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Here’s The Accolades Trailer For Shovel Knight

Nintendo and Yacht Club Games have released an accolades trailer for Shovel Knight. The two-minute video highlights some of the rave reviews that the action platformer has been receiving from various publications. The Wii U rendition of the game currently holds an aggregate score of 88 on Metacritic, while the Nintendo 3DS version exhibits a 93 on the website. Shovel Knight is available for purchase on both platforms through the Nintendo eShop.

74 comments

  1. I skipped out on this game because it didn’t really appeal to me. It reminds me of those old 8 bit games on the NES. And I don’t really do well with those type of games. What makes this game so special?

    1. It melds both modern and classic game mechanics really well, together with cool innovations. An example is that each level contains multiple helpful (and meticulously placed) checkpoints, and they can be broken to unleash a huge amount of treasure; yet breaking a checkpoint also means that getting killed will set you back earlier in the level. The difficulty is high, but never high enough that it becomes really unfair. Each death is not wasted, because you’ll always learn something new every time you die, and probably won’t make the same mistake again. And the awesome humor in the game is… awesome

    2. The balance, gravity, bosses, exploring, simply yet elegant 8 – bit art style, packaged in world of nostalgia

      Downside – Pricey as hell, but ask yourself, can I spare the money and time to pursue the endeavor that Shovel Knight?

    3. I understand how you feel, but this does not play like an old NES game. It’s a modern/retro. If you suck, it’s forgiving and is designed to make it possible to finish the game anyway… Basically, it’s a very fine-tuned difficulty level aduster..

      The story is surprisingly epic, and it’s easily become one of my top 10 games. If you REALLY do not like the looks of this game, maybe pass, but if you are worried about quality, content, story and game play, it’s as good as anything Nintendo cranked out in the last 15 years.

  2. I was really looking forward to Shovel Knight, and I agree with all the ratings for it. It is absolutely hilarious with all those shovel puns and gameplay captured that retro feel excellently. To be honest, I think it’s too hard (compared with games like golden axe or super mario bros which to me still felt achievable) and I think you should be able to keep your spoils whenever you leave a stage-but I had a blast playing it.

    1. But you don’t keep your power-ups in Super Mario Bros. when you leave the level. It’s standard isn’t it? lol

      1. Super mario bros NES yeah? If you finish a level with the mushroom/flower powerup you stay that way for the next level

      2. Shovel Knight doesn’t have any power-ups. Treasure collected, music sheets and armor/shovel upgrades will be kept.

      3. True and true again. I just wish that you could exit a level and keep all the spoils even if you hadn’t beaten it. The health system works well and I think being able to smash checkpoints for extra spoils is a really original idea. Currently stuck on the plague knight and treasure knight levels:)

  3. how did the wii u ver. get 88 while the 3ds gets 5 points more, if anything they should receive the same score, its like trying to differentiate between gala and fuji apples, they are the same (apples are apples and i will eat it, shovel knight wii u is the same as the other versions).

    1. I think the 3D was great, and I personally found it a little easier to control on the 3DS. Not to mention the graphics looked better on the smaller screen of course. More sharp. WiiU likes to fill it’s library with old games, but they don’t look near as good as they do on the 3DS / xl

  4. I passed on this one. This trailer didn’t do anything to question my decision, kinda cemented it actually, but whatever, it’s not like I was thinking about picking it up anyways. I can’t understand the high ratings though, seems like a conspiracy to me.

      1. Not exactly. I havn’t played it. I know a conspiracy when I see one though.

      2. No. I will be doing some detective work in order to seek the truth. A shitty graphic 2d side scrollin’ platformer should not achieve higher then a 5.

      3. Shitty graphic 2d side scrollin’ platformer…Respect your fuckin’ roots KID.

  5. But I wish there was cross buy for this game, sometimes my 3DS is charging, and I wish I can just play it on my Wii U where I last left off.

    1. I don’t know if that was a clever pun, or you are just rocking the 30-point IQ again…

    1. Exactly! Here we are reading people say “I passed on this one” and “when is the dlc out?” and we didn’t even have the chance to load it in our machines yet… :S

      1. ^ Agreed. I own it on both systems, the 3DS is definitely the definitive version.

  6. I hate indie games, instead of moving and driving the industry forward, they making cheap boring 2d games of more then 20years ago.

    1. Yes, because all small game companies can afford to make masterpieces on a budget of $100 000 but has the visuals of Skyrim

      You need to fucking grow a brain

      1. Who cares, he won’t buy a console unless it has media gimmicks…

    2. The irony is that this game outranks a lot of the AAA games released lately in terms of quality gameplay and challenge.

