Xenoblade Chronicles 2 was announced today during Nintendo’s Spotlight at E3, but during the Nintendo Treehouse stream the game’s producer Tetsuya Takahashi revealed a few tidbits of information about the core gameplay. While the game will be fully voiced in English upon release for the Nintendo Switch this winter, the open world title will bring the exploration of its predecessor Xenoblade Chronicles X, as well as see the return of a story-driven narrative for fans of the original game.
Players can also expect to see a simpler version of the arts palette, with new battle techniques including the ability to topple enemies and relaunch them into the air, along with a blade combo attack which can be unleashed for maximum damage. Other gameplay details include:
- Enemies will not alert the player as to when they spot you – players are supposed to study enemy patterns and behaviours, learning how to fight them through experience.
- The world has a lot of diversity – between titans, species and the lifestyles the people who inhabit the towns lead.
- Day / Night and Weather Cycles return
- Rising and falling of the tides will allow you to gain access to certain places you may not have been able to access before.
- You don’t have direct control over your party members, but you can swap between them.
- When you die you are set back to your latest checkpoint.
Interestingly enough, Takahashi revealed that the game is built upon the same engine as Xenoblade Chronicles X, allowing the development time to be much quicker than initially planned. Xenoblade Chronicles 2 will launch on the Nintendo Switch during Winter 2017.
Source: Nintendo Treehouse