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Sonic Frontiers producer says team has now learned their lessons from successes and failures on what works for Sonic

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Game Informer has published an extensive article on the upcoming Sonic Frontiers which includes impressions and interviews with the Sonic Team. One of those who spoke to the publication is Morio Kishimoto, who is the director for Sonic Frontiers and has worked on Sonic games since Sonic and the Secret Rings which launched on Wii in 2007. He says that he and the rest of the team have constantly learnt from developing Sonic games in the past as to what works for the franchise and what doesn’t. Mr. Kishimoto now says he is putting all his “experiential learnings to practice” with Sonic Frontiers.

“I’ve been on the Sonic Team for 19 years now, and I do want to say that we have constantly learned from our successes and failures, not just the previously released Sonic Forces but on every Sonic title we have ever worked on.

“Now with 32 years of Sonic development experience with us, I am putting all my experiential learnings to practice in the development of this game. […] Selectively only speaking about the learnings from Sonic Forces, I believe we learned that the method of designing stages with specific game mechanics (which all started with Sonic Unleashed) where we have shorter stages, pull back on Sonic’s speed a bit, and implement new actions for Sonic in the title is no longer going to satisfy the expectations of either our Sonic fans or those who like stage-clear action games.”

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15 thoughts on “Sonic Frontiers producer says team has now learned their lessons from successes and failures on what works for Sonic”

  1. Can’t say I blame him. A few recent Sonic games in the past like Sonic Colors and Sonic Lost World was a buzzkill and they are not so decent that defines the series lore. Sonic Generations was a good Sonic game and it takes the cake on this one.

  2. This just tells me that they don’t care if Frontiers ends up being an unenjoyable game. They’ll just “learn” from their mistakes again and repeat. I mean… why feel pressure to make a quality game when fans still buy the games no matter what?

  3. It’s honestly hilarious how many of these statements Sega and Sonic Team have been putting out recently.
    They’re practically begging their fans to buy their game at this point, despite their terrible track record over the last two decades.

  4. I was gonna say Kishimoto should be a comedian cus that statement was nothing but a joke, but it’s not even funny at this point. It’s honestly pathetic. They’ve been making nothing but excess statements leading up to Fronteir’s release like some last effort plea and act of desperation to earn their fan’s trust back and buy their game.

    Good thing I stopped caring about the state of the franchise years ago lmao.

  5. After everything I have seen on Sonic Frontiers so far, I REALLY want to believe that Kishimoto and the rest of Sonic Team have learned their lesson; HOWEVER, they have made this statement numerous times in the past (which does NOT help their credibility).

    That being said, I am still optimistic for Frontiers; I will actually be giving it a shot when it comes out, after I watch a few spoiler free reviews that is

  6. We’ll see when It comes out. everyone loved sonic forces trailer. but then it turned out to be really bad. Maybe release the game first before making these kinds of statements. People may like Frontiers a bit more now that there’s more content but it still looks the same to me.

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