Microsoft Nintendo

Tim Stamper Says He Has ‘No Idea’ Why Nintendo Didn’t Buy Rare

Rare co-founder Tim Stamper has revealed in a recent interview that he has no idea why Nintendo didn’t decide to purchase Rare when the time came to it. Stamper says he thought the studio was a really good fit for the company and says he was surprised when the company decided against fully acquiring the studio. As we all know Microsoft was the company that purchased the studio behind hits such as Perfect Dark and Banjo Kazooie. They purchased Rare for $375m in 2002. Stamper says that they liked Microsoft and the people working for the company.

“I’ve no idea why they didn’t do that,” he said. “I thought we were a good fit.”

“The price of software development was going up and up with the platforms, and Rare works really well with a partner,” said Stamper.

“We were looking for someone to help broaden our horizons.”

“I like Microsoft. They had a great system, and there’s a lot of good people at Microsoft,” he said.

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68 comments

    1. I could explain, but it would be too complicated and I’d actually have to fetch a book or two

      But basically, Rare lost its value eventually, their designs were no longer “great”. they were just “big”, and while “great” means “great value” which brings “great sales”, “big usually just means “costly”

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      1. All of Rares projects ran over budget (which is why Nintendo was acquiring Rare at 2-5% blocks at a time until they reached 49%) and that puts great financial strain and lessens the value as a whole. Rare didnt want to sell another 2-5% and then essentially lose all control of the company decisions when Nintnedo became majority holder, so they wanted Nintendo to outright buy the remaining 51%, which they decided against and Microsoft all too eagerly jumped at. Rare even offered Nintendo the buyout at the price Microsoft offered first.

        That said, I still think Nintendo should have acquired the remaining 51%. All those ip would have been a boon for Nintendo. Banjo series and Jetpac series couldve been expanded and that horrendous nuts and bolts would not have happened, more COnker would’ve come out, perfect dark sequels (perhaps with online multi) and an upgraded (online multi) golden eye would’ve launched. Rare could’ve continued the DK series and Retro could’ve focused on other IP (metroid, ect) BATTLETOADS! Killer Instinct couldve been crossed over exclusively with street fighter (capcom partnership) only on nintendo systems. (capcom shouldve been bought by Big N too)

        Liked by 2 people

      2. Well, there’s still the chance.
        Maybe Rare will have a falling out and Nintendo can manage to snatch some of its IPs back.

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      3. Just because they’d be owned by Nintendo doesn’t mean they’d magically keep making awesome games. Many of the main team that worked for Rare and developed those great games left. Plus, I would hate to see DK get ruined like Banjo did after they left. Granted, no DK game has been able to top the DKC trilogy, but buying Rare wouldn’t have helped.

        Liked by 1 person

      4. Nintendo could have done just this if they had just bought Rare simply for the IPs back when they had the chance. Ugh! Now Microsoft is making Wii U’s N64 VC look like utter shit with the release of Rare Replay for the Xbox One. Then again, the N64 VC was crap even before the Wii U…

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    1. MAKING CLEAR NET PROFIT FROM RARE GAMES THEN SELLINGBTHEM WHEN THEY WERE OVER AND THE TALENT WAS GONE YEAH STUPID YOU FUCKING IDIOT

      THEY GOT 250 MILLION FOR RARE YOU CLOWN AND PURCHASED RETRO FOR 1 MILLION DOLLARS 500 THOUSAND POUNDS

      RARE BECAME A INDUSTRY JOKE

      RETRO AND NINTENDO WON GAME OF THE YEAR WITH METROID

      SHUT UP YOU SILLY LITTLE BITCH

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      1. Yes because it was Rare’s decision to make crappy Kinect games for years right? LOL no, if Nintendo had had the sense to buy them we would’ve got the Banjo Threeie we all wanted instead of having to wait years for Yooka-Laylee.

