The Legend of Zelda producer Eiji Aonuma recently spoke to EDGE magazine about the upcoming epic The Legend of Zelda: Breath of the Wild for the Wii U and Nintendo NX. We first caught a glimpse of the game in 2014 and the trailer, which was in real time and in-engine, ended up as “the basis for the whole game.” What he was referring to is the scene where Link jumps off his horse and fires a deadly arrow directly at a Guardian in slow motion.
“After creating the trailer, I really wanted to put that in the game. So I ended up making it come true. There’s a lot I learned from that trailer. Once we’d put that element in the game, it made us think: what else can we do with this enemy? How else could we fight it? It expanded to new story ideas as well. The trailer became the basis for the whole game.”