The official Pokémon YouTube channel has posted two new clips to celebrate Pokémon’s 20th Anniversary. The clips feature both Game Freak’s Junichi Masuda and The Pokémon Company’s CEO and producer Tsunekazu Ishihara, who share their thoughts on the history of Pokémon.
“For many of you, your relationship with Pokémon lasted 20 years at most. But for me, I have been involved with Pokemon since its development began” said Ishihara in the video. “My relationship goes back 26 years, its been a very long time”.
You can check out both clips below:
Junichi Masuda, one of the founding members of Game Freak, is turning 48 years old today.
He has had a heavy involvement in the Pokémon series over his time at Game Freak, starting out as a composer for titles such as Pokémon Red, Pokémon Blue, and Pokémon Yellow. He then went on to direct and produce games such as Pokémon Ruby and Pokémon Sapphire. He is also responsible for approving and rejecting new designs for character models, and is now one of the Game Freak board of directors.
He has been a huge part in making Pokémon games so great, and it’s safe to say the series wouldn’t be the same without him.
Happy Birthday Junichi Masuda!
Source / Via
It looks like Pokemon might be featured in some way, shape or form during today’s Nintendo Direct. This is based on a tweet by Pokemon producer Junichi Masuda of Game Freak, who is reminding fans to watch the upcoming presentation, which airs on November 12 at 2 p.m. PT and November 13 at 7 a.m. in Japan. A Wii U version of Minecraft could also be among the announcements that come out of the broadcast.
It has been revealed today that Junichi Masada will be making an appearance on Japanese children television show Pokemon no Uchi. Masada has appeared on the show before and sometimes reveals special announcements. It’s not apparent if that’s the reason why he is appearing on the show this time around. The special episode is set to air on November 15th.
Source / Via
Game Freak has explained why a new Pokemon Stadium-style game hasn’t been released since 2007’s Pokemon Battle Revolution for Wii. Speaking at a recent event, Pokemon series director Junichi Masuda stated that legitimate reasons are needed in order to create another entry in the fighting series. Improved graphics aren’t enough to justify another sequel, according to Masuda.
“It kind of goes back to the core philosophy of Pokémon as a brand: We really want to excite people and surprise them with new things they weren’t expecting,” said Masuda. “The original games, of course, were 2D and in black and white, and seeing them in 3D was a stark contrast… it was kind of a huge surprise for players. Nowadays, the Pokémon are already in 3D, and I’m not sure that better graphics would be quite as impactful or impressive. So in order to come back to the Stadium series, I think we’d need to have some sort of new invention to justify it.”
Junichi Masuda has confirmed that Game Freak celebrated its 25th anniversary on April 26th. Best known for the Pokemon series of role-playing titles, the developer was founded in 1989 by Pokemon creator Satoshi Tajiri. The studio’s latest projects, Pokemon X and Y, were released worldwide on October 12, 2013, marking the first global launch in franchise history. The two games combined sold more than four million units across Japan, North America and Europe in their first two days on the market.
While Pokémon X & Y may have only been available for a number of days worldwide, Game Freak says there’s a definitive reason why Pokémon are easier to raise this time around. Speaking to Famitsu, director Junichi Masuda said that, as gamers and consumers, our time is much more limited and precious than it used to be. When Game Freak developed X & Y, they adapted Pokémon to gamers’ needs, making the levelling process a little less time-consuming.
“While we did integrate a lot of detailed adjustments into the game balance, another part would be the ease of raising Pokémon. Nowadays, we have the Internet, smartphones, and more, so I think the time spent playing games has decreased.
“For those reasons, we made it much easier to raise your Pokémon that will allow you to play smoother and more comfortably than before. For example, simply catching a Pokémon with a Pokéball will net you some experience points.”
Masuda also revealed why the Fairy-type was introduced in this generation after a 14-year drought since Gold and Silver’s Steel and Dark types. He said that many fans preferred to use Dragon-types in tournaments, and that an unequivocal balance was needed within the typing structure.
“This is something we’ve talked about since we released the very first generation of the games, but Dragon-types are strong, and we saw little deviation in the Pokémon that were used, even at tournaments. While we did balance the games for each new title, this time we put more effort into the adjustments, and added a new type that is strong against Dragons.
“We had many candidates for the new type, but in the end, you could say it’s due to a fantasy-like connection, that we went with a plan that involved having ‘a fairy that is strong against dragons,’ and settled with the type name as Fairy.”