Nintendo Switch

Retro Studios hires another Super Lucky’s Tale designer and Crysis 3 developer

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Retro Studios continues its recruitment for personnel to help with the development of its upcoming Metroid Prime 4 for the Nintendo Switch system. The company has hired yet another designer behind the charming Super Lucky’s Tale as well as a veteran from the beloved Eternal Darkness series and first person shooter, Crysis 3. There’s no set release date for Metroid Prime 4 although development was only recently restarted from scratch at the Texas studio.

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20 comments

    1. But hearing all of those people going to work on MP4 makes me think that MP4 will be a huge game with lots of content.

      1. Depends. I feel like some of the Nintendo games we’ve gotten have been one of the most lacking 60$ games in a while, Kirby Star Allies for example. But I keep my hopes up!

      2. I actually like Kirby Star Allies. Plus the devs made free DLC content. But they made the game too easy.

      3. Still felt kind of lacking in some way. It always blew my mind God of War cost 5 Euros less than Kirby, and had no extra monetization. That game had a production value far beyond Kirby, and yet, Kirby was steeper.

      4. I never played GOW so I can’t actually answer this but yes GOW4 was in the works before Kirby but Kirby games doesn’t seems to be complex to made for HAL.

    2. Doing a playthrough of every Metroid game to do a series retrospective to launch a youtube channel. Somehow I’ve managed to go the last 30 years without really playing a Metroid game. Downed NES, Super Metroid, Fusion, and Zero Mission. Start Prime tomorrow.

      So far I’m just hoping that Prime 4 follows the 80’s-90’s design plan. Fusion and Zero Mission follow what Nintendo was addicted to in the 00’s, leading the player around by the nose. A game about exploration *REALLY* loses something when the game literally tells you “Go to this room and do this to proceed.”

      1. Busydadbacklog on both youtube and twitch. The channel is empty currently as I’m still in the process of putting together the inaugural video. I’ll let you know when its up. Its me going through games in my backlog and analyzing/critiquing them as I go. The idea occurred to me when I noticed how many relatively valuable cartridge games I had that I’d never actually completed, starting with Super Metroid.

  1. I hope those designers know how to make a Metroid Fusion masterpiece on their hands, though complete with layered level design, multiple ways to get to the next objective, limited but effective fast travel, etc…

    Yeah just Hollow knight 3 basically.

  2. Metroid Prime 4 is going to be forever to come when they hired other developers from gaming companies to work on the game. I still feel like the Metroid Series is not losing its edge yet in my part.

    1. Yeah everyone’s just waiting I think for any news of a new game or gameplay or prime 4 I think.

      Do we know for sure if them hiring people like this means anything about its current development stage…is it still very early? Even though it’s been over a year?

      1. Honestly, I really don’t know. I really don’t know nothing about who is hiring to develop Samus next game. But, i did heard from one last year actually.

  3. Let’s hope it won’t take long until next gen console is coming and used (reprogrammed) for both.
    And let’s hope it won’t last like duke nukem ^^

  4. I feel sorry for them. This is why you don’t announce titles years in advanced. There’s just going to be such high expectations that the hype may eclipse the game itself…. even if it ends up being a genuinely good game.

  5. Retro studios are certainly taking on some talent the last few months. Looking forward to an mp4 reveal in the future.
    Maybe they taking on extra staff too because there possibly wrapping up another game ( like dk3 for example). It’s been a while since anything came from retro

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