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SEGA has provided new details about its “super game” concept

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You may recall that, last year, SEGA announced that they were planning on a “super game” that would be a part of their 5-year plan. At the time, the company said that they had “focused investment” in the project, and intended to release it in the 2026 fiscal year.

Well, SEGA has now given a few more details on how this “super game” concept will work. According to executive vice-president Shuji Utsumi, producer Masayoshi Kikuchi, and general manager Katsuya Hisai, the idea for it was first put into motion in 2019. It involves strengthening the value of SEGA’s IP. This includes creating new games from older IPs.

There are now multiple games in development that fit within their “super game framework”. These games go beyond “the conventional framework”. For example, they create “new entertainment by focusing on the relationship between players and the audience watching them play”.

For a game to be considered a “super game”, the game must be aimed to be a worldwide high-selling title. For this, the game must be multiplatform, have global multilingual support, release worldwide simultaneously, and be AAA. The initial stage of this “super game” initiative is currently being carried out by about 50 developers. However, this number is expected to grow into the hundreds over time. The developers form a “hybrid team”. They have experience making multiple types of games, such as console, mobile, and arcade, and their experience will enable them to help create games that only SEGA can do.

New external technologies are also being implemented. For example, late last year, Microsoft and SEGA announced a partnership to use Microsoft’s Azure cloud platform in development of SEGA’s games. This is just one of various other pieces of technology that SEGA is bringing into their games, courtesy of partnerships with other companies.

Lastly, SEGA is also using Unreal Engine 5 for development. The company is embracing the field of AI technology, collaborating with start-up companies experienced in this field to do so. The work involves “both on back-end work like debugging and front-end work like in-game camera control, live commentary, and automated voice synthesis”.


9 thoughts on “SEGA has provided new details about its “super game” concept”

  1. SEGA can’t even make a Sonic game that’s playable, everything they touch seems to turn into a train wreck. Unless these are gambling games, they’re way out of their element. How long before this crashes and burns before it even comes to fruition?

  2. SEGA’s like that one kid in class who makes this whole big spectacle about how their final project is going to be incredible, but when its actually time to present it all they have to show is a procrastinated and minimal effort project thats just embarassing for everyone to watch. At this point all I hear from these interviews with them are “blah blah this’ll be really innovative so look forward to it blah blah”. As much as I don’t want to say it, it’ll probably just be another trainwreck or borderline mediocre at best.

    Maybe if SEGA stopped doing what Nintendon’t then people’s expectactions would be higher.

  3. Not really sure what’s up with the comments here… SEGA does have good franchises under their name. But, it also depends on what team is working on them.

    Not everyone they have is as mediocre as Sonic Team. I just hope whatever this is means a comeback for at least a few of their older franchises.

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