One of the announcements that pleased a number of fans at this year’s Nintendo E3 Digital Event was the fact that Platinum Game’s were developing the new Star Fox for Wii U, which is titled Star Fox Zero. Polygon managed to catch up with Nintendo EAD’s Yugo Hayashi and Yusuke Hashimoto from Platinum Games to find out just how the exciting collaboration came to be. Hayashi says that the team at Nintendo didn’t have enough resources to make the game, but they were certain that an acclaimed action studio such as Platinum Games would be a perfect fit for the title.
“Internally, we thought we maybe didn’t have enough resources to make it. So we started looking outside for a good fit.
“We already had some relationship with Platinum Games and in thinking about who would be be a good company to make a Star Fox game, obviously Platinum Games are very good at making action games, they’re very good at making games that are visually exciting. So we thought they would be a perfect fit.”
– EAD’s Yugo Hayashi
“When I was getting into the project it kind of started up for me as how do we use this to make stages that will be fun to play. How do we create extravagant, exciting situations. Basically, as the development has gone forward it has been the two teams passing it back and forth and talking about that kind of thing.”
“When you get to the boss and it switches to the target view and you have that kind of extravagant cinematic view, flying around the boss with a first-person view,” he said. “That was the first time I thought we were kind of getting at what I hoped to achieve with this project.”
“I think the reason for that is because it’s a cinematic scene, a cinematic effect, but you’re able to control it and create these kind of action moments while flying around in the way you attack.”
– Platinum Games, Yusuke Hashimoto