Nintendo Switch

Digital Foundry tackles Metro Redux on Nintendo Switch

metro_redux_artwork

Metro Redux has arrived on the Nintendo Switch and the team at Digital Foundry have given the spooky first person shooter a thorough examination to see how the Switch port holds up against the other versions. By all accounts it’s a good port that doesn’t quite hit 1080p when docked. Metro Redux launches on the 28th of February and here’s a summary from Reddit user, oese:

  • Docked resolution seems to be 720p, but uses temporal super resolution, which seeks to achieve clean edges while minimising artefacts

  • Portable resolution also seems to be 720p as well, looks extremely sharp and goes down a few times, with lowest counts being 480p

  • Textures are very comparable to the PS4 release, sound isn’t compromised (features 5.1 surround sound) and input latency is as minimal as 30FPS games can go

  • Performance is excellent, 30 FPS in both modes with exactly 2 missed frames

  • Only real issues are rumble support, which are not nuanced correctly, and the loading times, which are obviously longer than on PS4, loading into a stage does take awhile, but loading upon death is very quick

Via

5 comments

      1. I’d say it was closer to the Xbox One but not by much, so it is indeed more powerful.
        CPU and GPU are packing a lot more power and a better API helps too, but yes, the Nintendo Switch is more powerful than the Wii U which is what surprised many when it first was revealed seeing how it’s a Portable and a Home Console in one.

      2. It’s much closer to the Wii U than than it is to the Xbox One or PS4.

        Memory bandwidth is on-par with the PS3. About 1/7th what is available to the PS4.

        CPU performance is about half the Xbox One and PS4, but much better than the Wii U.

        GPU performance is about 1/10th of the PS4.

Leave a Reply

%d bloggers like this: