Nintendo Wii: Ex Dice Boss Calls The Nintendo Wii A Virus And A Toy

Former DICE boss Fredrik Liljegren has rather harshly stated that the doesn’t believe the Nintendo Wii is an actual games machine, and has subsequently labelled the system as a “toy” and a “virus”.

“If I got paid to develop a Wii game I would do it. I would not put an original IP on the Wii today unless I thought I had an absolute home run,” he said. “Because the Wii, to me, I would describe it as a virus, that doesn’t stick.

“People have got to realise the Wii is a toy, not an entertainment focused product. People come home, someone, they play Wii for a bit, feel it’s really cool, blah, blah, blah, they go out and buy one. Ask people how often they play the Wii, that are not the core game consumer that buys one because they have an Xbox 360 and a Wii or a PlayStation 3 and a Wii,” he continued.

“The people that only own the Wii, ask that consumer how often they use their machine. They just don’t use it, it was cool, but they’re not gamers, so they put it away.”

Liljegren went on to say that Nintendo needs to find other alternatives to “the Wii Fit phenomenon”.

“Nintendo is smart in that way in that they realise this is not a video game machine, this is not a games game machine.”

- Former DICE boss Fredrik Liljegren

Source

Nintendo Wii: Zelda Wii Reconfirmed For Late 2010

Nintendo’s Cammie Dunaway recently had the chance to speak to online technology publication Wired regarding Nintendo’s recently released software dates.

During the interview with Wired Cammie Dunaway stated to the publication that it owed her a steak for doubting that new Mario, Metroid and Zelda games would be released in one year.

“One of the things that’s true for Nintendo is that we’re not driven by a calendar for our release dates. When the games are ready to go, when the quality is perfect, that’s when we release.

“We all benefit if we can keep a pretty steady pace, so the development teams have worked hard to make sure that we’ve got a full lineup this year. If you compare the first half of 2010 with the first half of 2009, it’s night and day. And from some of the things that Mr. Iwata has talked about, and that we will talk about at E3, like Zelda, you know that we’re going to have a good back half of the year, as well.”

- Cammie Dunaway

Source

Nintendo Wii: Nintendo Reitterate ‘No Wii Successor Soon’

Nintendo’s US marketing boss, Cammie Dunaway, has told US gaming publication Gamespot that the company wont be launching a Wii successor anytime in the near future.

“I don’t think it will be any time soon. Even though our installed base is, at this point, five million households larger than the PS2 was at the same point in its lifecycle, it still has a lot of room to grow.

“That being said, part of Nintendo’s heritage is to always be looking at innovation and to start working on the next hardware as soon as we launch a platform, so we’ll have it ready when we think the time is right.”

- Nintendo’s US marketing boss, Cammie Dunaway

Source

Nintendo: Nintendo Media Summit Reveals A Host Of Integral Release Dates And Trailers

Nintendo have just held their Media Summit in North America and have revealed a whole host of release dates.

This summer is set to be jam packed with Nintendo goodness as the company have revealed that Super Mario Galaxy 2 will launch May 23rd and Metroid: Other M will launch the following month, June 27th.

Key North American release dates for first half of 2010:

DS:

March 14th – Pokemon Heart Gold/Soul Silver

March 28th – Nintendo DSi XL – $189.99

March 28th -Wario Ware D.I.Y.

May 3rd – Picross 3D

WiiWare:

March 1st – Mega Man 10

March 22nd – Cave Story

Wii

April 20th – Monster Hunter 3

May 18th – Prince of Persia: Forgotten Sands

May 23rd – Super Mario Galaxy 2

June 7th – Sin and Punishment 2

June 27th – Metroid: Other M

- Nintendo of America

Nintendo have also stated that they’re releasing new footage of the games previewed at the event later today.

New Trailers:

New: Super Mario Galaxy 2 Trailer

New: Sin And Punishment: Star Successor Trailer

New: Pokemon HeartGold/SoulSilver Trailer

Source

Nintendo Wii: Ubisoft Doesn’t See The Point Of Realistic Games On Wii

Red Steel 2′s Creative Director, Jason Vandenberghe has told online gaming publication CVG that “he doesn’t see the point in trying to do too much realism on the Wii”

“Why compete with the 360? The Conduit is a great example. Talk about an incredible piece of technology. Those guys did an amazing job of modernizing the Wii engine.”

“It’s got to be frustrating for Conduit dev, High Voltage. Gamers will see the flaws, not your work. They’re not going to see all the effort you put in. Any developers working on the Wii, I recommend you stylise the look because it helps. I think it looks cool anyway.”

- Jason Vandenberghe, creative director for Red Steel 2

Source

Nintendo Wii: Star Wars: Rogue Squadron New Play Control Coming?

UK video gaming emporium, Game, has posted a listing on their website for Star Wars: Rogue Squadron.

Whilst it’s unlikely that the Factor 5, the developer, would produce a new title in the series, it’s highly plausible that Nintendo may release the original version of Star Wars: Rogue Squadron with added Wii controls as part of its New Play Control series.

Source

Nintendo DS: Nintendo Patents Handheld Rumble-Stylus System

Nintendo have registered a much-sought-after handheld rumble-stylus system for a portable gaming device.

Whilst Nintendo have attempted to integrate a rumble system into a handheld gaming device, it hasn’t succeeded in creating a solution to give players substantial physical feedback when playing on a portable device.

A game apparatus includes an LCD, and a touch panel is placed on a top surface of the LCD. A player instructs an enemy character displayed on the LCD by use of a stick to attack the enemy character. For example, in a case that the enemy character exists at a depth of a game screen, little damage is applied to the enemy character, and a weak vibration is applied to the game apparatus. Conversely, in a case that the enemy character exists at a front of the game screen, much damage is applied to the character, and a strong vibration is applied to the game apparatus. In either case, the vibrations are transmitted to the fingers or hands of the payer via the stick.

- Nintendo patent

Source

Nintendo Wii: Original Sonic Level Designer Working On Sonic 4

Sega have disclosed that one of the original level designers from Sonic 3 and Sonic and Knuckles is heading the Sonic 4 design team alongside the respected developers behind the hand-held Sonic games, Dimps.

Yes, Dimps is working on the game. But there’s actually more to it than just that: at the same time, we also have members of Sonic Team, including the original senior level designer from Sonic 3 & Knuckles on the SEGA Genesis working alongside them. It is most definitely a partnership, and the result of this teamwork is something many of us are excited for.

- Sega

Source