient
    for me. Personally, if all site owners and bloggers made good content material as you probably did, the internet can
    be a lot more helpful than ever before.

  12. I am extremely inspired together with your writing abilities and also with the layout for your blog.
    Is that this a paid theme or did you customize it yourself?
    Anyway keep up the excellent high quality writing, it’s rare to see a
    nice blog like this one today..

Leave a Reply

Discover more from My Nintendo News

Subscribe now to keep reading and get access to the full archive.

Continue reading