        Liked by 1 person

  1. I agree. Nintendo was a great fit, if rare sticked with Nintendo, Obiously we might have nuts & bolts. but we may have banjo in smash ( no hate comments xD) banjo amiibo, and banjo coustume in splatoon. Rip RARE

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  2. DDDDEEEERRRRPPPPPPPPPPPP THEY SOLD RARE FOR 250MILLION UK POUNDS

    AT THE TIME 500 MILLION USA DOLLARS A FUCKING RIP OFF TO STUPID MS

    THEY THEN PURCHASED RETRO STUDIOS FOR A TINY 1 MILLION DOLLARS

    A PURE PROFIT OF 250 MILLION UK POUNDS FROM SELLING A NAME RARE TO STUPID MS

    RETRO STUDIOS FIRST GAME UNDER NINTENDOS RULE WAS GAME OF THE YEAR METROID PRIME

    MS RARE FLOPPED HARD AND BECAME A JOKE

    REST IS HISTORY

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    1. Lol not even close. I love Retro Studios but they’re nowhere near as acomplished as Rare was when they were under Nintendo. Retro has Metroid Prime and Tropical Freeze with some other good games, but nothing pushing past those two styles. Rare on the other hand has Donkey Kong Country, Banjo-Kazooie, Golden Eye, Perfect Dark, Diddy Kong Racing, Conker, KI, Viva Pinata, and many more. Iteration and imitation have their places but innovation is key here.

      And for the record here, it’s been stated by Rare employees that Nintendo was quite jealous of them during the N64 days. Seriously, go look it up! Rare games were the highlight of the N64. Back then I also remember people being more excited for a Banjo-Threeie, Dinosaur Planet, or a Perfect Dark 2 than they were for the next Mario or Zelda going into the next generation. So it’s pretty easy to see why Nintendo passed on them.

      Why don’t you crank down the fanboyism next time. You make fans of Nintendo look bad. You can criticise a company and still like them at the same time. How do you expect them to get any better?

      Liked by 1 person

      1. I think the thing about RareWare was that they had the talent in their team to literally make any game they wanted. Then that talent slowly disappeared with the Nintendo 64 and when Gamecube came around, a lot of the talent had left. Nintendo had no real use for the developers anymore because they weren’t the same developers anymore.

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  3. I’ve heard some stuff about Rare apparently pulling some scummy stuff towards Nintendo at the very end of their time together but I can’t quite remember how it went. Something about them buying devkits for the competitors and putting some heat on Nintendo that way, and so when time came Nintendo didn’t buy them because Rare’s attitude toward Nintendo made Nintendo feel like it was better to just let Rare shoot themselves in the foot. Sorta like a “boy who cried wolf” kinda thing.

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    1. If true, Nintendo still could have bought Rare & just fired everyone that would have been a detriment to the company. Least that way they would still have the awesome Rare titles to their name like Banjo & Kazooie, Conker, Perfect Dark, and 007 Goldeneye. I would have loved to see what Retro Studios would have done with those titles if Nintendo had ownership of them. Or they could have hired the people that left Rare & formed a new development team to make the games.

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  4. They wanted you guys to be your own thats why. They didnt want to strong arm you like microsoft did. But this confirms they were to stupid to see that at the time. They wanted Rare to be Rare not Nintendo presents Rare.

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  5. Rare had a lot more talent and creativity than Nintendo that’s why they never bought them and allowed MS to purchase them so in a way Nintendo is also to blame for the current state Rare is in.

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    1. Also the Wii U is garbage and under power.

      Don’t try to deny it fanboy?

      You want rare on Wii U and start sucking cock on a Wednesday.

      Goodbye!

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    2. Actually, Rare dug its own grave by selling out to Microsoft in the first place. Remind me which of the two, Rare & Nintendo, have been in business the longest? Nintendo knew what it was doing and cut off a liability. The Perfect Dark, Banjo, Conker & Killer Instincts IP’s were not worth keeping Rare around.

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      1. The hell they weren’t! Those were actually some of the best games on the N64! Some would even say they were THE best games on the N64.

