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Nintendo: A Stunning Infographic Showing The History Of Video Games Told Through Colour

Here’s a wonderful infographic produced by ColourLovers which shows just how far video games have come since the early days of playing Pong in black and white. We often forget quite how far video games have come, so this is a great reminder.

45 thoughts on “Nintendo: A Stunning Infographic Showing The History Of Video Games Told Through Colour”

      1. BREAKING NEWS!!! PSP WAS NEVER REAL!!!!! In fact SONY, DIED after the PS1!!! xBoxes aren’t real either… But Microsoft came out with an improved version of their original console anyway! The Nintendo Gamecube was a psychological experiment by Nintendo to see who would actually preorder a non existent item and subsequent non existent games! (very successful apparently it got me too)

    1. I love how in 1994 Sony came out with a system that displayed 16.7 Million colors, Nintendo releases a console that only displays 32,000 colors two years later, lol. What the hell were THEY thinking.

      Companies just do what they think is best for their console I guess. Whatever makes them a profit works!

      1. from wikipedia:
        “The Nintendo 64 has a maximum color depth of 16.8 million colors[27]”. Maybe I’ve got it wrong but I think they made a mistake.

        1. I think what it might be is that the system could process 16 million colors but the cartridge could only produce 32,000. One of the downsides of the cartridge. However I love the fact that there were no loading times with cartridges.

      1. And this, class, is a classic example of a horrible crossbreeding of mental diseases, namely multiple personality disorder, and idiotic attention whore disorder.

  1. They chose Blacks Ops over Battlefield 3 to talk about range of colors?

    I played the shit out of that game, but it’s very brown looking.

    1. they were talking about how mw3 and blops had color blind assist. and i disagree, BF3 has mainly yellows(ground), greens (foliage), and many shades of blue. which is not a bad thing, i personally liked bf3’s theme.

      blops on the other hand only has a few brown colors like you said. and mw3 looks like is gonna use the same mw2 pallete.

  2. I love how they describe Call of Duty BO and MW3, saying that the games have a color blind assist, yet further down, they use red text on a green background, which is the most common combination of colors that color blind people cannot see. The red text practically pops off the screen for me…

  3. sigh… there talking about the history of colour in consoles, not how Nintendo consoles were more popular over others, fanboys…

    1. True, but they forgot to mention the GBA, which used a lot of colors for these days on a handheld: 512 colors simultaneous in character mode and 32768 colors simultaneous in bitmap mode. It was one of the biggest things for the GBA.

  4. Nice trivia, buuuut….

    Maybe some consoles can/could display more colors than others, but that doesn’t make them better. Sprites’ resolution/polygon count as well as sprites on screen/models on screen also count (I even think they’re more important than colors). Want an example? According to this graphic, the Atari 2600 could display many, many more colors on screen than the NES, yet the NES games looked far, far better because the NES had smoother sprites and could handle many more sprites on screen than the 2600, having better and more complex visuals than it. The same goes for 3D – N64 displayed less colors than the PS1, but on the other side had a higher polygon count and anti-aliasing which made objects look better and more realistic than the ubber-sharp, blocky PS1 objects.

    Still, I didn’t mean I dislike the article, as I said first, this is some nice trivia.

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