While Pokémon X & Y may have only been available for a number of days worldwide, Game Freak says there’s a definitive reason why Pokémon are easier to raise this time around. Speaking to Famitsu, director Junichi Masuda said that, as gamers and consumers, our time is much more limited and precious than it used to be. When Game Freak developed X & Y, they adapted Pokémon to gamers’ needs, making the levelling process a little less time-consuming.
“While we did integrate a lot of detailed adjustments into the game balance, another part would be the ease of raising Pokémon. Nowadays, we have the Internet, smartphones, and more, so I think the time spent playing games has decreased.
“For those reasons, we made it much easier to raise your Pokémon that will allow you to play smoother and more comfortably than before. For example, simply catching a Pokémon with a Pokéball will net you some experience points.”
Masuda also revealed why the Fairy-type was introduced in this generation after a 14-year drought since Gold and Silver’s Steel and Dark types. He said that many fans preferred to use Dragon-types in tournaments, and that an unequivocal balance was needed within the typing structure.
“This is something we’ve talked about since we released the very first generation of the games, but Dragon-types are strong, and we saw little deviation in the Pokémon that were used, even at tournaments. While we did balance the games for each new title, this time we put more effort into the adjustments, and added a new type that is strong against Dragons.
“We had many candidates for the new type, but in the end, you could say it’s due to a fantasy-like connection, that we went with a plan that involved having ‘a fairy that is strong against dragons,’ and settled with the type name as Fairy.”