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Bloodstained: Ritual of the Night Gets A Publisher

It has been announced that the future title, Bloodstained: Ritual of the Night, will be published by 505 Games. Koji Igarashi announced the news via the project’s Kickstarter page yesterday.

The Bloodstained series is the spiritual successor of the Castlevania series, and was Igarashi’s project following his departure from Konami. The original idea of the Kickstarter was to prove that the title had strong demand to investors, and in turn has secured $5,545,991 in funding from backers, exceeding the original target of $500,000 to cover the final 10% of the game’s development costs.

Here’s the announcement, including footage, below:

“We’ve got news! And we wanted to get this to you as soon as possible, so we’re breaking into our usual update schedule to report that:

A publisher has signed onto the Bloodstained project: We’ll be working with 505 Games. They put together a video with IGA to make the announcement (and also show off some new footage of the game). Take a look:

The title will be released in 2018. A development update in September on the project gave details of why this has moved from 2017, advising that this is to ensure the game meets IGA’s quality standards.


9 thoughts on “Bloodstained: Ritual of the Night Gets A Publisher”

  1. Superb news, I cannot wait to play this game, there is no doubt in my mind that it will be anything other than excellent. It’s been 8 years since Order of Ecclesia came out, which in my opinion was the last truly great Castlevania game so it’s incredibly exciting to be finally getting a new one, albeit a little disheartening that it had to be released under a different name, no thanks to Konami.

  2. well at least they got a publisher and i know 505 in my opinion is 50/50 on their quality of games, sure some of them are good and some of them are bad. well not terrible but ok at best.

  3. Way too familiar formula.
    Did wonders for that car game no one remembers anymore and mighty #9.

    You can at very least expect direct confirmation of dropping the following platforms: Wii U, 3DS, Vita.
    You also may expect convoluted promises of NX port which are not followed through and simply dismissed because “it was never promised”.
    And announcement of smartphone version.

  4. So 500k was needed to cover the final 10% of development costs. So would it be safe to say 1m would cover 20%? So 5 million, using that math, would cover 100% of the game. So they don’t have to put up any of thier money at all, plus an additional 500k to stick in thier pockets. I have to say, so far I am not a fan of kickstarter. The games take WAY too long to make, and there is ZERO risk from the devs, meaning its a win win for them if the game succeeds or not. That can’t be a recipe for success.

  5. Oh dear. Didn’t the last kickstarter game that got a publisher ditch the Wii U version a few weeks after getting the publishing rights? I think it was Project Cars. *shrug* Meh…

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