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  6. IM A MASSIVE BITCH WHO LICKS MY MOM’S STANK PUSSY EVERY NIGHT FOR MY ALLOWANCE BEFORE SHE SUCKS ON MY 2-INCH 7-YEAR-OLD SALTY INCEST DICK HAHAHAHAHAH

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    1. Nintendo had a good reason for breaking that agreement. A contract clause would of gave Sony complete control of any IP’s made for the Playstation, including Nintendo’s own IP’s.

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  7. Nintendo is a fickle company and would never buy a company just because they developed games for their console. Remember they didn’t grabbed the mobile gaming arena just because it was there until DeNa made a good proposal.

    Had Nintendo bought Rare then we could be enjoying a Banjo-Kazooie U now or Perfect Dark U and their name wouldn’t have been in the bottom right now. But that $375M from Microsoft was probably very tempting… Tim Stamper is probably just looking back on their mistake…

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    1. Nintendo- supposedly innovators, creators, and risk takers…. 1 new IP in 10 years that they didn’t even have faith in, selling out their IPs, refused the Skylanders partnership because it was too new and unusual, and now backtracking on comments about never entering the mobile market.

      I’m sure it is because they are fickle, not because they are plain fukin stupid.

      Liked by 1 person

  8. Because Rare is not the Rare Nintendo had ya, everyone is gone and no one left knows how to make games ya, just look what the have done fore Microsoft ya. No new rare games worth playing and a bunch of remakes ya, granted Nintendo would probably get things done with the IPs but Rare as a company is just a reflection of its former glory ya

    Liked by 1 person

    1. Nintendo has enough on their plate as is. They call on other developers to make some of their core franchises like Donkey Kong. They really don’t need more added to them with Banjo and Conker (which they were rather apposed to due to how mature the game is).

      Plus do you really think Rare would give them Banjo And Conker? Those are thier best franchises. They’re not going to sell just them to Nintendo if they don’t want to buy the whole company. Its like grabbing a bunch of bananas at Wal-Mart, going up to the register and saying “um… I only want to buy this one. The others don’t look ripe”

      With Mario, smash bros, kirby, Zelda, Donkey Kong, star Fox, Metroid, Amiibo, a new console, eshop, and everything else going on at Nintendo they really didn’t want to fool around with an overpriced company.

      Granted, they HAD good games back in the day and I’d love to see new ones, But Rare fell pretty hard and Nintendo let them go in the knick of time letting Microsoft waste their money on a dying company. Maybe If rare manages to step up their game and make some good titles on the Xbox other than Viva Pinata, which is their only major success since they left, Nintendo might be reinterested. But until then Nintendo has moved on and giggles like a giddy little school girl at Microsoft’s poor decision.

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    2. Nintendo royally fucked up when they didn’t buy Rare for the IPs. Fuck the fact the talent was all but gone from the company. They could have given the titles to new talent when they found someone that could do those games justice. I bet Retro Studios would have done fucking great with Perfect Dark & more 007 games.

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  9. Back then? No idea. Right now? Because most of the employees that made classics on N64, have since left the company.

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  10. They didnt buy Rare because they Dumbtendo,just like how they didnt buy Atlus and let Sega do it,just like how they didnt buy shares at Square and let Sony do it,but sony eventually sold thier 12% shares they had at Square, and also they dumb for not Buying shares at Capcom

    Liked by 1 person

  11. And we also have no idea why Rare would be so stupid to take the deal from the devil walking away from the one place that made them a household name and happy with their work and beloved by many fans around the world. Now look at them, scattered around like broken glass only to be replaced by an ugly ass plastic shell of itself. Now answer that question “Rare” or should I say “Zombie Rare”?

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    1. Well Nintendo is to blame, too. They really should have bought the remaining 51% of Rare. If the talent was gone, oh well. They could have easily found new talent. But since Nintendo didn’t, they went to someone that was willing to buy them. Sadly, it ended up being Microsoft.

