
The latest collection of games for the Digital Foundry team to examine are the ports of Assassin’s Creed: Black Flag and Assassin’s Creed: Rogue. The Assassin’s Creed Rebel Collection, which is available right now on the Nintendo Switch, seem to be basically ports of the PlayStation 3 and Xbox 360 versions of each game. Here’s a detailed summary for those who cannot watch.
- Docked is a dynamic 1080p while portable is dynamic 720p
- Lowest resolution scale for Black Flag was about 900p and about 828p for Rogue when docked, no real mention of dropping below 720p portable
- Both games run at mostly 30 FPS locked, with the intro sequence of Black Flag dropping the FPS the most to around 25-30 FPS
- FPS is slightly better when playing portably, Black Flag intro sequence only drops to about 28 FPS for instance
- Both games have frame pacing issues
- Shadow quality and ambient occlusion are a bit better than on PS3/360
- Audio quality is lower than PS3/360, but not as bad as AC 3 on Switch
- Anti aliasing is slightly worse than on PS3/360, but the resolution boost on Switch makes up for it somewhat
- Mini map refreshes at 15 FPS
720p 60 fps please? Shoot, I’m no graphics snob. I’d take 480p60. Framerate actually impacts gameplay. Pretty lights do not.
As a retro gamer, it’s rally hot to swap from a zero lag CRT running 60fps games to something from the Xbox360 generation which by comparison feels like it plays in molasses.
720p 60 fps please? Shoot, I’m no graphics snob. I’d take 480p60. Framerate actually impacts gameplay. Pretty lights do not.
As a retro gamer, it’s rally hot to swap from a zero lag CRT running 60fps games to something from the Xbox360 generation which by comparison feels like it plays in molasses.
Shutting off lights and lowering resolution doesn’t mean it can hit 60fps. Increasing the frame rate also increases CPU usage.
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