Shigeru Miyamoto has told investors that gamers should expect both 3D Mario titles and 2D Mario titles on the Nintendo 3DS.
Turning to 3DS, Miyamoto said, “When asked ‘what will we do on 3DS,’ the answer is, of course, we’ll make both. They both have their own appeal.”
He outlined how the 3DS’s 3D display effects could help both types of Mario.
For the 3D type of Mario game — and this includes Zelda, he said — it can be difficult to perceive depth, for example if you multiple floors stacked up on top of one another. However, if you have a similar situation on the 3DS with the 3D effect turned on, you can more clearly see what’s closer to you.
The 3DS’s 3D effect also “gives a great feeling of existence to Mario, Link and others,” said Miyamoto. He feels that this is important for his games, as they’re made with character “weight” in mind — that is, making the player feel like the character has weight in its movement.
For 2D Mario games, Miyamoto pointed out that we already see depth-based effects in many of the games. For example, a Wiggler (Hana-chan in Japanese) or Bullet Bill (Killer in Japanese) will fly at the the screen from afar. “It’s difficult to tell when they will hit the player, so we were only able to use these lightly. However, we’ll be able to use this type of thing quite a bit on the 3DS.”