No one really expected Sega to announce a new video game entry in the Sonic Boom series after the previous games received the reception they got. However, RubyEclipse who works for Sega has posted on the NeoGAF forums to clear up gamers legitimate concerns about Sonic Boom: Fire and Ice. Firstly he says that they’re taking fan and press feedback and building from it, which is reassuring. Also what is interesting is they’re making the length of the levels shorter so they are streamlined to play much faster. Here’s what RubyEclipse had to say.
- No Wii U version this year (and no infinite Knuckles jump)
- Sonic Boom: Fire & Ice is being built by Sanzaru, who made Shattered Crystal last year.
- While Shattered Crystal was definitely the stronger of the two titles, there was still a fair bit that the teams wanted to change and improve. This time around, they’re putting a lot of effort into taking fan and press feedback and building from it.
- As an example, a key complaint last time around was that the levels felt too large, and took too long to complete. Levels this time around are being streamlined to play much faster, and the pacing has also been adjusted to match.