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Nintendo Minute Plays 15 Minutes Of Kirby And The Rainbow Curse

The latest Nintendo Minute episode sees hosts Kit and Krysta play through 15 minutes of Kirby and the Rainbow Curse in multiplayer. Up to three additional players can join the adventure at any time. As the main player controls Kirby, draws Rainbow Ropes and taps the Wii U GamePad, other players can use Wii Remote controllers to play as friendly Waddle Dee characters to assist Kirby and help discover the game’s numerous collectibles. Competition is also encouraged, as each player’s collected stars will display at the end of each stage. Kirby and the Rainbow Curse is available now on Wii U in North America.

36 thoughts on “Nintendo Minute Plays 15 Minutes Of Kirby And The Rainbow Curse”

  1. Yep. I skipped out on this one. It doesn’t really impress me. But it’s nice they tried to do something different at least.

    1. Oh man I love it, seriously. it is much better than captain toad, the levels are longer, tons of collectibles trophies and songs to unlock and the soundtrack is awesome!. You only breeze through it if you’re playing with friends. My only complaint, is that if you’re not a waddle dee, your eyes have to be fixed to the gamepad. it’s a minor thing but it looks so good I mean you’ve got this 1080p 60fps game, but you don’t get to view it in hd because your eyes have to be glued to the smaller screen so you don’t mess up.

        1. yeah it’s basically the same problem TTT had. you have this beautiful game but can’t really enjoy it to the fullest on the gamepad screen.

          1. I don’t really like the controls though. I hate when you have to use the stylus in games. One of the main problems I had with other games like Kid Icarus Uprising.

            1. normally I wouldn’t either but but with rainbow curse it feels like it works, it adds another level of challenging to have instead of just move where I want to go I have to draw a path and tap kirby to break through enemies or barriers and time it right. I hated how just about every captian toad level forced you to avoid enemies as much as possible. KRB doesn’t do that and it never gets boring because I’m not just repetitively tapping one button to attack. I’m having to quickly think on my feet.

                1. The real difficulty lies in playing it alone if you’re by yourself it’s challenging, if you’re with a few waddle dees it’s stupid easy. yeah don’t just take my word for it.
                  with my best buy club membership and a $5 off coupon I got it for $25, so it definitely affects how I view the overall value of it, that being said I’m still 2x’s happier playing this than TTT, I only compare the two because they were released closely to one another and they are both budget games.

            2. I must being playing the Kid Icarus way different. I never touched a stylus, I just used my thumb, thought it was way better that way than using a second stick cause it was so much quicker.

          2. I for one never look at the TV when playing Wii U games, so that wouldn’t bother me. I just feel like when you have such a close screen in your vicinity why not use it instead of the TV. The displays are practically the same, but my eyesight is a bit on the bad side as well so that’s probably why I use it. ;-;

        2. are you planning on getting mario party 10?
          I wasn’t going to but it’s an amiibo compatable game and frankly I want to use them for more than just smash! gosh I hope the rumors are true and they are working on an amiibo specific game.

  2. This game is way more fun than I thought it was going to be. The only problem is not being able to look at all the beautiful art on my TV, since I have to look down at the gamepad.

        1. Thanks silph, but I got this : ).

          Hey! You two’s can piss right off! I have a right to enjoy what I love. Eat it and enjoy my JOY haters!!!!

  3. Pingback: Nintendo Minute Reproduz 15 minutos da Kirby eo arco-íris Curse | Games Bros – O melhor dos Games e Consoles, notícias, vídeos, reviews e muito mais!

  4. At first, I just glanced over the fact that this game is not going to be as easy on single-player or by using the GamePad’s touch controls and said “well, maybe I can still make out the wonderful art style and enjoy the game on the Wii U GamePad” or “maybe the developers will be smart enough to show you a replay after you finish a level so that you can look away from the GamePad and just enjoy the beautiful art style as everything plays on the TV screen, with the ability to share and edit these reels like in Mario Kart”.

    Nooope! They completely missed the ball with this one, no pun intended.

    Don’t get me wrong: it’s not that bad of a game in hindsight, really. But I doubt that the control scheme was tested well enough as my hands started cramping after 30 minutes of playing REALLY badly from all the flicking and tapping on the screen with the stylus, and I was being very gentle and precise with my movements even then. To add even more to this frustration I had with the game, I just don’t get a ‘Kirby’ vibe when I play this game, much akin to the way I felt about Super Mario Bros. 2 and Zelda II: The Adventure of Link. It’s funny because Kirby’s Epic Yarn, a game that had practically plastered Kirby into the mix, felt more like a Kirby game than this. What’s worse is that this is definitely not a game that is built around home console architecture at all. It was a good try for Nintendo to experiment with using the touch controls of the GamePad to a better extent, but after playing this game, I can’t help but feel my money could have been better spent elsewhere.