      Not that you’d know that, since you don’t have good taste and therefore would never buy this.

      1. Couldn’t agree more.

        Too much is made of the flashy graphics and the dramatics and not on gameplay, innovation and challenge. Having new games like this being made available just shows there are still developers out there with soul and imagination.

        It really shows up titles like Watch Dogs that have millions of pounds, or euros spent on them, and four or five years development time that only mustered a reviewer score of 80. Not that I have anything against WD. My issue is against flashiness over substance.

      2. I’ll buy this game as soon as I get my Wii U back which is on Monday most likely…

      3. No! Get it on 3DS sir, the 3D visuals sell itself. They use it really well, and there’s portability value for 3DS too

      4. Good, well considering they actually made a real quality game, I don’t mind the delay unlike the Ubisian garbage they spew out from their mouths…

      5. Yeah, Shovel Knight looks really nice, and the word is that it is amazing
        Ubisoft are lame but you have to admit, Watch_Dogs looks kinda cool, I might get it providing they still make it for Wii U…

      6. The content I mean is refreshing, something new and promising that doesn’t involve war or assassin’s that have been oh so done to death

      7. I’ve had enough of all these “realistic games” no matter what genre they are in, it’s always american heroes or anything US based in some way, it’s so boring…

      8. Okay, I’ll put it this way, would you rather have them make Assassins Creed: Repetition or Watch_Dogs?

      9. In my system there is nothing called “rather”…

        Either they make fully featured games or lower the pricetag on gimped games, whatever the game is I don’t care…

      10. Touche Snowman, but I for one would prefer running around a city being a vigilante hacker than to be an assassin for the 6th time

      11. I’m gonna go with NIMB on this one. Agreed UBI are a bunch of tossers, but currently there isn’t anything else on the Wii U that comes close to this type of game.

        This autumn/winter it’s all about B2, HW and Smash, which are very action packed heavy. WD, along with my own game, will provide a welcome distraction when the action gets too hot. Although treasure tracker has been frustrating delayed until 2015.

        Full support for SK though; reminds me of my childhood.

      12. The graphics got downgraded, that’s why. I remember the 2012 E3 gameplay where it was running on a high end PC and it looked incredible. I wish they would’ve delayed the PC version and kept it the way it was. Stupid console just had to mess it up.. .

      13. It’s better on the 3DS. Just sayin. The WiiU version is good, but it looks better and feels a bit more organic on the 3DS.

    3. In recent months, I’ve felt an overwhelming sense of disappointment when I scroll through the comments of the coverage of “indie games”. While many folks praise these games (and a vast, vast majority of people who don’t comment at all), I can’t help but notice a lot of hatred cast against these games, too. This hatred doesn’t come from disliking the content of the game at hand. No, it comes from the game being “indie,” period. The word, to some, is used as a weapon. To others, it’s a reason to dismiss a game outright.

      As a life-long gamer who has been playing for over 25 years, judging games like this totally bums me out. It’s wrong-headed, silly, and – above all else – wildly ignorant. It holds us back as gamers, and by muddling the message to players and developers alike, it holds back the industry at large, too. So I wanted to take a few moments to say something about this growing trend.

      Before I even jump in, there’s a problem we have to overcome: the term “indie” is largely nebulous and undefined. To some people, “indie” falls into its actual definition; a developer or team of developers with no affiliation to or relationship with a publisher. This mantra, of course, is largely derived from the music industry, which is teeming with label-free independent artists, and has been for decades. (Indeed, the very act of being “indie” in the music scene is a sort of genre of its own. Sound familiar?) But in gaming, that’s not what “indie” means to most people who use the term pejoratively, which is where things get complicated and, frankly, devoid of any rationality.

      We have a group of gamers running around judging products not by how good they are or assessing how the gameplay or storytelling is, but based on its production budget, how much it costs to buy, and how big the team is that made it.

      To many of the haters who broadly judge a product as “indie” without measuring its actual merits, the term simply means any game that’s small, downloadable, or, better yet, a game made by a small team. Did you pay $10 or $20 for it? It’s indie. Are you playing it on PC or Vita? It’s indie. Did a team of 8 or 10 people make it? It’s indie. Are you unable to purchase it in a store? It’s indie. If this all sounds insane to you, that’s because it is. We have a group of gamers running around judging products not by how good they are or assessing how the gameplay or storytelling is, but based on its production budget, how much it costs to buy, and how big the team is that made it. It’s profoundly bizarre, and that’s putting it lightly.

