Zelda producer Eiji Aonuma told Industry Gamers that he has been actively working on the Wii U for the past two years. Aonuma was often asked by Nintendo how the Zelda franchise would work on the Wii U, which resulted in the stunning high definition tech demo we saw at this years E3.
“Well, one thing I want to emphasize here, when talking about the Wii U Zelda HD experience, is that we really built it specifically to be an experience. The idea is using Zelda as the backdrop for one of these HD experiences, what kind of representationZelda can make there. But this is really just to show people what kind of things the console can do. And so, it’s not necessarily the case that we would use that graphic style or depiction the same way we would in a new Zelda, when there is a new Zeldafor the Wii U. Just like the map functionality that was also implemented in that experience – it’s simply us giving an objective look at the kinds of things that can be done with the HD hardware. And Zelda happened to be the filter through which we view it in that experience. So nothing is defined right now as far as how we’ll proceed.”
“It does bring up a question that I think we are examining and will continue to examine, which is “Looking at the capabilities that are in our hands, what kinds of gameplay possibilities are out there for a Zelda game that goes online, maybe something that goes multiplayer?” But it’s all about, for us, finding a clear direction to take that online functionality, to use that online functionality. Once we have that, I think things will move forward. But, until then, we’re in the process of really asking ourselves, “How will this be a natural extension – a natural and enjoyable extension of what makes the series the series?” So that‘s something for the Zelda team to continue to examine as we move forward.”