The recently released Metroid Prime Remastered for the Nintendo Switch has been a roaring success due to the fact that it is really good remaster and still remains an incredible game after all these years. The game has come under fire though, as it has been noticed that the ending credits do not contain the names of the original developers who worked on the original Gamecube version and Wii re-release. Instead of listing all the names of the people who worked on the original game they have chosen to write “Based on the work of Metroid Prime original Nintendo GameCube and Wii versions development staff.” This has irked Zoid Kirsch, who was the senior gameplay engineer for 2002’s Metroid Prime and presumably other Retro Studios staff.
That’s ridiculous, they could implement an option on the main menu for viewing the original credits.
Wasn’t missing names in the credit of Dread also a thing?
That was a different thing entirely. It was a rather shady business practice by MercurySteam, not crediting people unless they worked on the game for a really long time.
In this case, I’d assume, it was more so done to cut down the overall length of the credits, probably to assure they still properly sync up with the music or something.
My point was just that two Metroid Games lacked names in their credits. Never claimed it was for the same reason. But thanks for clarifying 😃
School always taught me to “credit where credit is due” so to speak-
It’s frustrating to see a lack of proper crediting still happens in today’s gaming industry
Pretty lame. Fairly standard practice to credit the original team when remastering something.
First Pac-Man World, now Metroid Prime! It’s so frustrating.
I’ve always found it curious how important credits are valued when it comes to movies and video games. I work as a software quality engineer for company that makes physical devices that ship with a UI interface. While the end product is a little different than some like movies or video games, I imagine my work on software quality is not all that different from a software quality engineer’s work on a video game, yet not a single software engineer ay my company gets put into any sort of “credits” for our work. There might be code I wrote that helps a product ship 20 years down the line, and there’s not chance you would be even able to tell I made any sort of contribution.
This is true for most fields of work. Are there credits for everyone that worked on the construction of my house? How about my TV? Or the shirt I am wearing right now? Not really trying to make any sort of judgement who should and shouldn’t be credited, just sharing some meandering thoughts I’ve had on this topic.
Sweet idea, everyone working on the house puts their name inside the drywall and how they contributed.
Then how you can easily find out who effed up when the thing starts falling apart.
I would not put my name inside my work, not because I’m afraid of repercussions about the bad work I’ve done (I will get direct feedback anyways even for a tiniest mess up), but because nobody absolutely gives an f, if I do my job well and right.
That’s sorta my point, I ultimately don’t really care who did the hair physics in my games either. What is it about movies and games that makes everyone think they deserve to be seen for their work, when this isn’t true for anything else?
Yeah… this isn’t really news, though.
Nintendo does this all the time with remakes, and they’ve been doing it for years. They tend to collectively credit the old staff with “based on the work of ______” or they include “______ original staff” in the Special Thanks. The only time you’ll see the same names overlap in both the original and remake is if the person had active involvement in each one. If a person worked on the original, but had no active role in the remake, then that person will not be name dropped in the credits of the remake.
Take for example, the old GBA Super Mario Advance remakes. Some of the original names like Miyamoto and Tezuka are name dropped because they acted as sort of advisors/supervisors for the remakes, implying there was at least a little bit of involvement from them. Other names, such as Koji Kondo, who wrote all of the classic music in the original games, is not name dropped as composer at all. Instead, the games credit names of people who worked on those specific remakes for their adaptations of the old classic music and whatever new music they bring. Kondo was not credited as composer because he had no involvement composing music for the remakes.
Hell, Kondo wasn’t even credited for the Super Mario 64 DS soundtrack, even though the original Super Mario 64 soundtrack was solely done by him. Instead, Kent’s Nagata was credited… because he adapted all the music and composed/arranged all the additional music for the remake. They‘ve done this with other games such as Luigi’s Mansion (3DS), Super Mario 3D World + Bowser’s Fury, even the Link’s Awakening remake on Switch.
I understand it’s unfortunate, but it’s nothing new.
This is not true. These types of games have the credits of who was involved in the remake, and then they add the original game credits at the end.
I don’t know if Nintendo has failed to do this in the past with those GBA games and the like, but I’m fairly certain all their recent games have been doing this.
“Nintendo does this all the time with remakes”
Ahhh, not true. Both Star Fox 64 3D and LoZ: Ocarina of Time 3D included their original staff rolls before a separate one for the remake started afterwards.
If they could do it then, why not now as well?
This is the same thing that happened in Metroid Dread. I really don’t know why this always happens.