Most of you will be aware that the latest edition of Game Informer features a whole host of new and exciting information for both New Super Mario Bros U and Nintendo Land. Some of the content we have already covered including the return of the Ice Flower power-up, and also the Super Mario World themed map. Here’s a few new juicy details:
- Three Yoshi variations
- Pink Yoshi: inflated with a GamePad/Wiimote shake
- This can take Mario even higher than the flying suit can
- Pink Yoshis don’t help in horizontal movement
- Large surface area useful for collecting a bunch of airborne coins
- Gold Yoshi: shake the controller to light up the immediate area
- Also stuns nearby enemies
- Gold Yoshis show up in the Fire Snake Caverns
- Blue Yoshi: can shoot bubbles
- Can ride the adult version of Yoshi in numerous levels
- Yoshi can still eat breaks
- Collect five to fill a meter
- This rewards Yoshi’s rider with a power-up
- Camera pans out a bit in co-op
- This helps you see hidden star coins and pipes that you normally wouldn’t come across in single-player
- Boost Mode: Place up to four floating platforms at a time
- Use the GamePad touch screen in Boost Mode to pop friends out of bubbles, stun enemies, make it easier to reach the flagpole, manipulate environmental objects, swat Paratroopas
- Turn on Boost Mode by powering up the GamePad – that’s it
- Players will go through pre-selected packs of levels in Boost Rush Mode
- Collecting coins makes the auto-scroll faster
- Limited amount of lives given at the start of each pack
- Dying doesn’t reset the clock
More New Super Mario Bros U information has emerged from the latest issue of Game Informer which confirms that the game will feature a world map that’s extremely similar to the one found in the Super Nintendo classic Super Mario World. New Super Mario Bros U will feature a seamless world map.
The map can be panned around and explored at any time and features multiple branching paths that let you choose which way to go. The mid-world fortresses are guarded by Boom-Boom, and the end-level castle is guarded by Koopalings. Game Informer spotted 7 worlds: Acorn Plains, Sparkling Waters (tropical), Frosted Glacier, Layer Cake Desert (complete with melting deserts), areas similar to Forest of Illusion and Sky World and a world surround by a tornado.
A member of the Atari Age forums has created a demo showcasing how Super Mario Bros would be like running on the legendary Atari 2600. The ingenious individual has managed to fit 16 worlds into the game which are World 1-1 through 4-4. Due to the hardware constraints the creator has only managed to get one enemy to appear on the screen at one time. You can read more about the impressive development here.
Legendary games designer Shigeru Miyamoto was recently questioned by USA Today who asked him which Mario game is his all-time favourite? His answer, Super Mario World.
“Super Mario World is something that included of course all the action you saw in Super Mario Bros. said Miyamoto. (but) it also had the map features, so it also had that element of players having to think about where they were going and what they were going to do next.
“I also think that it is a game that developed a large number of staff people who became producers and directors.”
- Shigeru Miyamoto