Nintendo’s upcoming console, the Switch, has been certified as a Vulkan 1.0 conformant product by The Khronos Group. The confirmation comes after the console has been listed on the Khronos website as of the 18th December.

It advises that the product is CTS Version 1.0.1.0. For context, the Khronos Vulkan is described by Khronos as “a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs.”

In addition to this, it also shows that the Switch is listed under the Khronos adopter program for OpenGL. The OpenGL allows developers of software to create high-performance graphics.

This sounds promising for the upcoming console, along with the recently confirmed Tegra chip powered by Nvidia.

Source / Via

Thanks, N-Dub Nation

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48 Comments »

  1. A message to the tools known as Quadraxis and Dub Nation…
    Your damage control is quite simply.. getting out of control.
    Bad taste in your mouth? That Iwata tit milk is tasting a little spoiled isn’t it…
    The Kyoto whore is dying and wants the final squeeze of the causuals..

    Like

  2. Seriosly, there’s so many rumours alredy. Some are playing with this in hopes to make money or being watched in videos to gaing people favor for their own purpose.

    Like

  3. No one listens to me..
    I stated this WAY back before the first trailer for Switch.
    Nvidia says that the switch uses a custom graphics API called NVN.
    I still say that it stands for Nvidia Vulkan Nintendo or something to that effect.
    It’s even been said that the Switch will use OpenGL at first, and later games will use Vulkan.
    Go check my channel the goof, i have stated over and over that the switch is powerful because of Vulkan.
    Performance is not always 100% hardware side, it’s also software side, and that includes Graphics APIs.

    Liked by 2 people

    • 101% on-point, Michael! You were the first man to tell us exactly what the NVN stands for since both Nintendo and NVIDIA are members of The Khronos Group.

      Like

      • Actually i was slightly off.
        Before the trailer i mention how Nintendo joined Khronos.. and how the NX was probably going to use Vulkan.
        But after the trailer, i mentioned how it mentions on Nvidias website that the switch uses NVN, and that NVN probably was an Acharonim and the V stood for Vulkan.
        And then we have on the Khronos group site
        https://www.khronos.org/conformance/adopters/conformant-products#vulkan
        Showing Vulkan.
        We also have the simple fact that Unreal runs on Switch, and the only way for that to happen is if it was using something like Vulkan, which it is.
        If you go to Unreal Engine’s forums, they mention having Unreal running with Vulkan.
        I looked at all this information, and put 2 and 2 together and realized all this long before this was mentioned here on this site.

        I have done videos on this…
        So, yeah.

        I am absolutely SURE that the Secret Sauce of the Switches graphics IS the Vulkan API, not so much hardware.
        You can have the most powerful hardware in the world, and if the software can’t do much with it, including Graphics APIs, then it’s not worth much.

        The API is what’s going to show off the graphics fidelity of the Nintendo Switch.

        Liked by 1 person

        • Unreal can also support NVN. Other consoles have had custom graphics APIs in the past and that was never a problem.

          You do bring up an interesting point though, that NVN might just be Vulkan with extensions from Nintendo and Nvidia.

          It should be noted though that Vulkan shouldn’t be considered secret sauce. All console have had lower level APIs. Even the Xbox 360, which used DX9, was using a more bare metal version of it.

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