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Here’s More Details From EDGE’s 10/10 Super Mario Odyssey Review

We found out earlier this week that respected UK gaming publication EDGE has awarded Mario’s latest 3D adventure Super Mario Odyssey a perfect 10/10. We now have details of the content from the actual review which you can read below. Be warned there could be some spoilers. If you want to read the full review you can do so, here.

  • There are 50-odd capture possibilites. ‘It pays close attention to the physics and handling of each of these new forms, making each one enjoyable to command’.
  • The transformations ‘are not always essential, and in many cases Mario’s repertoire is enough to get by, though it’s often quicker or easier to make the switch. Sometimes you’ll bench Mario for the simple novelty of playing as something else’.
  • ‘Even leaving Cappy out of the equation, our hero has been furnished with his most expansive moveset to date….it’s tempting to say Mario has never felt better in the palms.’
  • Portable mode feels a little like a compromise compared to playing with Joy-Cons in separate hands, partly because it can be hard to make out distant targets on the smaller screen. The TV feels like Odyssey’s natural home.
  • There are a clutch of stage-specific quests that offer more traditional, structured progression but generally you’re free to choose what you do next.
  • ‘Not all activities are created equal but you’re never far from a brilliant new idea or a clever twist on an old one’
  • Mario’s finest ever selection of boss fights.
  • ‘The party continues in the postgame too’ but no explicit details. There’s some kind of spoilery stuff about references to earlier games I won’t post here.
  • “There is a lot of BOTW in SMO, from the chance to scout out potential destinations from high above ground, to the way the soundtrack often lets you acclimatise to your surroundings in relative quiet before the stage’s theme announces itself. But it’s most obvious in the way its environments appeal to your natural curiosity, sights and sounds teasing you away from your present path – and in its sheer volume of diversions.
  • ‘Link may have more Korok seeds to find than Mario has moons, but not by many.’
  • ‘Odyssey feels like a true reinvention of the sandbox platformer’
  • ‘by giving you a broader number of ways to collect moons, it’s a game that’s more considerate of every type of player’
  • ‘Peach, for her part, is no damsel in distress and her role expands in the post-game, although not in the way you might expect’.

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23 thoughts on “Here’s More Details From EDGE’s 10/10 Super Mario Odyssey Review”

    1. Being playable is the way I might expect. She was playable in the last console Mario game after all.

      Being the villain, now there’s something out of left field.

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  4. My friend at Game Reactor (his opinion so far, and it’s not mine!) said it was repetitive and somewhat boring for a longer periods of time.
    To his defence, I can’t see why it couldn’t be that for some people. As far as I’ve seen Mario just jumps as always and can take control of some enemies with a hat-throws. That’s seems to be all more or less.

    But I’ll save my judgement until I’ve played it myself. Looking forward to it!

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