Online gaming publication Siliconera recently had the chance to chat to Dragon Quest executive producer Yuu Miyake and mobile producer Noriyoshi Fujimoto about Dragon Quest X. They both exclaimed they would love to bring the game to the west, but with most of their current projects, it needs to make financial sense.
“We’d love to do it!” Miyake and Fujimoto exclaimed. “Love to.”
“In terms of this being an MMO, again, we have to consider the operation and logistics of how to make that feasible,” Miyake elaborated. “We also have to think about it from a business standpoint. With Final Fantasy XI and XIV, it’s a global-scale endeavor. In terms of Dragon Quest, the way it’s perceived in the different countries is very, very different. How it’s perceived in Japan is different than how it’s perceived in the United States.”
“In addition, we’d have to build a new data center for pretty much every location, and we need to make sure that makes sense as a business. We want to be able to operate in the different regions. Again, we would love to do it, but we’re still trying to work out the details and figure out what would work best [were we to bring it abroad].”
“In Japan, you have your outside developers who understand Dragon Quest and know what’s appropriate for a certain platform, so we worked with partners that knew what they were doing as well as what Dragon Quest was, and in that way it was a great partnership,” he replied.
“With Dragon Quest X, because it’s an MMO, the team thought, ‘Okay, what company in Japan knows MMOs the best? Wait, that’s us! We’re running Final Fantasy XI, so, why not do it with an internal team?’ So, the concept isn’t about working with an outside company versus an inside company, it’s more like who works on a specific title and platform the best. We’re all kind of the same if you look at it from that perspective.”