      In a market still saturated with $60 games that are more often than not derivative of each other, people are actually mad that there are groups of daring, rogue developers unafraid to try new things, unshackled from the publisher bureaucracy, and willing to take risks to, more often than not, do something new and unique. There are people angry that the indie movement exists, even though virtually all of the fresh ideas are coming from their space. They’re upset that their games are made on smaller budgets, as if the cost to create always equates to production value or quality. They need to justify hardware purchases based solely on triple-A experiences, and not what’s necessarily the most fun or engaging. Isn’t that strange?

      Everybody’s Gone to the Rapture looks stunning. It’s also made by a tiny team.

      Games are cheaper than ever, even if you’re talking about $60 titles you buy in a store. The math is completely indisputable. And this is where things get even more haywire, because while any complaint that games are expensive is completely false from a historical point of view, discounting the downloadable scene “for being indie” also hides something else that we should be excited about: downloadable games, indie or otherwise, are cheap. Really cheap. Like, $5, $10, $15, $20 cheap.

      You can walk into GameStop right now, fork over $60, and get a brand-new copy of Triple-A Game X, or you can buy six $10 games on Steam, Xbox Live Arcade, or PlayStation Network, and one or two of them (at least) will likely be far better than what you just walked out of the store with. Our new reality is one that allows us to buy games cheaper than ever, whether you seek a triple-A experience or an indie one, and quality abounds in both territories. Yet, some people walk around discounting and discrediting the latter while wrongheadedly attacking the former, as if they can’t coexist in peace, and as if choice is a bad thing.

      When I think about the best games of 2014 so far, my mind immediately goes to smaller experiences: Child of Light, Valiant Hearts, and the best one of them all, a true indie called Shovel Knight.

      Is every so-called indie game good? No, of course not. Like the triple-A market, there’s complete garbage in the indie and downloadable space, and we mustn’t ignore that. But there’s great stuff there, too. Lots of it. Ignoring this “indie” movement – regardless of what that term really means to you – is a mistake. While I can’t wait for big, multi-million dollar projects from major publishers and huge teams like Far Cry 4, The Witcher 3, and Uncharted 4: A Thief’s End, I’m equally excited for Velocity 2X, To Leave, and Axiom Verge, games crafted by small teams with tiny budgets. There’s literally no reason why those latter games can’t be better than the former ones. None whatsoever. And their value isn’t any less, either.

      Sure, South Park: The Stick of Truth, Infamous: Second Son, Danganronpa: Trigger Happy Havoc, and others are up there, but let this be illustrative of a single point: these games can co-exist, make you happy, and complement one another. One doesn’t exist at the sake of another, and both can justify purchasing of a console or handheld. PC gamers in particular already know this better than anyone else (which isn’t a surprise, since they’ve also been way ahead of the curve of the inevitable digital-only revolution). Indies and smaller titles dominate Steam, yet that doesn’t stop PC gamers from playing some of the giant games from giant developers, either. They typically don’t look at the term “indie” in a pejorative light, because they’re already exist in the comfortable space that consoles are slowly but surely headed toward.

      The point is, both sides of the spectrum have weight and value, yet the scale is slowly (and demonstrably) being tipped toward the so-called indie side in terms of not only volume, but in terms of quality. And again, I don’t mean indie literally; I mean it in the sense of how a lot of the haters mean it, describing smaller games made on smaller budgets from smaller teams. This shift marks an inevitable move as the mid-tier developers all but disappear, triple-A-reliant studios close down left and right, and the few big publishers left streamline their operations to make the most money (though I have to give a shoutout to Ubisoft here, a publisher that supports games across the spectrum, and Sony, who gives money hand-over-fist to studios it doesn’t even own to create IP that isn’t even exclusive).

      Indie – in some way, shape, or form – is the future, my friends. Just look at our current landscape – bloated budgets, disappointing sales, and a fragmenting market – and then take a peek at a much more promising horizon, built on ingenuity and new ideas, untethered from absurd budgets and equally absurd commercial expectations that have already taken so many publishers and developers victim.

      So if you’re one of those people that dismisses indies, try to look at things from a new perspective. If you call PS4 “IndieStation” and claim that there’s nothing on there worth owning the console over, tell that to people like me who have lost hundreds of hours to downloadable-only games on the console over the last eight months. If you judge Microsoft for jumping on board with indies, ask yourself why there are so many successful indie games on other platforms, and why they shouldn’t take a hint. And if you want better value, more bang for your buck, and brand-new ideas, keep one foot in the triple-A camp, sure, but venture over to the indie space, too. If you truly love games, you’ll love them regardless of price, team size, or company of origin. And if you really love games, you don’t need to spend $60 on games to justify your hardware purchases. Evidence to the contrary is all around you if you keep an open mind.