    As a matter of fact, the forced touch controls only reminded me more of why I don’t think the Wii U GamePad is not anywhere near as innovative as the Wii Remote. OMFG, I can’t believe I’m saying this, but why can’t we use the fucking Wii Remote instead?! A game like this built around point-and-click/drag would have been SOOO much better!

    Nintendo,
    You really need to rethink what you define as innovative. Other than Off-TV Play, the Wii U GamePad is not doing anything to improve the way we play games that we haven’t already experienced since the Nintendo DS, and let this be a lesson that when you force players to look away from the TV and down to their GamePad during the heat of gameplay, you’ve already messed up any chances of your game not feeling gimmicky because my immersion is instantly broken, whereas on the DS/3DS this doesn’t occur because the screens are right next to each other and don’t function separately without the other being a cohesive part of the unity they share. The GamePad and overall console unit design is the reason the Wii U fails to capture back core gamers because there is no true innovation with this console thus far except for true 1080p HD 30/60 FPS games and Off-TV Play. The Wii Remote is great. It adds to the gaming experience in a variety of formats (hated using the Wii Remote when it came to Skyward Sword and Metroid: Other M, though).

    I think Nintendo has to come up with something either massively innovative next gen for home consoles or a console that returns to form with a hybrid mix of traditional and motion-based controls as both of those are what works best for a console. The only thing left to figure out would be finding a way to get the screen to work for the controller without it making the controller feel as big and bulky as the GamePad can for many different types of games at times. I REALLY shouldn’t have to switch between using a Wii U GamePad, Wii U Pro Controller, Wii Remote + Nunchuk, and the Nintendo GameCube controller. Make a controller that is a modernized version of the GC controller, then find a way to implement the motion controls of the Wii and the secondary touch screen of the Wii U for map and inventory. More than anything else, just make everything feel natural. The Wii U GamePad is just awkward to use when it is utilized in ways that forcibly detract you from the TV screen, and it really only becomes useful for displaying maps, inventory, and other forms of menus while playing. Off-TV Play is useless if it means I have to use the same controller, and the controller itself is obviously not a portable system.

    Fix the Wii U’s glaring issues and just improve on the formula that already works with the Nintendo 3DS as well as connect the two devices using the same OS, and get back on track with your hardware’s specs while still offering the exclusive masterpieces you continue to make as software for your home console and portable system as well as selling your systems at a decent price and then we’re talking.

    $300 for a Wii U is overpriced. I realize you bundle a game with the deal, but your average consumer doesn’t look at that from first glance so a $230-250 asking price is much easier to stomach for what you get, which is a console that is twice as powerful as the Xbox 360 and PS3 and a game that is normally $40-60.

    1. *why I think the Wii U GamePad is not anywhere near as innovative

      Sorry, that was a typo.

      Also, the last part of this may have turned into a long-winded rant, so I’ll clarify here:

      I’m just sick of seeing Nintendo try to validate the GamePad. We get it. You screwed up by thinking extensive touch controls have a place in the home console industry when you knew that there was a reason the Wii was received so well with motion controls, bar the few exceptions with aforementioned games like Skyward Sword and Other M. But, no, instead of building off of that success, you back-pedal to a design that is meant for on-the-go gameplay and strived to capture the casual market with a tablet-like device as that was what was popularized by Apple. This should go to show that you don’t beat a dead horse by making games that use the controller in extremely gimmicky ways just as you don’t fix what ain’t broken with the masterful control scheme you had with the Wii.

  5. It’s not out in europe yet. Woop-dee-doo, I can now impatiently wait for the arrival of a game that I don’t even know when it will pop out.

  6. The graphics look awesome. But man, the pacing is so SLOW. It’s like the game is moving in slow motion. That would drive me nuts! Even in regular Kirby games, the slow pace always bothered me. That’s one of the reasons why I was never a Kirby fan. And if this game is really stylus controlled, I would NEVER buy it. You’d think Nintendo would have learned their lesson by how SUCKY stylus controls are. It ruined the DS Zelda games.

  7. @Jonathan Honestly I agree with most of what you said. It’s frustrating to use the GamePad; bulky, causes hand cramps (for me at least), barely any use other than menus/inventory which I for one welcome because it makes multi-masking much easier and doesn’t break the pace of the game. Love the Off-TV Play however I can see it isn’t necessary when you can’t take it with you and in some houses, you cannot play anywhere in your household. Depends on the houses structure.

    I wonder if Nintendo can prove us wrong in 2015 or the next generation. I hear that there is a possibility that Nintendo will be fusing their console and handheld divisions together. Could that mean the next Nintendo console will feature a controller similar to the Wii U gamepad but you can take on-the-go like a handheld? I would LOVE that so much. It’ll be like what the Vita tried; a console experience on-the-go. However with that idea, there will be no need to purchase a console for the big screened experience nor having to worry purchasing a handheld for the on-the-go experience. Though this could be detrimental to the company. What do you think?

