Zelda: Breath Of The Wild 2014 Trailer “Became The Basis For The Whole Game”

The Legend of Zelda producer Eiji Aonuma recently spoke to EDGE magazine about the upcoming epic The Legend of Zelda: Breath of the Wild for the Wii U and Nintendo NX. We first caught a glimpse of the game in 2014 and the trailer, which was in real time and in-engine, ended up as “the basis for the whole game.” What he was referring to is the scene where Link jumps off his horse and fires a deadly arrow directly at a Guardian in slow motion.

“After creating the trailer, I really wanted to put that in the game. So I ended up making it come true. There’s a lot I learned from that trailer. Once we’d put that element in the game, it made us think: what else can we do with this enemy? How else could we fight it? It expanded to new story ideas as well. The trailer became the basis for the whole game.”



  1. So… They just threw the trailer together before actually knowing what the game was going to be about, just to have a trailer to show??
    That’s gotta be unusual if true

    1. Nintendo kinda works in unusual ways. They usually just create concepts of gameplay like the idea of having a character targeting an enemy by the press of a button to enter a fighting target-lockon-mode. At that point they don’t think about what to do with this but just that it might be a good mechanic. Then they look at their franchises and throw it where it might make the most sense (or if they would have to create a new IP for it), in this case Zelda on the N64.
      It’s not really like with a movie where you have to perfectly follow a given script (although that also doesn’t apply to all movies). And while most AAA studios work that way, Nintendo often kinda surprises with it’s Indie-style approach to their biggest franchises. Just look at what StarFox Zero went through, it wasn’t so long ago, when Nintendo thought about creating an episodic series from it (might’ve been better though ;) )

    1. If it’s in 1080p with better textures and drawing disctance, it might be good. The NX version won’t go further than that as gameplay elements like the amount of enemies and stuff won’t change.

  2. Sounds to me like the trailer was still part of the game, they just went for a more cinematic experience with it and then later decided to add that to the game as well. I guess that explains why they had to keep pushing the release date back – they kept adding stuff and this was part of it. That’s kinda cool I guess.

  3. I can still remember the comments where some people were swearing that Link was a girl in this game, and me thinking they needed glasses. And they were putting others down for thinking he’s a boy. I bet those people feel pretty stupid right now. If I only I could remember the username of those idiots. Hehe.

  4. It’s always cool when something awesome in a cinematic cutscene for a trailer or teaser trailer gets such a huge reaction from both developers and fans alike that they make it an actual game mechanic.

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