It’s no assumption to say that the majority of us were looking forward to playing The Legend of Zelda: Breath of the Wild on the Wii U this year. However, as with most Zelda titles development was pushed back. The Legend of Zelda producer Eiji Aonuma has explained that one of the reasons behind the delay was due to the fact that the developers managed to break the game, so it was down to Aonuma to put things back on track.
We have these milestones during development. I play the game, then give staff my comments, my advice on what direction they should be heading in. At one of the milestones, the game was fantastic. There were so many great elements. But at the next milestone, that was all gone.
I’d made a lot of comments about what they needed to add, but I never told them what I thought was good about the game at that milestone. So they added stuff that I’d recommended, but they also added some other elements they thought would work well – and that ended up breaking all the good parts of the previous build. I learned that, when it’s good, I have to say so. If I’d managed that we’ll, maybe development wouldn’t have extended quite so much.