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Samba de Amigo: Party Central sits at 71 on Metacritic

  • Sickr 
The logo for the new Samba de Amigo game for Nintendo Switch

The long-awaited new entry in the long-running rhythm based series, Samba de Amigo: Party Central, is currently sitting on at 71 on popular review aggregation site, Metacritic with 43 reviews. To give you an idea of the general opinions shared within the various reviews I have selected a few choice cuts. Samba de Amigo: Party Central is available right now on Nintendo Switch eShop and at your favourite video game retailers. There’s also a playable demo for Samba de Amigo: Party Central on the eShop.

Siliconera 8/10:

“It’s a simple game, as most games in the genre usually are. This simplicity is Samba de Amigo: Party Central’s greatest strength. It’s an easy game to pick up from the get-go, especially since the Joy-Cons are a natural replacement for the Dreamcast’s maraca controllers. Before playing, I wondered why the game was a Switch exclusive, but the second I finished my first song, I instantly understood. There is no way to replicate this with a standard controller.”

“This basic gameplay is incredibly fun. There’s a primal joy in landing notes correctly, and the intuitive nature of the controls often leads to a natural flow. Simply lose yourself in the music, let the rhythm guide your hands, and you’ll find yourself sweeping into a decent combo. When you get into the zone, it can feel like this goofy arm flailing is making you the most amazing dancer in the world. It’s also horrendously addictive, as quite often my attempt at playing for only an hour turned into two or three. The “just one more song” feeling latches onto you and refuses to let go. It’s pure arcade fun.”

Noisy Pixel 7.5/10:

“Samba de Amigo is one of the least precise rhythm games I’ve played and is overall very generous regarding button input, particularly in the motion-control mode. (You can also play the game using the analog sticks instead of shaking the controllers, but it’s much more difficult without giving you more accuracy and probably a perfect way to exaggerate your stick drift.)”

“This frustrating speed bump makes the lack of true accuracy a genuine problem. When there aren’t any stakes for failure, like in the normal game mode, the most important thing is whether the player is having a good time. As I’ve said, I was absolutely enjoying working up a sweat and making my neighbors concerned with all the jumping around I did. But when that precision is required to make progress, it goes from a minor annoyance to an irritating mood-killer.”

“Samba de Amigo: Party Central is an updated sequel to a cult Dreamcast classic that goes much further than the bare minimum on almost every level. The song list is incredible, the graphical style is exciting, and the asking price is right on the money. It’s an excellent party game to add to your Switch lineup. Still, I can’t help but wish some consideration had been given to the surprisingly extensive single-player mode for what the average player will be able to do, given the title’s chaotic nature and the lack of perfect accuracy.”

Destructiod 6/10:

“However, higher difficulty settings are where the game lost me, as the transition between a higher note to a lower note is not read that well by the game. If you’re constantly moving around the Joy-Con, there tend to be missed inputs. I found that registering the lower notes at a quickening pace was difficult because it required a full swing down, not just a tiny shake. I also found the sensitivity for sideways motions a bit tricky. The sensitivity for a slight flick to the right or the left is a bit finicky at times. If you’re looking for a higher difficulty of play with motion controls, you may be out of luck.”

“What is most definitely abrasive, on the other hand, are the visuals. They’re colorful and really pop on screen, but some of the models are just weird to look at. Amigo has this creepy smile and then he winces weirdly, and some of the models look like they’re ripped from the Dreamcast without touch-ups. The chaotic environments, however, are actually well-suited. Buildings bounce up and down to the music, and the landmarks seem deeply inspired by the series’ roots.”

“The pretty visuals can be a lot to take in as you see characters bouncing unnaturally behind Amigo and a DJ inside a bear costume. The environments certainly pop on screen with some creative artistic spins that accentuate the party atmosphere. Thankfully, despite the noisy background, you can still read the notes on-screen clearly.”


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