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      1. You forget, ultimately it’s Rare’s final decision to sell its stake to M$ or not. If they were smarter, they would’ve figured out or even learned a long time ago that they were perfect partners with Nintendo. IDK how all of that went south but I know this: The OLD Rare made a colossal fucking mistake. Now they’re nothing with Microsoft.

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  12. I just get along accepting that we have two Rares:

    Nintendo RareWare, 1990’s
    Microsoft Rare, 2000’s-Present

    I wouldn’t say that Microsoft is directly to blame for Rare’s demise, as they were already in a decline with the coming of the GameCube era. However, the fact that Microsoft wasted their first 8~ years by ‘outsourcing’ to them for sports games didn’t help either.

    Nowadays, it’s just a name with very little of the original minds behind it. It’s basically a different studio now.

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  13. It me it’s not Nintendo’s or Microsoft’s fault. It’s Rare’s. They were in a perfect position but Money was to much for them to handle so they sold out. This guy is obviously looking back now saying, “shit, we fucked up. I wish Nintendo would have excepted our offer.” Which Nintendo had no obligation to except and there is no guaranty it would have worked out anyway.

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  14. Nintendo said why before, they felt Rareware to to big a gamble, sure they had success WHEN NOBODY OWNED THEM. (Nintendo owned 49%) But they did their best when nobody owned them, as soon as Microsoft came buy and bought them they died, that more then likely would have happened even if Nintendo owned them.

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    1. Oh well. Nintendo could have given the Rare titles to Retro Studios if Rare did die even under Nintendo. I like to think Rare Replay for the Wii U would have easily sold a few million Wii U consoles if the position had been in reverse where Nintendo owned Rare instead of Microsoft.

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  15. I heard Microsoft swooped in and sort of snuck Rare away from Nintendo, but at the same time Nintendo never put the final nail in the coffin towards owning Rare. All Nintendo needed to do was own the majority of the stock.

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    1. Nope. Because the major stock owner wanted to sell his shares. Nintendo would’ve to pay the same amount MS did or it wouldn’t work out.

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      1. Well, Nintendo only ever owned 49% of Rareware’s stock and Microsoft just bought up the other 51%. Nintendo was offered the purchase of Rareware first, naturally, but they declined due to not seeing enough reason in trying to outbid Microsoft. When Microsoft offered an insane amount for the company Nintendo gave their 49% percent as well.

        I just wish Nintendo bought Rareware for the IPs. The development was going downhill for sure, but if Nintendo owned all the Rare franchises…. man, it would be a completely different world we would be living in.

        Liked by 1 person

  16. Looking at what Rare made after parting with Nintendo, I’d say the big N made the right call.

    Now, if they hired the best team members directly into Nintendo and saved them from that slowly sinking ship, that’s a different story.

    The franchises are not as valuable to Nintendo as one might think. First Party FPS games in the Perfect Dark franchise? Not Nintendo’s style. Banjo Kazooie? … Right, because Nintendo needs ANOTHER adventure platformer to further fragment their sales and resources (Mario 3D series, New Mario series, Yoshi series, Kirby series, Donkey Kong series …) Battletoads, Conker, etc … Nintendo already has enough characters and franchises to worry about keeping active.

    RARE made good games, once upon a time. Most of those people work elsewhere now. The name is just a shell.

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  17. Not buying Rare just for the IPs was a big fucking mistake. In fact, it was one of many mistakes that gave birth to the Nintendo of today. Small discs, although looked cool, for the Gamecube was another mistake. Then we got the Wii with it catering mostly to casuals which brought in a torrent of casuals. Many jumped ship to mobile phone games, some left for Sony, and some left for Microsoft. And Nintendo, blinded by arrogance because of how well the Wii sold, thought they could replicate it by carrying on the Wii brand, which was tainted by casual bullshit & party game bullshit which scared off many hardcore gamers, & giving us the Wii U. Oh before someone calls me out on the hardcore gamer part, you should learn the difference between hardcore gamer & brodude gamer. There is a big difference. Brodude gamers are just confused casuals that THINK they are hardcore gamers just because they play mostly mature games like Call of Duty or mostly sports games.

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