In a potential partnership of epic proportions, Toki Tori developer Two Tribes nearly had Nintendo and Valve working together to bring players of Toki Tori 2+ a special level editor. At one point faced with less-than-stellar sales of Toki Tori 2+ on Wii U, Two Tribes decided that they wanted gamers to be able to make their own levels on either platform, while being able to log into Steam and share them through the Workshop.
Apparently Nintendo and Valve were both on board with the idea, but Two Tribes could not bring it all into fruition in time to get it ready for the release of Toki Tori 2+. Alas, the partnership never panned out, but Two Tribes is optimistic that they may return to the idea in the future. Here are comments from the company’s Martijn Reuvers:
“Our dream was basically to let users create levels on whatever platform they’d prefer and that they would be able to share it through Steam Workshop. So we came up with a proposal that would allow Wii U owners of Toki Tori 2+ to login to Steam, so that they could make use of that functionality. Kinda what Valve did with Portal on the PS3. Nintendo and Valve reacted very positively and we had some calls and e-mails with both parties about this proposal.
Unfortunately things like this take time and cannot be implemented overnight. So for Toki Tori 2+, it was too late at that point. However we still are in contact with them, so should things change, we’ll definitely revisit it again.”
Valve doesn’t like the fact that the basic input of a PC, the keyboard and mouse, hasn’t changed in any significant way for many years, and is apparently frustrated by the lack of innovation in PC hardware. Because of this, the software company is hiring hardware development specialists for a new hardware project.
Perhaps Valve is not necessarily creating a new console, but may be developing a new controller for PC. Unlike Sony and Microsoft, whose chief video game controllers remain largely unchanged, from the NES to Wii U, each Nintendo console’s main controller is distinctive. Because Wii U offers consumers different controllers to play with, perhaps Valve should consider Nintendo’s forthcoming console as a primary recipient of its games and services.
“Valve is traditionally a software company. Open platforms like the PC and Mac are important to us, as they enable us and our partners to have a robust and direct relationship with customers.”
“We’re frustrated by the lack of innovation in the computer hardware space though, so we’re jumping in.Even basic input, the keyboard and mouse, haven’t really changed in any meaningful way over the years. There’s a real void in the marketplace, and opportunities to create compelling user experiences are being overlooked.”
Apple CEO Tim Cook was spotted at Valve’s headquarters in Washington recently sparking rumours that the Steam Box could be a joint venture between the two firms. Earlier today I posted that a Valve computer engineer stated via Twitter that he was working on “next-generation hardware”. If turns out to be true then it could be a very exciting E3 indeed.
You may remember a while back I posted a rumour that suggested Valve were working on their own next generation console called the Steam Box. Well, despite Valve debunking the idea, one of the their computer engineers has tweeted that he is in fact working on next generation hardware for the company. To further add fuel to the fire Valve has posted some new jobs which reveal that the company is seeking electrical engineers to work on “new types of input, output, and platform hardware.”
Gabe Newell, the co-founder and managing director of the video game development and online distribution company Valve has confessed on the Geek A Week podcast that he absolutely adores legendary Nintendo designer Shigeru Miyamoto’s games. Newell claims that if he was forced into an apocalyptic situation then he would have to bring an N64 with him and a copy of the sublime Super Mario 64.
Valve has shot down rumours that circulated earlier this week suggesting that they were planning to create a Steam console called the Steam Box. Kotaku’s Stephen Totillo spoke to Valve’s longtime spokesperson Doug Lombardi at GDC who confessed that Valve had been contracting some new hardware from partners, but they were solely doing this for the purposes of testing the upcoming Steam Big Picture Mode UI system.
Technology publication The Verge is reporting that Valve is getting ready to show of its own console called ‘Steam Box’ to rival Nintendo’s Wii U, Sony’s PlayStation 4 and Microsoft’s Xbox. Value apparently have a number of publishers and developers working alongside them, and the console could be announced at next weeks GDC conference.
We’re told that the basic specs of the Steam Box include a Core i7 CPU, 8GB of RAM, and an NVIDIA GPU. The devices will be able to run any standard PC titles, and will also allow for rival gaming services (like EA’s Origin) to be loaded up
EA is apparently trying to convince Nintendo to use the company’s Origin platform as the main online service for Wii U, whilst Valve is trying to get Nintendo to use the immensely popular Steam. EA however is apparently putting a lot of pressure on Nintendo to exclusively use Origin. Which service would you rather see?
Valve, the development team behind the Half Life and Portal franchise, isn’t interested in making Nintendo 3DS games or games for any portable systems according to Valve writer Chet Faliszek.
“We’re about people sitting on their couches or at their desks.”
“We haven’t forayed into that [handheld] space,”
“It’s just not a space our engine has been looked at or optimized for.”
Gabe Newell, the co-founder and managing director of Valve has told attendees at the Games for Learning Institute’s Games for Change conference that he is extremely impressed with Nintendo’s Wii U console. Gabe revealed that the company ‘loves Nintendo’ but the Wii’s graphics performance and CPU performance previously put Valve off developing games for the console. He now believes that Wii U could change all that. What would you like to see Valve produce on Wii U?
“Wii U seems to be a lot more powerful than the previous generation. It sort of fits better into the scalability in terms of graphics performance and CPU performance, so I think it’ll be a lot easier for us to fit it into our scalability model.”
“We’ve always loved Nintendo,” said Gabe, but with the vast performance gap between the HD machines and the current Wii, it’s easy to see why Valve has avoided trying to shove its high-end games onto the Nintendo platform.
“Now it’s a lot easier to look at Wii U and have it fit within that framework.”