There is one change Nintendo has made in last week’s Super Mario Maker update that has recently been discovered. The hit-box on the P-Switch was slightly altered, making it more difficult to perform the P-Switch jumping technique that some users have made in their levels.
Things do get more complicated from there. The hit-box change only applies to levels that were made after the update. This means there are now two P-Switch hit-boxes, one larger than the other, in Super Mario Maker.

lol, not sure why they bothered, but okay then.
https://gbatemp.net/attachments/why_would_you_do_that__by_metalgirlsonic-d53fo2t-jpg.2584/
Yo, I know you have Mario Maker, and I wanna know if you’re interested in trying out my level! It’ll be the best mixtape you play. 0D45-0000-01F5-DB85. If you have levels you want me to try out as well, let me know.
The same goes for anybody else who plays Mario Maker.
When I get around to it I’ll check it out. Been extremely fucking busy lately.
Oh yeah no problem, whenever you can. I understand, and thanks!
I rarely encounter P switches anyway.
-||I’m making my own worlds, each world will have its theme and my spin on it, it will feel as a main game if you ever want to try out your skills||-
-||It starts easy and just keeps getting harder for each level||-
it’s not like people were able to finish my levels to begin with
i could never get the hang of that shit anyways
99% of things in Mario Maker are hard in general :P
Thank goodness. This gets of some ridiculous stages as it will make it harder for makers to complete them. They were getting annoying. Hell, Arin on Gamegrumps had a mental breakdown. XD
Meh, I rarely use P switches and I somehow rarely encounter levels that use them.
Shameless plugging again- please check out my levels! I spend lots of time on each one and would hate for them to get deleted after all those hours.
https://supermariomakerbookmark.nintendo.net/profile/TheManofBrisk?type=posted
bookmarked ;)