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Bloomberg: Nintendo planning 30 million units of Switch hardware for current fiscal year due to unsatisfied demand

Bloomberg has published a big Nintendo Switch report this morning in which the publication says the Kyoto-based company is asking developers to make sure their upcoming games are 4K ready. In the very same article the news firm has heard that Nintendo is asking its various assembly partners to produce 30 million Switch units for this fiscal year, which ends in March 2021. The company had previously raised its orders to 25 million, but that hasn’t been sufficient, so they want to continue ramping up production of the hybrid system.

Nintendo Co. has asked its assembly partners to increase production of its Switch gaming console again, raising its goal to as much as 30 million units for this fiscal year, according to people familiar with its strategy.

It had raised production orders to 25 million units in early August, but that has proven insufficient and assemblers are now operating factories at 120%, the people said, asking to remain anonymous because the targets are private.



9 thoughts on “Bloomberg: Nintendo planning 30 million units of Switch hardware for current fiscal year due to unsatisfied demand”

  1. π‘΅π’Šπ’π’•π’†π’π’…π’ π‘­π’Šπ’“π’”π’• 𝑢𝒓𝒅𝒆𝒓 𝑹𝒆𝒂𝒗𝒆𝒓

    I’m starting to think that Switch Pro it’s a home console and not an hybrid.

    1. That would make sense. Because then we would have one hybrid, one fuller handheld and one proper home console.

      To be honest, I can’t wait to see what they have in store. The switch has grown to be one of my favourite consoles of all time.

    2. Definitely. Why would they increase production of normal Switches to 30 million if they wanna release a 4K portable. Also 4K =/= high fidelity graphics. It just means that the system natively outputs 4K, not that games will look any better (the Switch can barely run 1080p).

      1. π‘΅π’Šπ’π’•π’†π’π’…π’ π‘­π’Šπ’“π’”π’• 𝑢𝒓𝒅𝒆𝒓 𝑹𝒆𝒂𝒗𝒆𝒓

        If the Switch can barely run 1080p than I prefer a Switch capable of running games faster with increasing or making stable fps instead of increasing the resolution.

  2. So theoretically, if the Switch Pro is a thing, it could be a stronger home console as well as a stronger mobile handheld.
    The only bad scenario I can think of is from the developers’ perspective: having to make a triple-resolution port (4K, 1080p and 540/720p for mobile gaming) at 60 dollars. I’m already afraid of the day some developer decides to ignore the Switch Lite’s technical limitations and only make their games compatible with this beefier Switch Pro.
    It wouldn’t be the first time Nintendo allowed that to happen after all.

    1. Resolution isn’t hard to change. It’s not expensive to change for the developers either. It’s just a press of a button, unless they make high-res textures. But if resolution is the only thing that will change between Switch Light and a Switch Pro, there probably won’t be any problems with games only coming to Pro. Might be some third party games that can’t run on base Switch, but resolution is easily scalable. If the hardware is only built for increasing res (Like PS4 Pro) there probably won’t be that many first party exclusives.

    2. Bro ever since the old PC days games supported various resolutions this doesn’t cost anything to implement! And afaik all games MUST have a portable mode. Nintendo doesn’t want games that are “docked only” that would only piss off people. But it’s possible that the portable versions won’t run very well.

  3. Where In the article does it hint at a Switch Pro? I is very likely that means just increasing production of the current switch

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