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Zelda: Ocarina of Time gets Unreal Engine 5.2 Beta makeover

The Legend of Zelda: Ocarina of Time was a landmark title when it launched on the Nintendo 64 in 1998 and is still fondly remembered to this day. Epic Games recently released the Unreal Engine 5.2 Beta providing developers and budding enthusiasts the chance to dip into the state of the art video game engine. Gaming tech enthusiast CryZENx has been playing around with the latest version of the engine, which only released a few days ago, and has successfully recreated a portion of Bottom of the Well mini dungeon found in Kakariko Village in the iconic Nintendo 64 game to show fans how the game could look today using the latest gaming technology. CryZENx created the demo using a 17.3-inch gaming laptop powered by an AMD Ryzen 9 5900HX processor, NVIDIA GeForce RTX 3080 graphics card, 32GB of DDR4 RAM, along with two 1TB M.2-NVMe-SSDs in RAID-0. You can check out the visual impressive fan-made Zelda tech demo down below.

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20 thoughts on “Zelda: Ocarina of Time gets Unreal Engine 5.2 Beta makeover”

  1. I mean, it’s definitely impressive for a fan project and I respect the amount of work that must’ve gone into it, but honestly the art style is about as generic and bland as it can get, and the flickering lighting in the Dead Hand fight was giving me a headache.

    Also the blood on Young Link looks really edgy and dumb, it’s Zelda not Dark Souls lmao.

  2. Love the movements of Link’s fingers when playing the Ocarina. Shame the fingers didn’t continue to move after accomplishing the button inputs.

    The redeads catching on fire was cool.

    Kind of triggering to watch the deku sticks burn away.

    Dead Hand looked creepier than the original design.

    Lastly, the blood was fine but weirdly placed on Link.

  3. No, stop. Don’t give this guy attention. These unreal engine projects he releases are all completely unoptimized, filled with glitches, don’t run nearly as well as the N64 or 3DS originals, and are a simple waste of time because of that. They don’t even feel good to play.

    He advertises it as some HD project, but it is inferior to the official releases in every way, and I’m tired of seeing it. It’s a load of crap. It’s the textbook definition of what happens when you focus on graphics over gameplay, and his “game” sucks ass!

    1. Visually, he has talent and the projects do look good. But as games? No. And I’d be fine with it if he didn’t advertise them as games and instead as tech demos, but he doesn’t. Pisses me off

      1. That argument only works with creative projects. This isn’t a creative project. It’s someone converting someone else’s creative project into something more modern looking. Does it take a lot of work? Yes. Is it impressive? Not really. If the team that made OoT had the technology that this guy has, it’s highly unlikely that they would just make the same game but prettier. Take the room with the one skeleton that Navi highlights. Was that an effective way to communicate a sense of dread and death to the player on the N64? Yes. Would their be aay better way to do it with modern technological capabilities? Yep. A remake project like this could actually be impressive if the developer took some creative liberties to “translate” the intended atmosphere of the original into what can be made now, while STILL making it fun to play. That’s a lot more involved than just, “Ok let’s make the Well HD but just make it dark as hell and add more random blood to make it edgier.”

        Basically, projects like these don’t enhance the vision of the original game with better graphics but, instead, weaken the vision unintentionally by making the still-dated parts of the game feel more pronounced. It’s kind of like if someone found an old book that was written in early-modern English and decided to make a copy using modern technology and materials but still keeping the early-modern English in it instead of translating it (faithfully) to modern English.

      2. Or at least, the visuals are nice until they start breaking apart due to memory leaks because of how poorly optimized this “game” is lmao

      1. lolnope. It was a high end PC that wasn’t even mine.

        Look, the idea of making a visually remastered Ocarina of Time is a neat idea, and I’ll give the project runner credit for that. But they do not know programming for video games, and they definitely do not understand game design. The “game” that they created with this project is utter garbage. I don’t mean to be mean or condescending; sometimes a project just ends up being trash. I would know, as being a creative individual myself, I have also created garbage.

        The OoT PC port is already leagues better as a game than this project, and at this point it’s far better and more realistic to wait for that to get an HD texture pack or something. The unreal engine “game” is far more of a visual tech demo than an actual game, and even the Wii U tech demo Nintendo made using Twilight Princess character designs looks far more appealing than this one does.

        Sorry for framing my opinion with such hostility originally, but I do not and will never respect this project as anything other than garbage and a waste of time. No shade to the creator; I hope they can find work that they are proud of outside of this mess, and I hope that they learn something useful from working on this project.

  4. He’s been working on a remake for years, but you don’t mention that. Just that he made a little area. Nothing about the years of effort and how he’s halfway done.

  5. Well, I think Link looks frightening and the rest seems too scary ,I don’t like it but it still looks visually better than the original. Which I didn’t really like in the first place. Yeah, it’s too edgy, I agree. I like my link cartoony

  6. Dear God guys it’s a fan remake done in spare time give the guy some credit……bunch of negative comments…..like let’s encourage fun artistic fan art expressed in a neat way……

    1. The “negative comments” you’re referring to are all valid criticisms of this project.
      Nobody should give false praise to a mediocre project just because it’s made by a fan (especially when there are far, far superior fan projects out there with a lot more love and effort put into them, AM2R anyone?).

      The dude obviously has a decent amount of talent for game making and I wish him luck for his future projects, but this specific one is a complete dud.

  7. This looks really nice! Also funny to see over 500 positive reactions vs the people on this website hahaha. People are always so salty here.

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