As you may have heard the Japanese version of Xenoblade Chronicles contained a bug which wouldn’t keep track of your playtime beyond 99 hours and 59 minutes. Thankfully this has been fixed in Xenoblade Chronicles X. Xenoblade Chronicles X executive director Tetsuya Takahashi also explained that when he playtested the game recently he clocked in at over 300 hours. So this is going to be one big game.
“First of all, as a greeting, I’ll talk about the game’s playtime display. There was talk about how, now matter how long you played, Xenoblade Chronicles would be completed in 99 hours and 59 minutes. And so, we’ve changed that this time around.”
- Takahashi reiterated that while Xenoblade Chronicles X is a game from the same lineage as Xenoblade Chronicles, it is not a sequel to that game—hence the “X” after the title, instead of a “2″.
- The meaning behind the “X” (cross) also has to do with connecting with players far away (“across”). However, Takahashi describes Xenoblade Chronicles X as more of a “loosely connected” online game, rather than a regular online game. It’s unclear as to just what this means at the moment, but it could mean that the online features will be more asynchronous or passive.
- Monolith Soft only prepared one track with vocals for Xenoblade Chronicles, but they’ve prepared a number of these for Xenoblade Chronicles X, enough to be considered quite a lot by RPG standards.
- There are around 90 tracks in the game, and composer Hiroyuki Sawano was involved with all of them.
- Xenoblade Chronicles X’s battle system has the basic foundations of the one from Xenoblade Chronicles, but with an increased sense of speed. It has evolved into something that has a much more action-y feel to it. Characters can use short or long-ranged attacks, and there are no healer-type roles. The healing is done through a new system called “Soul Voice”. (This was demonstrated at E3)
- Parties consist of four members. The player will control his or her character, while the other three are controlled by AI.
- The number of unique monsters in the game and the equipment that you can acquire have been greatly increased. When Takahashi playtested the game recently for a final check, he clocked in at over 300 hours.
Thanks, Shuhei Yoshida
A new Nintendo Minute has gone live, featuring hosts Kit and Krysta’s favorite games of August. Among the titles discussed in the latest episode in the YouTube series are Xenoblade Chronicles and Mario Kart 8, which received Mercedes-Benz DLC last month. The recently-released Wii U rendition of SteamWorld Dig, which is available via the Nintendo eShop, was also talked about and compared to the Nintendo 3DS version of the mining platformer.
Super Smash Bros. game director Masahiro Sakurai has announced the adorable Riki from Xenoblade Chronicles will be an assist trophy in the upcoming brawler. In the creator’s daily Miiverse post, Riki appears next to Shulk in a new screenshot – shown above – with his trusty weapon, Biter. The orange-coloured Nepon also has three signature moves to deal including Happy Happy, Freezinate, and Yoink, along with a few others left as a surprise for both Xenoblade and Smash fans.
Along with posing as an assist trophy, Riki will also be a part of Shulk’s final smash within a chained attack as seen in Shulk’s announcement trailer last week. And for those who aren’t familiar with Riki, Sakurai mentions his personality is akin to The Legend of Zelda’s Tingle, though Riki’s more likely to make interesting sounds of his own than Tingle’s “Kooloo-limpah!” The director then goes onto tease Tingle’s appearance for Super Smash Bros which has yet to be confirmed. Here’s what Sakurai said on Miiverse:
“The legendary hero Riki appears as an Assist Trophy and in Shulk’s Final Smash!! As an Assist Trophy, he uses many arts like Happy Happy, Freezinate, and Yoink! He sounds a bit like Tingle…but don’t worry, Tingle will make an appearance too.
“By the way, a cursor will appear above Assist Trophies and Pokémon to indicate which fighter is its ally. Now you can tell right off the bat who it belongs to!!”
Xenoblade Chronicles’ character Shulk was announced as playable in Super Smash Bros 3DS and Wii U today, and starred in a brand new trailer. But after the character’s announcement, the game’s director Masahiro Sakurai made sure to upload his daily Miiverse post, showing Shulk immersed in the battle. In a series of screenshots presented by the director, Shulk readies his sword against enemies with the Gaur Plain stage from Xenoblade Chronicles as the backdrop.
Not only did Sakurai show the upcoming brawler’s fans screenshots of Shulk in his prime, but he also detailed his moveset for the game. The Xenoblade protagonist wields a sword named the Monado which can slash enemies with a full-force beam when activated. Plus, it even has the ability to change Shulk’s features and abilities during battle. Check out what Sakurai said in full below, along with a brief description of his moves. And if you’ve still not had your fill of Smash Bros news today, remember to check out Shulk’s awesome screenshots on the official website, here.
“From Xenoblade Chronicles, Shulk joins the battle!! He’s not the type of character that would usually appear in the Smash Bros. series, but we worked really hard to make it happen. We’re very happy with how he turned out. This stage is Gaur Plain.”
“Shulk’s sword, the Monado, slashes enemies with a beam when activated, so it can strike from long range. What really makes this weapon unique is that when the Monado Arts are activated, it can change Shulk’s features and abilities! Emerge victorious in battle by changing your abilities strategically!!
“[List of Monado Arts]
翔 (Jump): higher jumps, lower defense.
疾 (Speed): faster movement, weaker attacks.
盾(Shield): higher defense, slower movement.
斬(Buster): stronger attacks, weaker launch ability.
撃(Smash): Stronger launch ability, weaker attacks, lower defense against launching.”
We heard earlier today that the acclaimed Xenoblade Chronicles is being ported to the new Nintendo 3DS system, but how does it stack up against the original Wii version? Thankfully, YouTube has you covered on this one. You can check out the comparison of the two versions in the video embedded above.
GameStop is currently selling pre-owned copies of Xenoblade Chronicles for $39.99 – down from $69.99. Additionally, if you use the promo code CAG16, you can get the role-playing game for $33.59. A few months ago, used copies of the game were being sold for $89.99, so you might want to jump on this deal if you haven’t yet played the Wii epic. Check out our Xenoblade Chronicles review here.
US retail chain GameStop has acquired a number of copies of the critically acclaimed Japanese RPG, Xenoblade Chronicles. However, the retailer is selling the game pre-owned for a staggering $90. There are apparently a number of coupons floating around online that should take the pricing down a little. Would you pay $90 for Xenoblade Chronicles?