Eiji Aonuma has revealed that Nintendo are still debating what art style to use for the forthcoming Zelda game on the Wii U. The footage shown at E3 was just a demonstration using the Twilight Princess art style that the Zelda team felt comfortable using. The final game however could look completely different. What visual style would you like to see Nintendo use on the next Zelda game for Wii U?
Do you have any ideas percolating regarding how you’d like to a see a Zelda game play on the Wii U?
Obviously software sort of evolves along with hardware and the functions that are built into hardware. I think if I was to give away all the ideas that are floating around, it wouldn’t be as much fun when those products actually come to life. But one thing I certainly find myself liking is a lot – that you saw in the Wii U Zelda HD experience – is the idea of being able to pill your map onto a separate screen and really make use of that separate display in order to make your adventure more exciting and more streamlined. That is certainly something I find very appealing.
Speaking of that demo, is the Twilight Princess art style what you’d like to use for a Zelda game on the Wii U?
Not necessarily. Really, this time around it was more about seeing what we can do with the Wii U. In making the experience, we had the Twilight Princess art style as a base more or less to gauge what we were doing. But for a Wii U Zelda in the future, there’s no art style or design direction that’s been laid down – we’re very open to distinct possibilities.7