Nintendo’s support of indie developers continues to increase exponentially. Following today’s announcement of the gaming giant’s IndieCade lineup, news has now come out that the Wii U will be implementing the MonoGame Framework, which is an open source version of Microsoft’s XNA 4.x Framework. MonoGame has been used in the development of numerous titles like Bastion and Skulls of the Shogun.
The Framework allows developers to easily transport games to other platforms by copying the same code, and MonoGame supports a whole host of platforms, including iOS, Android, Linux, Windows, and more. Given that Wii U developers already have the option of using Unity, this move will provide game designers with even more resources for bringing the hottest indie games to Wii U.