You’ve now got a chance to grab that Monster Hunter 4 Ultimate New Nintendo 3DS XL as it’s back in stock at GameStop. Yes, it can be yours for $229.99, but you’d better hurry as it sells out rather quickly. The bundle is exclusive to GameStop so the only other place you will be able to get it from is eBay.
During today’s Monster Hunter 4 Ultimate Nintendo Direct the company announced that Metroid: Other M Gear will be coming to Monster Hunter 4. You’ll be able to wear Samus and Zero Suit Samus costumes and you’ll also be able to use the arm canon.
Capcom has published a staggering amount of fancy artwork for the upcoming Monster Hunter 4 Ultimate for the Nintendo 3DS which launches in Japan in a weeks time. Japanese publication 4Gamer has published the artwork and screenshots and you can view them, here.
Capcom has revealed that the Japanese version of Monster Hunter 4G will be released on October 11th. The news came as part of the Japanese third-party Nintendo Direct presentation which took place today. Monster Hunter 4G is still scheduled to be released in the west sometime in early 2015.
Launching on Nintendo 3DS in the west in early 2015, Monster Hunter 4 Ultimate will be the newest installment in the popular Monster Hunter series. Players will take on the role of a hunter on a grand adventure with a traveling caravan visiting several new locales with hundreds of quests to be cleared on the way. For the first time ever for the Monster Hunter series on a handheld system, players will be able to join up with friends over the internet via the Nintendo Network, as well as the previously available local wireless option. The game will introduce an expanded action set including more vertical and lateral movement, fluid climbing motions, and ability to ride atop monsters. Monster Hunter 4 Ultimate also debuts two weapon classes, features new and returning monsters, and spans more locales for the most robust hunting experience than ever before.
Capcom is currently running a contest for Monster Hunter 4 Ultimate on the Nintendo 3DS. The contest asks Monster Hunter fans to submit a weapon design based on one of the fourteen weapon classes available in-game. If you design is chosen then it will appear in the game, which is a nice reward. You can enter, right here.
Capcom’s Monster Hunter series turns 10 today and has outshined many of its other franchises in terms of behemoth sales, particularly in Japan. So in celebration of the series’ anniversary, Eurogamer has interviewed the creator and producer, Ryozo Tsujimoto. He speaks of the franchise’s success with its core emphasis on local multiplayer and on producing Monster Hunter 4 for the 3DS, scheduled for 2015 in the west, which features online multiplayer mode.
“[Monster Hunter is a game] where, even if you’re a newbie, you can play along with expert players and they can support you in playing along with them, and you don’t feel like you’re just useless or left behind. They can help you get involved in the game and then help you brush up your skills. It’s that kind of communal play aspect that I think has been key to its popularity in Japan.
“Monster Hunter 4 has got online play for the first time in a portable entry in the series. That’s going to mean we’ve got a whole new stage we can bring the community to. We have our community members now who love to meet up and play the game on local wireless. We hope they can be ambassadors for the title, so when we get more people into the next one and they want to play online, they’ve got a whole gang of people waiting there who know the game inside out. So, the online functionality will be a big step in the west in growing our community size even larger than it is today.”
Tsujimoto also touched upon why Monster Hunter has continued on Nintendo platforms, saying that resources are a big part of that and, with a small team, would not want to spread themselves too thinly, in order to “do the best” they can on the specified platform. But regards to a Wii U version for Monster Hunter 4, the producer was rather coy, saying the following:
“At the moment we’re focused on 3DS, purely because with the previous title, the 3DS version couldn’t go online on their own. There was a system to bring them online in conjunction with the Wii U console, but they were only local wireless play by themselves.”