It has been revealed that numerous developers from the New Super Mario Bros team helped out Arzest on Yoshi’s New Island. Interestingly, legendary Nintendo developer Takashi Tezuka who produced all of the New Super Mario Bros and Yoshi’s Island games also helped Arzest develop the game. Here’s some of the other devs.
- Nobuo Matsumiya, who was the director of Yoshi’s Island DS and worked on level designs for New Super Mario Bros. 2
- Yuya Sato, a level designer on New Super Luigi U and New Super Mario Bros. 2
- Kenta Usui, a level designer on New Super Mario Bros. Wii, New Super Mario Bros. U, and New Super Luigi U
- Toyokazu Nonaka, who was most recently a producer on the new StreetPass games
The recently announced Wii U Deluxe 32GB set that comes with New Super Mario Bros U and New Super Luigi U is now available to pre-order at US retail chain, Best Buy. This new bundle will replace the Wii U Deluxe 32GB bundle that comes with the charming Nintendo Land and will be available on November 1st. The console retails for $299.99.
IGN has recently been granted the opportunity to sit down with New Super Mario Bros U director Masataka Takemoto and producer Takashi Tezuka. Takemoto told the publication that innovation is vital for the popular series, but it shouldn’t destroy any of the fun that the series is renowned for.
“When we finished [New Super Mario Bros. Wii] up, we thought,”It’s gonna be hard to add any new features to this.” Once we started fleshing out the next concept, though, we realized that we could still come up with new ideas for [New Super Mario Bro. U]. Right now, I can’t really say what might come next, but I think we’ll still manage to find new stuff for the series. I think that innovation is important, but it can’t be something that destroys the core fun that defines Mario in 2D. We need innovation that retains 2D Mario’s play sensation.”
“Of course we devote resources on measures to take advantage of a platform’s features and capabilities, but with a 2D Mario, we don’t want to lose the foundation that so many players already know and love. I think that sense of security helps the team feel like they’ve got some breathing room to work with as they come up with ideas.”
“Players keep on playing Mario, after all, precisely because it’s easily understandable in a very unique way. That’s a strength that’s hard to imitate for games with shorter heritages, and it’s something I think we need to keep cherishing.”
Game Informer has managed to get an exclusive new trailer for the glorious New Super Mario Bros U which is exclusive to Nintendo’s forthcoming console, Wii U. The trailer shows off new environments, the mini mushroom, and some of Yoshi’s new abilities in action. New Super Mario Bros U launches alongside Wii U on November 18th.
More New Super Mario Bros U information has emerged from the latest issue of Game Informer which confirms that the game will feature a world map that’s extremely similar to the one found in the Super Nintendo classic Super Mario World. New Super Mario Bros U will feature a seamless world map.
The map can be panned around and explored at any time and features multiple branching paths that let you choose which way to go. The mid-world fortresses are guarded by Boom-Boom, and the end-level castle is guarded by Koopalings. Game Informer spotted 7 worlds: Acorn Plains, Sparkling Waters (tropical), Frosted Glacier, Layer Cake Desert (complete with melting deserts), areas similar to Forest of Illusion and Sky World and a world surround by a tornado.
New Super Mario Bros 2 has now sold over one million copies in Japan alone. This staggering figure doesn’t even take into account digital copies – which would have seen the game surpass this figure a few weeks ago. It will be interesting to see how the game fared in North America when we get August’s NPD figures.
Nintendo president Satoru Iwata has revealed on the latest Nintendo Direct that New Super Mario Bros 2 players have amassed a whopping 57 billion coins so far in the game. Nintendo also announced that it will be providing a series of videos which will show players how to collect more coins.
Nintendo president Satoru Iwata has confirmed that Nintendo plans to bring one New Super Mario Bros game out per platform. Iwata said it’s both unusual, and a challenge, that the Kyoto based firm has had to develop two different New Super Mario Bros games in a short space of time. New Super Mario Bros 2 for the Nintendo 3DS is out tomorrow in the United States, while New Super Mario Bros U for Wii U is expected later this year.
“We only create a New Super Mario Bros. title one per platform,” Iwata said, while acknowledging that is unusual and a “challenge” for the company to be making two for the same calendar year, one for 3DS and one for Wii U. “I think we’ll probably go ahead and continue at that pace. That being said, that’s probably [Mario creator Shigeru] Miyamoto’s choice, so I can’t give you a 100% guarantee that that’s the pace we’ll continue at.”
Tekken producer Katsuhiro Harada was asked about whether Tekken Tag Tournament 2 for Wii U will have exclusive modes that are not included in the PlayStation 3 and Xbox 360 versions. Harada claims that the Wii U version will have features that are more convenient because players can control them directly from the Wii U GamePad’s interface.
According to Harada, while the overall game mechanics will remain the same, some “Nintendo-like” modes will be included in the Wii U version. For example, like in the picture above, Heihachi Mishima ate a mega mushroom, which was introduced in New Super Mario Bros., and got bigger.
Will the Wii-U version have any distinctly different modes to the 360 and PS3 versions?
“Well, because of the controller, obviously there are going to be a few features that are more convenient because you can control them directly from the interface. But it’s not like the overall game mechanics are going to change that drastically. There are going to be some modes that will be interesting, because they are very Nintendo like. Some of this was shown at E3, where a mushroom drops down and Heihachi eats it and gets bigger. You know Nintendo fans hearing and seeing that just exploded with excitement. The things that we can do because it is Nintendo are things people will be very excited about, but we can’t go into it any further. That being said though, a lot of the online modes and customisation on the 360 and PS3 will be geared towards the core audience a little bit more.”
Whilst many Nintendo gamers were initially disappointed to hear that that the well received Super Mario Bros Wii didn’t include an online multiplayer mode, Nintendo’s Shigeru Miyamoto hasn’t ruled it out for future titles.
“Well, it’s not for purely technological issues that it wasn’t included. After all, as you know, we already have online play in Smash Bros., and technologically speaking, I don’t think it’s creating a high amount of lag. It’s just a matter of our priorities when it comes to the creation of a game. We just prioritised on making a multiplayer mode where four players can sit together and play while seeing each other’s faces.
“We thought that this was more important as far as this New Super Mario Bros. was concerned, but we don’t know about the future. Because network environments are getting better and better every day, it may be possible in a future edition to incorporate that type of multiplayer online mode for a real-time action game. But I am just talking about the technological aspect here. What’s more important, of course, is if it’s going to add to the fun aspect of the game.”
- Shigeru Miyamoto