Nintendo’s Hiro Yamada has told the official Nintendo magazine that he hopes to share Retro Studio’s long-awaited Wii U project in the not so distant future. Presumably the project will be revealed during a special Nintendo Direct presentation, or at E3 in June. Details on the project are understandably scarce, but Nintendo of America president Reggie Fils-Aime has already promised that the game will be fantastic.
”I wonder what kind of game it is? I hope to introduce it to you in the not so distant future.”
- Hiro Yamada
Mark Pacini, the director behind the Metroid Prime trilogy, believes that while the series was praised by the critics he still believes that the games “sucked.” Pacini admits that all he sees in his games are the bad things and he says that the same thing happened with regards to the Metroid Prime games. Pacini says the original Metroid Prime was the best designed game in the trilogy. Metroid Prime 3 is the most fun one to play, and Metroid Prime 2 is divisive. You either like it or you don’t. Here’s his thoughts on the well received trilogy.
“I think everything we do sucks. But that’s just me because I thought all the Prime games suck. At the end of the day all I see are all the bad things. Prime 2 was a blur to me. It was so quick, it was so fast. That thing just went out the door and it was a very divisive game. People either liked it or thought it sucked, and I can completely agree because I couldn’t tell you what that game was because it happened so quickly. Prime 1 was the best designed game. Prime 3 I feel is the most fun one to play. Prime 2 is divisive. You either like it or you don’t. That’s kind of the way I look at it.”
The developer behind upcoming Nintendo 3DS and PlayStation Vita game Batman: Arkham Origins Blackgate, Armature, consists of former Retro Studios employees Mark Pacini, Todd Keller and Jack Matthews. In an interview with Game Informer, Pacini revealed why he and his colleagues left the Nintendo subsidiary. Pacini said that while he thinks Nintendo is an “awesome company,” he didn’t like how working for the video game giant meant he was obliged to work solely on games for its hardware.
Stepping away from the game for a minute, why did you leave Retro? Do you want to talk about that story a little bit?
Armature’s Mark Pacini: I was there for eight years. When you work for Nintendo, Nintendo’s an awesome company. They’re great to work for. It’s hard, challenging work, but it’s rewarding at the same time. But given that regard, there’s a limited amount of things you can do in Nintendo. You can’t work on other platforms. You kind of work on games that they would like you to work on, so after doing three of the same games in a row, we were kind of like, we’d really like the flexibility to do other things.
And that’s really what it came down to was we didn’t have anything against Nintendo or Retro or anything – they’re all great people, we still talk to them all the time, and we still have a great relationship – but having an independent studio, one day you’re working on Batman, the other day you’re working on something else, and that’s kind of what we wanted to do. We would have never been able to work on Vita, or 3DS – it wasn’t something that Retro was gunning for. And Armature as a studio, we’re hopefully able to make some announcements later this year on what we’re working on next, and those are, again, forward thinking on consoles, and things we weren’t able to do before.
Starting Armature when we did was a very difficult time in the game industry. And the game industry continues to be difficult. Right now as a studio we’re in a really good position and there are a lot of opportunities that we’re going to be able to pursue that we wanted to five years ago.
It’s that time of year when publishers and developers thank the fans for another great year and a Happy Holiday. Esteemed development studio Retro Studios is no exception as they’ve published a festive eCard to wish every one of you a Happy Holiday season. You can check out the animated eCard right here.
Nintendo first-party developer Retro Studios has gotten a new, bigger office that is still located in Austin, Texas. We don’t know what the studio is developing, but according to Nintendo of America President Reggie Fils-Aime, it is working on fantastic project(s) for Wii U.
A couple Wii U details were shared during today’s GT.TV interview with Nintendo of America President Reggie Fils-Aime. Fils-Aime confirmed Nintendo is publishing Wii U exclusive Bayonetta 2 worldwide. Legendary Nintendo designer Shigeru Miyamoto, Nintendo EAD and Retro Studios are apparently working on ‘fantastic projects’ for the new console. Depending on their progress, Nintendo may reveal Wii U’s new projects before, during or after E3 2013.
A rumour has surfaced online that acclaimed development studio Retro Studios is creating game engines for Wii U and then helping other developers implement them. The rumour then goes on to suggest that Retro Studios showed the game engine to Epic Games and got them to reconsider bringing Unreal Engine 4 to the system. Hopefully we won’t have to wait too long to find out exactly what Retro Studios have been doing since Donkey Kong Country Returns and Mario Kart 7.
Camelot has worked on a few Mario titles, such as Mario Tennis Open, and the developer wants to work with another Nintendo character. Camelot president Hiroyuki Takahashi revealed that he wants to develop a new Donkey Kong game. Takahashi is apparently a fan of Donkey Kong 64, for the Nintendo 64, and “would love to make a sequel to it.” Should Camelot work on the Donkey Kong franchise, or should it be left for Retro Studios?
Grant Kirkhope, a former composer for Rare wrote on Twitter that he was turned down from Retro Studios as they currently have no vacancies. Kirkhope has worked on a number of huge projects including Banjo Kazooie, Perfect Dark and GoldenEye 64.
“I already tried Retro …. They’re full up!”
Shigeru Miyamoto says that Retro Studios is far too busy at the moment to be working on a Zelda game for Wii U. However, Miyamoto wouldn’t rule out the possibility of them eventually handling the beloved franchise.
“Retro is very busy right now, but I’m afraid I can’t say exactly what it is that they’re very busy [working] on.”
“In terms of them working on a Zelda, it’s not out of the question, certainly, for them to work on an entire Zelda game amongst themselves. Traditionally I think that the Zelda team has always had a close contact with anyone who’s working on a Zelda game. If you were going to have that happen in the US at Retro, that would be kind of difficult for them to be able to coordinate. Certainly they’re too busy for that sort of thing right now. It would probably require me to be involved to a great extent as well, so I would have to get over quite a bit too. I’d probably have to live in Texas… [laughs]“