Most of the video games we play these days are littered with lengthy cut scenes as a way to progress with the story. Nintendo president Satoru Iwata says that there are simply too many in video games nowadays and that Shigeru Miyamoto would agree with him on this statement. Iwata said that Miyamoto is one of the few developers that isn’t reliant on producing cut-scenes and he wonders what could have been done instead with the time, money and resources.
Iwata: So [modern games] are backed by this huge amount of effort and technology, but it feels like very few people remember them [story moments] or players skip over things within the game.
Kawakami: It certainly feels like there’s too many cut-scenes these days.
Iwata: Of course, you can use them effectively; I’m not trying to dismiss them completely, but I can’t help but wonder what could have been instead done with the energy [time, money, resources] that went into them. Miyamoto has never used many cut-scenes, in his games, but recently I think he has begun to think the same way, too.