      1. A lot of the hate is because the new consoles came out. People just dropped 500 bucks on a brand new console. They didn’t spend that money to get an indie machine that plays 8-bit style games. They did that to get the big, AAA, next gen experiences.

        With the PS3/360 generation, the downloadable indie titles were a bonus on top of the regular games and nobody complained. That seems to have flipped with the PS4/One. Now the indie titles are the main offering and the regular games are few and far between. The indie market has completely eclipsed the “normal” game market on these new machines and those indie titles do not offer the true next gen experience people have waited years for. So people are frustrated.

        People dropped big money on these machines to get the next evolution in gaming and instead they got a step backwards. It doesn’t mean indie games are bad. It doesn’t mean they don’t like them. But the anger and frustration of the lack of big next gen titles so far causes a misfire that hits the indie games. Once devs start fully supporting these new machines and the big games start rolling out with more frequency the anti-indie feeling will go away.

      2. I feel like people who are genuinely mad about the fact that so far most of what’s on the newest consoles is indies and smaller experiences so far must be teenagers or younger, because every new console has been like this. In the first few years of a new console, the scene is dominated largely by smaller titles, upscaled ports of last-gen games, rushed licensed games, so on so forth.

        The PS3 launched in Fall 2006. Until 2008, the only really good stuff to play on the PS3 was Resistance, Uncharted, and indies, and even then the good stuff only really started flowing in Fall 2009.

        That is, it took like 3 years for the library to really gain momentum. The PS4 and Xbone haven’t even been out for one year, and actually, there’s already way more good stuff to play on them than there was to play on PS3 in 2007 or on the 360 in 2006. Frankly we should be grateful for indies and small downloadables. The post launch drought has never been this pleasant before ever.

      3. Absolutely true. These consoles are being adopted faster than just about any other console, and big games are coming to it sooner than before. We’ll have a decent catalogue of AAA games on PS4 and X1 by January, and it will only grow from there. It’s leagues better than the PS3 and 360 were.

        Gamers these days are just so used to getting discounts, deals, and games coming out the wazoo that they’re whining and complaining when there are less of them than they’re used to. Have a little patience and play some of your backlog, will you?

      4. I think you’re right. The people who hate on indies will always be around, but they’re more vocal (and there are more of them) right now because of this issue. I’ve always seen my PS4 purchase as an investment for the future, since I knew from the start it would be a good year or more before all the big, exciting AAA games came out.

        The indie games give me something to play on my PS4 while I wait for Destiny, Drive Club, AC Unity, etc. I love indie games, but I get that people want big AAA games that take advantage of the new hardware. They’ll come. Just be patient.

      5. That complaint becomes ridiculous once you take a moment to realize the new consoles are not even one year old yet. You honestly bought a new console this early and expected AAA titles to outnumber indies?

        You cannot blame these consoles for the ridiculous expectations set for them.

      6. This looks like a good comment. Can someone please summarize it for me? I’m too lazy to read the whole thing. xD

      7. Basically, stop bashing Indie games and don’t automatically think that Indie developers always mean low quality games…

  7. @Nintendo is my blood

    You sir need to grow a Hard Dick and Screw yourself

    Thank you very much

    1. @Hard Dick freako

      You sir need to scrape up a couple bucks and buy yourself a keyboard, than maybe take the Hard Dick out of your anus while you are at it

  8. @Hard Dick

    You sir need to grow up and stop derailing the conversation here and keep to the topic if the article

    Thank you very much

  9. to those graphic whores out there, its called 8-bit, they went with this approach because it brings back nostalgia and how awesome games are in 8-bit, you dont need hyper-realistic graphics to make a good game, it never about the graphics, its always bout the gameplay, focus on graphics and the game turns into a polished turd

  10. @citrusfury, “I think you’re right. The people who hate on indies will always be around, but they’re more vocal (and there are more of them) right now because of this issue. I’ve always seen my PS4 purchase as an investment for the future, since I knew from the start it would be a good year or more before all the big, exciting AAA games came out.

    The indie games give me something to play on my PS4 while I wait for Destiny, Drive Club, AC Unity, etc. I love indie games, but I get that people want big AAA games that take advantage of the new hardware. They’ll come. Just be patient.”

    the same applies to nintendo and microsoft, i buy indie games while i wait for games like bayonetta 2, smash bros, alpha sapphire, xenoblade chronicles x. they pass the time, i also play games that have been out for some time and replay them if its that good.

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