    1. Nintendo has already merged the home console and handheld divisions of their R&D together a few years back after the release of the Nintendo 3DS XL and Wii U (which was in late 2012). In 2013, the teams began working on their next-gen hardware, so if all goes well we should expect to hear an announcement of the Wii U successor in 2016 with a release in Holiday 2017.

      Back on topic, the divisions were merged to share ideas with each other and make two systems that can work better in unison through a shared OS. The main problem both the Wii U and Nintendo 3DS share is the disconnect both platforms have from each other in this modern age where platforms by the same company tend to run on the same OS.

      For the next-gen, Nintendo devices shouldn’t continue this trend of skimping on powerful tech. Though it doesn’t need to really push that envelope too far with its portable systems and its home consoles shouldn’t be trying to mimic a PC, both next-gen platforms need to be different, modern, and should feel like a natural evolution from their predecessors. The Nintendo 3DS felt natural as a successor to the DS which felt natural from the GBA and so on, but the Wii U doesn’t have that same natural evolution the Wii had from the GameCube; the N64 is the console most similar to the Wii U because it didn’t feel as natural an evolution as the SNES was to the NES.

      You don’t need to have the most powerful console on the market to push sales. This has been proven time-and-time again. But, consoles need to feel modern, and the Wii U is anything but because it’s leagues behind the rest of gaming devices in terms of specs to the point that it’s laughable, really. This is why the home console market has been heavily impacted: it is because, ever since the Wii and DS gen, Nintendo seems to think that everything they make ‘NEEDS’ to be cheap, low-end tech that relied on gimmicks to sell (they learned their lesson, though, and I’ll get to that in a bit). Sony and Microsoft were both going to ‘FORCE’ the PS Eye and Xbox Kinect 2.0 down consumer’s throats with the PS4 and Xbox One respectively until the negative reception both companies had made them silently slip that mandatory requirement out as well as their very controversial DRM practices that even Sony was about to implement before the Xbox One E3 2013 Reveal’s DRM practices and entertainment-focused nature went viral.

      This generation better be a lesson to all companies that you can’t force DRM or gimmicks that don’t feel natural down consumer’s throats. We simply won’t buy into them. The reason I continue to decline buying a PS4/Xbox One is because of the fiasco both consoles had prior to being released and the fact that those DRM practices can rear their ugly heads again at any point in time given the fact that it is explicitly stated they can do that in both of the consoles’ ToS. We just don’t buy into gimmicky methods of control that hinder the experience of immersion instead of improve upon it. All three companies made the same mistakes because they were all trying to recapture the success of the Wii and Nintendo DS, and it’s WRONG because when you focus too hard on being a success, there’s little room for innovation.

      Continuing from my point about how Nintendo has learned its lesson, I will say that I have more respect for Nintendo than Sony or Microsoft now. Miyamoto pointed out that targeting the same fanbase they were trying to recapture from the end of the Wii’s lifecycle, which were casual gamers, was a huge mistake that they have to deal with now for the extent of the console’s lifecycle. In other words, they’re stuck with the Wii U and have to make the most of it until they can get back on their two feet on the home console front. The 3DS tried to be another DS at first, but it quickly failed to capture its target audience, so Nintendo resorted in a massive price-cut that they corporate execs took a massive pay-cut for until it started selling at a profit again because they (unlike any company ever before) didn’t want to hinder game development by getting rid of any of their employees for a poor decision the execs made.

      Now, the Wii U and Nintendo 3DS are getting a continuous lineup of exclusive, first-party titles, and the Wii U will have two great years of games released for the system if 2016 proves to have as much games in the pipeline as 2015 has. The Wii U is now becoming a bridge towards Nintendo’s resurgence as the core gaming platform on the market, which is a good thing as it started out not knowing what it wanted to be.

      But, when Nintendo develops games like this, it does nothing but lengthen that bridge and make it even longer until Nintendo realizes what gamers really want. And, until Nintendo stops making these types of games that rely heavily on gimmicks and catering to a casual audience that is now non-existent on its platforms instead of delivering games that their fanbase actually wants, it will continue this output of having 1 Must-Have Game > 5 Gimmicky/Forgettable Budget Games > 1 Must-Have Game, year-after-year. 2015 is the only year looking different so far for the Wii U, so I’m really hoping that this is the year the Wii U reaches new heights.

      Also, the problem with the Wii U GamePad that I have didn’t stem from Off-TV Play. I would like to see that still continue to even exist, as a matter of fact, as it’s a very useful feature. I just feel that the GamePad in and of itself is too complex to use and tries to do too much, and when Nintendo makes games that try to take “advantage” of those gimmicks, it makes an already gimmicky controler even MORE cumbersome. That is what happened with Nintendo Land, Skyward Sword, Other M, and Kirby and the Rainbow Curse. They all suffer ‘because’ of their control scheme (though SS and Other M also had other bad design choices, too, but that’s a story for another day).

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