Saber Interactive’s Dmitry Grigorenko, who is the lead designer of the upcoming World War Z port for the Nintendo Switch, has said in a recent interview that he doesn’t believes that a more powerful Switch system is needed at present. Saber Interactive is a development studio which has produced a number of high profile Nintendo Switch ports such as Vampyr and The Witcher 3: Wild Hunt – Complete Edition. Here’s what Mr. Grigorenko thinks of Nintendo’s current platform for development and the system’s graphical prowess.
What he would like to see from an upgraded Nintendo Switch model
“The obvious answer would be overall better hardware with less build and patch size limitations, but I don’t think the Switch needs a more powerful version that badly. Saber and many other talented studios have already proven that there is no such thing as an impossible port. Nintendo consoles were never about hardware, they were always about something that boosts your gameplay experience, and I can’t wait to see what they come up with next.”
On pushing current Nintendo Switch hardware
“Each game we release on Switch pushes the hardware more than before. World War Z was a bigger challenge than our previous projects, and I am sure our next projects will also stand out, but it all depends on the game. Sometimes in the video game industry the things that look incredibly complex from an outside perspective are actually easy to implement during development. Most of the time it’s the other way around though; the simplest things can take an immense amount of time and effort to get working. At Saber, I feel we reached a great balance in all our Switch ports by delivering amazing gameplay and keeping the games looking great.”