All the way back in 1997, the dream team of Shigesato Itoi (Mother), Shigeru Miyamoto (Mario, Zelda) and Tsunekazu Ishihara (Pokemon) were all working on a game called Cabbage. Yes, Cabbage. Sounds strange, but also a stroke of genius for its time. It was to be designed for the Nintendo 64DD– an improved version of the Nintendo 64 which never made it to the West– and was going to make the use out of its improved gear.
Cabbage was pretty much Nintendo’s spin on Tamagotchi– you had a creature that you had to feed and look after and could take around with you. But how could you do that on the Nintendo 64DD? Well, according to Unseen64, Cabbage was going to make use out of the console’s internal clock so its world would keep ticking even when the console was turned off, it was going to have Game Boy connectivity so you could transfer Cabbage to your GB to tend to while you’re out and about, and even have network functionality to visit other players’ Cabbage. Any of that sound familiar?
Although nothing ever came of the game because the developers got too busy on other projects, and the Nintendo 64DD wasn’t the most popular, you can see elements of the game that were brought to other projects in the future. Animal Crossing was released a few years down the line on Nintendo 64, even Nintendogs’ use of real time nurturing aspect rings a bell. Cabbage seems to be the birthplace of many pioneering ideas, and it seems a shame it was never brought to life! Do you think you would have liked Cabbage?